reformat
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@ -2155,10 +2155,7 @@ export class RdDActor extends Actor {
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async appliquerAjoutExperience(rollData, display) {
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async appliquerAjoutExperience(rollData, display) {
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if (!this.isPersonnage()) return;
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if (!this.isPersonnage()) return;
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let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence);
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let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence);
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if (!xpData) {
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if (xpData && display) {
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return;
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}
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if (display) {
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let message = {
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let message = {
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whisher: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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whisher: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.html`, xpData)
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.html`, xpData)
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@ -2168,7 +2165,7 @@ export class RdDActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async _appliquerAppelMoral(rollData, display = true) {
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async _appliquerAppelMoral(rollData) {
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if (!this.isPersonnage()) return;
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if (!this.isPersonnage()) return;
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if (!rollData.useMoral) return;
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if (!rollData.useMoral) return;
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if (rollData.rolled.isEchec ||
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if (rollData.rolled.isEchec ||
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@ -727,7 +727,7 @@ export class RdDCombat {
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if (!await this.accorderEntite('avant-attaque')) {
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if (!await this.accorderEntite('avant-attaque')) {
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return;
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return;
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}
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}
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if (arme.data.cac =='empoignade' && this.attacker.isCombatTouche()){
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if (arme.data.cac == 'empoignade' && this.attacker.isCombatTouche()) {
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ChatMessage.create({
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ChatMessage.create({
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alias: this.attacker.name,
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alias: this.attacker.name,
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
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@ -963,7 +963,7 @@ export class RdDCombat {
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console.log("RdDCombat._onEchecTotal >>>", rollData);
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console.log("RdDCombat._onEchecTotal >>>", rollData);
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const arme = rollData.arme;
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const arme = rollData.arme;
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const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes( arme?.data.categorie_parade ?? '');
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const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.data.categorie_parade ?? '');
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const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
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const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
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ChatUtility.createChatWithRollMode(this.defender.name, {
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ChatUtility.createChatWithRollMode(this.defender.name, {
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content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme })
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content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme })
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