Various fixes
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@ -1,7 +1,4 @@
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/* -------------------------------------------- */
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import { Misc } from "./misc.js";
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import { RdDDice } from "./rdd-dice.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { RdDCombat } from "./rdd-combat.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDRoll } from "./rdd-roll.js";
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@ -31,21 +28,23 @@ export class RdDPossession {
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/* -------------------------------------------- */
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static updateEtatPossession( possession ) {
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possession.ptsConjuration = 0;
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possession.ptsPossession = 0;
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possession.ptsConjuration = 0
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possession.ptsPossession = 0
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console.log("Possession", possession)
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if ( possession.data.compteur > 0) {
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possession.ptsPossession = possession.data.compteur
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}
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if ( possession.data.compteur < 0) {
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possession.ptsConjuration = Math.abs(possession.data.compteur)
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}
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possession.isPosseder = false
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possession.isConjurer = false
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if (possession.ptsPossession >= 2 ) {
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// Possede
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possession.isPosseder = true
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}
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if (possession.ptsConjuration <= -2 ) {
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// Libere
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possession.isConjurer = true
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}
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console.log("Poss", possession);
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}
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/* -------------------------------------------- */
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@ -59,7 +58,7 @@ export class RdDPossession {
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}
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let actor = game.actors.get(rollData.possession.data.possedeid)
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let update = { _id: rollData.possession._id, "data.compteur": rollData.possession.data.compteur }
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await this.updateEmbeddedDocuments('Item', [update])
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await actor.updateEmbeddedDocuments('Item', [update])
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}
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this.updateEtatPossession(rollData.possession)
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@ -89,7 +88,7 @@ export class RdDPossession {
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if ( defender.type == "personnage") {
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rollData.competence = duplicate(defender.getDraconicOrZero())
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rollData.competence.data.defaut_carac = 'reve-actuel'
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rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: actor.getReveActuel() } }
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rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
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rollData.selectedCarac = defender.data.data.carac.reve
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rollData.isECNIDefender = false
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} else {
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@ -102,7 +101,6 @@ export class RdDPossession {
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}
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rollData.mode = "conjuration"
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rollData.possesseur = attacker.name
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console.log("onDefensePossession", rollData)
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const dialog = await RdDRoll.create(defender, rollData,
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{
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@ -143,7 +141,7 @@ export class RdDPossession {
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if ( !possession) {
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possession = this.searchPossessionFromEntite( attacker, defender)
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if ( !possession) {
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possession = this.createPossession(attacker, defender)
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possession = await this.createPossession(attacker, defender)
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}
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}
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possession = duplicate(possession)
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@ -161,7 +159,6 @@ export class RdDPossession {
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if ( attacker.isCreature()) {
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RdDItemCompetenceCreature.setRollDataCreature(rollData)
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}
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console.log("Creation de possession2", attacker, rollData)
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const dialog = await RdDRoll.create( attacker, rollData,
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{
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@ -29,7 +29,7 @@
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"url": "https://gitlab.com/LeRatierBretonnien/foundryvtt-reve-de-dragon/",
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"license": "LICENSE.txt",
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"flags": {},
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"version": "1.5.71",
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"version": "1.5.72",
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"minimumCoreVersion": "0.8.0",
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"compatibleCoreVersion": "9",
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"scripts": [],
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@ -30,4 +30,11 @@
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{{/if}}
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<br>Points de Possession: {{possession.ptsPossession}}
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<br>Points de Conjuration: {{possession.ptsConjuration}}
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{{#is isPosseder}}
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<br><strong>Vous êtes été possédé par {{possesseur}} !</strong>
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{{/if}}
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{{#is isConjurer}}
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<br><strong>Vous avez conjuré {{possesseur}} !</strong>
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{{/if}}
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</div>
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