Merge pull request '## 11.2.20 - Le soulagement d'Akarlikarlikar' (#698) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#698
This commit is contained in:
commit
80719d8c15
10
changelog.md
10
changelog.md
@ -1,4 +1,14 @@
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# 11.2
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## 11.2.20 - Le soulagement d'Akarlikarlikar
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- L'option 'ajout de la difficulté d'attaque à l'encaissement est affichée comme un modificateur d'encaissement
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- Les options d'encaissement alternative fonctionnent avec la validation du gardien
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- La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage
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- Si aucune expérience n'est gagnée, les autres effets à appliquer (comme la récupération de seuil après avoir vaincu un rêve de Dragon) s'appliquent normalement
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- Les tooltips de Foundry sont maintenant lisibles
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- On n'accorde plus les entités de cauchemar deux fois quand le gardien valide les encaissements
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- Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés
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## 11.2.19 - Les hémorroïdes d'Akarlikarlikar
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- La validation des jets d'encaissement par le Gardien fonctionne de nouveau
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@ -347,7 +347,7 @@ export class RdDActor extends RdDBaseActorSang {
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const timestamp = game.system.rdd.calendrier.getTimestamp()
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const blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure).sort(Misc.ascending(it => it.system.gravite))
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await Promise.all(blessures.map(b => b.recuperationBlessure({
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await Promise.all(blessures.map(async b => b.recuperationBlessure({
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actor: this,
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timestamp,
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message,
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@ -429,7 +429,7 @@ export class RdDActor extends RdDBaseActorSang {
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let jetsReve = [];
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let dormi = await this.dormirDesHeures(jetsReve, message, heures, options);
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if (jetsReve.length > 0) {
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message.content += `Vous récupérez ${jetsReve.map(it => it < 0 ? '(dragon)' : it).reduce(Misc.joining("+"))} Points de rêve. `;
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message.content += `Vous récupérez ${jetsReve.map(it => it < 0 ? '0 (réveil)' : it).reduce(Misc.joining("+"))} Points de rêve. `;
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}
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if (dormi.etat == 'eveil') {
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await this.reveilReveDeDragon(message, dormi.heures);
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@ -450,7 +450,6 @@ export class RdDActor extends RdDBaseActorSang {
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}
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async reveilReveDeDragon(message, heures) {
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message.content += 'Vous êtes réveillé par un Rêve de Dragon.';
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const restant = Math.max(this.system.sommeil?.heures - heures, 0)
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if (restant > 0) {
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await this.update({ 'system.sommeil': { heures: restant } });
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@ -1333,7 +1332,7 @@ export class RdDActor extends RdDBaseActorSang {
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}
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await RdDResolutionTable.rollData(ethylismeData.jetVie);
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this._appliquerExperienceRollData(ethylismeData.jetVie);
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this._gererExperience(ethylismeData.jetVie);
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RollDataAjustements.calcul(ethylismeData.jetVie, this);
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if (ethylismeData.jetVie.rolled.isSuccess) {
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ethylisme.nb_doses++;
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@ -1365,7 +1364,7 @@ export class RdDActor extends RdDBaseActorSang {
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finalLevel: Number(ethylisme.value) + Number(this.system.compteurs.moral.value)
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}
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await RdDResolutionTable.rollData(ethylismeData.jetVolonte);
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this._appliquerExperienceRollData(ethylismeData.jetVolonte);
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this._gererExperience(ethylismeData.jetVolonte);
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RollDataAjustements.calcul(ethylismeData.jetVolonte, this);
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}
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}
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@ -1549,7 +1548,7 @@ export class RdDActor extends RdDBaseActorSang {
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const content = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.html`, {
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actor: this,
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xpData
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});
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})
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if (hideChatMessage) {
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ChatUtility.blindMessageToGM({ content: content });
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}
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@ -1779,13 +1778,13 @@ export class RdDActor extends RdDBaseActorSang {
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};
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RollDataAjustements.calcul(rollData, this);
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await RdDResolutionTable.rollData(rollData);
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this._appliquerExperienceRollData(rollData);
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this._gererExperience(rollData);
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await RdDResolutionTable.displayRollData(rollData, this)
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return rollData.rolled;
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}
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/* -------------------------------------------- */
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_appliquerExperienceRollData(rollData) {
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_gererExperience(rollData) {
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const callback = this.createCallbackExperience();
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if (callback.condition(rollData)) {
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callback.action(rollData);
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@ -2269,7 +2268,7 @@ export class RdDActor extends RdDBaseActorSang {
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async _appliquerExperience(rolled, caracName, competence, jetResistance) {
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// Pas d'XP
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if (!rolled.isPart || rolled.finalLevel >= 0) {
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return undefined;
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return []
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}
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if (this.checkDesirLancinant()) {
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// Cas de désir lancinant, pas d'expérience sur particulière
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@ -2277,7 +2276,7 @@ export class RdDActor extends RdDBaseActorSang {
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content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
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whisper: ChatMessage.getWhisperRecipients(this.name)
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});
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return undefined;
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return []
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}
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let xp = Math.abs(rolled.finalLevel);
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@ -2365,26 +2364,25 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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async resetNombresAstraux() {
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async deleteNombresAstraux() {
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const deletions = this.itemTypes['nombreastral'].map(it => it._id);
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await this.deleteEmbeddedDocuments("Item", deletions);
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}
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/* -------------------------------------------- */
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async ajouteNombreAstral(callData) {
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const indexDate = Number.parseInt(callData.date);
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async ajouteNombreAstral(date, nbAstral, isValid) {
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const indexDate = Number.parseInt(date);
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// Ajout du nombre astral
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const item = {
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name: "Nombre Astral", type: "nombreastral", system:
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{
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value: callData.nbAstral,
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istrue: callData.isvalid,
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value: nbAstral,
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istrue: isValid,
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jourindex: indexDate,
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jourlabel: RdDTimestamp.formatIndexDate(indexDate)
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}
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};
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await this.createEmbeddedDocuments("Item", [item]);
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game.system.rdd.calendrier.notifyChangeNombresAstraux();
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}
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async supprimerAnciensNombresAstraux() {
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@ -421,29 +421,13 @@ export class RdDBaseActorReve extends RdDBaseActor {
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/* -------------------------------------------- */
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async encaisser() { await RdDEncaisser.encaisser(this) }
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async encaisserDommagesRemote(rollData, attackerId, show) {
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const attacker = game.actors.get(attackerId);
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await this.encaisserDommages(rollData, attacker, show)
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}
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async encaisserDommages(rollData, attacker = undefined, show = undefined) {
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if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
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return;
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}
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const attackerId = attacker?.id;
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if (ReglesOptionnelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
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RdDBaseActor.remoteActorCall({
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tokenId: this.token?.id,
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actorId: this.id,
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method: 'encaisserDommagesRemote',
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args: [rollData, attackerId, show]
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});
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return;
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}
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const armure = await this.computeArmure(rollData);
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if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){
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DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
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jet => this.$onEncaissement(jet, show, attacker));
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await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show);
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}
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else {
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const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
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@ -451,6 +435,21 @@ export class RdDBaseActorReve extends RdDBaseActor {
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}
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}
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async encaisserDommagesValidationGR(rollData, armure, attackerId, show) {
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if (!game.user.isGM) {
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RdDBaseActor.remoteActorCall({
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tokenId: this.token?.id,
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actorId: this.id,
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method: 'encaisserDommagesValidationGR',
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args: [rollData, armure, attackerId, show]
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});
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} else {
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const attacker = game.actors.get(attackerId);
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DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
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jet => this.$onEncaissement(jet, show, attacker));
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}
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}
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async $onEncaissement(jet, show, attacker) {
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await this.onAppliquerJetEncaissement(jet, attacker);
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await this.$afficherEncaissement(jet, show);
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@ -42,13 +42,6 @@ export class RdDBaseActor extends Actor {
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switch (sockmsg.msg) {
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case "msg_remote_actor_call":
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return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
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case "msg_reset_nombre_astral":
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game.user.character.resetNombresAstraux();
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game.system.rdd.calendrier.notifyChangeNombresAstraux();
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return;
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case "msg_refresh_nombre_astral":
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Hooks.callAll(APP_ASTROLOGIE_REFRESH);
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return;
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}
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}
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@ -5,6 +5,7 @@ import { Monnaie } from "./item-monnaie.js";
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import { RdDItem, TYPES } from "./item.js";
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import { RdDTimestamp } from "./time/rdd-timestamp.js";
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import { RdDRaretes } from "./item/raretes.js";
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import { RdDCalendrier } from "./time/rdd-calendrier.js";
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class Migration {
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get code() { return "sample"; }
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@ -70,17 +71,17 @@ class _10_0_16_MigrationSortsReserve extends Migration {
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get version() { return "10.0.16"; }
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async migrate() {
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await game.actors
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.filter((actor) => actor.type == "personnage")
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.filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0)
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.forEach(async (actor) => {
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const actors = game.actors.filter((actor) => actor.type == "personnage" && (actor.system.reve?.reserve?.list?.length ?? 0 > 0))
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Promise.all(actors.map(async it => await this.convertirSortsReserveActeur(it)))
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}
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async convertirSortsReserveActeur(actor) {
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const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
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console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
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await actor.createEmbeddedDocuments("Item", sortsReserve, {
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renderSheet: false,
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});
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await actor.update({ 'system.reve.reserve': undefined })
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});
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await actor.update({ 'system.reve.reserve': undefined });
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}
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conversionSortReserve(it) {
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@ -507,13 +508,28 @@ class _10_7_19_PossessionsEntiteVictime extends Migration {
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}
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migratePossession(it) {
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return { _id: it.id,
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return {
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_id: it.id,
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'system.entite.actorid': it.system.possesseurid,
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'system.victime.actorid': it.system.possedeid
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}
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}
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}
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class _11_2_20_MigrationAstrologie extends Migration {
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get code() { return "migration-astrologie" }
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get version() { return "11.2.20" }
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async migrate() {
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const nombresAstraux = game.system.rdd.calendrier.getNombresAstraux()
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nombresAstraux.forEach(na => {
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na.lectures = na.valeursFausses
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na.valeursFausses = undefined
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})
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await game.system.rdd.calendrier.setNombresAstraux(nombresAstraux)
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}
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}
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export class Migrations {
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static getMigrations() {
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return [
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@ -532,6 +548,7 @@ export class Migrations {
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new _10_7_0_MigrationBlessures(),
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new _10_7_19_CategorieCompetenceCreature(),
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new _10_7_19_PossessionsEntiteVictime(),
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new _11_2_20_MigrationAstrologie(),
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];
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}
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@ -546,7 +563,10 @@ export class Migrations {
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}
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migrate() {
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const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
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let currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion")
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if (currentVersion.startsWith("v")) {
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currentVersion = currentVersion.substring(1)
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}
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if (isNewerVersion(game.system.version, currentVersion)) {
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// if (true) { /* comment previous and uncomment here to test before upgrade */
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const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
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@ -554,7 +574,7 @@ export class Migrations {
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migrations.sort((a, b) => this.compareVersions(a, b));
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migrations.forEach(async (m) => {
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ui.notifications.info(
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`Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
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`${LOG_HEAD} Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
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);
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await m.migrate();
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});
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@ -562,9 +582,7 @@ export class Migrations {
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`Migrations done, version will change to ${game.system.version}`
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);
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} else {
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console.log(
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LOG_HEAD +
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`No migration needeed, version will change to ${game.system.version}`
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console.log(`${LOG_HEAD} No migration needeed, version will change to ${game.system.version}`
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);
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}
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@ -574,7 +592,7 @@ export class Migrations {
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game.system.version
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);
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} else {
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console.log(LOG_HEAD + `No system version changed`);
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console.log(`${LOG_HEAD} No system version changed`);
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}
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}
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|
@ -18,6 +18,7 @@ import { RdDRaretes } from "./item/raretes.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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import { ExperienceLog } from "./actor/experience-log.js";
|
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import { RdDCoeur } from "./coeur/rdd-coeur.js";
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import { APP_ASTROLOGIE_REFRESH } from "./sommeil/app-astrologie.js";
|
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/* -------------------------------------------- */
|
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// This table starts at 0 -> niveau -10
|
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@ -549,49 +550,54 @@ export class RdDUtility {
|
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|
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/* -------------------------------------------- */
|
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static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
|
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let formula = "2d10";
|
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const diff = Math.abs(rollData.diffLibre);
|
||||
let formula = RdDUtility.formuleEncaissement(diff, options)
|
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const roll = await RdDDice.roll(formula, options);
|
||||
|
||||
// Chaque dé fait au minmum la difficulté libre
|
||||
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
|
||||
if (rollData.diffLibre < 0) {
|
||||
let valeurMin = Math.abs(rollData.diffLibre);
|
||||
formula += "min" + valeurMin;
|
||||
}
|
||||
}
|
||||
// Chaque dé fait au minmum la difficulté libre
|
||||
if (ReglesOptionnelles.isUsing('degat-ajout-malus-libre')) {
|
||||
if (rollData.diffLibre < 0) {
|
||||
let valeurMin = Math.abs(rollData.diffLibre);
|
||||
formula += "+" + valeurMin;
|
||||
}
|
||||
RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
|
||||
|
||||
return await RdDUtility.prepareEncaissement(rollData, roll, armure);
|
||||
}
|
||||
|
||||
let roll = await RdDDice.roll(formula, options);
|
||||
|
||||
static remplaceDeMinParDifficulte(roll, diff, options) {
|
||||
if (!ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
|
||||
return
|
||||
}
|
||||
// 1 dé fait au minmum la difficulté libre
|
||||
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
|
||||
if (rollData.diffLibre < 0) {
|
||||
let valeurMin = Math.abs(rollData.diffLibre);
|
||||
if (roll.terms[0].results[0].result < valeurMin) {
|
||||
roll.terms[0].results[0].result = valeurMin;
|
||||
} else if (roll.terms[0].results[1].result < valeurMin) {
|
||||
roll.terms[0].results[1].result = valeurMin;
|
||||
const total = options.forceDiceResult?.total;
|
||||
if (total) {
|
||||
const reste = Math.max(total - diff, 1)
|
||||
roll.terms[0].number = reste + diff
|
||||
}
|
||||
else {
|
||||
if (roll.terms[0].results[0].result < diff) {
|
||||
roll.terms[0].results[0].result = diff;
|
||||
} else if (roll.terms[0].results[1].result < diff) {
|
||||
roll.terms[0].results[1].result = diff;
|
||||
}
|
||||
roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
|
||||
}
|
||||
}
|
||||
|
||||
return await RdDUtility.prepareEncaissement(rollData, roll, armure);
|
||||
static formuleEncaissement(diff, options) {
|
||||
// Chaque dé fait au minimum la difficulté libre
|
||||
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
|
||||
return `2d10min${diff}`
|
||||
}
|
||||
return '2d10'
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async prepareEncaissement(rollData, roll, armure) {
|
||||
const jetTotal = roll.total + rollData.dmg.total - armure;
|
||||
let encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
|
||||
let over20 = Math.max(jetTotal - 20, 0);
|
||||
// La difficulté d'ataque s'ajoute aux dégâts
|
||||
const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
|
||||
const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
|
||||
const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
|
||||
const over20 = Math.max(jetTotal - 20, 0);
|
||||
encaissement.dmg = rollData.dmg;
|
||||
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
|
||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
|
||||
encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
|
||||
encaissement.roll = roll;
|
||||
encaissement.armure = armure;
|
||||
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
|
||||
@ -620,21 +626,15 @@ export class RdDUtility {
|
||||
return perte.total;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async responseNombreAstral(callData) {
|
||||
let actor = game.actors.get(callData.id);
|
||||
actor.ajouteNombreAstral(callData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onSocketMessage(sockmsg) {
|
||||
switch (sockmsg.msg) {
|
||||
case "msg_gm_chat_message":
|
||||
return ChatUtility.handleGMChatMessage(sockmsg.data);
|
||||
case "msg_app_astrologie_refresh":
|
||||
return Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||
case "msg_request_nombre_astral":
|
||||
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
|
||||
case "msg_response_nombre_astral":
|
||||
return RdDUtility.responseNombreAstral(sockmsg.data);
|
||||
case "msg_tmr_move":
|
||||
let actor = game.actors.get(sockmsg.data.actorId);
|
||||
if (actor.isOwner || game.user.isGM) {
|
||||
|
@ -31,7 +31,6 @@ export class AppAstrologie extends Application {
|
||||
constructor(actor, options = {}) {
|
||||
super(options);
|
||||
this.actor = actor;
|
||||
this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
|
||||
}
|
||||
|
||||
getData(options) {
|
||||
@ -87,7 +86,8 @@ export class AppAstrologie extends Application {
|
||||
return {
|
||||
ajustementsActors: game.actors.filter(actor => actor.isPersonnageJoueur())
|
||||
.map(actor => this.getAjustementActor(actor, nbAstral, heures)),
|
||||
nombresAstraux: calendrier.getNombresAstraux().map(na => this.getDetailNombreAstral(na))
|
||||
nombresAstraux: game.system.rdd.calendrier.getNombresAstraux()
|
||||
.map(na => this.getDetailNombreAstral(na))
|
||||
}
|
||||
}
|
||||
return {}
|
||||
@ -107,12 +107,15 @@ export class AppAstrologie extends Application {
|
||||
const detail = foundry.utils.duplicate(nombreAstral);
|
||||
const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index });
|
||||
detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 };
|
||||
detail.valeursFausses.forEach(fausse => fausse.actorName = game.actors.get(fausse.actorId).name ?? "Inconnu");
|
||||
detail.lectures.forEach(lecture => lecture.actorName = game.actors.get(lecture.actorId).name ?? "Inconnu");
|
||||
return detail;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
if (!this.hookReference){
|
||||
this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
|
||||
}
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.html.find('select[name="signe-astral"]').change(event => {
|
||||
@ -145,8 +148,7 @@ export class AppAstrologie extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onRebuild() {
|
||||
game.system.rdd.calendrier.resetNombresAstraux();
|
||||
|
||||
await game.system.rdd.calendrier.resetNombresAstraux();
|
||||
await game.system.rdd.calendrier.rebuildNombresAstraux();
|
||||
}
|
||||
|
||||
@ -195,6 +197,8 @@ export class AppAstrologie extends Application {
|
||||
}
|
||||
|
||||
refreshAstrologie() {
|
||||
this.count = (this.count ?? 0)+1
|
||||
console.log(`Refreshing ${this.count}`);
|
||||
this.render(true)
|
||||
}
|
||||
|
||||
|
@ -51,7 +51,6 @@ export class RdDCalendrier extends Application {
|
||||
this.timestamp = RdDTimestamp.getWorldTime();
|
||||
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
|
||||
RdDTimestamp.setWorldTime(this.timestamp);
|
||||
this.nombresAstraux = this.getNombresAstraux();
|
||||
this.rebuildNombresAstraux(); // Ensure always up-to-date
|
||||
}
|
||||
Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
|
||||
@ -108,7 +107,10 @@ export class RdDCalendrier extends Application {
|
||||
this.timestamp = RdDTimestamp.getWorldTime();
|
||||
this.positionAiguilles()
|
||||
this.render(false);
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH)
|
||||
}
|
||||
if (setting.key == SYSTEM_RDD + '.' + "liste-nombre-astral") {
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH)
|
||||
}
|
||||
}
|
||||
|
||||
@ -167,7 +169,11 @@ export class RdDCalendrier extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getNombresAstraux() {
|
||||
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
|
||||
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? []
|
||||
}
|
||||
|
||||
async setNombresAstraux(nombresAstraux) {
|
||||
await game.settings.set(SYSTEM_RDD, "liste-nombre-astral", nombresAstraux)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -225,20 +231,15 @@ export class RdDCalendrier extends Application {
|
||||
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" });
|
||||
return {
|
||||
nombreAstral: nombreAstral,
|
||||
valeursFausses: [],
|
||||
lectures: [],
|
||||
index: indexDate
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
resetNombresAstraux() {
|
||||
this.nombresAstraux = [];
|
||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", []);
|
||||
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_reset_nombre_astral",
|
||||
data: {}
|
||||
});
|
||||
async resetNombresAstraux() {
|
||||
await Promise.all(game.actors.filter(it => it.type == "personnage").map(async it => await it.deleteNombresAstraux()))
|
||||
await this.setNombresAstraux([])
|
||||
}
|
||||
|
||||
/**
|
||||
@ -251,39 +252,30 @@ export class RdDCalendrier extends Application {
|
||||
if (indexDate == undefined) {
|
||||
indexDate = this.timestamp.indexDate;
|
||||
}
|
||||
this.nombresAstraux = this.getNombresAstraux();
|
||||
let astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == indexDate);
|
||||
const nombresAstraux = this.getNombresAstraux()
|
||||
let astralData = nombresAstraux.find(it => it.index == indexDate);
|
||||
return astralData?.nombreAstral ?? 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rebuildNombresAstraux() {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
let newList = [];
|
||||
const nombresAstraux = this.getNombresAstraux()
|
||||
let newNombresAstraux = [];
|
||||
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
||||
let dayIndex = this.timestamp.indexDate + i;
|
||||
let na = this.nombresAstraux.find(n => n.index == dayIndex);
|
||||
let na = nombresAstraux.find(it => it.index == dayIndex);
|
||||
if (na) {
|
||||
newList[i] = na;
|
||||
newNombresAstraux[i] = na;
|
||||
} else {
|
||||
newList[i] = await this.ajouterNombreAstral(dayIndex);
|
||||
newNombresAstraux[i] = await this.ajouterNombreAstral(dayIndex);
|
||||
}
|
||||
}
|
||||
this.nombresAstraux = newList;
|
||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
|
||||
game.actors.filter(it => it.isPersonnage()).forEach(actor => actor.supprimerAnciensNombresAstraux());
|
||||
this.notifyChangeNombresAstraux();
|
||||
await this.setNombresAstraux(newNombresAstraux);
|
||||
}
|
||||
}
|
||||
|
||||
notifyChangeNombresAstraux() {
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_refresh_nombre_astral",
|
||||
data: {}
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setNewTimestamp(newTimestamp) {
|
||||
const oldTimestamp = this.timestamp;
|
||||
@ -373,25 +365,22 @@ export class RdDCalendrier extends Application {
|
||||
request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, {
|
||||
rollMode: "selfroll", showDice: HIDE_DICE
|
||||
});
|
||||
}
|
||||
// Mise à jour des nombres astraux du joueur
|
||||
this.addNbAstralIncorect(request.id, request.date, request.nbAstral);
|
||||
}
|
||||
|
||||
if (Misc.getActiveUser(request.userId)?.isGM) {
|
||||
RdDUtility.responseNombreAstral(request);
|
||||
} else {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_response_nombre_astral",
|
||||
data: request
|
||||
});
|
||||
}
|
||||
await this.addNbAstralJoueur(actor, request.date, request.nbAstral, request.isValid)
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH)
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_app_astrologie_refresh", data: {} })
|
||||
}
|
||||
}
|
||||
|
||||
addNbAstralIncorect(actorId, date, nbAstral) {
|
||||
const astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == date);
|
||||
astralData.valeursFausses.push({ actorId: actorId, nombreAstral: nbAstral });
|
||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.nombresAstraux);
|
||||
async addNbAstralJoueur(actor, date, nbAstral, isValid) {
|
||||
const nombresAstraux = this.getNombresAstraux()
|
||||
const astralData = nombresAstraux.find(it => it.index == date)
|
||||
if (astralData) {
|
||||
astralData.lectures.push({ actorId: actor.id, nombreAstral: nbAstral });
|
||||
await this.setNombresAstraux(nombresAstraux);
|
||||
await actor.ajouteNombreAstral(date, nbAstral, isValid);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -92,6 +92,8 @@
|
||||
--background-custom-button-hover: linear-gradient(to bottom, rgb(128, 0, 0) 5%, rgb(62, 1, 1) 100%);
|
||||
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
|
||||
--background-tooltip: hsla(60, 12%, 85%, 0.95);
|
||||
--color-tooltip:hsla(282, 47%, 33%, 0.9);
|
||||
--color-tooltip-faint:hsla(282, 47%, 66%, 0.5);
|
||||
--background-error:hsla(16, 100%, 50%, 0.8);
|
||||
--color-profile-border: hsla(0, 0%, 80%, 0.05);
|
||||
}
|
||||
@ -1951,6 +1953,15 @@ aside#tooltip{
|
||||
padding: 0.4rem;
|
||||
}
|
||||
|
||||
aside#tooltip span.reference {
|
||||
color: var(--color-tooltip);
|
||||
border: 1px solid var(--color-tooltip-faint);
|
||||
}
|
||||
|
||||
aside#tooltip .toolclip p.faint {
|
||||
color: var(--color-tooltip-faint);
|
||||
}
|
||||
|
||||
.tooltip :is(.ttt-xp,.ttt-levelup) {
|
||||
width: 250px;
|
||||
background: var(--background-tooltip) !important;
|
||||
|
@ -1,8 +1,8 @@
|
||||
{
|
||||
"id": "foundryvtt-reve-de-dragon",
|
||||
"title": "Rêve de Dragon",
|
||||
"version": "11.2.19",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.19.zip",
|
||||
"version": "11.2.20",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.20.zip",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
|
||||
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
|
||||
"compatibility": {
|
||||
|
@ -15,33 +15,36 @@
|
||||
<label class="encaissement-total">{{encaissement.total}}</label>
|
||||
<div class="tooltiptext ttt-ajustements">
|
||||
<div>Armure: {{encaissement.armure}}</div>
|
||||
{{#if rollData.dmg.penetration}}
|
||||
<div>Pénétration: -{{rollData.dmg.penetration}}</div>
|
||||
{{#if encaissement.dmg.penetration}}
|
||||
<div>Pénétration: -{{encaissement.dmg.penetration}}</div>
|
||||
{{/if}}
|
||||
<hr>
|
||||
{{#if encaissement.dmg.total}}
|
||||
<div>+dom encaissement: {{plusMoins rollData.dmg.total}}</div>
|
||||
<div>+dom encaissement: {{plusMoins encaissement.dmg.total}}</div>
|
||||
{{/if}}
|
||||
{{#if rollData.dmg.dmgArme}}
|
||||
<div>+dom arme: {{plusMoins rollData.dmg.dmgArme}}</div>
|
||||
{{#if encaissement.dmg.dmgArme}}
|
||||
<div>+dom arme: {{plusMoins encaissement.dmg.dmgArme}}</div>
|
||||
{{/if}}
|
||||
{{#if rollData.dmg.dmgActor}}
|
||||
<div>+dom attaquant: {{plusMoins rollData.dmg.dmgActor}}</div>
|
||||
{{#if encaissement.dmg.dmgActor}}
|
||||
<div>+dom attaquant: {{plusMoins encaissement.dmg.dmgActor}}</div>
|
||||
{{/if}}
|
||||
{{#if rollData.dmg.dmgParticuliere}}
|
||||
<div>+dom particulière: {{plusMoins rollData.dmg.dmgParticuliere}}</div>
|
||||
{{#if encaissement.dmg.dmgParticuliere}}
|
||||
<div>+dom particulière: {{plusMoins encaissement.dmg.dmgParticuliere}}</div>
|
||||
{{/if}}
|
||||
{{#if rollData.dmg.dmgTactique}}
|
||||
<div>+dom tactique: {{plusMoins rollData.dmg.dmgTactique}}</div>
|
||||
{{#if encaissement.dmg.dmgTactique}}
|
||||
<div>+dom tactique: {{plusMoins encaissement.dmg.dmgTactique}}</div>
|
||||
{{/if}}
|
||||
{{#if rollData.dmg.dmgSurprise}}
|
||||
<div>+dom surprise: {{plusMoins rollData.dmg.dmgSurprise}}</div>
|
||||
{{#if encaissement.dmg.dmgSurprise}}
|
||||
<div>+dom surprise: {{plusMoins encaissement.dmg.dmgSurprise}}</div>
|
||||
{{/if}}
|
||||
{{#if encaissement.dmg.bonusDegatsDiffLibre}}
|
||||
<div>+dom attaque: {{plusMoins encaissement.dmg.bonusDegatsDiffLibre}}</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</span>
|
||||
</li>
|
||||
<li class="flexrow flex-group-left">
|
||||
<label>Blessure ({{rollData.dmg.mortalite}})</label>
|
||||
<label>Blessure ({{encaissement.dmg.mortalite}})</label>
|
||||
<label class="encaissement-blessure">{{encaissement.blessures}}</label>
|
||||
</li>
|
||||
</ul>
|
||||
|
@ -15,8 +15,8 @@
|
||||
<td class="nombre-astral" data-nombre-astral="{{nba.nombreAstral}}">
|
||||
<ol>
|
||||
<b>{{nba.nombreAstral}}</b>
|
||||
{{#each nba.valeursFausses as |fausse|}}
|
||||
<li>{{fausse.actorName}} - {{fausse.nombreAstral}}</li>
|
||||
{{#each nba.lectures as |lecture|}}
|
||||
<li>{{lecture.actorName}} - {{lecture.nombreAstral}}</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</td>
|
||||
|
Loading…
Reference in New Issue
Block a user