Fix: automatisations de combat
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@ -1,4 +1,7 @@
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# 12.0
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## 12.0.31 - le mausolée d'Astrobazzarh
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- Correction: les automatisation de combat jouer-MJ fonctionnentde nouveau
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## 12.0.30 - le cauchemar d'Astrobazzarh
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- calcul automatique du niveau des entités selon leur rêve
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- la description des créatures venimeuses contient un lien vers leur venin
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@ -752,7 +752,6 @@ export class RdDCombat {
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dialog.render(true);
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}
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/* -------------------------------------------- */
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_prepareAttaque(competence, arme) {
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let rollData = {
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@ -762,8 +761,8 @@ export class RdDCombat {
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competence: competence,
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surprise: this.attacker.getSurprise(true),
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surpriseDefenseur: this.defender.getSurprise(true),
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sourceTokenId: this.attackerToken?.id,
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targetTokenId: this.defenderToken?.id,
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sourceToken: this.attackerToken,
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targetToken: this.defenderToken,
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essais: {}
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};
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@ -14,13 +14,14 @@ export class Targets {
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return {
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id: target?.id,
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name: target?.document.name,
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img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg',
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target
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};
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img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg'
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}
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}
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static buildActorTokenData(tokenId, actor) {
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return { id: tokenId, name: actor.name, img: actor.img ?? 'icons/svg/mystery-man.svg' };
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}
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static isTargetEntite(target) {
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return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
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}
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