Merge pull request '## v11.0.26 - le crépuscule de Khrachtchoum' (#673) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#673
This commit is contained in:
commit
85f8a716d4
18
changelog.md
18
changelog.md
@ -1,4 +1,22 @@
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# v11.0
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## v11.0.26 - le crépuscule de Khrachtchoum
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- gestion correcte des TMRs
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- les TMRs ne sont jamais minimisées (par le système) quand le haut-rêvant est en demi-rêve
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- lorsqu'une fenêtre liée aux demi-rêve est affichée, cliquer sur les TMRs n'a pas d'effet
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- les lancers de sorts et lectures de signes sont affichées en premier plan
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- Les effets qui ouvrent une fenêtre sont bien affichés en premier plan
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- en cas de rencontre suivie de maîtrises/conquêtes, les fenêtres s'enchaînent
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- Le drag&drop vers la barre de macro est corrigé
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- pour les créatures, possibilités d'avoir les attaques ou autres compétences
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- pour les personnages, les macros sont créées:
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- pour les compétences
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- pour le corps à corps, trois macros sont créées: compétence, pugilat, empoignade
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- pour les armes
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- deux macros sont créées pour les armes à 1/2 mains
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- deux macros sont créées pour les armes de mélée et lancer
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- 4 macros si votre arbalête se lance, tire, et se manie à 1 ou 2 mains...
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- les jets de compétences d'attaque des créatures fonctionnent de nouveau
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## v11.0.25 - la vision du rêve de Khrachtchoum
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- Les TMRs restent affichées tant que le Haut-rêvant est en demi-rêve
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@ -81,9 +81,12 @@ export class RdDActorSheet extends RdDBaseActorSheet {
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});
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// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
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formData.combat = duplicate(formData.armes ?? []);
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const actor = this.actor;
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formData.combat = duplicate(formData.armes);
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RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
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RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
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formData.combat.push(RdDItemArme.mainsNues(actor));
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formData.combat.push(RdDItemArme.empoignade(actor));
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formData.esquives = this.actor.getCompetences("Esquive");
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formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
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formData.empoignades = this.actor.getEmpoignades();
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@ -232,12 +232,21 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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getCompetence(idOrName, options = {}) {
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if (idOrName instanceof Item) {
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return idOrName.isCompetence() ? idOrName : undefined
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}
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return RdDItemCompetence.findCompetence(this.items, idOrName, options)
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}
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getCompetences(name) {
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return RdDItemCompetence.findCompetences(this.items, name)
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}
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getCompetenceCorpsACorps(options = {}) {
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return this.getCompetence("Corps à corps", options)
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}
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getCompetencesEsquive() {
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return this.getCompetences("esquive")
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}
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/* -------------------------------------------- */
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getTache(id) {
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return this.findItemLike(id, 'tache');
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@ -288,13 +297,13 @@ export class RdDActor extends RdDBaseActor {
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}
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getPossession(possessionId) {
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return this.items.find(it => it.type == TYPES.possession && it.system.possessionid == possessionId);
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return this.itemTypes[TYPES.possession].find(it => it.system.possessionid == possessionId);
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}
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getPossessions() {
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return this.items.filter(it => it.type == TYPES.possession);
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return this.itemTypes[TYPES.possession];
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}
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getEmpoignades() {
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return this.items.filter(it => it.type == TYPES.empoignade);
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return this.itemTypes[TYPES.empoignade];
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}
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getDemiReve() {
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return this.system.reve.tmrpos.coord;
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@ -546,7 +555,7 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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async _recuperationBlessures(message, isMaladeEmpoisonne) {
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const timestamp = game.system.rdd.calendrier.getTimestamp()
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const blessures = this.filterItems(it => it.system.gravite > 0, 'blessure').sort(Misc.ascending(it => it.system.gravite))
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const blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure).sort(Misc.ascending(it => it.system.gravite))
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await Promise.all(blessures.map(b => b.recuperationBlessure({
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actor: this,
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@ -560,7 +569,7 @@ export class RdDActor extends RdDBaseActor {
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}
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async supprimerBlessures(filterToDelete) {
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const toDelete = this.filterItems(filterToDelete, 'blessure')
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const toDelete = this.filterItems(filterToDelete, TYPES.blessure)
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.map(it => it.id);
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await this.deleteEmbeddedDocuments('Item', toDelete);
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}
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@ -568,7 +577,7 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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async _recupererVie(message, isMaladeEmpoisonne) {
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const tData = this.system
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let blessures = this.filterItems(it => it.system.gravite > 0, 'blessure');
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let blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure);
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if (blessures.length > 0) {
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return
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}
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@ -2139,7 +2148,6 @@ export class RdDActor extends RdDBaseActor {
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ui.notifications.info(`Aucun sort disponible en ${TMRUtility.getTMR(coord).label} !`);
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return;
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}
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const draconicList = this.computeDraconicAndSortIndex(sorts);
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const reve = duplicate(this.system.carac.reve);
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@ -2160,7 +2168,10 @@ export class RdDActor extends RdDBaseActor {
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diffLibre: RdDItemSort.getDifficulte(sorts[0], -7), // Per default at startup
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coutreve: Array(30).fill().map((item, index) => 1 + index),
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},
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callbackAction: r => this._rollUnSortResult(r)
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callbackAction: async r => {
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await this._rollUnSortResult(r);
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if (!r.isSortReserve) this.tmrApp?.close();
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}
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});
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this.tmrApp?.setTMRPendingAction(dialog);
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}
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@ -2253,17 +2264,11 @@ export class RdDActor extends RdDBaseActor {
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reveActuel = Math.max(reveActuel - rollData.depenseReve, 0);
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await this.update({ "system.reve.reve.value": reveActuel });
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if (rollData.isSortReserve) {
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this.tmrApp.maximize(); // Re-display TMR
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} else {
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this.tmrApp.close(); // Close TMR !
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}
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// Final chat message
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await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-sort.html');
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if (reveActuel == 0) { // 0 points de reve
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ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
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closeTMR = true;
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}
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}
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@ -2338,16 +2343,14 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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async rollCompetence(idOrName, options = { tryTarget: true }) {
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RdDEmpoignade.checkEmpoignadeEnCours(this)
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let rollData = {
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carac: this.system.carac,
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competence: this.getCompetence(idOrName)
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}
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if (rollData.competence.type == TYPES.competencecreature) {
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const arme = RdDItemCompetenceCreature.armeCreature(rollData.competence)
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const competence = this.getCompetence(idOrName);
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let rollData = { carac: this.system.carac, competence: competence }
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if (competence.type == TYPES.competencecreature) {
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const arme = RdDItemCompetenceCreature.armeCreature(competence)
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if (arme && options.tryTarget && Targets.hasTargets()) {
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Targets.selectOneToken(target => {
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if (arme.action == "possession") {
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RdDPossession.onAttaquePossession(target, this, rollData.competence)
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RdDPossession.onAttaquePossession(target, this, competence)
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}
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else {
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RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
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@ -2361,7 +2364,7 @@ export class RdDActor extends RdDBaseActor {
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await this._openRollDialog({
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name: 'jet-competence',
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label: 'Jet ' + Grammar.apostrophe('de', rollData.competence.name),
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label: 'Jet ' + Grammar.apostrophe('de', competence.name),
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template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
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rollData: rollData,
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callbackAction: r => this.$onRollCompetence(r, options)
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@ -3073,24 +3076,35 @@ export class RdDActor extends RdDBaseActor {
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}
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/* -------------------------------------------- */
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getArmeCompetence(arme, competenceName) {
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let comp = arme.system[competenceName]
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if (!comp || comp.name == "") {
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comp = arme.system[competenceName]
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getCompetenceArme(arme, competenceName) {
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switch (arme.type) {
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case TYPES.competencecreature:
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return arme.name
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case TYPES.arme:
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switch (competenceName) {
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case 'competence': return arme.system.competence;
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case 'unemain': return RdDItemArme.competence1Mains(arme);
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case 'deuxmains': return RdDItemArme.competence2Mains(arme);
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case 'tir': return arme.system.tir;
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case 'lancer': return arme.system.lancer;
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}
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}
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if ( !comp || comp.name == "") {
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comp = arme.system[competenceName]
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}
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return comp
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return undefined
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}
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/* -------------------------------------------- */
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rollArme(arme, competenceName = "competence") {
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let compToUse = this.getArmeCompetence(arme, competenceName)
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/**
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*
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* @param {*} arme item d'arme/compétence de créature
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* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
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* @returns
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*/
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rollArme(arme, categorieArme = "competence") {
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let compToUse = this.getCompetenceArme(arme, categorieArme)
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if (!Targets.hasTargets()) {
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RdDConfirm.confirmer({
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settingConfirmer: "confirmer-combat-sans-cible",
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content: `<p>Voulez vous faire un jet de compétence ${competenceName} sans choisir de cible valide?
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content: `<p>Voulez vous faire un jet de ${compToUse} sans choisir de cible valide?
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<br>Tous les jets de combats devront être gérés à la main
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</p>`,
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title: 'Ne pas utiliser les automatisation de combat',
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@ -20,14 +20,14 @@ const nomCategorieParade = {
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export class RdDItemArme extends Item {
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static isArme(item) {
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return RdDItemCompetenceCreature.getCategorieAttaque(item) || item.type == 'arme';
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return RdDItemCompetenceCreature.getCategorieAttaque(item) || item.type == TYPES.arme;
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}
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/* -------------------------------------------- */
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static getArme(arme) {
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switch (arme ? arme.type : '') {
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case 'arme': return arme;
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case 'competencecreature':
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case TYPES.arme: return arme;
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case TYPES.competencecreature:
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return RdDItemCompetenceCreature.armeCreature(arme);
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}
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return RdDItemArme.mainsNues();
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@ -68,14 +68,14 @@ export class RdDItemArme extends Item {
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return armeData.system.categorie_parade;
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}
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// pour compatibilité avec des personnages existants
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if (armeData.type == 'competencecreature' || armeData.system.categorie == 'creature') {
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if (armeData.type == TYPES.competencecreature || armeData.system.categorie == 'creature') {
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return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
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}
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if (!armeData.type.match(/arme|competencecreature/)) {
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return '';
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}
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if (armeData.system.competence == undefined) {
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return 'competencecreature';
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return TYPES.competencecreature;
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}
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let compname = armeData.system.competence.toLowerCase();
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if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
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@ -157,23 +157,33 @@ export class RdDItemArme extends Item {
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}
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return armeData;
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}
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static competence2Mains(arme) {
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return arme.system.competence.replace(" 1 main", " 2 mains");
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}
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static competence1Mains(arme) {
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return arme.system.competence.replace(" 2 mains", " 1 main");
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}
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static isArmeUtilisable(arme) {
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return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0);
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}
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static ajoutCorpsACorps(armes, competences, carac) {
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let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } };
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let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value);
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armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init }));
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armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
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static ajoutCorpsACorps(armes, actor) {
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armes.push(RdDItemArme.mainsNues(actor));
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armes.push(RdDItemArme.empoignade(actor));
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}
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static corpsACorps(mainsNuesActor) {
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const corpsACorps = {
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static corpsACorps(actor) {
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let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } };
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let melee = actor? actor.system.carac['melee'].value : 0
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return {
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_id: competence?.id,
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name: 'Corps à corps',
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type: TYPES.arme,
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img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
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system: {
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initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
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equipe: true,
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rapide: true,
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force: 0,
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@ -181,23 +191,22 @@ export class RdDItemArme extends Item {
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dommagesReels: 0,
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mortalite: 'non-mortel',
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competence: 'Corps à corps',
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deuxmains: true,
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categorie_parade: 'sans-armes'
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}
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};
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mergeObject(corpsACorps.system, mainsNuesActor ?? {}, { overwrite: false });
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return corpsACorps;
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}
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}
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static mainsNues(mainsNuesActor) {
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const mainsNues = RdDItemArme.corpsACorps(mainsNuesActor)
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static mainsNues(actor) {
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const mainsNues = RdDItemArme.corpsACorps(actor)
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mainsNues.name = 'Mains nues'
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mainsNues.system.cac = 'pugilat'
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mainsNues.system.baseInit = 4
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return mainsNues;
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}
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static empoignade(mainsNuesActor) {
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const empoignade = RdDItemArme.corpsACorps(mainsNuesActor)
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static empoignade(actor) {
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const empoignade = RdDItemArme.corpsACorps(actor)
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empoignade.name = 'Empoignade'
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empoignade.system.cac = 'empoignade'
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empoignade.system.baseInit = 3
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|
@ -79,10 +79,9 @@ export class RdDItemCompetence extends Item {
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/* -------------------------------------------- */
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static isCompetenceArme(competence) {
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if (competence.isCompetence()) {
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if (competence.isCompetence() && !competence.isCorpsACorps() && !competence.isEsquive()) {
|
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switch (competence.system.categorie) {
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case 'melee':
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return !Grammar.toLowerCaseNoAccent(competence.name).includes('esquive');
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case 'tir':
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case 'lancer':
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return true;
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@ -93,10 +92,10 @@ export class RdDItemCompetence extends Item {
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||||
/* -------------------------------------------- */
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static isArmeUneMain(competence) {
|
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return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("1 main");
|
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return competence.isCompetenceArme() && competence.name.toLowerCase().includes("1 main");
|
||||
}
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||||
static isArme2Main(competence) {
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return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("2 main");
|
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return competence.isCompetenceArme() && competence.name.toLowerCase().includes("2 main");
|
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}
|
||||
|
||||
static isThanatos(competence) {
|
||||
|
@ -1,5 +1,5 @@
|
||||
|
||||
import { RdDItem, TYPES } from "./item.js";
|
||||
import { TYPES } from "./item.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
|
||||
const categories = {
|
||||
|
@ -113,7 +113,7 @@ export class RdDItemSheet extends ItemSheet {
|
||||
formData.competences = competences;
|
||||
}
|
||||
if (this.item.type == 'arme') {
|
||||
formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it))
|
||||
formData.competences = competences.filter(it => it.isCompetenceArme())
|
||||
}
|
||||
if (['sort', 'sortreserve'].includes(this.item.type)) {
|
||||
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
|
||||
|
@ -220,6 +220,32 @@ export class RdDItem extends Item {
|
||||
isService() { return this.type == TYPES.service; }
|
||||
|
||||
isCompetence() { return typesObjetsCompetence.includes(this.type) }
|
||||
isEsquive() {
|
||||
return (this.isCompetence()
|
||||
&& this.system.categorie == 'melee'
|
||||
&& Grammar.includesLowerCaseNoAccent(this.name, 'Esquive'));
|
||||
}
|
||||
|
||||
isCorpsACorps() {
|
||||
return (this.isCompetence()
|
||||
&& this.system.categorie == 'melee'
|
||||
&& Grammar.includesLowerCaseNoAccent(this.name, 'Corps à Corps'));
|
||||
}
|
||||
|
||||
isCompetenceArme() {
|
||||
if (this.isCompetence()) {
|
||||
switch (this.system.categorie) {
|
||||
case 'melee':
|
||||
return !this.isCorpsACorps() && !this.isEsquive()
|
||||
case 'tir':
|
||||
case 'lancer':
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
|
||||
isTemporel() { return typesObjetsTemporels.includes(this.type) }
|
||||
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
|
||||
|
@ -75,7 +75,7 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/************************************************************************************/
|
||||
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
|
||||
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
|
||||
@ -171,8 +171,7 @@ export class RdDCombatManager extends Combat {
|
||||
if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
|
||||
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
||||
}
|
||||
if ((arme.system.unemain && arme.system.competence) ||
|
||||
(arme.system.competence.toLowerCase().includes("corps à corps"))) {
|
||||
if (arme.system.unemain && arme.system.competence) {
|
||||
actions.push(RdDCombatManager.$prepareAttaqueArme({
|
||||
arme: arme,
|
||||
infoMain: "(1 main)",
|
||||
@ -187,7 +186,7 @@ export class RdDCombatManager extends Combat {
|
||||
arme: arme,
|
||||
infoMain: "(2 mains)",
|
||||
dommagesReel: Number(tableauDommages[1]),
|
||||
competence: arme.system.competence.replace(" 1 main", " 2 mains"),
|
||||
competence: RdDItemArme.competence2Mains(arme),
|
||||
carac: carac,
|
||||
competences: competences
|
||||
}));
|
||||
@ -258,11 +257,10 @@ export class RdDCombatManager extends Combat {
|
||||
actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
|
||||
} else if (actor.isPersonnage()) {
|
||||
// Recupération des items 'arme'
|
||||
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
||||
.concat(RdDItemArme.empoignade())
|
||||
.concat(RdDItemArme.mainsNues());
|
||||
|
||||
const competences = actor.itemTypes['competence'];
|
||||
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
||||
.concat(RdDItemArme.empoignade(actor))
|
||||
.concat(RdDItemArme.mainsNues(actor));
|
||||
actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
|
||||
|
||||
if (actor.system.attributs.hautrevant.value) {
|
||||
@ -885,8 +883,8 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
// # utilisation esquive
|
||||
const corpsACorps = this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) });
|
||||
const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }))
|
||||
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
|
||||
const esquives = duplicate(this.defender.getCompetencesEsquive())
|
||||
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
||||
|
||||
const paramChatDefense = {
|
||||
|
@ -181,7 +181,7 @@ export class RdDEmpoignade {
|
||||
let rollData = {
|
||||
mode, empoignade, attacker, defender,
|
||||
isEmpoignade: true,
|
||||
competence: attacker.getCompetence("Corps à corps"),
|
||||
competence: attacker.getCompetenceCorpsACorps(),
|
||||
selectedCarac: attacker.system.carac.melee,
|
||||
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
|
||||
}
|
||||
@ -210,7 +210,7 @@ export class RdDEmpoignade {
|
||||
mode: "immobilise",
|
||||
empoignade, attacker, defender,
|
||||
isEmpoignade: true,
|
||||
competence: attacker.getCompetence("Corps à corps")
|
||||
competence: attacker.getCompetenceCorpsACorps()
|
||||
}
|
||||
const msg = await ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
|
||||
|
@ -1,13 +1,17 @@
|
||||
import { RdDItemArme } from "./item-arme.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { TYPES } from "./item.js";
|
||||
|
||||
export class RdDHotbar {
|
||||
|
||||
static async createItemMacro(item, slot, armeCompetence = undefined) {
|
||||
let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}"` + ((armeCompetence) ? `, "${armeCompetence}");` : `);`);
|
||||
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
|
||||
const itemName = item.name;
|
||||
let macroName = itemName + RdDHotbar.$macroNameSuffix(armeCompetence);
|
||||
let command = `game.system.rdd.RdDHotbar.rollMacro("${itemName}", "${item.type}", "${armeCompetence}");`
|
||||
let macro = game.macros.contents.find(m => (m.name === itemName) && (m.command === command));
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: item.name,
|
||||
name: macroName,
|
||||
type: "script",
|
||||
img: item.img,
|
||||
command: command
|
||||
@ -16,29 +20,55 @@ export class RdDHotbar {
|
||||
await game.user.assignHotbarMacro(macro, slot);
|
||||
}
|
||||
|
||||
static $macroNameSuffix(armeCompetence) {
|
||||
switch (armeCompetence) {
|
||||
case 'unemain': return ' (1 main)';
|
||||
case 'deuxmains': return ' (2 main)';
|
||||
case 'tir': return ' (tir)';
|
||||
case 'lancer': return ' (lancer)';
|
||||
case 'pugilat': return ' (pugilat)';
|
||||
case 'empoignade': return ' (empoignade)';
|
||||
|
||||
}
|
||||
return ''
|
||||
}
|
||||
|
||||
static async addToHotbar(item, slot) {
|
||||
switch (item?.type ?? "") {
|
||||
switch (item?.type ?? '') {
|
||||
case TYPES.arme:
|
||||
{
|
||||
// Les armes peuvent avoir plusieurs usages
|
||||
if (item.system.competence != "") {
|
||||
await this.createItemMacro(item, slot, "competence")
|
||||
slot++
|
||||
if (item.system.competence != '') {
|
||||
if (item.system.unemain) {
|
||||
await this.createItemMacro(item, slot++, 'unemain')
|
||||
}
|
||||
if (item.system.deuxmains) {
|
||||
await this.createItemMacro(item, slot++, 'deuxmains')
|
||||
}
|
||||
}
|
||||
if (item.system.lancer != "") {
|
||||
await this.createItemMacro(item, slot, "lancer")
|
||||
slot++
|
||||
if (item.system.lancer != '') {
|
||||
await this.createItemMacro(item, slot++, 'lancer')
|
||||
}
|
||||
if (item.system.tir != "") {
|
||||
await this.createItemMacro(item, slot, "lancer")
|
||||
slot++
|
||||
if (item.system.tir != '') {
|
||||
await this.createItemMacro(item, slot++, 'lancer')
|
||||
}
|
||||
}
|
||||
return
|
||||
case TYPES.competence:
|
||||
case TYPES.competencecreature:
|
||||
const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence';
|
||||
await this.createItemMacro(item, slot, categorie)
|
||||
return
|
||||
default:
|
||||
await this.createItemMacro(item, slot)
|
||||
case TYPES.competence:
|
||||
await this.createItemMacro(item, slot++, 'competence')
|
||||
if (item.isCorpsACorps()) {
|
||||
await this.createItemMacro(item, slot++, 'pugilat')
|
||||
await this.createItemMacro(item, slot++, 'empoignade')
|
||||
}
|
||||
if (item.isCompetenceArme()) {
|
||||
ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br>
|
||||
Créez la macro depuis l'arme ou l'onglet combat pour garder les automatisations de combat.`);
|
||||
}
|
||||
return
|
||||
}
|
||||
}
|
||||
@ -51,14 +81,13 @@ export class RdDHotbar {
|
||||
*/
|
||||
static initDropbar() {
|
||||
|
||||
Hooks.on("hotbarDrop", (bar, documentData, slot) => {
|
||||
Hooks.on('hotbarDrop', (bar, documentData, slot) => {
|
||||
|
||||
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
||||
if (documentData.type == "Item") {
|
||||
if (documentData.type == 'Item') {
|
||||
const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid)
|
||||
console.log("DROP", documentData, item)
|
||||
switch (item?.type ?? "")
|
||||
{
|
||||
console.log('DROP', documentData, item)
|
||||
switch (item?.type) {
|
||||
case TYPES.arme:
|
||||
case TYPES.competence:
|
||||
case TYPES.competencecreature:
|
||||
@ -72,7 +101,7 @@ export class RdDHotbar {
|
||||
}
|
||||
|
||||
/** Roll macro */
|
||||
static rollMacro(itemName, itemType, competenceName) {
|
||||
static rollMacro(itemName, itemType, categorieArme = 'competence') {
|
||||
const speaker = ChatMessage.getSpeaker();
|
||||
let actor;
|
||||
if (speaker.token) actor = game.actors.tokens[speaker.token];
|
||||
@ -88,10 +117,22 @@ export class RdDHotbar {
|
||||
// Trigger the item roll
|
||||
switch (item.type) {
|
||||
case TYPES.arme:
|
||||
return actor.rollArme(item, competenceName);
|
||||
return actor.rollArme(item, categorieArme);
|
||||
case TYPES.competence:
|
||||
if (item.isCorpsACorps()) {
|
||||
switch (categorieArme) {
|
||||
case 'pugilat':
|
||||
return actor.rollArme(RdDItemArme.mainsNues(actor), 'competence');
|
||||
case 'empoignade':
|
||||
return actor.rollArme(RdDItemArme.empoignade(actor), 'competence');
|
||||
}
|
||||
}
|
||||
return actor.rollCompetence(item);
|
||||
case TYPES.competencecreature:
|
||||
return actor.rollCompetence(itemName);
|
||||
return item.system.iscombat && !item.system.isparade
|
||||
? actor.rollArme(item, categorieArme)
|
||||
: actor.rollCompetence(item);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -39,7 +39,8 @@ export class RdDTMRDialog extends Dialog {
|
||||
content: html,
|
||||
buttons: {
|
||||
closeButton: {
|
||||
label: "Fermer", callback: html => this.close() }
|
||||
label: "Fermer", callback: html => this.close()
|
||||
}
|
||||
},
|
||||
default: "closeButton"
|
||||
}
|
||||
@ -93,6 +94,9 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
setTMRPendingAction(dialog) {
|
||||
this.subdialog = dialog
|
||||
if (dialog instanceof Application) {
|
||||
dialog.bringToTop();
|
||||
}
|
||||
}
|
||||
|
||||
isDemiReveCache() {
|
||||
@ -579,9 +583,12 @@ export class RdDTMRDialog extends Dialog {
|
||||
_presentCite(tmr) {
|
||||
const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord));
|
||||
if (presentCite) {
|
||||
this.minimize();
|
||||
const caseData = presentCite;
|
||||
EffetsDraconiques.presentCites.choisirUnPresent(caseData, (present => this._utiliserPresentCite(presentCite, present, tmr)));
|
||||
const dialog = EffetsDraconiques.presentCites.choisirUnPresent(caseData, present => {
|
||||
this._utiliserPresentCite(presentCite, present, tmr)
|
||||
this.restoreTMRAfterAction();
|
||||
});
|
||||
this.setTMRPendingAction(dialog);
|
||||
}
|
||||
return presentCite;
|
||||
}
|
||||
@ -607,8 +614,6 @@ export class RdDTMRDialog extends Dialog {
|
||||
presentCite: presentCite
|
||||
};
|
||||
await this._tentativeMaitrise(rencontreData);
|
||||
|
||||
this.maximize();
|
||||
this.postRencontre(tmr);
|
||||
}
|
||||
|
||||
@ -815,22 +820,22 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _maitriserTMR(rollData, callbackMaitrise) {
|
||||
this.minimize(); // Hide
|
||||
rollData.isTMRCache = rollData.actor.isTMRCache();
|
||||
const dialog = await RdDRoll.create(this.actor, rollData,
|
||||
{
|
||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html',
|
||||
close: html => { this.restoreTMRAfterAction(); }
|
||||
},
|
||||
{
|
||||
name: rollData.maitrise.verbe, label: rollData.maitrise.action,
|
||||
callbacks: [
|
||||
this.actor.createCallbackExperience(),
|
||||
{ action: r => { this.restoreTMRAfterAction() } },
|
||||
{ action: callbackMaitrise }
|
||||
]
|
||||
}
|
||||
);
|
||||
dialog.render(true);
|
||||
this.setTMRPendingAction(dialog);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -34,6 +34,7 @@ export class RdDTMRRencontreDialog extends Dialog {
|
||||
|
||||
async onButtonAction(action) {
|
||||
this.toClose = true;
|
||||
await this.actor.tmrApp?.restoreTMRAfterAction();
|
||||
this.actor.tmrApp?.onActionRencontre(action, this.tmr, this.rencontre)
|
||||
}
|
||||
|
||||
@ -41,7 +42,6 @@ export class RdDTMRRencontreDialog extends Dialog {
|
||||
async close() {
|
||||
if (this.actor.tmrApp){
|
||||
if (this.toClose) {
|
||||
this.actor.tmrApp?.restoreTMRAfterAction();
|
||||
return await super.close();
|
||||
}
|
||||
else {
|
||||
|
@ -364,7 +364,7 @@ export class RdDCalendrier extends Application {
|
||||
if (request.rolled.isSuccess) {
|
||||
if (request.rolled.isPart) {
|
||||
// Gestion expérience (si existante)
|
||||
request.competence = actor.getCompetence("astrologie")
|
||||
request.competence = actor.getCompetence('Astrologie')
|
||||
request.selectedCarac = actor.system.carac["vue"];
|
||||
actor.appliquerAjoutExperience(request, 'hide');
|
||||
}
|
||||
|
@ -49,12 +49,13 @@ export class PresentCites extends Draconique {
|
||||
const presents = await game.system.rdd.rencontresTMR.getPresentsCite()
|
||||
const buttons = {};
|
||||
presents.forEach(r => buttons['present'+r.id] = { icon: '<i class="fas fa-check"></i>', label: r.name, callback: async () => onChoixPresent(r) });
|
||||
let d = new Dialog({
|
||||
let dialog = new Dialog({
|
||||
title: "Présent des cités",
|
||||
content: `La ${this.tmrLabel(casetmr)} vous offre un présent, faites votre choix`,
|
||||
buttons: buttons
|
||||
});
|
||||
d.render(true);
|
||||
dialog.render(true);
|
||||
return dialog
|
||||
}
|
||||
|
||||
async ouvrirLePresent(actor, casetmr) {
|
||||
|
@ -1,8 +1,8 @@
|
||||
{
|
||||
"id": "foundryvtt-reve-de-dragon",
|
||||
"title": "Rêve de Dragon",
|
||||
"version": "11.0.25",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.25.zip",
|
||||
"version": "11.0.26",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.26.zip",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
|
||||
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
|
||||
"compatibility": {
|
||||
|
Loading…
Reference in New Issue
Block a user