Bloquage des status-effects "obligatoires"
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@ -1,17 +1,17 @@
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const demiReveStatusEffect = { id: 'demi-reve', rdd: true, label: 'Demi-rêve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' };
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const rddStatusEffects = [
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const rddStatusEffects = [
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{ id: 'sonne', rdd: true, label: 'Sonné', icon: 'icons/svg/stoned.svg' },
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{ id: 'sonne', rdd: true, label: 'Sonné', icon: 'icons/svg/stoned.svg' },
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demiReveStatusEffect
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];
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];
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const demiReveStatusEffect = { id: 'demi-reve', rdd: true, label: 'Demi-rêve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' };
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const rddPrivateStatusEffects = [demiReveStatusEffect,];
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const statusDemiSurpriseCombat = new Set(['sonne', 'demi-reve', 'prone', 'restrain']);
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const statusDemiSurprise = new Set(['sonne', 'prone', 'restrain']);
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const statusDemiSurprise = new Set(['sonne', 'prone', 'restrain']);
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const statusSurpriseTotale = new Set(['unconscious', 'blind']);
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const statusSurpriseTotale = new Set(['unconscious', 'blind']);
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export class StatusEffects {
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export class StatusEffects {
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static init() {
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static init() {
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StatusEffects.setCoreStatusId(rddPrivateStatusEffects);
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StatusEffects.setCoreStatusId([demiReveStatusEffect]);
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StatusEffects.setCoreStatusId(rddStatusEffects);
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StatusEffects.setCoreStatusId(rddStatusEffects);
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StatusEffects.setMandatoryRdd();
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const defaultUseStatusEffect = CONFIG.statusEffects.map(it => it.id).join();
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const defaultUseStatusEffect = CONFIG.statusEffects.map(it => it.id).join();
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game.settings.register("foundryvtt-reve-de-dragon", "use-status-effects", {
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game.settings.register("foundryvtt-reve-de-dragon", "use-status-effects", {
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name: "use-status-effects",
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name: "use-status-effects",
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@ -41,8 +41,7 @@ export class StatusEffects {
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if (statusSurpriseTotale.has(id)) {
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if (statusSurpriseTotale.has(id)) {
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return 2;
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return 2;
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}
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}
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const status = (isCombat ? statusDemiSurpriseCombat : statusDemiSurprise);
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return statusDemiSurprise.has(id) || (isCombat && id == demiReveStatusEffect.id) ? 1 : 0;
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return status.has(id) ? 1 : 0;
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}
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}
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static statusId(effectData) {
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static statusId(effectData) {
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@ -55,6 +54,10 @@ export class StatusEffects {
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it["flags.core.statusId"] = it.id;
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it["flags.core.statusId"] = it.id;
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});
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});
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}
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}
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static setMandatoryRdd() {
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CONFIG.statusEffects.filter(it => statusDemiSurprise.has(it.id) || statusSurpriseTotale.has(it.id))
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.forEach(it => it.rdd = true);
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}
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static _getUseStatusEffects() {
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static _getUseStatusEffects() {
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const setting = game.settings.get("foundryvtt-reve-de-dragon", "use-status-effects");
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const setting = game.settings.get("foundryvtt-reve-de-dragon", "use-status-effects");
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@ -89,7 +92,7 @@ class StatusEffectsSettings extends FormApplication {
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mergeObject(options, {
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mergeObject(options, {
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id: "status-effects-settings",
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id: "status-effects-settings",
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template: "systems/foundryvtt-reve-de-dragon/templates/status-effects-settings.html",
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template: "systems/foundryvtt-reve-de-dragon/templates/status-effects-settings.html",
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height: "auto",
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height: "800",
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width: 350,
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width: 350,
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minimizable: false,
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minimizable: false,
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closeOnSubmit: true,
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closeOnSubmit: true,
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