Options de repos #205
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@ -14,6 +14,7 @@ import { RdDCarac } from "./rdd-carac.js";
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import { RdDItem } from "./item.js";
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import { DialogSplitItem } from "./dialog-split-item.js";
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import { ReglesOptionelles } from "./regles-optionelles.js";
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import { DialogRepos } from "./dialog-repos.js";
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/* -------------------------------------------- */
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export class RdDActorSheet extends ActorSheet {
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@ -372,11 +373,8 @@ export class RdDActorSheet extends ActorSheet {
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this.actor.displayTMR("rapide");
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});
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html.find('.dormir-une-heure').click(async event => {
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this.actor.dormir(1);
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});
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html.find('.dormir-chateau-dormant').click(async event => {
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this.actor.dormirChateauDormant();
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html.find('.repos').click(async event => {
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await DialogRepos.create(this.actor);
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});
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html.find('.enlever-tous-effets').click(async event => {
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this.actor.enleverTousLesEffets();
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@ -33,7 +33,6 @@ import { RollDataAjustements } from "./rolldata-ajustements.js";
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import { DialogItemAchat } from "./dialog-item-achat.js";
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import { RdDItem } from "./item.js";
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/* -------------------------------------------- */
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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@ -437,6 +436,34 @@ export class RdDActor extends Actor {
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return '';
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}
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/* -------------------------------------------- */
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async grisReve(nGrisReve) {
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let message = {
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: `${nGrisReve} jours de gris rêve sont passés. `
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};
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for (let i = 0; i < nGrisReve; i++) {
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await this.dormir(6, { grisReve: true });
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const blessures = duplicate(Misc.templateData(this).blessures);
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await this._recupererBlessures(message, "legere", blessures.legeres.liste.filter(b => b.active), []);
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await this._recupererBlessures(message, "grave", blessures.graves.liste.filter(b => b.active), blessures.legeres.liste);
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await this._recupererBlessures(message, "critique", blessures.critiques.liste.filter(b => b.active), blessures.graves.liste);
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await this.update({ "data.blessures": blessures });
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await this._recupererVie(message);
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const moralActuel = Misc.toInt(Misc.templateData(this).compteurs.moral.value);
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if (moralActuel != 0) {
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await this.moralIncDec(-Math.sign(moralActuel));
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}
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await this._recupereChance();
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await this.transformerStress();
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this.bonusRecuperationPotion = 0; // Reset potion
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}
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ChatMessage.create(message);
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this.sheet.render(true);
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}
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/* -------------------------------------------- */
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async dormirChateauDormant() {
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let message = {
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@ -457,8 +484,10 @@ export class RdDActor extends Actor {
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this.bonusRecuperationPotion = 0; // Reset potion
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await this.retourSust(message);
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await this.verifierPotionsEnchantees();
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if (message.content != "") {
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message.content = `A la fin Chateau Dormant, ${message.content}<br>Un nouveau jour se lève`;
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ChatMessage.create(message);
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}
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this.sheet.render(true);
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}
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@ -593,22 +622,45 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async dormir(heures) {
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async dormir(heures, options = { grisReve: false }) {
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let message = {
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: `${this.name}: Vous dormez ${heures == 1 ? 'une' : heures} heure${heures == 1 ? '' : 's'}.`
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content: ""
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};
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await this.recupereEndurance(message);
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for (let i = 0; i < heures; i++) {
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let sep = ""
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let recuperationReve = "";
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let i = 0;
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for (; i < heures; i++) {
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await this._recupererEthylisme(message);
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await this.recupererFatigue(message);
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await this.recuperationReve(message, 1);
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if (EffetsDraconiques.isDonDoubleReve(this)) {
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await this.recuperationReve(message, 2);
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if (!options.grisReve) {
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let r = await this.recuperationReve(message);
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if (r >= 0) {
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recuperationReve += sep + r;
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sep = "+";
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}
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if (r >= 0 && EffetsDraconiques.isDonDoubleReve(this)) {
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r = await this.recuperationReve(message);
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if (r >= 0) {
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recuperationReve += sep + r;
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}
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}
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if (r < 0) {
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i++;// rêve de dragon pendant l'heure en cours
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break;
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}
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}
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}
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if (!options.grisReve) {
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message.content = `${this.name}: Vous dormez ${i == 0 ? 'une' : i} heure${i == 1 ? '' : 's'}. `
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+ (recuperationReve == "" ? "" : `Vous récupérez ${recuperationReve} Points de rêve. `)
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+ message.content;
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ChatMessage.create(message);
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}
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this.sheet.render(true);
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return i;
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}
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/* -------------------------------------------- */
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@ -640,7 +692,6 @@ export class RdDActor extends Actor {
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let fatigue = Misc.templateData(this).sante.fatigue.value;
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const fatigueMin = this._computeFatigueMin();
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if (fatigue <= fatigueMin) {
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message.content += "Vous êtes déjà reposé. ";
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return;
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}
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fatigue = Math.max(fatigueMin, this._calculRecuperationSegment(fatigue));
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@ -672,27 +723,24 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async recuperationReve(message, demiHeure) {
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async recuperationReve(message) {
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const seuil = Misc.templateData(this).reve.seuil.value;
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const reveActuel = this.getReveActuel();
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if (reveActuel >= seuil) {
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if (demiHeure == 1) {
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message.content += `Vous avez suffisament rêvé, au delà de votre seuil. `;
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}
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}
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else {
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if (reveActuel < seuil) {
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let deRecuperation = await RdDDice.rollTotal("1dr");
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console.log("recuperationReve", deRecuperation);
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if (deRecuperation >= 7) {
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// Rêve de Dragon !
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message.content += `Vous faites un <strong>Rêve de Dragon</strong> de ${deRecuperation} Points de rêve! `;
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message.content += `Vous faites un <strong>Rêve de Dragon</strong> de ${deRecuperation} Points de rêve qui vous réveille! `;
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await this.combattreReveDeDragon(deRecuperation);
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return -1;
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}
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else {
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message.content += `Vous récupérez ${deRecuperation} Points de rêve. `;
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await this.reveActuelIncDec(deRecuperation);
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return deRecuperation;
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}
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}
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return 0;
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}
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/* -------------------------------------------- */
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@ -749,7 +797,7 @@ export class RdDActor extends Actor {
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label: 'Maîtriser le Rêve de Dragon',
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callbacks: [
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this.createCallbackExperience(),
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{ action: r => this.resultCombatReveDeDragon(r) }
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{ action: async r => this.resultCombatReveDeDragon(r) }
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]
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}
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);
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@ -1699,14 +1747,14 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async jetDeMoral(situation, messageReussi = undefined, messageManque = undefined) {
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let jetMoral = await this._jetMoral(situation)
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let defaultMessage = `Vous ${jetMoral.ajustement > 0 ? "gagnez du moral" : jetMoral.ajustement < 0 ? "perdez du moral" : "gardez votre moral"}.`;
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if (jetMoral.ajustement != 0) {
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let defaultMessage = jetMoral.ajustement > 0 ? "Vous gagnez du moral" : "Vous perdez du moral";
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let finMessage = jetMoral.succes ? (messageReussi != undefined ? messageReussi : defaultMessage) : (messageManque != undefined ? messageManque : defaultMessage);
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let message = `Jet de moral ${jetMoral.succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.jet}/${jetMoral.difficulte}). <br/>${finMessage}`;
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ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
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content: message
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content: `${finMessage} - jet ${jetMoral.succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.jet}/${jetMoral.difficulte}).`
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});
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}
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return jetMoral.ajustement;
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}
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56
module/dialog-repos.js
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56
module/dialog-repos.js
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@ -0,0 +1,56 @@
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import { Misc } from "./misc.js";
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export class DialogRepos extends Dialog {
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static async create(actor) {
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let actorData = Misc.data(actor)
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const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-repos.html", actorData);
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new DialogRepos(html, actor).render(true);
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}
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constructor(html, actor) {
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let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 400, 'z-index': 99999 };
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let conf = {
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title: "Se reposer",
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content: html,
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default: "repos",
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buttons: {
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"repos": { label: "Se reposer", callback: async it => { this.repos(); } }
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}
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};
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super(conf, options);
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this.actor = actor;
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}
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async repos() {
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await $("[name='nb-heures']").change();
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await $("[name='nb-jours']").change();
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const selection = await $("[name='repos']:checked").val();
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const nbHeures = Number.parseInt(await $("[name='nb-heures']").val());
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const nbJours = Number.parseInt(await $("[name='nb-jours']").val());
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switch (selection) {
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case "sieste": {
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await this.actor.dormir(nbHeures);
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return;
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}
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case "nuit": {
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let heuresDormies = await this.actor.dormir(nbHeures);
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if (heuresDormies == nbHeures){
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await this.actor.dormirChateauDormant();
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}
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return;
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}
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case "chateau-dormant":
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await this.actor.dormirChateauDormant();
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return;
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case "gris-reve": {
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await this.actor.grisReve(nbJours);
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return;
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}
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}
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}
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/* -------------------------------------------- */
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activateListeners(html) {
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super.activateListeners(html);
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}
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}
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@ -57,8 +57,7 @@
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<div>
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<span class="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
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<span class="gm-only remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
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<span class="dormir-une-heure"><a title="Dormir une heure"><img class="button-img" src="icons/svg/sleep.svg" alt="Dormir une heure"/></a></span>
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<span class="dormir-chateau-dormant"><a title="Chateau Dormant"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg" alt="Chateau Dormant"/></a></span>
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<span class="repos"><a title="Repos"><img class="button-img" src="icons/svg/sleep.svg" alt="Se reposer"/></a></span>
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{{#if data.attributs.hautrevant.value}}
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<span class="monte-tmr"><a title="Montée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg" alt="Montée dans les Terres Médianes !"/></a></span>
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<span class="monte-tmr-rapide"><a title="Montée accélérée dans les Terres Médianes !"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg" alt="Montée accélérée dans les Terres Médianes !"/></a></span>
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38
templates/dialog-repos.html
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38
templates/dialog-repos.html
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@ -0,0 +1,38 @@
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<form class="skill-roll-dialog">
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<div class="flexcol">
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<div class="flex-group-left">
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<div class="flexrow"><span>
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<img class="chat-icon" src="{{img}}" title="{{name}}" alt="{{name}}" />
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<h4>{{name}} se repose</h4>
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</span></div>
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<div class="flexrow"><span>
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<input type="radio" name="repos" id="chateau-dormant" value="chateau-dormant">
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<label for="chateau-dormant">Château Dormant</label>
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</span></div>
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<hr>
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<div class="flexrow"><span>
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<input class type="radio" name="repos" id="sieste" value="sieste">
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<label for="sieste">Sieste de quelques heures</label>
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</span></div>
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<div class="flexrow"><span>
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<input type="radio" name="repos" id="nuit" value="nuit" checked>
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<label for="nuit">Dormir la nuit</label>
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</span></div>
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<br>
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<div class="flexrow">
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<label for="nb-heures">Nombre d'heures</label>
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<input type="number" name="nb-heures" value="4" data-dtype="Number" />
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</div>
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<hr>
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<div class="flexrow"><span>
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<input type="radio" name="repos" id="gris-reve" value="gris-reve">
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<label for="gris-reve">Gris rêve</label>
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</span></div>
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<br>
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<div class="flexrow">
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<label for="nb-jours">Nombre de jours</label>
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<input type="number" name="nb-jours" value="2" data-dtype="Number" />
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</div>
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</div>
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</div>
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</form>
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