Options de repos #205
This commit is contained in:
parent
4f6cc3e6e3
commit
959093fdd5
@ -14,6 +14,7 @@ import { RdDCarac } from "./rdd-carac.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { DialogSplitItem } from "./dialog-split-item.js";
|
||||
import { ReglesOptionelles } from "./regles-optionelles.js";
|
||||
import { DialogRepos } from "./dialog-repos.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDActorSheet extends ActorSheet {
|
||||
@ -372,11 +373,8 @@ export class RdDActorSheet extends ActorSheet {
|
||||
this.actor.displayTMR("rapide");
|
||||
});
|
||||
|
||||
html.find('.dormir-une-heure').click(async event => {
|
||||
this.actor.dormir(1);
|
||||
});
|
||||
html.find('.dormir-chateau-dormant').click(async event => {
|
||||
this.actor.dormirChateauDormant();
|
||||
html.find('.repos').click(async event => {
|
||||
await DialogRepos.create(this.actor);
|
||||
});
|
||||
html.find('.enlever-tous-effets').click(async event => {
|
||||
this.actor.enleverTousLesEffets();
|
||||
|
118
module/actor.js
118
module/actor.js
@ -33,7 +33,6 @@ import { RollDataAjustements } from "./rolldata-ajustements.js";
|
||||
import { DialogItemAchat } from "./dialog-item-achat.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
|
||||
@ -387,7 +386,7 @@ export class RdDActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async verifierPotionsEnchantees() {
|
||||
let potionsEnchantees = this.filterItemsData(it => it.type == 'potion' && it.data.categorie.toLowerCase().includes('enchant') );
|
||||
let potionsEnchantees = this.filterItemsData(it => it.type == 'potion' && it.data.categorie.toLowerCase().includes('enchant'));
|
||||
for (let potion of potionsEnchantees) {
|
||||
if (!potion.prpermanent) {
|
||||
console.log(potion);
|
||||
@ -437,6 +436,34 @@ export class RdDActor extends Actor {
|
||||
return '';
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async grisReve(nGrisReve) {
|
||||
let message = {
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
content: `${nGrisReve} jours de gris rêve sont passés. `
|
||||
};
|
||||
for (let i = 0; i < nGrisReve; i++) {
|
||||
await this.dormir(6, { grisReve: true });
|
||||
const blessures = duplicate(Misc.templateData(this).blessures);
|
||||
await this._recupererBlessures(message, "legere", blessures.legeres.liste.filter(b => b.active), []);
|
||||
await this._recupererBlessures(message, "grave", blessures.graves.liste.filter(b => b.active), blessures.legeres.liste);
|
||||
await this._recupererBlessures(message, "critique", blessures.critiques.liste.filter(b => b.active), blessures.graves.liste);
|
||||
await this.update({ "data.blessures": blessures });
|
||||
await this._recupererVie(message);
|
||||
|
||||
const moralActuel = Misc.toInt(Misc.templateData(this).compteurs.moral.value);
|
||||
if (moralActuel != 0) {
|
||||
await this.moralIncDec(-Math.sign(moralActuel));
|
||||
}
|
||||
await this._recupereChance();
|
||||
await this.transformerStress();
|
||||
this.bonusRecuperationPotion = 0; // Reset potion
|
||||
}
|
||||
ChatMessage.create(message);
|
||||
this.sheet.render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async dormirChateauDormant() {
|
||||
let message = {
|
||||
@ -457,8 +484,10 @@ export class RdDActor extends Actor {
|
||||
this.bonusRecuperationPotion = 0; // Reset potion
|
||||
await this.retourSust(message);
|
||||
await this.verifierPotionsEnchantees();
|
||||
message.content = `A la fin Chateau Dormant, ${message.content}<br>Un nouveau jour se lève`;
|
||||
ChatMessage.create(message);
|
||||
if (message.content != "") {
|
||||
message.content = `A la fin Chateau Dormant, ${message.content}<br>Un nouveau jour se lève`;
|
||||
ChatMessage.create(message);
|
||||
}
|
||||
this.sheet.render(true);
|
||||
}
|
||||
|
||||
@ -593,22 +622,45 @@ export class RdDActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async dormir(heures) {
|
||||
async dormir(heures, options = { grisReve: false }) {
|
||||
let message = {
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
content: `${this.name}: Vous dormez ${heures == 1 ? 'une' : heures} heure${heures == 1 ? '' : 's'}.`
|
||||
content: ""
|
||||
};
|
||||
await this.recupereEndurance(message);
|
||||
for (let i = 0; i < heures; i++) {
|
||||
let sep = ""
|
||||
let recuperationReve = "";
|
||||
let i = 0;
|
||||
for (; i < heures; i++) {
|
||||
await this._recupererEthylisme(message);
|
||||
await this.recupererFatigue(message);
|
||||
await this.recuperationReve(message, 1);
|
||||
if (EffetsDraconiques.isDonDoubleReve(this)) {
|
||||
await this.recuperationReve(message, 2);
|
||||
if (!options.grisReve) {
|
||||
let r = await this.recuperationReve(message);
|
||||
if (r >= 0) {
|
||||
recuperationReve += sep + r;
|
||||
sep = "+";
|
||||
}
|
||||
|
||||
if (r >= 0 && EffetsDraconiques.isDonDoubleReve(this)) {
|
||||
r = await this.recuperationReve(message);
|
||||
if (r >= 0) {
|
||||
recuperationReve += sep + r;
|
||||
}
|
||||
}
|
||||
if (r < 0) {
|
||||
i++;// rêve de dragon pendant l'heure en cours
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
ChatMessage.create(message);
|
||||
if (!options.grisReve) {
|
||||
message.content = `${this.name}: Vous dormez ${i == 0 ? 'une' : i} heure${i == 1 ? '' : 's'}. `
|
||||
+ (recuperationReve == "" ? "" : `Vous récupérez ${recuperationReve} Points de rêve. `)
|
||||
+ message.content;
|
||||
ChatMessage.create(message);
|
||||
}
|
||||
this.sheet.render(true);
|
||||
return i;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -640,7 +692,6 @@ export class RdDActor extends Actor {
|
||||
let fatigue = Misc.templateData(this).sante.fatigue.value;
|
||||
const fatigueMin = this._computeFatigueMin();
|
||||
if (fatigue <= fatigueMin) {
|
||||
message.content += "Vous êtes déjà reposé. ";
|
||||
return;
|
||||
}
|
||||
fatigue = Math.max(fatigueMin, this._calculRecuperationSegment(fatigue));
|
||||
@ -672,27 +723,24 @@ export class RdDActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async recuperationReve(message, demiHeure) {
|
||||
async recuperationReve(message) {
|
||||
const seuil = Misc.templateData(this).reve.seuil.value;
|
||||
const reveActuel = this.getReveActuel();
|
||||
if (reveActuel >= seuil) {
|
||||
if (demiHeure == 1) {
|
||||
message.content += `Vous avez suffisament rêvé, au delà de votre seuil. `;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (reveActuel < seuil) {
|
||||
let deRecuperation = await RdDDice.rollTotal("1dr");
|
||||
console.log("recuperationReve", deRecuperation);
|
||||
if (deRecuperation >= 7) {
|
||||
// Rêve de Dragon !
|
||||
message.content += `Vous faites un <strong>Rêve de Dragon</strong> de ${deRecuperation} Points de rêve! `;
|
||||
message.content += `Vous faites un <strong>Rêve de Dragon</strong> de ${deRecuperation} Points de rêve qui vous réveille! `;
|
||||
await this.combattreReveDeDragon(deRecuperation);
|
||||
return -1;
|
||||
}
|
||||
else {
|
||||
message.content += `Vous récupérez ${deRecuperation} Points de rêve. `;
|
||||
await this.reveActuelIncDec(deRecuperation);
|
||||
return deRecuperation;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -749,7 +797,7 @@ export class RdDActor extends Actor {
|
||||
label: 'Maîtriser le Rêve de Dragon',
|
||||
callbacks: [
|
||||
this.createCallbackExperience(),
|
||||
{ action: r => this.resultCombatReveDeDragon(r) }
|
||||
{ action: async r => this.resultCombatReveDeDragon(r) }
|
||||
]
|
||||
}
|
||||
);
|
||||
@ -903,7 +951,7 @@ export class RdDActor extends Actor {
|
||||
async updateCompetenceXP(compName, newXp) {
|
||||
let comp = this.getCompetence(compName);
|
||||
if (comp) {
|
||||
if ( isNaN(newXp) || typeof(newXp) != 'number') newXp = 0;
|
||||
if (isNaN(newXp) || typeof (newXp) != 'number') newXp = 0;
|
||||
this.checkCompetenceXP(compName, newXp);
|
||||
const update = { _id: comp.id, 'data.xp': newXp };
|
||||
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
|
||||
@ -918,7 +966,7 @@ export class RdDActor extends Actor {
|
||||
async updateCompetenceXPSort(compName, compValue) {
|
||||
let comp = this.getCompetence(compName);
|
||||
if (comp) {
|
||||
if ( isNaN(compValue) || typeof(compValue) != 'number') compValue = 0;
|
||||
if (isNaN(compValue) || typeof (compValue) != 'number') compValue = 0;
|
||||
const update = { _id: comp.id, 'data.xp_sort': compValue };
|
||||
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
|
||||
this.updateExperienceLog("XP Sort", compValue, "XP modifié en sort de " + compName);
|
||||
@ -1699,14 +1747,14 @@ export class RdDActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async jetDeMoral(situation, messageReussi = undefined, messageManque = undefined) {
|
||||
let jetMoral = await this._jetMoral(situation)
|
||||
|
||||
let defaultMessage = `Vous ${jetMoral.ajustement > 0 ? "gagnez du moral" : jetMoral.ajustement < 0 ? "perdez du moral" : "gardez votre moral"}.`;
|
||||
let finMessage = jetMoral.succes ? (messageReussi != undefined ? messageReussi : defaultMessage) : (messageManque != undefined ? messageManque : defaultMessage);
|
||||
let message = `Jet de moral ${jetMoral.succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.jet}/${jetMoral.difficulte}). <br/>${finMessage}`;
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
content: message
|
||||
});
|
||||
if (jetMoral.ajustement != 0) {
|
||||
let defaultMessage = jetMoral.ajustement > 0 ? "Vous gagnez du moral" : "Vous perdez du moral";
|
||||
let finMessage = jetMoral.succes ? (messageReussi != undefined ? messageReussi : defaultMessage) : (messageManque != undefined ? messageManque : defaultMessage);
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
content: `${finMessage} - jet ${jetMoral.succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.jet}/${jetMoral.difficulte}).`
|
||||
});
|
||||
}
|
||||
return jetMoral.ajustement;
|
||||
}
|
||||
|
||||
@ -2171,7 +2219,7 @@ export class RdDActor extends Actor {
|
||||
it = duplicate(Misc.data(it))
|
||||
it.data.defaut_carac = "reve";
|
||||
return it;
|
||||
});
|
||||
});
|
||||
for (let sort of sortList) {
|
||||
let draconicsSort = this.getDraconicsSort(draconicList, sort).map(it => it.name);
|
||||
for (let index = 0; index < draconicList.length && sort.data.listIndex == undefined; index++) {
|
||||
@ -3502,7 +3550,7 @@ export class RdDActor extends Actor {
|
||||
|
||||
async ajouterDeniers(gain, fromActorId = undefined) {
|
||||
gain = Number.parseInt(gain);
|
||||
if (gain == 0){
|
||||
if (gain == 0) {
|
||||
return;
|
||||
}
|
||||
if (fromActorId && !game.user.isGM) {
|
||||
@ -4043,7 +4091,7 @@ export class RdDActor extends Actor {
|
||||
effet.flags.core.statusId = effet.id;
|
||||
let effectArray = await this.createEmbeddedDocuments('ActiveEffect', [effet]);
|
||||
//if (effectArray[0]) {
|
||||
//await effectArray[0].setFlag('core', 'statusId', effet.id);
|
||||
//await effectArray[0].setFlag('core', 'statusId', effet.id);
|
||||
//}
|
||||
}
|
||||
|
||||
|
56
module/dialog-repos.js
Normal file
56
module/dialog-repos.js
Normal file
@ -0,0 +1,56 @@
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
export class DialogRepos extends Dialog {
|
||||
|
||||
static async create(actor) {
|
||||
let actorData = Misc.data(actor)
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-repos.html", actorData);
|
||||
new DialogRepos(html, actor).render(true);
|
||||
}
|
||||
|
||||
constructor(html, actor) {
|
||||
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 400, 'z-index': 99999 };
|
||||
let conf = {
|
||||
title: "Se reposer",
|
||||
content: html,
|
||||
default: "repos",
|
||||
buttons: {
|
||||
"repos": { label: "Se reposer", callback: async it => { this.repos(); } }
|
||||
}
|
||||
};
|
||||
super(conf, options);
|
||||
this.actor = actor;
|
||||
}
|
||||
|
||||
async repos() {
|
||||
await $("[name='nb-heures']").change();
|
||||
await $("[name='nb-jours']").change();
|
||||
const selection = await $("[name='repos']:checked").val();
|
||||
const nbHeures = Number.parseInt(await $("[name='nb-heures']").val());
|
||||
const nbJours = Number.parseInt(await $("[name='nb-jours']").val());
|
||||
switch (selection) {
|
||||
case "sieste": {
|
||||
await this.actor.dormir(nbHeures);
|
||||
return;
|
||||
}
|
||||
case "nuit": {
|
||||
let heuresDormies = await this.actor.dormir(nbHeures);
|
||||
if (heuresDormies == nbHeures){
|
||||
await this.actor.dormirChateauDormant();
|
||||
}
|
||||
return;
|
||||
}
|
||||
case "chateau-dormant":
|
||||
await this.actor.dormirChateauDormant();
|
||||
return;
|
||||
case "gris-reve": {
|
||||
await this.actor.grisReve(nbJours);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
}
|
||||
}
|
@ -57,8 +57,7 @@
|
||||
<div>
|
||||
<span class="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
|
||||
<span class="gm-only remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
|
||||
<span class="dormir-une-heure"><a title="Dormir une heure"><img class="button-img" src="icons/svg/sleep.svg" alt="Dormir une heure"/></a></span>
|
||||
<span class="dormir-chateau-dormant"><a title="Chateau Dormant"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg" alt="Chateau Dormant"/></a></span>
|
||||
<span class="repos"><a title="Repos"><img class="button-img" src="icons/svg/sleep.svg" alt="Se reposer"/></a></span>
|
||||
{{#if data.attributs.hautrevant.value}}
|
||||
<span class="monte-tmr"><a title="Montée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg" alt="Montée dans les Terres Médianes !"/></a></span>
|
||||
<span class="monte-tmr-rapide"><a title="Montée accélérée dans les Terres Médianes !"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg" alt="Montée accélérée dans les Terres Médianes !"/></a></span>
|
||||
|
38
templates/dialog-repos.html
Normal file
38
templates/dialog-repos.html
Normal file
@ -0,0 +1,38 @@
|
||||
<form class="skill-roll-dialog">
|
||||
<div class="flexcol">
|
||||
<div class="flex-group-left">
|
||||
<div class="flexrow"><span>
|
||||
<img class="chat-icon" src="{{img}}" title="{{name}}" alt="{{name}}" />
|
||||
<h4>{{name}} se repose</h4>
|
||||
</span></div>
|
||||
<div class="flexrow"><span>
|
||||
<input type="radio" name="repos" id="chateau-dormant" value="chateau-dormant">
|
||||
<label for="chateau-dormant">Château Dormant</label>
|
||||
</span></div>
|
||||
<hr>
|
||||
<div class="flexrow"><span>
|
||||
<input class type="radio" name="repos" id="sieste" value="sieste">
|
||||
<label for="sieste">Sieste de quelques heures</label>
|
||||
</span></div>
|
||||
<div class="flexrow"><span>
|
||||
<input type="radio" name="repos" id="nuit" value="nuit" checked>
|
||||
<label for="nuit">Dormir la nuit</label>
|
||||
</span></div>
|
||||
<br>
|
||||
<div class="flexrow">
|
||||
<label for="nb-heures">Nombre d'heures</label>
|
||||
<input type="number" name="nb-heures" value="4" data-dtype="Number" />
|
||||
</div>
|
||||
<hr>
|
||||
<div class="flexrow"><span>
|
||||
<input type="radio" name="repos" id="gris-reve" value="gris-reve">
|
||||
<label for="gris-reve">Gris rêve</label>
|
||||
</span></div>
|
||||
<br>
|
||||
<div class="flexrow">
|
||||
<label for="nb-jours">Nombre de jours</label>
|
||||
<input type="number" name="nb-jours" value="2" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
Loading…
Reference in New Issue
Block a user