Fix danses
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5e53dc5262
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98c6133938
@ -2087,11 +2087,13 @@ export class RdDActor extends Actor {
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diffLibre: - (oeuvre.data.niveau ?? 0),
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diffConditions: 0,
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use: { libre: false, conditions: true },
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selectedCarac: duplicate(this.data.data.carac[selected]),
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forceCarac: {}
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selectedCarac: duplicate(this.data.data.carac[selected])
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});
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artData.competence.data.defaut_carac = selected;
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artData.forceCarac[selected] = duplicate(this.data.data.carac[selected]);
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if ( !artData.forceCarac ) {
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artData.forceCarac = {};
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artData.forceCarac[selected] = duplicate(this.data.data.carac[selected]);
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}
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console.log("rollArt !!!", artData);
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@ -2122,14 +2124,22 @@ export class RdDActor extends Actor {
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const oeuvre = duplicate(this.getChant(id));
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await this._rollArt(artData, "ouie", oeuvre);
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}
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/* -------------------------------------------- */
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async rollDanse(id) {
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const artData = { art: 'danse', verbe: 'Danser' };
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const artData = { art: 'danse', verbe: 'Danser', forceCarac: {} };
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const oeuvre = duplicate(this.getOeuvre(id, artData.art));
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const selectedCarac = this._getCaracDanse(oeuvre,);
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const selectedCarac = this._getCaracDanse(oeuvre);
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if ( oeuvre.data.agilite) {
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artData.forceCarac['agilite'] = duplicate(this.data.data.carac.agilite );
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}
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if ( oeuvre.data.apparence) {
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artData.forceCarac['apparence'] = duplicate(this.data.data.carac.apparence );
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}
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await this._rollArt(artData, selectedCarac, oeuvre);
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}
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/* -------------------------------------------- */
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_getCaracDanse(oeuvre) {
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if (oeuvre.data.agilite) { return "agilite"; }
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else if (oeuvre.data.apparence) { return "apparence"; }
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