Merge pull request '12.0.7 - La propriété d'Astrobazzarh' (#709) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#709
This commit is contained in:
commit
9d654246c2
13
changelog.md
13
changelog.md
@ -1,4 +1,17 @@
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# 12.0
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## 12.0.7 - La propriété d'Astrobazzarh
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- correction des opérations faites à la création d'un Item:
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- la durée des queues/rencontres/souffles
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- les effets draconiques d'un souffle/queue
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- mise à jour des points de tâche des blessures lors des soins
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- pas d'expérience sur les particulières quand aucun MJ n'est connecté
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- Le drag&drop d'un acteur depuis la liste des acteurs sur la fiche
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d'une entité incarnée permet d'accorder le personnage
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- Les messages pour résister aux possessions/conjuration sont envoyées
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au défenseur
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- Les messages pour résister aux empoignades sont envoyées au défenseur
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- la commande /voyage affiche maintenant le total de fatigue pour chaque voyageur
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- la commande /voyage affiche maintenant les compétences liées au terrain
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## 12.0.6 - Le bazar d'Astrobazzarh
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- Corrections de l'inventaire en bazar:
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@ -1548,6 +1548,9 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
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if (!Misc.firstConnectedGM()){
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return
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}
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hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
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let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence, rollData.jetResistance);
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if (xpData.length) {
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@ -508,8 +508,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
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isEntiteAccordee(attacker) { return true }
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async setEntiteReveAccordee(attacker) {
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ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
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async setEntiteReveAccordee(actor) {
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ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entité incarnée");
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}
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}
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@ -33,27 +33,4 @@ export class RdDCreature extends RdDBaseActorSang {
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}
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}
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isEntiteAccordee(attacker) {
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if (this.isEntite([ENTITE_INCARNE])) {
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let resonnance = this.system.sante.resonnance
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return (resonnance.actors.find(it => it == attacker.id))
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}
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return true
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}
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/* -------------------------------------------- */
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async setEntiteReveAccordee(attacker) {
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if (this.isEntite([ENTITE_INCARNE])) {
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let resonnance = foundry.utils.duplicate(this.system.sante.resonnance);
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if (resonnance.actors.find(it => it == attacker.id)) {
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// déjà accordé
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return;
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}
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await this.update({ "system.sante.resonnance": [...resonnance, attacker.id] });
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}
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else {
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super.setEntiteReveAccordee(attacker)
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}
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}
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}
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@ -54,6 +54,12 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
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});
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}
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async _onDropActor(event, dragData) {
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const dropActor = fromUuidSync(dragData.uuid)
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await this.actor.setEntiteReveAccordee(dropActor)
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super._onDropActor(event, dragData)
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}
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async deleteSubActeur(actorId) {
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let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
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await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
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@ -91,20 +91,16 @@ export class RdDEntite extends RdDBaseActorReve {
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}
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/* -------------------------------------------- */
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async setEntiteReveAccordee(attacker) {
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async setEntiteReveAccordee(actor) {
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if (this.isEntite([ENTITE_INCARNE])) {
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let resonnance = foundry.utils.duplicate(this.system.sante.resonnance);
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if (resonnance.actors.find(it => it == attacker.id)) {
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if (this.system.sante.resonnance.actors.find(it => it == actor.id)) {
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// déjà accordé
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return;
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return
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}
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resonnance.actors.push(attacker.id);
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await this.update({ "system.sante.resonnance": resonnance });
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await this.update({ "system.sante.resonnance.actors": [...this.system.sante.resonnance.actors, actor.id] })
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}
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else {
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super.setEntiteReveAccordee(attacker)
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super.setEntiteReveAccordee(actor)
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}
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}
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}
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@ -166,11 +166,12 @@ export class Misc {
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}
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static firstConnectedGM() {
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if (game.users?.activeGM) {
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if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
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return game.users.activeGM
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}
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return game.users.sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
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return game.users.find(u => u.isGM && u.active);
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}
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static connectedGMs() {
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return game.users.filter(u => u.isGM && u.active);
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}
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@ -188,16 +189,20 @@ export class Misc {
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* and there is no connected GM
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*/
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static documentIfResponsible(document) {
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if (document instanceof Document) {
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if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
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if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
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if (game.users.activeGM || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document)))
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{
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return document
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}
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}
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else if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
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return document
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}
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return undefined
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}
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static isOwnerPlayer(actor) {
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return actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
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static isOwnerPlayer(document) {
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return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
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}
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static isOwnerPlayerOrUniqueConnectedGM(actor) {
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@ -248,7 +248,7 @@ export class RdDEmpoignade {
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if (rollData.rolled.isPart) {
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rollData.particuliere = "finesse";
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}
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let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html');
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let msg = await RdDResolutionTable.displayRollData(rollData, defender, 'chat-empoignade-resultat.html');
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RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
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}
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@ -131,7 +131,7 @@ export class RdDPossession {
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}
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const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid)
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RdDPossession.storePossessionAttaque(possession, rollData)
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await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
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await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html');
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}
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/* -------------------------------------------- */
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@ -171,7 +171,7 @@ export class RdDPossession {
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rollData.possession = possession
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RdDPossession.$updateEtatPossession(rollData.possession)
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await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html')
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await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html')
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if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
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// conjuration
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victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
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@ -97,7 +97,7 @@ export class RdDResolutionTable {
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}
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static actorChatName(actor) {
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return actor?.userName ?? game.user.name;
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return actor?.name ?? game.user.name;
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}
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/* -------------------------------------------- */
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@ -1,6 +1,7 @@
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import { TYPES } from "../item.js"
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import { RdDItemCompetence } from "../item-competence.js"
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import { ChatUtility } from "../chat-utility.js"
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import { Misc } from "../misc.js"
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const CODES_COMPETENCES_VOYAGE = ['Extérieur', 'Forêt', 'Montagne', 'Marais', 'Glace', 'Equitation']
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const TABLEAU_FATIGUE_MARCHE = [
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@ -36,7 +37,7 @@ export class DialogFatigueVoyage extends Dialog {
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const parameters = {
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tableauFatigueMarche: TABLEAU_FATIGUE_MARCHE,
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playerActors: game.actors.filter(actor => actor.isPersonnageJoueur())
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.map(actor => DialogFatigueVoyage.prepareActor(actor)),
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.map(actor => DialogFatigueVoyage.prepareActorParameters(actor)),
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nombreHeures: 1,
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}
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DialogFatigueVoyage.setModeDeplacement(parameters, undefined, undefined)
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@ -53,21 +54,37 @@ export class DialogFatigueVoyage extends Dialog {
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parameters.typeTerrain = ligneFatigueMarche
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parameters.vitesseDeplacement = rythme.vitesse
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parameters.fatigueHoraire = rythme.fatigue
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parameters.playerActors.forEach(voyageur =>
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DialogFatigueVoyage.selectSurvie(voyageur, parameters.typeTerrain.code)
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)
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}
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static prepareActor(actor) {
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const competencesVoyage = {}
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CODES_COMPETENCES_VOYAGE.forEach(codeSurvie =>
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competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[TYPES.competence], codeSurvie, { onMessage: () => { } })
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)
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return {
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static prepareActorParameters(actor) {
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const actorParameters = {
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id: actor.id,
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actor: actor,
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selected: true,
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ajustementFatigue: 0,
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competencesVoyage: competencesVoyage
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survies: {}
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}
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const competencesVoyage = {}
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CODES_COMPETENCES_VOYAGE.forEach(codeSurvie => {
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competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[TYPES.competence], codeSurvie, { onMessage: () => { } })
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})
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TABLEAU_FATIGUE_MARCHE.forEach(terrain => {
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actorParameters.survies[terrain.code] = Misc.join(
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terrain.survies.map(survie => {
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const niveau = competencesVoyage[survie]?.system.niveau
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return `${survie}: ${niveau}`
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}),
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', ')
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})
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return actorParameters
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}
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static selectSurvie(actorParameters, code) {
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actorParameters.survieCourante = actorParameters.survies[code]
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}
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constructor(html, parameters) {
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const options = {
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@ -97,6 +114,7 @@ export class DialogFatigueVoyage extends Dialog {
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this.html.find('select[name="code-terrain"]').change(event => this.changeParameters())
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this.html.find('select[name="vitesse-deplacement"]').change(event => this.changeParameters())
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this.html.find('input[name="nombre-heures"]').change(event => this.changeParameters())
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this.html.find('.list-item input[name="ajustement-fatigue"]').change(event => this.changeParameters())
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this.html.find('button[name="appliquer-fatigue"]').click(event => this.appliquerFatigue())
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}
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@ -118,6 +136,10 @@ export class DialogFatigueVoyage extends Dialog {
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selectVitesseDeplacement.append(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs', rythme))
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})
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selectVitesseDeplacement.val(this.parameters.vitesseDeplacement).change()
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Promise.all(this.getActorRows()
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.map(async row => row.find('label.voyage-liste-survies').text(this.$extractActorParameters(row).survieCourante)
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))
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}
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}
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@ -132,16 +154,24 @@ export class DialogFatigueVoyage extends Dialog {
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}
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async setFatigue() {
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this.html.find('input[name="base-fatigue"]').val(this.parameters.nombreHeures * this.parameters.fatigueHoraire)
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const baseFatigue = this.parameters.nombreHeures * this.parameters.fatigueHoraire
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this.html.find('input[name="base-fatigue"]').val(baseFatigue)
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this.updateActorTotalFatigue(baseFatigue)
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}
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async updateActorTotalFatigue(baseFatigue) {
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Promise.all(this.getActorRows()
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.map(async row => {
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const actor = this.$extractActorParameters(row)
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row.find('input[name="total-fatigue"]').val(actor.ajustement + baseFatigue)
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}))
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}
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async appliquerFatigue() {
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const fatigueBase = parseInt(this.html.find('input[name="base-fatigue"]').val() ?? 0)
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const actors = jQuery.map(
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this.html.find('div.fatigue-actors-list li.list-item'),
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it => this.$extractActor(this.html.find(it))
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)
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actors.filter(it => it.selected)
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this.getActorRows()
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.map(row => this.$extractActorParameters(row))
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.filter(it => it.selected)
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.forEach(async it => {
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const perteFatigue = fatigueBase + it.ajustement
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ChatMessage.create({
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@ -161,16 +191,24 @@ export class DialogFatigueVoyage extends Dialog {
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})
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}
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$extractActor(actorRow) {
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const actor = game.actors.get(actorRow.data('actor-id'))
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getActorRows() {
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return jQuery.map(
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this.html.find('div.fatigue-actors-list li.list-item'),
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it => this.html.find(it))
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}
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$extractActorParameters(actorRow) {
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const actorId = actorRow.data('actor-id')
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const actorParameters = this.parameters.playerActors.find(it => it.id == actorId)
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const actor = game.actors.get(actorId)
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if (!actor) {
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ui.notifications.warn(`Acteur ${it.actorId} introuvable`)
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return {}
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}
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return {
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actor: actor,
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ajustement: parseInt(actorRow.find('input[name="ajustement-fatigue"]').val() ?? 0),
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selected: actor && actorRow.find('input[name="selectionner-acteur"]').is(':checked')
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}
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actorParameters.ajustement = parseInt(actorRow.find('input[name="ajustement-fatigue"]').val() ?? 0)
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actorParameters.selected = actor && actorRow.find('input[name="selectionner-acteur"]').is(':checked')
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return actorParameters
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}
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async close() {
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@ -1,8 +1,8 @@
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{
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"id": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"version": "12.0.6",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.6.zip",
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"version": "12.0.7",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.7.zip",
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"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
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"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
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"compatibility": {
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|
@ -42,7 +42,8 @@
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<li class="competence-header flexrow">
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<span class="flex-grow-2">Personnage</span>
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<span class="flex-grow-2">Survies</span>
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<span class="flex-grow-1" data-tooltip="Ajustements à appliquer pour les personnages se reposant (par exemple, à cheval)">Ajustements</span>
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<span class="flex-grow-1" data-tooltip="Ajustements à appliquer (par exemple, repos à cheval)">Ajustements</span>
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<span class="flex-grow-1" data-tooltip="Total de fatigue pour le voyageur">Total</span>
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</li>
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{{#each playerActors as |selected|}}
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{{>'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs' voyageur=selected survies=@root.typeTerrain.survies}}
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@ -8,16 +8,13 @@
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</span>
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<span class="flex-grow-2">
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<div class="flexcol ">
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<label class="voyage-liste-survies">
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{{#each voyageur.competencesVoyage as |comp key|}}
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{{#if (array-includes ../survies key)}}
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{{key}} {{comp.system.niveau}},
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{{/if}}
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{{/each}}
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</label>
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<label class="voyage-liste-survies">{{voyageur.survieCourante}}</label>
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</div>
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</span>
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<span class="flex-grow-1">
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<input type="number" name="ajustement-fatigue" class="number-x2 ajustement-fatigue" data-dtype="Number" value="{{voyageur.ajustementFatigue}}" min="-6" max="6"/>
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</span>
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<span class="flex-grow-1">
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<input type="number" name="total-fatigue" class="number-x2 total-fatigue" data-dtype="Number" value="1" min="0" max="24" disabled/>
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</span>
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</li>
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|
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