Amélioration messages de stress
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@ -459,7 +459,7 @@ export class RdDActorSheet extends ActorSheet {
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this.actor.setEthylisme(parseInt(event.target.value));
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});
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html.find('#stress-test').click((event) => {
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this.actor.stressTest();
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this.actor.transformerStress();
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this.render(true);
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});
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html.find('#moral-malheureux').click((event) => {
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103
module/actor.js
103
module/actor.js
@ -321,7 +321,7 @@ export class RdDActor extends Actor {
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await this._recupererVie(message);
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await this.jetDeMoral('neutre');
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await this.chanceActuelleIncDec(1);
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await this.transformerStress(message);
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this.transformerStress();
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await this.retourSeuilDeReve(message);
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message.content = `A la fin Chateau Dormant, ${message.content}<br>Un nouveau jour se lève`;
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ChatMessage.create(message);
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@ -1417,69 +1417,72 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async stressTest() {
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const message = {
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content: "",
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whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name)
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};
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await this.transformerStress(message);
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ChatMessage.create(message);
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}
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/* -------------------------------------------- */
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async transformerStress(message) {
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let compteurs = duplicate(this.data.data.compteurs);
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const stress = Misc.toInt(compteurs.stress.value);
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async transformerStress() {
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const stress = Misc.toInt(this.data.data.compteurs.stress.value);
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if (stress <= 0) {
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return false;
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return;
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}
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let stressRoll = await this._stressRoll();
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let convertis = Math.floor(stress * stressRoll.factor);
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compteurs.stress.value = Math.max(stress - convertis - 1, 0);
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const stressRoll = await this._stressRoll(this.getReveActuel());
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let dissolution = Math.max(0, Misc.toInt(compteurs.dissolution.value));
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let exaltation = Math.max(0, Misc.toInt(compteurs.exaltation.value));
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const conversion = Math.floor(stress * stressRoll.factor / 100);
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let dissolution = Math.max(0, Misc.toInt(this.data.data.compteurs.dissolution.value));
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let exaltation = Math.max(0, Misc.toInt(this.data.data.compteurs.exaltation.value));
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const annule = Math.min(dissolution, exaltation);
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dissolution -= annule;
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exaltation -= annule;
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if (dissolution > 0) {
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const perdus = Math.min(dissolution, convertis);
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convertis -= perdus;
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dissolution -= perdus;
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}
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compteurs.experience.value += convertis + exaltation;
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compteurs.dissolution.value = dissolution;
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const perteDissolution = Math.max(0, Math.min(dissolution, conversion));
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let stressRollData = {
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alias: this.name,
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selectedCarac: this.data.data.carac.reve,
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rolled: stressRoll,
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stress: stress,
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perte: Math.min(conversion, stress),
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convertis: conversion - perteDissolution,
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xp: conversion - perteDissolution + exaltation,
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dissolution: dissolution,
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exaltation: exaltation
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};
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ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-transformer-stress.html`, stressRollData)
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});
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let compteurs = duplicate(this.data.data.compteurs);
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compteurs.stress.value = Math.max(stress - stressRollData.perte - 1, 0);
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compteurs.experience.value += stressRollData.xp;
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compteurs.dissolution.value = dissolution - perteDissolution;
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compteurs.exaltation.value = 0;
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message.content += "<br>Vous transformez " + convertis + " points de Stress en Expérience" + stressRoll.comment;
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await this.update({ "data.compteurs": compteurs });
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return true;
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}
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/* -------------------------------------------- */
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async _stressRoll() {
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let reveActuel = this.getReveActuel();
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async _stressRoll(reveActuel) {
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let result = await RdDResolutionTable.roll(reveActuel, 0);
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console.log("_stressRoll", result);
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switch (result.code) {
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case "sign": return { factor: 0.75, comment: " (75%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
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case "norm": return { factor: 0.5, comment: " (50%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
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case "echec": return { factor: 0.2, comment: " (20%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
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case "epart": return { factor: 0.1, comment: " (10%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
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case "etotal": return { factor: 0, comment: " (0%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
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case "part":
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{
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let second = await RdDResolutionTable.roll(reveActuel, 0);
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console.log("_stressRoll", second);
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switch (second.code) {
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case "part": case "sign":
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return { factor: 1.5, comment: " (150%): Double Particulière - " + result.roll + " puis " + second.roll + " sur " + result.score + "%" }
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default:
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return { factor: 1, comment: " (100%): " + result.quality + " - " + result.roll + " puis " + second.roll + " sur " + result.score + "%" }
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}
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}
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if (result.isPart) {
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result.second = await RdDResolutionTable.roll(reveActuel, 0);
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}
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result.factor = this._getFacteurStress(result);
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return result;
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}
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_getFacteurStress(stressRoll) {
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switch (stressRoll.code) {
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case "sign": return 75;
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case "norm": return 50;
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case "echec": return 20;
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case "epart": return 10;
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case "etotal": return 0;
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case "part":
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if (stressRoll.second.isSign) {
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stressRoll.quality = "Double Particulière";
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return 150;
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}
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return 100;
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}
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return 0;
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}
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/* -------------------------------------------- */
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@ -249,7 +249,7 @@ export class RdDCommands {
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getCoutXpCarac(msg, params) {
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if (params && params.length == 1) {
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let to = Number(params[0]);
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RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDUtility.getCaractXp(to)}`);
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RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDUtility.getCaracXp(to)}`);
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}
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else {
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return false;
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@ -412,11 +412,11 @@ export class RdDUtility {
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static getCaracNextXp(value) {
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const nextValue = Number(value) + 1;
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// xp est le coût pour atteindre cette valeur, on regarde donc le coût de la valeur+1
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return RdDUtility.getCaractXp(nextValue);
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return RdDUtility.getCaracXp(nextValue);
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}
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static getCaractXp(targetValue) {
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return tableCaracDerivee[targetValue].xp;
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static getCaracXp(targetValue) {
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return tableCaracDerivee[targetValue]?.xp ?? 200 ;
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}
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/* -------------------------------------------- */
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18
templates/chat-resultat-transformer-stress.html
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18
templates/chat-resultat-transformer-stress.html
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@ -0,0 +1,18 @@
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<h4>
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{{alias}} transforme {{rolled.factor}}% de son stress
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</h4>
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
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{{#if rolled.isPart}}
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<div>
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<span>
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Deuxième jet: {{rolled.second.roll}} <span class="rdd-roll-{{rolled.second.code}} strong-text">{{rolled.second.quality}}</span>
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</span>
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</div>
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{{/if}}
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<hr>
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<span>
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Transformation de {{perte}} points de stress sur {{stress}}
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{{~#if (gt dissolution 0)}}; {{dissolution}} points perdus par la dissolution{{/if~}}
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{{~#if (gt exaltation 0)}}; {{exaltation}} points gagnés par l'exaltation{{/if~}}
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, gain de {{xp}} points d'expérience
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</span>
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