#124 : Les creatures peuvent avoir de l'equipement
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@ -6,9 +6,10 @@
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import { HtmlUtility } from "./html-utility.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { RdDActorSheet } from "./actor-sheet.js";
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/* -------------------------------------------- */
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export class RdDActorCreatureSheet extends ActorSheet {
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export class RdDActorCreatureSheet extends RdDActorSheet {
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/** @override */
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static get defaultOptions() {
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@ -26,7 +27,8 @@ export class RdDActorCreatureSheet extends ActorSheet {
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/* -------------------------------------------- */
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getData() {
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let data = super.getData();
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console.log("Creature : ", data);
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data.itemsByType = {};
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for (const item of data.items) {
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let list = data.itemsByType[item.type];
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@ -48,19 +50,23 @@ export class RdDActorCreatureSheet extends ActorSheet {
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data.data.isGM = game.user.isGM;
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data.data.competencecreature = data.itemsByType["competencecreature"];
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this.actor.computeEncombrementTotalEtMalusArmure();
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RdDUtility.filterItemsPerTypeForSheet(data );
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RdDUtility.buildArbreDeConteneur( this, data );
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data.data.encTotal = this.actor.encTotal;
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data.data.isGM = game.user.isGM;
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console.log("Creature : ", this.objetVersConteneur , data);
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return data;
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}
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/* -------------------------------------------- */
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async _onDrop(event) {
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RdDUtility.processItemDropEvent(this, event);
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super._onDrop(event);
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prepareCreatureData( ) {
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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@ -160,9 +166,8 @@ export class RdDActorCreatureSheet extends ActorSheet {
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this.actor.remiseANeuf();
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}
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});
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}
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}
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/* -------------------------------------------- */
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/** @override */
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@ -174,9 +179,7 @@ export class RdDActorCreatureSheet extends ActorSheet {
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return position;
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}
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/* -------------------------------------------- */
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/** @override */
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_updateObject(event, formData) {
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// Update the Actor
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@ -56,7 +56,7 @@ export class RdDActorHumanoideSheet extends ActorSheet {
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/* -------------------------------------------- */
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async _onDrop(event) {
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RdDUtility.processItemDropEvent(this, event);
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await RdDUtility.processItemDropEvent(this.actor, event);
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super._onDrop(event);
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}
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@ -30,6 +30,7 @@ export class RdDActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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getData() {
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let data = super.getData();
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if ( data.actor.type == 'creature' || data.actor.type == 'humanoide') return data; // Shortcut
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data.data.editCaracComp = this.options.editCaracComp;
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data.data.montrerCompetencesNiveauBase = this.options.montrerCompetencesNiveauBase;
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@ -137,25 +138,10 @@ export class RdDActorSheet extends ActorSheet {
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return data;
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}
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/* -------------------------------------------- */
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async processItemDropEvent( event) {
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let dragData = JSON.parse(event.dataTransfer.getData("text/plain"));
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let dropID = $(event.target).parents(".item").attr("data-item-id"); // Only relevant if container drop
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if ( dropID ) { // Dropped over an item !!!
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let objetId = dragData.id || dragData.data._id;
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if ( this.objetVersConteneur[objetId] != dropID && objetId != dropID) {
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if ( this.actor.validateConteneur(objetId, dropID) && this.actor.testConteneurCapacite(objetId, dropID) ) {
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await this.actor.enleverDeConteneur(objetId, this.objetVersConteneur[objetId]);
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await this.actor.ajouterAConteneur(objetId, dropID);
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}
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}
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}
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this.actor.computeEncombrementTotalEtMalusArmure();
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}
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/* -------------------------------------------- */
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async _onDrop(event) {
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await this.processItemDropEvent(event);
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await RdDUtility.processItemDropEvent(this, event);
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super._onDrop(event);
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}
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@ -98,7 +98,13 @@ export class RdDActor extends Actor {
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// Make separate methods for each Actor type (character, npc, etc.) to keep
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// things organized.
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if (actorData.type === 'personnage') this._prepareCharacterData(actorData);
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if (actorData.type === 'creature') this.computeEtatGeneral(actorData);
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if (actorData.type === 'creature') this.prepareCreatureData(actorData);
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}
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/* -------------------------------------------- */
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prepareCreatureData(actorData) {
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this.computeEncombrementTotalEtMalusArmure();
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this.computeEtatGeneral();
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}
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/* -------------------------------------------- */
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@ -755,7 +761,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async computeEncombrementTotalEtMalusArmure( ) {
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let encTotal = 0;
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let malusArmureData = duplicate(this.data.data.attributs.malusarmure);
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let malusArmureData = (this.data.data.attributs.malusarmure) ? duplicate(this.data.data.attributs.malusarmure) : {};
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let newMalusArmure = 0;
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for (const item of this.data.items) {
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if ( item.type == 'armure' && item.data.equipe ) { // Armure équipée, intégration du malus armure total
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@ -775,9 +781,10 @@ export class RdDActor extends Actor {
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}
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// Mise à jour valeur totale et états
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this.encTotal = encTotal;
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console.log("Enco total : ", this.encTotal);
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this.detectSurEncombrement();
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// Mise à jour éventuelle du malus armure
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if (newMalusArmure != malusArmureData.value) {
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if (this.data.data.attributs.malusarmure && newMalusArmure != malusArmureData.value) {
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malusArmureData.value = newMalusArmure;
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await this.update( {"data.attributs.malusarmure": malusArmureData } );
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}
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@ -276,6 +276,22 @@ export class RdDUtility {
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data.data.objets = data.data.conteneurs.concat(data.data.materiel).concat(data.data.armes).concat(data.data.armures).concat(data.data.munitions).concat(data.data.livres).concat(data.data.potions).concat(data.data.herbes).concat(data.data.ingredients);
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}
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/* -------------------------------------------- */
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static async processItemDropEvent( actorSheet, event) {
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let dragData = JSON.parse(event.dataTransfer.getData("text/plain"));
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let dropID = $(event.target).parents(".item").attr("data-item-id"); // Only relevant if container drop
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if ( dropID ) { // Dropped over an item !!!
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let objetId = dragData.id || dragData.data._id;
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if ( actorSheet.objetVersConteneur[objetId] != dropID && objetId != dropID) {
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if ( actorSheet.actor.validateConteneur(objetId, dropID) && actorSheet.actor.testConteneurCapacite(objetId, dropID) ) {
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await actorSheet.actor.enleverDeConteneur(objetId, actorSheet.objetVersConteneur[objetId]);
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await actorSheet.actor.ajouterAConteneur(objetId, dropID);
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}
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}
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}
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actorSheet.actor.computeEncombrementTotalEtMalusArmure();
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}
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/* -------------------------------------------- */
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static buildArbreDeConteneur( actorSheet, data ) {
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actorSheet.objetVersConteneur = {}; // Table de hash locale pour recupération rapide du conteneur parent (si existant)
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@ -200,4 +200,3 @@
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{"_id":"zQWlnUsd8bPySujd","name":"Aiguille à coudre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/aiguille.webp","effects":[]}
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{"_id":"zYI8mDiysWtmsSyy","name":"Carquois","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"conteneur","data":{"description":"","capacite":2,"encombrement":0.1,"equipe":false,"qualite":0,"cout":0.5},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[]}
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{"_id":"zlDa1vwmls6Uf4pt","name":"Bourse de cuir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.5,"encombrement":0.01,"equipe":false,"qualite":0,"contenu":[],"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[]}
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{"_id":"XlKp5BvZX8A03fUg","name":"Sac à dos de cuir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":25,"encombrement":0.4,"equipe":false,"qualite":0,"contenu":[],"cout":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp","effects":[]}
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@ -185,32 +185,41 @@
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{{!-- Equipment Tab --}}
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<div class="tab items" data-group="primary" data-tab="items">
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<span cass=item-name>Encombrement total/max : {{numberFormat data.encTotal decimals=1}} / {{data.attributs.encombrement.value}}</span>
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<hr>
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<span cass=item-name>Porté sur soi</span>
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<ol class="item-list alterne-list">
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<span class="item-name">Encombrement total/max : {{numberFormat data.encTotal decimals=1}} / {{data.attributs.encombrement.value}} <b>{{data.surEncombrementMessage}}</b></span> -
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<span class="item-name"><a id="creer-un-objet">Créer un objet</a></span>
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{{#if data.isGM}}
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<span class="item-name"> - <a id="nettoyer-conteneurs">Vider tout les conteneurs</a></span>
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{{/if}}
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<ul class="item-list alterne-list">
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<li class="competence-header flexrow">
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<span class="competence-title competence-label">Nom</span>
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<span class="competence-title competence-label">Q.</span>
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<span class="competence-title competence-value">Enc.</span>
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<span class="competence-title competence-value">Equiper</span>
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<span class="competence-title competence-value">Editer/Suppr.</span>
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</li>
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{{#each data.objets as |item id|}}
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{{#unless item.estContenu}}
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{{#if (ne item.type 'conteneur')}}
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<li class="item flexrow list-item" data-item-id="{{item._id}}">
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<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
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<h4 class="item-name">{{item.name}}</h4>
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{{#if item.data.quantite}}
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<h4 class="item-quantite">{{item.data.quantite}}</h4>
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{{/if}}
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<div class="item-controls">
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<a class="item-control item-equip" title="Equiper">{{#if item.data.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/if}}
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{{/unless}}
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{{#unless item.estContenu}}
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{{#if (ne item.type 'conteneur')}}
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<li class="item flexrow list-item" data-item-id="{{item._id}}">
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<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
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<span class="item-name">{{item.name}}</span>
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<span class="item-quantite">{{item.data.quantite}}</span>
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<span class="item-quantite">{{numberFormat item.data.encTotal decimals=2}}</span>
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<div class="item-controls">
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<a class="item-control item-equip" title="Equiper">{{#if item.data.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/if}}
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{{/unless}}
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{{/each}}
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{{#each data.conteneurs as |conteneur id|}}
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{{buildConteneur this}}
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{{/each}}
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</div>
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{{#each data.conteneurs as |conteneur id|}}
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{{buildConteneur this}}
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{{/each}}
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</ul>
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</div>
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{{!-- Biography Tab --}}
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<div class="tab description" data-group="primary" data-tab="description">
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