Ajout des entites de Cauchemar
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5068964e05
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@ -21,13 +21,6 @@ export class RdDActorCreatureSheet extends ActorSheet {
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});
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}
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/* -------------------------------------------- */
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_checkNull(items) {
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if (items && items.length) {
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return items;
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}
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return [];
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}
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/* -------------------------------------------- */
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getData() {
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@ -55,10 +48,18 @@ export class RdDActorCreatureSheet extends ActorSheet {
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data.data.competencecreature = data.itemsByType["competencecreature"];
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console.log("DATA:", data);
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RdDUtility.filterItemsPerTypeForSheet(data );
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RdDUtility.buildArbreDeConteneur( this, data );
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return data;
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}
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/* -------------------------------------------- */
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async _onDrop(event) {
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RdDUtility.processItemDropEvent(this, event);
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super._onDrop(event);
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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@ -21,14 +21,6 @@ export class RdDActorHumanoideSheet extends ActorSheet {
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});
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}
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/* -------------------------------------------- */
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_checkNull(items) {
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if (items && items.length) {
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return items;
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}
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return [];
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}
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/* -------------------------------------------- */
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getData() {
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let data = super.getData();
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@ -52,13 +44,20 @@ export class RdDActorHumanoideSheet extends ActorSheet {
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data.data.nbLegeres = this.actor.GetNumberBlessures(data.data.blessures.legeres.liste );
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data.data.nbGraves = this.actor.GetNumberBlessures(data.data.blessures.graves.liste );
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data.data.nbCritiques = this.actor.GetNumberBlessures(data.data.blessures.critiques.liste );
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data.data.competencecreature = data.itemsByType["competencecreature"];
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console.log("DATA:", data);
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RdDUtility.filterItemsPerTypeForSheet(data );
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RdDUtility.buildArbreDeConteneur( this, data );
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return data;
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}
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/* -------------------------------------------- */
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async _onDrop(event) {
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RdDUtility.processItemDropEvent(this, event);
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super._onDrop(event);
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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@ -21,14 +21,6 @@ export class RdDActorSheet extends ActorSheet {
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});
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}
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/* -------------------------------------------- */
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_checkNull(items) {
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if (items && items.length) {
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return items;
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}
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return [];
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}
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/* -------------------------------------------- */
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getData() {
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let data = super.getData();
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@ -86,7 +78,7 @@ export class RdDActorSheet extends ActorSheet {
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}
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// To avoid armour and so on...
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data.data.combat = duplicate( this._checkNull(data.itemsByType['arme']));
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data.data.combat = duplicate( RdDUtility.checkNull(data.itemsByType['arme']));
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if (data.competenceByCategory && data.competenceByCategory.melee) {
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//Specific case for Esquive and Corps à Corps
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@ -115,43 +107,10 @@ export class RdDActorSheet extends ActorSheet {
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// low is normal, this the base used to compute the grid.
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data.data.fatigueHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( data.data.sante.fatigue.value, data.data.sante.endurance.max ).html() + "</table>";
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data.data.materiel = this._checkNull(data.itemsByType['objet']);
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data.data.conteneurs = this._checkNull(data.itemsByType['conteneur']);
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data.data.armes = this._checkNull(data.itemsByType['arme']);
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data.data.armures = this._checkNull(data.itemsByType['armure']);
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data.data.livres = this._checkNull(data.itemsByType['livre']);
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data.data.potions = this._checkNull(data.itemsByType['potions']);
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data.data.ingredients = this._checkNull(data.itemsByType['ingredient']);
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data.data.munitions = this._checkNull(data.itemsByType['munition']);
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data.data.herbes = this._checkNull(data.itemsByType['herbe']);
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data.data.sorts = this._checkNull(data.itemsByType['sort']);
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data.data.queues = this._checkNull(data.itemsByType['queue']);
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data.data.souffles = this._checkNull(data.itemsByType['souffle']);
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data.data.ombres = this._checkNull(data.itemsByType['ombre']);
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data.data.tetes = this._checkNull(data.itemsByType['tete']);
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data.data.objets = data.data.conteneurs.concat(data.data.materiel).concat(data.data.armes).concat(data.data.armures).concat(data.data.munitions).concat(data.data.livres).concat(data.data.potions).concat(data.data.herbes).concat(data.data.ingredients);
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RdDUtility.filterItemsPerTypeForSheet(data );
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data.data.sortReserve = data.data.reve.reserve.list;
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this.objetVersConteneur = {}; // Table de hash locale pour recupération rapide du conteneur parent (si existant)
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// Attribution des objets aux conteneurs
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for (let conteneur of data.data.conteneurs) {
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conteneur.subItems = [];
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conteneur.encTotal = 0;
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if (conteneur.data.contenu) {
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for (let id of conteneur.data.contenu) {
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let objet = data.data.objets.find( objet => (id == objet._id) );
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if (objet) {
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objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
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this.objetVersConteneur[id] = conteneur._id;
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conteneur.encTotal += objet.data.encombrement * ((objet.data.quantite)?objet.data.quantite:1);
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conteneur.subItems.push( objet );
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}
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}
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}
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}
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// Construit la liste des conteneurs de niveau 1 (c'est à dire non contenu eux-même dans un conteneur)
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let newConteneurs = data.data.conteneurs.filter(function(conteneur, index, arr) { return !conteneur.estContenu } );
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data.data.conteneurs = newConteneurs;
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RdDUtility.buildArbreDeConteneur( this, data );
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return data;
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}
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@ -165,22 +124,8 @@ export class RdDActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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async _onDrop(event) {
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let dragData = JSON.parse(event.dataTransfer.getData("text/plain"));
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let dropID = $(event.target).parents(".item").attr("data-item-id"); // Only relevant if container drop
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if ( dropID ) { // Dropped over an item !!!
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let objetId = dragData.id || dragData.data._id;
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if ( this.objetVersConteneur[objetId] != dropID ) {
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if ( this.actor.testConteneurCapacite(objetId, dropID) ) {
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this.actor.enleverDeConteneur(objetId, this.objetVersConteneur[objetId]);
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this.actor.ajouterAConteneur(objetId, dropID);
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} else {
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ui.notifications.info("Capacité d'encombrement insuffisante dans le conteneur !");
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}
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}
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}
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console.log("DATA !!!!", dragData, dropID );
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super._onDrop(event)
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this.actor.computeEncombrementTotal();
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RdDUtility.processItemDropEvent(this, event);
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super._onDrop(event);
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}
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/* -------------------------------------------- */
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@ -136,6 +136,75 @@ export class RdDUtility {
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static checkNull(items) {
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if (items && items.length) {
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return items;
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}
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return [];
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}
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/* -------------------------------------------- */
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static filterItemsPerTypeForSheet( data ) {
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data.data.materiel = this.checkNull(data.itemsByType['objet']);
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data.data.conteneurs = this.checkNull(data.itemsByType['conteneur']);
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data.data.armes = this.checkNull(data.itemsByType['arme']);
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data.data.armures = this.checkNull(data.itemsByType['armure']);
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data.data.livres = this.checkNull(data.itemsByType['livre']);
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data.data.potions = this.checkNull(data.itemsByType['potions']);
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data.data.ingredients = this.checkNull(data.itemsByType['ingredient']);
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data.data.munitions = this.checkNull(data.itemsByType['munition']);
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data.data.herbes = this.checkNull(data.itemsByType['herbe']);
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data.data.sorts = this.checkNull(data.itemsByType['sort']);
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data.data.queues = this.checkNull(data.itemsByType['queue']);
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data.data.souffles = this.checkNull(data.itemsByType['souffle']);
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data.data.ombres = this.checkNull(data.itemsByType['ombre']);
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data.data.tetes = this.checkNull(data.itemsByType['tete']);
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data.data.objets = data.data.conteneurs.concat(data.data.materiel).concat(data.data.armes).concat(data.data.armures).concat(data.data.munitions).concat(data.data.livres).concat(data.data.potions).concat(data.data.herbes).concat(data.data.ingredients);
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}
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/* -------------------------------------------- */
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static processItemDropEvent( actorSheet, event) {
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let dragData = JSON.parse(event.dataTransfer.getData("text/plain"));
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let dropID = $(event.target).parents(".item").attr("data-item-id"); // Only relevant if container drop
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if ( dropID ) { // Dropped over an item !!!
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let objetId = dragData.id || dragData.data._id;
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if ( actorSheet.objetVersConteneur[objetId] != dropID ) {
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if ( actorSheet.actor.testConteneurCapacite(objetId, dropID) ) {
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actorSheet.actor.enleverDeConteneur(objetId, actorSheet.objetVersConteneur[objetId]);
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actorSheet.actor.ajouterAConteneur(objetId, dropID);
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} else {
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ui.notifications.info("Capacité d'encombrement insuffisante dans le conteneur !");
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}
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}
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}
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actorSheet.actor.computeEncombrementTotal();
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}
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/* -------------------------------------------- */
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static buildArbreDeConteneur( actorSheet, data ) {
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actorSheet.objetVersConteneur = {}; // Table de hash locale pour recupération rapide du conteneur parent (si existant)
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// Attribution des objets aux conteneurs
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for (let conteneur of data.data.conteneurs) {
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conteneur.subItems = [];
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conteneur.encTotal = 0;
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if (conteneur.data.contenu) {
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for (let id of conteneur.data.contenu) {
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let objet = data.data.objets.find( objet => (id == objet._id) );
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if (objet) {
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objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
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actorSheet.objetVersConteneur[id] = conteneur._id;
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conteneur.encTotal += objet.data.encombrement * ((objet.data.quantite)?objet.data.quantite:1);
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conteneur.subItems.push( objet );
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}
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}
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}
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}
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// Construit la liste des conteneurs de niveau 1 (c'est à dire non contenu eux-même dans un conteneur)
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let newConteneurs = data.data.conteneurs.filter(function(conteneur, index, arr) { return !conteneur.estContenu } );
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data.data.conteneurs = newConteneurs;
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}
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/* -------------------------------------------- */
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/** Construit la structure récursive des conteneurs, avec imbrication potentielle
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*
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@ -2,7 +2,7 @@
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"name": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"description": "Rêve de Dragon RPG for FoundryVTT",
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"version": "0.9.59",
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"version": "0.9.61",
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"minimumCoreVersion": "0.7.5",
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"compatibleCoreVersion": "0.7.6",
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"templateVersion": 47,
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@ -20,6 +20,7 @@
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<a class="item" data-tab="carac">Caractéristiques</a>
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<a class="item" data-tab="competences">Compétences</a>
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<a class="item" data-tab="blessures">Blessures</a>
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<a class="item" data-tab="items">Équipement</a>
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<a class="item" data-tab="description">Description</a>
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</nav>
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@ -175,6 +176,35 @@
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</div>
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</div>
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{{!-- Equipment Tab --}}
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<div class="tab items" data-group="primary" data-tab="items">
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<span cass=item-name>Encombrement total/max : {{numberFormat data.encombrementTotal decimals=1}} / {{data.attributs.encombrement.value}}</span>
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<hr>
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<span cass=item-name>Porté sur soi</span>
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<ol class="item-list">
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{{#each data.objets as |item id|}}
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{{#unless item.estContenu}}
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{{#if (ne item.type 'conteneur')}}
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<li class="item flexrow" data-item-id="{{item._id}}">
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<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
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<h4 class="item-name">{{item.name}}</h4>
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{{#if item.data.quantite}}
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<h4 class="item-quantite">{{item.data.quantite}}</h4>
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{{/if}}
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<div class="item-controls">
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<a class="item-control item-equip" title="Equiper">{{#if item.data.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/if}}
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{{/unless}}
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{{/each}}
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{{#each data.conteneurs as |conteneur id|}}
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{{buildConteneur this}}
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{{/each}}
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</div>
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{{!-- Biography Tab --}}
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<div class="tab description" data-group="primary" data-tab="description">
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<div class="form-group editor">
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@ -20,6 +20,7 @@
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<a class="item" data-tab="carac">Caractéristiques</a>
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<a class="item" data-tab="competences">Compétences</a>
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<a class="item" data-tab="blessures">Blessures</a>
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<a class="item" data-tab="items">Équipement</a>
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<a class="item" data-tab="description">Description</a>
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</nav>
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@ -175,6 +176,35 @@
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</div>
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</div>
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{{!-- Equipment Tab --}}
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<div class="tab items" data-group="primary" data-tab="items">
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<span cass=item-name>Encombrement total/max : {{numberFormat data.encombrementTotal decimals=1}} / {{data.attributs.encombrement.value}}</span>
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<hr>
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<span cass=item-name>Porté sur soi</span>
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<ol class="item-list">
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{{#each data.objets as |item id|}}
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{{#unless item.estContenu}}
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{{#if (ne item.type 'conteneur')}}
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<li class="item flexrow" data-item-id="{{item._id}}">
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<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
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<h4 class="item-name">{{item.name}}</h4>
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{{#if item.data.quantite}}
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<h4 class="item-quantite">{{item.data.quantite}}</h4>
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{{/if}}
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<div class="item-controls">
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<a class="item-control item-equip" title="Equiper">{{#if item.data.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/if}}
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{{/unless}}
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{{/each}}
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{{#each data.conteneurs as |conteneur id|}}
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{{buildConteneur this}}
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{{/each}}
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</div>
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{{!-- Biography Tab --}}
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<div class="tab description" data-group="primary" data-tab="description">
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<div class="form-group editor">
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