Récupération de fatigue
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@ -329,38 +329,76 @@ export class RdDActor extends Actor {
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}
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}
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async dormir(heures=1) {
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async dormir(heures=1) {
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let message = { title : "Récupération", content :"Vous dormez " + heures + " heure" + (heures > 1 ? "s": "") };
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this.recupereEndurance(message);
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for (let i=0; i<heures; i++) {
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for (let i=0; i<heures; i++) {
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console.log("recuperationReve", this.data.data);
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await this.recupererFatigueUneHeure(message);
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/**
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this.recuperationReve(message);
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* TODO: récupérer les segment de fatigue
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}
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*/
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ChatMessage.create( message );
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this.recuperationReve();
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}
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recupereEndurance(message) {
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const avant = this.data.data.sante.endurance.value;
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this.santeIncDec("endurance", this.data.data.sante.endurance.max - avant);
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const recupere = this.data.data.sante.endurance.value - avant;
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if (recupere>0) {
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message.content += "<br>Vous récuperez " + recupere + " points d'endurance";
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}
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}
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}
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}
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async recuperationReve() {
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async recupererFatigueUneHeure(message) {
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const seuil = this.data.data.reve.seuil.value;
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let fatigue = duplicate(this.data.data.sante.fatigue)
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const reve = this.getReveActuel();
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if (fatigue.value == 0) {
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console.log("recuperationReve", this.data.data);
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message.content += "<br>Vous êtes déjà reposé";
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let message = { title : "Récupération" }
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return;
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if (reve > seuil) {
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}
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message.content = "Vous avez déjà récupéré suffisament (seuil " + seuil + ", rêve actuel "+reve+")";
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const segments = RdDUtility.getSegmentsFatigue(this.data.data.sante.endurance.max);
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}
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let cumul = 0;
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else {
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console.log("recupererFatigue", segments);
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let deRecuperation = await RdDDice.deDraconique();
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console.log("recuperationReve", deRecuperation);
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let i;
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if (deRecuperation>=7)
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for (i=0; i <11; i++) {
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{
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cumul += segments[i];
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// Rêve de Dragon !
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let diff = cumul - fatigue.value ;
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message.content = "Vous faites un <strong>Rêve de Dragon</strong> de " + deRecuperation + " Points de rêve";
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if (diff >= 0)
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message.content += await this.combattreReveDeDragon(deRecuperation);
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{
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}
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const limit2Segments = Math.floor(segments[i] / 2);
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else{
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if (diff > limit2Segments && i > 0) {
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message.content = "Vous récupérez " + deRecuperation + " Points de rêve";
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cumul -= segments[i-1]; // le segment est à moins de la moitié, il est récupéré
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await this.updatePointsDeReve(deRecuperation);
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}
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}
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cumul -= segments[i];
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break;
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}
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}
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ChatMessage.create( message );
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}
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fatigue.value = cumul;
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await this.update( {"data.sante.fatigue": fatigue } );
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if (fatigue.value == 0)
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{
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message.content += "<br>Vous êtes bien reposé";
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}
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}
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recuperationReve(message) {
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const seuil = this.data.data.reve.seuil.value;
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const reve = this.getReveActuel();
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if (reve >= seuil) {
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message.content += "<br>Vous avez suffisament rêvé (seuil " + seuil + ", rêve actuel "+reve+")";
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}
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else {
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let deRecuperation = RdDDice.deDraconique();
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console.log("recuperationReve", deRecuperation);
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if (deRecuperation>=7)
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{
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// Rêve de Dragon !
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message.content += "<br>Vous faites un <strong>Rêve de Dragon</strong> de " + deRecuperation + " Points de rêve";
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message.content += this.combattreReveDeDragon(deRecuperation);
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}
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else{
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message.content += "<br>Vous récupérez " + deRecuperation + " Points de rêve";
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this.updatePointsDeReve(deRecuperation);
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}
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}
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}
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}
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combattreReveDeDragon(force){
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combattreReveDeDragon(force){
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@ -370,6 +408,7 @@ export class RdDActor extends Actor {
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let difficulte = niveau - etat - force;
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let difficulte = niveau - etat - force;
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let reveActuel = this.getReveActuel();
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let reveActuel = this.getReveActuel();
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let rolled = RdDResolutionTable.roll(reveActuel, difficulte);
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let rolled = RdDResolutionTable.roll(reveActuel, difficulte);
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// TODO: xp particulière
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consome.log("combattreReveDeDragon", rolled );
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consome.log("combattreReveDeDragon", rolled );
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return this.appliquerReveDeDragon(rolled, force);
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return this.appliquerReveDeDragon(rolled, force);
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}
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}
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@ -27,22 +27,23 @@ const competence_xp_par_niveau = [ 5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20,
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const carac_array = [ "taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
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const carac_array = [ "taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
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const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
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const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
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const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
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const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
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const fatigueMatrix = [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // Dummy filler for the array.
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[2, 3, 3, 2, 3, 3, 2, 3, 3, 2, 3, 3 ],
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function _buildAllSegmentsFatigue(max) {
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[2, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3 ],
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const cycle = [5, 2, 4, 1, 3, 0];
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[3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ],
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let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
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[3, 3, 3, 3, 3, 4, 3, 3, 3, 3, 3, 4 ],
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for (let i = 0; i <= 40; i++) {
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[3, 3, 4, 3, 3, 4, 3, 3, 4, 3, 3, 4 ],
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const ligneFatigue= duplicate(fatigue[i]);
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[3, 3, 4, 3, 4, 4, 3, 3, 4, 3, 4, 4 ],
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const caseIncrementee = cycle[i % 6];
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[3, 4, 4, 3, 4, 4, 3, 4, 4, 3, 4, 4 ],
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ligneFatigue[caseIncrementee]++;
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[3, 4, 4, 4, 4, 4, 3, 4, 4, 4, 4, 4 ],
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ligneFatigue[caseIncrementee + 6]++;
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[4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ],
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ligneFatigue.fatigueMax = 2 * (i + 1);
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[4, 4, 4, 4, 4, 5, 4, 4, 4, 4, 4, 5 ],
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fatigue[i + 1] = ligneFatigue ;
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[4, 4, 5, 4, 4, 5, 4, 4, 5, 4, 4, 5 ],
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}
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[4, 4, 5, 4, 5, 5, 4, 4, 5, 4, 5, 5 ],
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return fatigue;
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[4, 5, 5, 4, 5, 5, 4, 5, 5, 4, 5, 5 ],
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}
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[4, 5, 5, 5, 5, 5, 4, 5, 5, 5, 5, 5 ],
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[5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 ] ];
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const fatigueMatrix = _buildAllSegmentsFatigue(30);
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const fatigueMalus = [ 0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7 ]; // Provides the malus for each segment of fatigue
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const fatigueMalus = [ 0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7 ]; // Provides the malus for each segment of fatigue
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const fatigueLineSize = [ 3, 6, 7, 8, 9, 10, 11, 12];
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const fatigueLineSize = [ 3, 6, 7, 8, 9, 10, 11, 12];
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const fatigueLineMalus = [ 0, -1, -2, -3, -4, -5, -6, -7 ];
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const fatigueLineMalus = [ 0, -1, -2, -3, -4, -5, -6, -7 ];
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@ -84,7 +85,6 @@ const definitionsEncaissement = {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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export class RdDUtility {
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export class RdDUtility {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates( ) {
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static async preloadHandlebarsTemplates( ) {
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const templatePaths = [
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const templatePaths = [
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@ -255,12 +255,12 @@ export class RdDUtility {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static computeCarac( data)
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static computeCarac( data)
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{
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{
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let fmax = parseInt(data.carac.taille.value) + 4;
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data.carac.force.value = Math.min(data.carac.force.value, parseInt(data.carac.taille.value) + 4);
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if ( data.carac.force.value > fmax )
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data.carac.force.value = fmax;
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data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2);
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data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2);
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let bonusDomKey = Math.floor( (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2);
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let bonusDomKey = Math.floor( (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2);
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// TODO: gérer table des bonus dommages (et autres) des créatures
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data.attributs.plusdom.value = 2
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data.attributs.plusdom.value = 2
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if (bonusDomKey < 8)
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if (bonusDomKey < 8)
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data.attributs.plusdom.value = -1;
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data.attributs.plusdom.value = -1;
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@ -275,15 +275,12 @@ export class RdDUtility {
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data.carac.lancer.value = Math.floor( (parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2);
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data.carac.lancer.value = Math.floor( (parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2);
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data.sante.vie.max = Math.ceil( (parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) /2 );
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data.sante.vie.max = Math.ceil( (parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) /2 );
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if ( data.sante.vie.value > data.sante.vie.max)
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data.sante.vie.value = data.sante.vie.max;
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data.sante.vie.value = Math.min(data.sante.vie.value, data.sante.vie.max)
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let endurance = Math.max( parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value) );
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data.sante.endurance.max = Math.max( parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value) );
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data.sante.endurance.max = endurance;
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data.sante.endurance.value = Math.min(data.sante.endurance.value, data.sante.endurance.max);
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if ( data.sante.endurance.value > endurance)
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data.sante.fatigue.max = data.sante.endurance.max*2;
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data.sante.endurance.value = endurance;
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data.sante.fatigue.value = Math.min(data.sante.fatigue.value, data.sante.fatigue.max);
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data.sante.fatigue.max = endurance*2;
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if ( data.sante.fatigue.value > data.sante.fatigue.max )
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data.sante.fatigue.value = data.sante.fatigue.max;
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data.attributs.sconst.value = 5; // Max !
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data.attributs.sconst.value = 5; // Max !
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if ( data.carac.constitution.value < 9 )
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if ( data.carac.constitution.value < 9 )
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@ -305,36 +302,52 @@ export class RdDUtility {
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//data.compteurs.chance.value = data.carac.chance.value;
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//data.compteurs.chance.value = data.carac.chance.value;
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data.compteurs.chance.max = data.carac.chance.value;
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data.compteurs.chance.max = data.carac.chance.value;
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}
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}
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static getSegmentsFatigue(endurance) {
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endurance = Math.max(endurance, 1);
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endurance = Math.min(endurance, fatigueMatrix.length);
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return fatigueMatrix[endurance];
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}
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static cumulSegments(segments) {
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let cumuls = [segments[0]];
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for (let i = 1; i < 12; i++) {
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cumuls[i] = segments[i] + cumuls[i - 1];
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}
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return cumuls;
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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// Build the nice (?) html table used to manage fatigue.
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// Build the nice (?) html table used to manage fatigue.
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// max should Mbe the endurance max value
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// max should be the endurance max value
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static makeHTMLfatigueMatrix( value, max )
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static makeHTMLfatigueMatrix( fatigue, maxEndurance) {
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{
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let segments = this.getSegmentsFatigue(maxEndurance);
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max = (max < 16) ? 16 : max;
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return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
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max = (max > 30) ? 30 : max;
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}
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value = (value > max*2) ? max*2 : value;
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value = (value < 0) ? 0 : value;
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let fatigueTab = fatigueMatrix[max];
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let table = $("<table/>").addClass('table-fatigue');
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static makeHTMLfatigueMatrixForSegment(fatigue, segments) {
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fatigue = Math.max(fatigue, 0);
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fatigue = Math.min(fatigue, segments.fatigueMax);
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let table = $("<table/>").addClass('table-fatigue');
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let segmentIdx = 0;
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let segmentIdx = 0;
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let fatigueCount = 0;
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let fatigueCount = 0;
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for (var line=0; line < fatigueLineSize.length; line++) {
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for (var line = 0; line < fatigueLineSize.length; line++) {
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let row = $("<tr/>");
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let row = $("<tr/>");
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let segmentsPerLine = fatigueLineSize[line];
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let segmentsPerLine = fatigueLineSize[line];
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row.append("<td class='fatigue-malus'>" + fatigueLineMalus[line] + "</td>");
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row.append("<td class='fatigue-malus'>" + fatigueLineMalus[line] + "</td>");
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while (segmentIdx < segmentsPerLine) {
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while (segmentIdx < segmentsPerLine) {
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let freeSize = fatigueTab[segmentIdx];
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let freeSize = segments[segmentIdx];
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for (let col=0; col <5; col++) {
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for (let col = 0; col < 5; col++) {
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if ( col < freeSize ) {
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if (col < freeSize) {
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if (fatigueCount < value )
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if (fatigueCount < fatigue)
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row.append("<td class='fatigue-used'/>");
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row.append("<td class='fatigue-used'/>");
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else
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else
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row.append("<td class='fatigue-free'/>");
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row.append("<td class='fatigue-free'/>");
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fatigueCount++;
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fatigueCount++;
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} else {
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} else {
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row.append("<td class='fatigue-none'/>");
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row.append("<td class='fatigue-none'/>");
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}
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}
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}
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}
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}
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}
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table.append(row);
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table.append(row);
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}
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}
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//console.log("fatigue", table);
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return table;
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return table;
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static getLocalisation( )
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static getLocalisation( )
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{
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{
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@ -373,6 +373,7 @@ export class TMRUtility {
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msg += "Ce Tourbillon Noir disparait !"
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msg += "Ce Tourbillon Noir disparait !"
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} else if (rencontre.name == "Rêve de Dragon") {
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} else if (rencontre.name == "Rêve de Dragon") {
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// TODO: xp particulière
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msg += "Vous maîtrisez le Rêve de Dragon !"
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msg += "Vous maîtrisez le Rêve de Dragon !"
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msg += actor.appliquerReveDeDragon(rolled, rencontre.force);
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msg += actor.appliquerReveDeDragon(rolled, rencontre.force);
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}
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}
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