Merge branch 'v1.5-stress-vente-post' into 'v1.5'
Correction stress sans monter de niveau, vente de conteneurs et montrer See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!304
This commit is contained in:
commit
a6ae9ff939
@ -56,15 +56,15 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
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if (!this.options.editable) return;
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// On competence change
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html.find('.creature-carac').change((event) => {
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html.find('.creature-carac').change(async event => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
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});
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html.find('.creature-niveau').change((event) => {
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html.find('.creature-niveau').change(async event => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
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});
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html.find('.creature-dommages').change((event) => {
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html.find('.creature-dommages').change(async event => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
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});
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@ -69,59 +69,59 @@ export class RdDActorEntiteSheet extends ActorSheet {
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if (!this.options.editable) return;
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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html.find('.item-edit').click(event => {
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const li = $(event.currentTarget).parents(".item");
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const item = this.actor.getEmbeddedDocument('Item', li.data("itemId"));
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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html.find('.item-delete').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.deleteEmbeddedDocuments('Item', [li.data("itemId")]);
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li.slideUp(200, () => this.render(false));
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});
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// Roll Carac
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html.find('.carac-label a').click((event) => {
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html.find('.carac-label a').click(async event => {
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let caracName = event.currentTarget.attributes.name.value;
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this.actor.rollCarac( caracName.toLowerCase() );
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});
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// On competence change
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html.find('.creature-carac').change((event) => {
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html.find('.creature-carac').change(async event => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCreatureCompetence( compName, "carac_value", parseInt(event.target.value) );
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} );
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html.find('.creature-niveau').change((event) => {
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html.find('.creature-niveau').change(async event => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCreatureCompetence( compName, "niveau", parseInt(event.target.value) );
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} );
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html.find('.creature-dommages').change((event) => {
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html.find('.creature-dommages').change(async event => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) );
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} );
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// Roll Skill
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html.find('.competence-label a').click((event) => {
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html.find('.competence-label a').click(async event => {
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let compName = event.currentTarget.text;
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this.actor.rollCompetence( compName );
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});
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html.find('.endurance-plus').click((event) => {
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html.find('.endurance-plus').click(event => {
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this.actor.santeIncDec("endurance", 1);
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this.render(true);
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});
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html.find('.endurance-moins').click((event) => {
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html.find('.endurance-moins').click(event => {
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this.actor.santeIncDec("endurance", -1);
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this.render(true);
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});
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html.find('.encaisser-direct').click(ev => {
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html.find('.encaisser-direct').click(event => {
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this.actor.encaisser();
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});
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html.find('.remise-a-neuf').click(ev => {
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html.find('.remise-a-neuf').click(event => {
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if (game.user.isGM) {
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this.actor.remiseANeuf();
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}
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@ -188,6 +188,11 @@ export class RdDActorSheet extends ActorSheet {
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const item = RdDSheetUtility.getItem(event, this.actor);
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item?.proposerVente();
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});
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html.find('.item-montrer').click(async event => {
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const item = RdDSheetUtility.getItem(event, this.actor);
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item?.postItem();
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});
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html.find('.item-action').click(async event => {
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const item = RdDSheetUtility.getItem(event, this.actor);
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this.actor.actionItem(item);
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@ -103,12 +103,12 @@ export class RdDActorVehiculeSheet extends ActorSheet {
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if (!this.options.editable) return;
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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html.find('.item-edit').click(async event => {
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const item = RdDSheetUtility.getItem(event, this.actor);
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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html.find('.item-delete').click(async event => {
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const li = RdDSheetUtility.getEventElement(event);
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RdDUtility.confirmerSuppression(this, li);
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});
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@ -936,15 +936,15 @@ export class RdDActor extends Actor {
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return;
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}
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const xpUtilise = Math.min(stressTransforme, xpRequis);
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const stressTransformeRestant = Math.max(0, stressTransforme - xpUtilise);
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const gainNiveau = xpUtilise >= xpRequis ? 1 : 0;
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await this.update({ "data.compteurs.experience.value": stressTransformeRestant });
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const nouveauNiveau = niveau + gainNiveau;
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const nouveauXp = gainNiveau > 0 ? Math.max(compData.data.xp - xpRequis, 0) : (compData.data.xp + xpUtilise);
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await competence.update({
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"data.xp": Math.max(compData.data.xp - xpRequis, 0),
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"data.xp": nouveauXp,
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"data.niveau": nouveauNiveau,
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});
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const stressTransformeRestant = Math.max(0, stressTransforme - xpUtilise);
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await this.update({ "data.compteurs.experience.value": stressTransformeRestant });
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this.updateExperienceLog('Dépense stress', xpUtilise, `Stress en ${competence.name} ${gainNiveau ? "pour passer à " + nouveauNiveau : ""}`);
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}
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@ -3711,7 +3711,7 @@ export class RdDActor extends Actor {
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}
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const itemVendu = Misc.data(vendeur?.getObjet(itemId));
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if (itemVendu) {
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if (isItemEmpilable ? itemVendu.data.quantite < achat.quantiteTotal : achat.choix.nombreLots != 1) {
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if (isItemEmpilable ? (itemVendu.data.quantite < achat.quantiteTotal) : (achat.choix.nombreLots != 1)) {
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await acheteur?.ajouterDeniers(coutDeniers);
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ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a plus assez de ${vente.item.name} !`);
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return;
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@ -5,6 +5,7 @@ export class DialogItemVente extends Dialog {
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static async create(item, callback) {
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const itemData = Misc.data(item);
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const quantite = item.isConteneur() ? 1 : itemData.data.quantite;
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const venteData = {
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item: itemData,
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alias: item.actor?.name ?? game.user.name,
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@ -13,9 +14,9 @@ export class DialogItemVente extends Dialog {
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prixUnitaire: itemData.data.cout,
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prixLot: itemData.data.cout,
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tailleLot: 1,
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quantiteNbLots: itemData.data.quantite,
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quantiteMaxLots: itemData.data.quantite,
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quantiteMax: itemData.data.quantite,
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quantiteNbLots: quantite,
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quantiteMaxLots: quantite,
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quantiteMax: quantite ,
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quantiteIllimite: !item.isOwned,
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isOwned: item.isOwned,
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};
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@ -30,23 +30,20 @@ export class RdDItemSheet extends ItemSheet {
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/* -------------------------------------------- */
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_getHeaderButtons() {
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let buttons = super._getHeaderButtons();
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const videSiConteneur = this.object.isConteneur() ? this.object.isVide() : true;
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// Add "Post to chat" button
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// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
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if ("cout" in Misc.templateData(this.object) && videSiConteneur) {
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if ("cout" in Misc.templateData(this.object) && this.object.isVideOuNonConteneur()) {
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buttons.unshift({
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class: "post",
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class: "vendre",
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icon: "fas fa-comments-dollar",
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onclick: ev => this.item.proposerVente()
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});
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}
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else {
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buttons.unshift({
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class: "post",
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class: "montrer",
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icon: "fas fa-comment",
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onclick: ev => this.item.postItem()
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});
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}
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return buttons
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}
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@ -203,6 +200,10 @@ export class RdDItemSheet extends ItemSheet {
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const item = RdDSheetUtility.getItem(event, this.actor);
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item?.proposerVente();
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});
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html.find('.item-montrer').click(async event => {
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const item = RdDSheetUtility.getItem(event, this.actor);
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item?.postItem();
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});
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html.find('.item-action').click(async event => {
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const item = RdDSheetUtility.getItem(event, this.actor);
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this.actor.actionItem(item, async () => itemSheetDialog.render(true));
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@ -63,8 +63,16 @@ export class RdDItem extends Item {
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return Misc.data(this).type == 'conteneur';
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}
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isVide() {
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return this.isConteneur() && (Misc.templateData(this).contenu ?? []).length == 0;
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isConteneurNonVide() {
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return this.isConteneur() && (Misc.templateData(this).contenu?.length ?? 0) > 0;
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}
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isConteneurVide() {
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return this.isConteneur() && (Misc.templateData(this).contenu?.length ?? 0) == 0;
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}
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isVideOuNonConteneur() {
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return !this.isConteneur() || (Misc.templateData(this).contenu?.length ?? 0) == 0;
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}
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isAlcool() {
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@ -143,7 +151,7 @@ export class RdDItem extends Item {
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getActionPrincipale(options = { warnIfNot: true }) {
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const itemData = Misc.data(this);
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if (itemData.type != 'conteneur' && (itemData.data.quantite ?? 0) <= 0) {
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if (!this.isConteneur() && (itemData.data.quantite ?? 0) <= 0) {
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if (options.warnIfNot) {
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ui.notifications.warn(`Vous n'avez plus de ${itemData.name}.`);
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}
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@ -217,6 +225,10 @@ export class RdDItem extends Item {
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async proposerVente() {
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console.log(this);
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if (this.isConteneurNonVide()) {
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ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le donner ou le vendre`);
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return;
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}
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const dialog = await DialogItemVente.create(this, (vente) => this._onProposerVente(vente))
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dialog.render(true);
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}
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@ -250,70 +262,6 @@ export class RdDItem extends Item {
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if (this.actor) {
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chatData.actor = { id: this.actor.id };
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}
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//Check if the posted item should have availability/pay buttons
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chatData.hasPrice = "cout" in chatData.data;
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chatData.data.cout_deniers = 0;
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let dialogResult = [-1, -1]; // dialogResult[0] = quantité, dialogResult[1] = prix
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if (chatData.hasPrice) {
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chatData.data.cout_deniers = Math.floor(chatData.data.cout * 100);
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dialogResult = await new Promise((resolve, reject) => {
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new Dialog({
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content:
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`<p>Modifier la quantité?</p>
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<div class="form-group">
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<label> Quantité</label>
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<input name="quantity" type="text" value="1"/>
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</div>
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<p>Modifier la prix?</p>
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<div class="form-group">
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<label>Prix en Sols</label>
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<input name="price" type="text" value="${chatData.data.cout}"/>
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</div>
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`,
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title: "Quantité & Prix",
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buttons: {
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post: {
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label: "Soumettre",
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callback: (dlg) => {
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resolve([Number(dlg.find('[name="quantity"]').val()), Number(dlg.find('[name="price"]').val())])
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}
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},
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}
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}).render(true)
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})
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}
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let quantiteEnvoi = this.isOwned ? Math.min(dialogResult[0], chatData.data.quantite) : dialogResult[0];
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const prixTotal = dialogResult[1];
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if (quantiteEnvoi > 0) {
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if (this.isOwned) {
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if (chatData.data.quantite == 0) {
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quantiteEnvoi = -1
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}
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else if (quantiteEnvoi > chatData.data.quantite) {
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quantiteEnvoi = chatData.data.quantite;
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ui.notifications.notify(`Impossible de poster plus que ce que vous avez. La quantité à été réduite à ${quantiteEnvoi}.`)
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}
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if (quantiteEnvoi > 0) {
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this.diminuerQuantite(quantiteEnvoi);
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}
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}
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}
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if (chatData.hasPrice) {
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if (quantiteEnvoi > 0)
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chatData.postQuantity = Number(quantiteEnvoi);
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if (prixTotal >= 0) {
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chatData.postPrice = prixTotal;
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chatData.data.cout_deniers = Math.floor(prixTotal * 100); // Mise à jour cout en deniers
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}
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chatData.finalPrice = Number(chatData.postPrice) * Number(chatData.postQuantity);
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chatData.data.cout_deniers_total = chatData.data.cout_deniers * Number(chatData.postQuantity);
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chatData.data.quantite = chatData.postQuantity;
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console.log("POST : ", chatData.finalPrice, chatData.data.cout_deniers_total, chatData.postQuantity);
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}
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// JSON object for easy creation
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chatData.jsondata = JSON.stringify(
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{
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@ -5,7 +5,7 @@ export class RdDTMRRencontreDialog extends Dialog {
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constructor(html, tmrApp, rencontre, postRencontre) {
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const dialogConf = {
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title: "Rencontre en TMR!",
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content: "Vous recontrez un " + rencontre.name + " de force " + rencontre.force + "<br>",
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content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.force + "<br>",
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buttons: {
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derober: { icon: '<i class="fas fa-check"></i>', label: "Se dérober", callback: () => { this.onButtonFuir(() => tmrApp.derober()); } },
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refouler: { icon: '<i class="fas fa-check"></i>', label: "Refouler", callback: () => this.onButtonAction(() => tmrApp.refouler()) },
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@ -24,6 +24,7 @@
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<a class="item-control item-vendre" title="Vendre ou donner"><i class="fas fa-comments-dollar"></i></a>
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{{/if}}
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<a class="item-control item-montrer" title="Montrer"><i class="fas fa-comment"></i></a>
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{{#if item.data.actionPrincipale}}
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<a class="item-name item-action">{{item.data.actionPrincipale}}</a>
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{{/if}}
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@ -9,28 +9,6 @@
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{{#each properties as |property p|}}
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<span>{{{property}}}</span><br>
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{{/each}}
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{{#if (or postQuantity postPrice)}}
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<span>
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{{#if postQuantity}}
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<b>Quantité: </b> <span class="postQuantity">{{postQuantity}}</span>
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{{/if}}
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{{#if postPrice}}
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<b>Prix: </b> <span class="postPrice">{{postPrice}} Sols</span>
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{{/if}}
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</span><br>
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{{/if}}
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<span>
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<b>Prix Total: </b> <span class="postPrice">{{finalPrice}} Sols</span><br>
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</span>
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</p>
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{{#if hasPrice}}
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<span class="chat-card-button-area">
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<a class='payer-button chat-card-button market-button'
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data-jsondata='{{jsondata}}'
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{{#if actor.id}}data-actor-id='{{actor.id}}'{{/if}}
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data-somme-denier="{{data.cout_deniers_total}}" data-quantite="{{data.quantite}}">Payer</a>
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</span>
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{{/if}}
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</div>
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