Corrections sur echec total en sort
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@ -1292,7 +1292,7 @@ export class RdDActor extends Actor {
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}
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} else {
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if (rolled.isETotal) { // Echec total !
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depenseReve = Math.max(myReve.value, Math.floor(depenseReve * 1.5))
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depenseReve = Math.min(myReve.value, Math.floor(depenseReve * 1.5))
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explications += "<br><strong>Echec TOTAL</strong> du sort : " + depenseReve + " Points de Rêve";
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// TODO: mise en réserve d'un échec total...
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} else {
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@ -2,7 +2,7 @@
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"name": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"description": "Rêve de Dragon RPG for FoundryVTT",
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"version": "1.1.23",
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"version": "1.1.24",
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"minimumCoreVersion": "0.7.5",
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"compatibleCoreVersion": "0.7.8",
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"templateVersion": 72,
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