forked from public/foundryvtt-reve-de-dragon
		
	#93 - Option de controle des bruitages
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		@@ -9,6 +9,7 @@ export class RdDAudio {
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  /* -------------------------------------------- */
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  static PlayContextAudio(context) {
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    if (game.settings.get("foundryvtt-reve-de-dragon", "activer-sons-audio") ) {
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      let audioData = context2file[context];
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      if ( audioData ) {
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        let audioPath = "systems/foundryvtt-reve-de-dragon/sounds/" + audioData.file;
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@@ -17,3 +18,4 @@ export class RdDAudio {
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      }
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    }
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  }
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}
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@@ -171,8 +171,15 @@ Hooks.once("init", async function() {
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    default: true,
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    type: Boolean
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  });  
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  //game.settings.get("<systemName>","<settingName>") to retrieve it and  game.settings.set("<systemName>","<settingName>", <newValue>)
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  /* -------------------------------------------- */
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  game.settings.register("foundryvtt-reve-de-dragon", "activer-sons-audio", {
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    name: "Activer les bruitages intégrés",
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    hint: "Si activé, certaines actions en jeu déclenchent un son d'ambiance",
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    scope: "world",
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    config: true,
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    default: true,
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    type: Boolean
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  });  
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  /* -------------------------------------------- */
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	// Set an initiative formula for the system 
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@@ -60,7 +60,7 @@ const taille2derivee = {  1: { poids: "moins de 1kg", plusdom:-5, sconst: 0.5, s
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                          30: { poids: "901-1000", plusdom:+9, sconst: 10, sust: 15 }, 
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                          31: { poids: "1001-1500", plusdom:+10, sconst: 10, sust: 16 }, 
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                          32: { poids: "1501-2000", plusdom:+11, sconst: 10, sust: 17 }
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                        }
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                        };
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/* -------------------------------------------- */
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function _buildAllSegmentsFatigue(max) {
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