Merge branch 'moral' into 'dev_1.1'
Fin des modifications de combat et du moral See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!82
This commit is contained in:
commit
add5f6c8a0
@ -46,6 +46,7 @@ export class RdDActorHumanoideSheet extends ActorSheet {
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data.data.competencecreature = data.itemsByType["competencecreature"];
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data.data.isGM = game.user.isGM;
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data.data.compteurs.ethylisme.nom = RdDUtility.getNomEthylisme(data.data.compteurs.ethylisme.value);
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RdDUtility.filterItemsPerTypeForSheet(data );
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RdDUtility.buildArbreDeConteneur( this, data );
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125
module/actor.js
125
module/actor.js
@ -109,6 +109,11 @@ export class RdDActor extends Actor {
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return this.data.type == 'creature' || this.data.type == 'entite';
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}
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/* -------------------------------------------- */
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isPersonnage() {
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return this.data.type == 'personnage';
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}
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/* -------------------------------------------- */
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getReveActuel() {
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return this.data.data.reve.reve.value;
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@ -197,8 +202,8 @@ export class RdDActor extends Actor {
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let message = {
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whisper: ChatUtility.getWhisperRecipientsAndGMs( this.name ),
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content : ""
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};
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const blessures = duplicate(this.data.data.blessures);
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console.log("dormirChateauDormant", blessures)
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await this._recupererBlessures(message, "legere", blessures.legeres.liste.filter(b => b.active), []);
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@ -311,6 +316,8 @@ export class RdDActor extends Actor {
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}
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await this.update( {"data.blessures": blessures } );
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}
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await this.update({ "data.compteurs.ethylisme.value": 0 });
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await this.update({ "data.compteurs.ethylisme.nb_doses": 0 });
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await this.santeIncDec("vie", this.data.data.sante.vie.max - this.data.data.sante.vie.value);
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await this.santeIncDec("endurance", this.data.data.sante.endurance.max - this.data.data.sante.endurance.value);
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if (this.data.data.sante.fatigue){
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@ -330,12 +337,26 @@ export class RdDActor extends Actor {
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};
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await this.recupereEndurance(message);
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for (let i=0; i<heures; i++) {
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await this._recupererEthylisme(message);
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await this.recupererFatigue(message);
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await this.recuperationReve(message);
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}
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ChatMessage.create( message );
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}
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async _recupererEthylisme(message) {
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let ethylisme = duplicate(this.data.data.compteurs.ethylisme);
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if (ethylisme.value < 1)
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{
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ethylisme.value = Math.min(ethylisme.value + 1, 1);
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ethylisme.nb_doses = 0;
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await this.update({ "data.compteurs.ethylisme": ethylisme });
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if (ethylisme.value <= 0) {
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message.content += `<br>Vous dégrisez un peu (${RdDUtility.getNomEthylisme(ethylisme.value)})`;
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}
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}
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}
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/* -------------------------------------------- */
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async recupereEndurance(message) {
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const manquant = this._computeEnduranceMax() - this.data.data.sante.endurance.value;
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@ -675,18 +696,15 @@ export class RdDActor extends Actor {
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return;
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}
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// Pour les autres
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let state = 0, surenc = 0;
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state = state - (data.sante.vie.max - data.sante.vie.value);
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let state = - (data.sante.vie.max - data.sante.vie.value);
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if (data.sante.fatigue) // Creatures n'ont pas de fatigue
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state = state + RdDUtility.currentFatigueMalus(data.sante.fatigue.value, data.sante.endurance.max);
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state += RdDUtility.currentFatigueMalus(data.sante.fatigue.value, data.sante.endurance.max);
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if (data.compteurs && data.compteurs.ethylisme && data.compteurs.ethylisme.value < 0 ) { // Ajout de l'éthylisme
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state = state + data.compteurs.ethylisme.value;
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state += data.compteurs.ethylisme.value;
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}
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state = state;
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data.compteurs.etat.value = state;
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if ( data.compteurs && data.compteurs.surenc) {
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surenc = -this.detectSurEncombrement();
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data.compteurs.surenc.value = surenc;
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data.compteurs.surenc.value = - this.detectSurEncombrement();
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}
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}
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@ -1058,28 +1076,32 @@ export class RdDActor extends Actor {
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let msgText = RdDResolutionTable.explain(rollEthylisme) + "<br>";
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if (rollEthylisme.isSuccess ) {
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ethylisme.nb_doses = ethylisme.nb_doses + 1;
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msgText += "Vous avez réussi votre jet d'éthylisme, votre vous avez désormais " + ethylisme.nb_doses + " doses sans effet.";
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msgText += `Vous avez réussi votre jet d'éthylisme, vous avez consommé ${ethylisme.nb_doses} doses sans effet.`;
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} else {
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ethylisme.value = ethylisme.value - 1;
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if ( ethylisme.value > 7) ethylisme.value = 7; // Niveau max
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ethylisme.value = Math.max(ethylisme.value -1, -7);
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let enduranceLost = new Roll("1d6").roll().total;
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await this.santeIncDec("endurance", -enduranceLost);
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msgText += "Vous avez échoué à votre jet d'éthylisme, votre niveau d'éthylisme est de " + ethylisme.value
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+ "(" + RdDUtility.getNomEthylisme(ethylisme.value) + ").";
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const ajustementEthylique = ethylisme.value;
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// Qui a bu boira (p 164)
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let rollVolonte = await RdDResolutionTable.roll( this.data.data.carac.volonte.value, -ethylisme.value);
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let rollVolonte = await RdDResolutionTable.roll( this.data.data.carac.volonte.value, Math.min(ajustementEthylique, 0) + this.data.data.compteurs.moral.value);
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msgText += `Vous avez échoué à votre jet d'éthylisme, vous êtes maintenant ${RdDUtility.getNomEthylisme(ajustementEthylique)} (${ajustementEthylique}).`
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msgText += "<br>" + RdDResolutionTable.explain(rollVolonte) + "<br>";
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if ( rollVolonte.isSuccess)
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msgText += "Qui a bu boira : vous êtes libre de continuer à boire ou pas.";
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else
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msgText += "Qui a bu boira : vous avez une envie irrépréssible de reprendre un verre.";
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}
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await this.update( { 'data.compteurs.ethylisme': ethylisme} );
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const message = {
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content: msgText,
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whisper: ChatMessage.getWhisperRecipients(game.user.name)
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};
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ChatMessage.create(message);
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msgText += "Qui a bu boira : " +(rollVolonte.isSuccess
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? "vous êtes libre de continuer à boire ou pas."
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: "vous avez une envie irrépréssible de reprendre un verre.");
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}
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await this.update( { 'data.compteurs.ethylisme': ethylisme} );
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const message = {
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content: msgText,
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whisper: ChatMessage.getWhisperRecipients(game.user.name)
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};
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ChatMessage.create(message);
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if (rollEthylisme.isEchec && ethylisme.value == 0) {
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await this.jetDeMoral('heureuse'); // note: en, théorie, un deuxième jet de moral peut avoir lieu le même jour si lme premier est manqué, qui fait perdre du moral si raté...
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}
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}
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/* -------------------------------------------- */
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@ -1095,16 +1117,31 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async transformerStress(message) {
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const stress = Misc.toInt(this.data.data.compteurs.stress.value);
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let compteurs = duplicate(this.data.data.compteurs);
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const stress = Misc.toInt(compteurs.stress.value);
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if (stress<=0) {
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return;
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}
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let stressRoll = await this._stressRoll();
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let convertis = Math.floor(stress * stressRoll.factor);
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let compteurs = duplicate(this.data.data.compteurs);
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compteurs.experience.value += convertis;
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compteurs.stress.value = Math.max(stress - convertis - 1, 0);
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let dissolution = Math.max(0, Misc.toInt(compteurs.dissolution.value));
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let exaltation = Math.max(0, Misc.toInt(compteurs.exaltation.value));
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const annule = Math.min(dissolution, exaltation);
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dissolution -= annule;
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exaltation -= annule;
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if (dissolution>0) {
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const perdus = Math.min(dissolution, convertis);
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convertis -= perdus;
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dissolution -= perdus;
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}
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compteurs.experience.value += convertis + exaltation;
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compteurs.dissolution.value = dissolution;
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compteurs.exaltation.value = 0;
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message.content += "<br>Vous transformez " + convertis + " points de Stress en Expérience" + stressRoll.comment;
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await this.update({ "data.compteurs": compteurs });
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}
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@ -1271,8 +1308,7 @@ export class RdDActor extends Actor {
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// Final chat message
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let chatOptions = {
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content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.selectedDraconic.name + " / " + rollData.selectedSort.name + "</strong>"
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+ "<br>Difficultés <strong>libre : " + rollData.diffLibre + "</strong> / conditions : " + Misc.toSignedString(rollData.diffConditions) +" / état : " + rollData.etat
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+ RdDResolutionTable.explain(rolled)
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+ RdDResolutionTable.explainRollData(rollData)
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+ explications
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}
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@ -1310,8 +1346,7 @@ export class RdDActor extends Actor {
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// Final chat message
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let chatOptions = {
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content: "<strong>Test : " + rollData.selectedCarac.label + " / " + resumeCompetence + "</strong>"
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+ "<br>Difficultés <strong>libre : " + rollData.diffLibre + "</strong> / conditions : " + Misc.toSignedString(rollData.diffConditions) +" / état : " + rollData.etat
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+ RdDResolutionTable.explain(rolled)
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+ RdDResolutionTable.explainRollData(rollData)
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+ explications
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}
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@ -1410,8 +1445,7 @@ export class RdDActor extends Actor {
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// Message de résultat
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ChatUtility.chatWithRollMode({
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content: "<strong>Test de Tache : " + rollData.tache.name + " - " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
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+ "<br>Difficultés <strong>libre : " + rollData.diffLibre + "</strong> / conditions : " + Misc.toSignedString(rollData.diffConditions) +" / état : " + rollData.etat
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+ "<br>" + RdDResolutionTable.explain(rollData.rolled)
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+ RdDResolutionTable.explainRollData(rollData)
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+ "<br>Points de taches : " + rollData.rolled.ptTache + ", ajustement qualité: " + rollData.rolled.ptQualite
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}, this.name);
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// Message spécifique de la tâche
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@ -1432,8 +1466,7 @@ export class RdDActor extends Actor {
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_competenceResult(rollData) {
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ChatUtility.chatWithRollMode({
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content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
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+ "<br>Difficultés <strong>libre : " + rollData.diffLibre + "</strong> / conditions : " + Misc.toSignedString(rollData.diffConditions) +" / état : " + rollData.etat
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+ RdDResolutionTable.explain(rollData.rolled)
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+ RdDResolutionTable.explainRollData(rollData)
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+ "<br>Points de taches : " + rollData.rolled.ptTache + ", ajustement qualité: " + rollData.rolled.ptQualite
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}, this.name);
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}
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@ -1686,12 +1719,18 @@ export class RdDActor extends Actor {
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dmg = 0; // Reset it
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if ( update.data.deterioration >= 10) {
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update.data.deterioration = 0;
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if ( update.data.protection.toString().length == 1 )
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update.data.protection = "1d"+update.data.protection+"-0";
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else {
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let regex = /d\(d+)\-(\d+)/g;
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let res = regex.exec( update.data.protection );
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update.data.protection = "1d"+res[1]+"-"+(parseInt(res[2])+1);
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let res = /\d+^/.exec(update.data.protection);
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if ( res )
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update.data.protection = "1d"+update.data.protection;
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// if ( update.data.protection.toString().length == 1 )
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// update.data.protection = "1d"+update.data.protection;
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else if (res = /(\d+d\d+)(\-\d+)?/.exec( update.data.protection ))
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{
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let malus = Misc.toInt(res[2]) - 1;
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update.data.protection = res[1] + malus;
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}
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else{
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ui.notifications.warn(`La valeur d'armure de votre ${item.name} est incorrecte`)
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}
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ChatMessage.create( {content: "Détérioration d'armure: " + update.data.protection } );
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}
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@ -20,7 +20,9 @@ export class RdDCombat {
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if (target == undefined) {
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ui.notifications.warn("Vous devez choisir une seule cible à attaquer!");
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}
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return this.create(attacker, target ? target.actor : undefined, target)
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const defender = target ? target.actor : undefined;
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const defenderTokenId = target ? target.data._id : undefined;
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return this.create(attacker, defender, defenderTokenId, target)
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}
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/* -------------------------------------------- */
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@ -34,8 +36,8 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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static create(attacker, defender, target = undefined) {
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return new RdDCombat(attacker, defender, target)
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static create(attacker, defender, defenderTokenId, target = undefined) {
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return new RdDCombat(attacker, defender, defenderTokenId, target)
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}
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/* -------------------------------------------- */
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@ -45,22 +47,40 @@ export class RdDCombat {
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const dataDefenderTokenId = event.currentTarget.attributes['data-defenderTokenId'];
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if (dataDefenderTokenId) {
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let defenderToken = canvas.tokens.get(dataDefenderTokenId.value);
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const defenderTokenId = dataDefenderTokenId.value;
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let defenderToken = canvas.tokens.get(defenderTokenId);
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let defender = defenderToken.actor;
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return this.create(attacker, defender);
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return RdDCombat.create(attacker, defender, defenderTokenId);
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}
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return this.createUsingTarget(attacker)
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return RdDCombat.createUsingTarget(attacker)
|
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}
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|
||||
/* -------------------------------------------- */
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constructor(attacker, defender, target) {
|
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this.attacker = attacker;
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this.defender = defender;
|
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this.target = target;
|
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this.attackerId = this.attacker.data._id;
|
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this.defenderId = this.defender.data._id;
|
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this.defenderTokenId = target ? target.data._id : undefined;
|
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|
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static _sendRollMessage(sender, recipient, defenderTokenId, topic, message, rollData) {
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let chatMessage = {
|
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content: message,
|
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whisper: ChatUtility.getWhisperRecipients("blindroll", recipient.name),
|
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};
|
||||
|
||||
// envoyer le message au destinataire
|
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if (!game.user.isGM || recipient.hasPlayerOwner) {
|
||||
let data = {
|
||||
attackerId: sender ? sender.data._id : undefined,
|
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defenderId: recipient ? recipient.data._id : undefined,
|
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defenderTokenId: defenderTokenId,
|
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rollData: duplicate(rollData),
|
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rollMode: true
|
||||
};
|
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mergeObject(data, chatMessage);
|
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: topic, data: data});
|
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} else {
|
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chatMessage.whisper = [game.user];
|
||||
}
|
||||
|
||||
if (game.user.isGM) { // Always push the message to the MJ
|
||||
ChatMessage.create(chatMessage);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -73,6 +93,16 @@ export class RdDCombat {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(attacker, defender, defenderTokenId, target) {
|
||||
this.attacker = attacker;
|
||||
this.defender = defender;
|
||||
this.target = target;
|
||||
this.attackerId = this.attacker.data._id;
|
||||
this.defenderId = this.defender.data._id;
|
||||
this.defenderTokenId = defenderTokenId;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onEvent(button, event) {
|
||||
let rollData = game.system.rdd.rollDataHandler[this.attackerId];
|
||||
@ -91,7 +121,6 @@ export class RdDCombat {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isEchec(rollData) {
|
||||
switch (rollData.surprise) {
|
||||
@ -233,62 +262,49 @@ export class RdDCombat {
|
||||
// Final chat message
|
||||
let chatOptions = {
|
||||
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
|
||||
+ "<br>Difficultés <strong>libre : " + rollData.diffLibre + "</strong> / conditions : " + Misc.toSignedString(rollData.diffConditions) + " / état : " + rollData.etat
|
||||
+ RdDResolutionTable.explain(rollData.rolled)
|
||||
+ RdDResolutionTable.explainRollData(rollData)
|
||||
+ explications
|
||||
}
|
||||
ChatUtility.chatWithRollMode(chatOptions, this.attacker.name)
|
||||
|
||||
if (this.target) {
|
||||
this._messageDefenseur(rollData);
|
||||
this._sendMessageDefense(rollData);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_messageDefenseur(rollData) {
|
||||
console.log("RdDCombat._messageDefenseur", rollData, " / ", this.attacker, this.target, this.target.actor.isToken, this.attacker.data._id, rollData.competence.data.categorie);
|
||||
_sendMessageDefense(rollData) {
|
||||
console.log("RdDCombat._sendMessageDefense", rollData, " / ", this.attacker, this.target, this.attackerId, rollData.competence.data.categorie);
|
||||
|
||||
let content = "<strong>" + this.defender.name + "</strong> doit se défendre :<span class='chat-card-button-area'>";
|
||||
let message = this._buildMessageDefense(rollData);
|
||||
// encaisser
|
||||
message += this._buildMessageEncaisser(rollData) + "</span>";
|
||||
|
||||
RdDCombat._sendRollMessage(this.attacker, this.defender, this.defenderTokenId, "msg_defense", message, rollData);
|
||||
}
|
||||
|
||||
_buildMessageDefense(rollData) {
|
||||
let message = "<strong>" + this.defender.name + "</strong> doit se défendre :<span class='chat-card-button-area'>";
|
||||
|
||||
if (this.defender.getSurprise() != 'totale') {
|
||||
// parades
|
||||
for (const arme of this._filterArmesParade(this.defender.data.items, rollData.competence.data.categorie)) {
|
||||
content += "<br><a class='chat-card-button' id='parer-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "' data-armeid='" + arme._id + "'>Parer avec " + arme.name + "</a>";
|
||||
message += "<br><a class='chat-card-button' id='parer-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "' data-armeid='" + arme._id + "'>Parer avec " + arme.name + "</a>";
|
||||
}
|
||||
// corps à corps
|
||||
if (rollData.dmg.mortalite != 'mortel') {
|
||||
content += "<br><a class='chat-card-button' id='parer-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "'>Parer à mains nues</a>";
|
||||
message += "<br><a class='chat-card-button' id='parer-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "'>Parer à mains nues</a>";
|
||||
}
|
||||
// esquive
|
||||
if (rollData.competence.data.categorie == 'melee' || rollData.competence.data.categorie == "lancer" || rollData.competence.data.categorie == 'competencecreature') {
|
||||
content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "'>Esquiver</a>";
|
||||
message += "<br><a class='chat-card-button' id='esquiver-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "'>Esquiver</a>";
|
||||
}
|
||||
}
|
||||
return message;
|
||||
}
|
||||
|
||||
// encaisser
|
||||
content += "<br><a class='chat-card-button' id='encaisser-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "'>Encaisser à " + Misc.toSignedString(rollData.dmg.total) + " !</a>";
|
||||
content += "</span>"
|
||||
|
||||
let defense = {
|
||||
title: "Défense en combat",
|
||||
content: content,
|
||||
whisper: ChatUtility.getWhisperRecipients("blindroll", this.defender.name),
|
||||
attackerId: this.attackerId,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
rollMode: true,
|
||||
rollData: duplicate(rollData)
|
||||
};
|
||||
|
||||
// envoyer le message de defense
|
||||
if (!game.user.isGM || this.defender.hasPlayerOwner) {
|
||||
game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_defense", data: defense });
|
||||
} else {
|
||||
defense.whisper = [game.user];
|
||||
}
|
||||
|
||||
if (game.user.isGM) { // Always push the message to the MJ
|
||||
ChatMessage.create(defense);
|
||||
}
|
||||
_buildMessageEncaisser(rollData) {
|
||||
return "<br><a class='chat-card-button' id='encaisser-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "'>Encaisser à " + Misc.toSignedString(rollData.dmg.total) + " !</a>";
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -296,7 +312,7 @@ export class RdDCombat {
|
||||
switch (categorie) {
|
||||
case 'tir':
|
||||
case 'lancer':
|
||||
return items.filter(item =>
|
||||
return items.filter(item =>
|
||||
item.type == 'arme' &&
|
||||
item.data.competence.toLowerCase().match("bouclier"));
|
||||
default:
|
||||
@ -328,8 +344,7 @@ export class RdDCombat {
|
||||
console.log("RdDCombat.onAttaqueEchec >>>", rollData);
|
||||
let chatOptions = {
|
||||
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
|
||||
+ "<br>Difficultés <strong>libre : " + rollData.diffLibre + "</strong> / conditions : " + Misc.toSignedString(rollData.diffConditions) + " / état : " + rollData.etat
|
||||
+ RdDResolutionTable.explain(rollData.rolled)
|
||||
+ RdDResolutionTable.explainRollData(rollData)
|
||||
+ (this.target ? "<br><strong>Cible</strong> : " + this.defender.data.name : "")
|
||||
}
|
||||
ChatUtility.chatWithRollMode(chatOptions, this.attacker.name)
|
||||
@ -439,8 +454,7 @@ export class RdDCombat {
|
||||
|
||||
let chatOptions = {
|
||||
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
|
||||
+ "<br>Difficultés <strong>libre : " + rollData.diffLibre + "</strong> / conditions : " + Misc.toSignedString(rollData.diffConditions) + " / état : " + rollData.etat
|
||||
+ RdDResolutionTable.explain(rollData.rolled)
|
||||
+ RdDResolutionTable.explainRollData(rollData)
|
||||
+ "<br><strong>Attaque parée!</strong>"
|
||||
}
|
||||
ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
|
||||
@ -470,8 +484,7 @@ export class RdDCombat {
|
||||
|
||||
let chatOptions = {
|
||||
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
|
||||
+ "<br>Difficultés <strong>libre : " + rollData.diffLibre + "</strong> / conditions : " + Misc.toSignedString(rollData.diffConditions) + " / état : " + rollData.etat
|
||||
+ RdDResolutionTable.explain(rollData.rolled)
|
||||
+ RdDResolutionTable.explainRollData(rollData)
|
||||
+ explications
|
||||
}
|
||||
|
||||
@ -479,7 +492,8 @@ export class RdDCombat {
|
||||
|
||||
await this.computeRecul(rollData, true);
|
||||
// TODO: gestion message pour chance/encaissement
|
||||
this.encaisser(rollData.attackerRoll);
|
||||
this._sendMessageEncaisser(rollData.attackerRoll);
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -539,8 +553,7 @@ export class RdDCombat {
|
||||
console.log("RdDCombat._onEsquiveNormal >>>", rollData);
|
||||
let chatOptions = {
|
||||
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
|
||||
+ "<br>Difficultés <strong>libre : " + rollData.diffLibre + "</strong> / conditions : " + Misc.toSignedString(rollData.diffConditions) + " / état : " + rollData.etat
|
||||
+ RdDResolutionTable.explain(rollData.rolled)
|
||||
+ RdDResolutionTable.explainRollData(rollData)
|
||||
+ "<br><strong>Attaque esquivée!</strong>"
|
||||
}
|
||||
ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
|
||||
@ -567,18 +580,17 @@ export class RdDCombat {
|
||||
|
||||
let chatOptions = {
|
||||
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
|
||||
+ "<br>Difficultés <strong>libre : " + rollData.diffLibre + "</strong> / conditions : " + Misc.toSignedString(rollData.diffConditions) + " / état : " + rollData.etat
|
||||
+ RdDResolutionTable.explain(rollData.rolled)
|
||||
+ RdDResolutionTable.explainRollData(rollData)
|
||||
+ explications
|
||||
}
|
||||
|
||||
ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
|
||||
|
||||
await this.computeRecul(rollData, true);
|
||||
this.encaisser(rollData.attackerRoll);
|
||||
this._sendMessageEncaisser(rollData.attackerRoll);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async computeDeteriorationArme(rollData) {
|
||||
const attackerRoll = rollData.attackerRoll;
|
||||
@ -661,11 +673,10 @@ export class RdDCombat {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
encaisser(attackerRoll) {
|
||||
// TODO: gestion message pour chance/encaissement
|
||||
this.encaisser(attackerRoll, this.defenderTokenId);
|
||||
_sendMessageEncaisser(rollData){
|
||||
let message = "<strong>" + this.defender.name + "</strong> doit:" + this._buildMessageEncaisser(rollData);
|
||||
RdDCombat._sendRollMessage(this.attacker, this.defender, this.defenderTokenId, "msg_encaisser", message, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -86,7 +86,16 @@ export class RdDResolutionTable {
|
||||
}
|
||||
message += '<strong>' + rolled.quality + '</strong>'
|
||||
return message;
|
||||
}
|
||||
|
||||
static explainRollData(rollData) {
|
||||
let message = "<br>Difficultés <strong>libre: " + rollData.diffLibre + "</strong> / conditions: " + Misc.toSignedString(rollData.diffConditions)
|
||||
+ " / état: " + rollData.etat;
|
||||
message += RdDResolutionTable.explain(rollData.rolled)
|
||||
if (rollData.selectedCarac == rollData.carac.volonte) {
|
||||
message += " / moral: " + rollData.moral;
|
||||
}
|
||||
return message;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -163,7 +172,7 @@ export class RdDResolutionTable {
|
||||
}
|
||||
return rollData.rolled.isETotal;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isParticuliere(rollData) {
|
||||
if (rollData.arme && rollData.surprise) {
|
||||
@ -240,11 +249,11 @@ export class RdDResolutionTable {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildHTMLResults( caracValue, levelValue) {
|
||||
let cell = this.computeChances( caracValue, levelValue);
|
||||
static buildHTMLResults(caracValue, levelValue) {
|
||||
let cell = this.computeChances(caracValue, levelValue);
|
||||
let descr = $('<span class="span-valeur competence-label">');
|
||||
descr.append("Particulière : " + cell.part+ " - Significative : " + cell.sign + " - Réussite : "+cell.score);
|
||||
descr.append("<br>Echec Particulier : " + cell.epart + " - Echec Total : " + cell.etotal );
|
||||
descr.append("Particulière : " + cell.part + " - Significative : " + cell.sign + " - Réussite : " + cell.score);
|
||||
descr.append("<br>Echec Particulier : " + cell.epart + " - Echec Total : " + cell.etotal);
|
||||
descr.append("</span>");
|
||||
return descr;
|
||||
}
|
||||
|
@ -33,6 +33,7 @@ export class RdDRoll extends Dialog {
|
||||
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
||||
difficultesLibres: CONFIG.RDD.difficultesLibres,
|
||||
etat: actor.data.data.compteurs.etat.value,
|
||||
moral: actor.isPersonnage() ? actor.data.data.compteurs.moral.value : 0,
|
||||
carac: actor.data.data.carac,
|
||||
finalLevel: 0,
|
||||
diffConditions: rollData.arme ? RdDBonus.bonusAttaque(rollData.surpriseDefenseur) :0,
|
||||
@ -40,9 +41,9 @@ export class RdDRoll extends Dialog {
|
||||
editLibre: true,
|
||||
editConditions: true,
|
||||
forceValue: actor.getForceValue(),
|
||||
malusArmureValue: (actor.type == 'personnage ' && actor.data.data.attributs && actor.data.data.attributs.malusarmure) ? actor.data.data.attributs.malusarmure.value : 0,
|
||||
surencMalusFlag: actor.type == 'personnage ' ? (actor.data.data.compteurs.surenc.value < 0) : false,
|
||||
surencMalusValue: actor.type == 'personnage ' ? actor.data.data.compteurs.surenc.value : 0,
|
||||
malusArmureValue: (actor.isPersonnage() && actor.data.data.attributs && actor.data.data.attributs.malusarmure) ? actor.data.data.attributs.malusarmure.value : 0,
|
||||
surencMalusFlag: actor.isPersonnage() ? (actor.data.data.compteurs.surenc.value < 0) : false,
|
||||
surencMalusValue: actor.isPersonnage() ? actor.data.data.compteurs.surenc.value : 0,
|
||||
surencMalusApply: false,
|
||||
isNatation: rollData.competence ? rollData.competence.name.toLowerCase().includes("natation") : false,
|
||||
useEncForNatation: false,
|
||||
@ -103,10 +104,11 @@ export class RdDRoll extends Dialog {
|
||||
|
||||
var rollData = this.rollData;
|
||||
var actor = this.actor;
|
||||
var dialog = this;
|
||||
|
||||
function updateRollResult(rollData) {
|
||||
let caracValue = parseInt(rollData.selectedCarac.value)
|
||||
let rollLevel = RdDRoll._computeFinalLevel(rollData);
|
||||
let rollLevel = dialog._computeFinalLevel(rollData);
|
||||
rollData.dmg = rollData.attackerRoll ? rollData.attackerRoll.dmg : RdDBonus.dmg(rollData, actor.getBonusDegat());
|
||||
rollData.finalLevel = rollLevel;
|
||||
rollData.caracValue = caracValue;
|
||||
@ -116,7 +118,8 @@ export class RdDRoll extends Dialog {
|
||||
dmgText = '(' + dmgText + ')';
|
||||
}
|
||||
|
||||
HtmlUtility._showControlWhen(".etat-general", !RdDRoll._isIgnoreEtatGeneral(rollData));
|
||||
HtmlUtility._showControlWhen(".diffMoral", rollData.selectedCarac == actor.data.data.carac.volonte);
|
||||
HtmlUtility._showControlWhen(".etat-general", !dialog._isIgnoreEtatGeneral(rollData));
|
||||
|
||||
// Sort management
|
||||
if (rollData.selectedSort) {
|
||||
@ -128,7 +131,7 @@ export class RdDRoll extends Dialog {
|
||||
|
||||
// Mise à jour valeurs
|
||||
$("#roll-param").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel));
|
||||
$("#compdialogTitle").text(RdDRoll._getTitle(rollData));
|
||||
$("#compdialogTitle").text(dialog._getTitle(rollData));
|
||||
$('#coupsNonMortels').prop('checked', rollData.coupsNonMortels);
|
||||
$("#dmg-arme-actor").text(dmgText);
|
||||
$("#defenseur-surprise").text(RdDBonus.description(rollData.surpriseDefenseur));
|
||||
@ -213,28 +216,29 @@ export class RdDRoll extends Dialog {
|
||||
});
|
||||
}
|
||||
|
||||
static _isIgnoreEtatGeneral(rollData) {
|
||||
_isIgnoreEtatGeneral(rollData) {
|
||||
return rollData.selectedCarac.ignoreEtatGeneral;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _computeFinalLevel(rollData) {
|
||||
const etat = RdDRoll._isIgnoreEtatGeneral(rollData) ? 0 : Misc.toInt(rollData.etat);
|
||||
_computeFinalLevel(rollData) {
|
||||
const etat = this._isIgnoreEtatGeneral(rollData) ? 0 : Misc.toInt(rollData.etat);
|
||||
const diffConditions = Misc.toInt(rollData.diffConditions);
|
||||
const malusEnc = (rollData.surencMalusApply) ? rollData.surencMalusValue : 0;
|
||||
const bonusTactique = RdDBonus.bonusAttaque(rollData.tactique);
|
||||
const malusEncNatation = (rollData.useEncForNatation) ? -rollData.encValueForNatation : 0;
|
||||
const ajustementChance = rollData.selectedCarac.label.toLowerCase().includes('chance') ? rollData.ajustementAstrologique : 0;
|
||||
// Gestion malus armure
|
||||
const malusArmureValue = RdDRoll._computeMalusArmure(rollData);
|
||||
const malusArmureValue = this._computeMalusArmure(rollData);
|
||||
|
||||
const diffLibre = RdDRoll._computeDiffLibre(rollData);
|
||||
const diffCompetence = RdDRoll._computeDiffCompetence(rollData);
|
||||
const diffLibre = this._computeDiffLibre(rollData);
|
||||
const diffCompetence = this._computeDiffCompetence(rollData);
|
||||
const diffMoral = rollData.selectedCarac == this.actor.data.data.carac.volonte ? rollData.moral : 0;
|
||||
|
||||
return etat + diffCompetence + diffLibre + diffConditions + malusEnc + malusEncNatation + malusArmureValue + ajustementChance + bonusTactique;
|
||||
return etat + diffCompetence + diffLibre + diffMoral + diffConditions + malusEnc + malusEncNatation + malusArmureValue + ajustementChance + bonusTactique;
|
||||
}
|
||||
|
||||
static _computeDiffCompetence(rollData) {
|
||||
_computeDiffCompetence(rollData) {
|
||||
if (rollData.competence) {
|
||||
return Misc.toInt(rollData.competence.data.niveau);
|
||||
}
|
||||
@ -244,7 +248,7 @@ export class RdDRoll extends Dialog {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static _computeDiffLibre(rollData) {
|
||||
_computeDiffLibre(rollData) {
|
||||
let diffLibre = Misc.toInt(rollData.diffLibre);
|
||||
if (rollData.draconicList && rollData.selectedSort) {
|
||||
return RdDItemSort.getDifficulte(rollData.selectedSort, diffLibre);
|
||||
@ -252,7 +256,7 @@ export class RdDRoll extends Dialog {
|
||||
return diffLibre;
|
||||
}
|
||||
|
||||
static _computeMalusArmure(rollData) {
|
||||
_computeMalusArmure(rollData) {
|
||||
let malusArmureValue = 0;
|
||||
if (rollData.malusArmureValue != 0 && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée")) {
|
||||
$("#addon-message").text("Malus armure appliqué : " + rollData.malusArmureValue);
|
||||
@ -264,7 +268,7 @@ export class RdDRoll extends Dialog {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _getTitle(rollData) {
|
||||
_getTitle(rollData) {
|
||||
if (rollData.competence) {
|
||||
// If a weapon is there, add it in the title
|
||||
let armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : "";
|
||||
|
@ -203,8 +203,8 @@ export class RdDUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getNomEthylisme( niveauEthylisme ) {
|
||||
let index = Math.abs(niveauEthylisme);
|
||||
return nomEthylisme[index];
|
||||
let index = -niveauEthylisme;
|
||||
return index <0 ? 'Aucun' : nomEthylisme[index];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -33,6 +33,7 @@
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<label class="diffMoral" for="categorie">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
|
||||
</div>
|
||||
{{#if arme}}
|
||||
<div class="form-group">
|
||||
|
@ -17,6 +17,7 @@
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<label class="diffMoral" for="categorie">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
|
||||
</div>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
|
||||
<div class="form-group etat-general">
|
||||
|
@ -10,7 +10,7 @@
|
||||
<section class="sheet-body">
|
||||
<div class="form-group">
|
||||
<label for="xp">Protection</label>
|
||||
<input class="attribute-value" type="text" name="data.protection" value="{{data.protection}}" data-dtype="Number"/>
|
||||
<input class="attribute-value" type="text" name="data.protection" value="{{data.protection}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Encombrement </label>
|
||||
|
@ -1,9 +1,9 @@
|
||||
<option value="1">Aucun</option>
|
||||
<option value="0">Eméché</option>
|
||||
<option value="-1">Gris</option>
|
||||
<option value="-2">Pinté</option>
|
||||
<option value="-3">Pas Frais</option>
|
||||
<option value="-4">Ivre</option>
|
||||
<option value="-5">Bu</option>
|
||||
<option value="-6">Complètement fait</option>
|
||||
<option value="-7">Ivre mort</option>
|
||||
<option value="0">Eméché (0)</option>
|
||||
<option value="-1">Gris (-1)</option>
|
||||
<option value="-2">Pinté (-2)</option>
|
||||
<option value="-3">Pas Frais (-3)</option>
|
||||
<option value="-4">Ivre (-4)</option>
|
||||
<option value="-5">Bu (-5)</option>
|
||||
<option value="-6">Complètement fait (-6)</option>
|
||||
<option value="-7">Ivre mort (-7)</option>
|
||||
|
Loading…
Reference in New Issue
Block a user