Possiblilité d'afficher/masquer les menus HUD
Afin de voir les "activve effects", ou autres sous menus du HUD
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@ -1,62 +1,66 @@
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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import { HtmlUtility } from "./html-utility.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { RdDUtility } from "./rdd-utility.js";
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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export class RdDTokenHud {
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export class RdDTokenHud {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static addTokenHudExtensions(app, html, data) {
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static addTokenHudExtensions(app, html, data) {
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let token = canvas.tokens.get(data._id);
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let token = canvas.tokens.get(data._id);
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// Affichage seulement si le token est un combat
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if ( token.inCombat) {
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this.addInitiativeTokenTip(html, token);
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}
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}
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/* -------------------------------------------- */
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static async addInitiativeTokenTip(html, token ) {
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// Helper actor and sanity check
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let actor = token.actor;
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let actor = token.actor;
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if (actor === undefined) return;
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// Get combatant stuff
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let combatant = game.combat.data.combatants.find(c => c.tokenId == token.data._id);
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let combatant = game.combat.data.combatants.find(c => c.tokenId == token.data._id);
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if ( combatant ) {
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let armesList = RdDUtility.buildArmeList( combatant );
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// Create space for Hud Extensions next to combat icon
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let htmlInit = '<div class="tokenhudext right">';
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let htmlCombat = '<div class="tokenhudext rightright">';
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console.log("Token !!!", combatant, armesList);
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for( let armeIndex=0; armeIndex<armesList.length; armeIndex++) {
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let arme = armesList[armeIndex];
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htmlInit += '<div class="control-icon tokenhudicon right" title="'+ arme.name +'">';
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htmlInit += '<label class="hud-text-small" data-combatant-id="'+combatant._id+'" data-arme-id="'+armeIndex+'"></i>I:'+arme.name+'</label></div>';
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if ( !arme.data.initOnly) {
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htmlCombat += '<div class="control-icon tokenhudicon right" title="'+ arme.name +'">';
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htmlCombat += '<label class="hud-text-small" data-combatant-id="'+combatant._id+'" data-arme-id="'+armeIndex+'"></i>C:'+arme.name+'</label></div>';
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}
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}
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htmlInit += "</div>";
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htmlCombat += "</div>";
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let hudInitiative = $(htmlInit);
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html.find('.control-icon.combat').after(hudInitiative); // Add Initiative and Agility token tip
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let hudCombat = $(htmlCombat);
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html.find('.control-icon.combat').after(hudCombat); // Add Initiative and Agility token tip
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// Add interactions for Initiative
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// Affichage seulement si le token est un combat et a un actor
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hudInitiative.find('label').click(async (event) => {
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if (actor === undefined) return;
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if (!token.inCombat) return;
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if (!combatant) return;
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const data = { combatant: combatant, armes: RdDTokenHud.buildListeActionsCombat(combatant) };
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// initiative
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await RdDTokenHud._configureSubMenu(html.find('.control-icon.combat'), 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html', data,
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(event) => {
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let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
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let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
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let combatantId = event.currentTarget.attributes['data-combatant-id'].value;
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let combatantId = event.currentTarget.attributes['data-combatant-id'].value;
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let arme = armesList[armeIndex];
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let arme = listeArmes[armeIndex];
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RdDUtility.rollInitiativeCompetence(combatantId, arme);
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RdDUtility.rollInitiativeCompetence(combatantId, arme);
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});
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});
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// Add interactions for Combat
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hudCombat.find('label').click(async (event) => {
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// combat
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await RdDTokenHud._configureSubMenu(html.find('.control-icon.target'), 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', data,
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(event) => {
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let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
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let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
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let arme = armesList[armeIndex];
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let arme = armesList[armeIndex];
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actor.rollArme(arme.data.competence, arme.name);
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actor.rollArme(arme.data.competence, arme.name);
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});
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});
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}
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}
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static buildListeActionsCombat(combatant) {
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let armesList = RdDUtility.buildArmeList(combatant);
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for (let armeIndex = 0; armeIndex < armesList.length; armeIndex++) {
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armesList[armeIndex] = duplicate(armesList[armeIndex]);
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armesList[armeIndex].index = armeIndex;
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}
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}
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return armesList;
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}
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static async _configureSubMenu(insertionPoint, template, data, onMenuItem) {
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const hud = $(await renderTemplate(template, data));
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const imgHud = hud.find('img.rdd-hud-togglebutton');
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const list = hud.find('div.rdd-hud-list');
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HtmlUtility._showControlWhen(list, hud.hasClass('active'));
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imgHud.click(event => {
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hud.toggleClass('active');
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HtmlUtility._showControlWhen(list, hud.hasClass('active'));
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});
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list.find('.rdd-hud-menu').click(onMenuItem);
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insertionPoint.after(hud);
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}
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}
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}
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@ -187,7 +187,10 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html',
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'systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html',
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// Conteneur/item in Actor sheet
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// Conteneur/item in Actor sheet
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'systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html',
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'systems/foundryvtt-reve-de-dragon/templates/editor-notes-mj.html'
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'systems/foundryvtt-reve-de-dragon/templates/editor-notes-mj.html',
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// HUD
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'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
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'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html'
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];
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];
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return loadTemplates(templatePaths);
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return loadTemplates(templatePaths);
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@ -667,6 +667,13 @@ ul, li {
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font-family: CaslonPro;
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font-family: CaslonPro;
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font-weight: 600;
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font-weight: 600;
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}
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}
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.tokenhudext.left {
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justify-content: flex-start;
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flex-direction: column;
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position: absolute;
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top: 2.75rem;
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right: 4rem;
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}
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.tokenhudext.right {
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.tokenhudext.right {
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justify-content: flex-start;
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justify-content: flex-start;
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flex-direction: column;
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flex-direction: column;
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@ -674,13 +681,6 @@ ul, li {
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top: 2.75rem;
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top: 2.75rem;
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right: -6rem;
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right: -6rem;
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}
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}
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.tokenhudext.rightright {
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justify-content: flex-start;
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flex-direction: column;
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position: absolute;
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top: 2.75rem;
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right: -13rem;
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}
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.control-icon.tokenhudicon {
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.control-icon.tokenhudicon {
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width: fit-content;
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width: fit-content;
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height: fit-content;
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height: fit-content;
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@ -693,7 +693,7 @@ ul, li {
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.control-icon.tokenhudicon.right {
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.control-icon.tokenhudicon.right {
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margin-left: 8px;
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margin-left: 8px;
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}
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}
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.hud-text-small {
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.rdd-hud-menu {
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font-size: 0.75rem;
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font-size: 0.75rem;
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}
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}
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/* ======================================== */
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/* ======================================== */
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13
templates/hud-actor-attaque.html
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13
templates/hud-actor-attaque.html
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<div class="control-icon rdd-combat ">
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<img class="rdd-hud-togglebutton" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" width="36" height="36" title="Attaque"/>
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<div class="rdd-hud-list tokenhudext left">
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{{#each armes as |arme key|}}
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{{#unless arme.data.initOnly}}
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<div class="control-icon tokenhudicon rdd-attaque" title="{{arme.name}}">
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<label class="rdd-hud-menu" data-combatant-id="{{../combatant._id}}"
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data-arme-id="{{arme.index}}"></i>C:{{arme.name}}</label>
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</div>
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{{/unless}}
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{{/each}}
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</div>
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</div>
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11
templates/hud-actor-init.html
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11
templates/hud-actor-init.html
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<div class="control-icon rdd-initiative ">
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<img class="rdd-hud-togglebutton" src="icons/svg/sword.svg" width="36" height="36" title="Initiative" />
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<div class="rdd-hud-list tokenhudext right">
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{{#each armes as |arme key|}}
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<div class="control-icon tokenhudicon" title="{{arme.name}}">
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<label class="rdd-hud-menu" data-combatant-id="{{../combatant._id}}"
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data-arme-id="{{arme.index}}">I:{{arme.name}}</label>
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</div>
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{{/each}}
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</div>
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</div>
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