fix: ne pas afficher qu'on reçoit 0 deniers
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1c337576e2
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@ -3495,13 +3495,17 @@ export class RdDActor extends Actor {
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}
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}
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async ajouterDeniers(gain, fromActorId = undefined) {
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async ajouterDeniers(gain, fromActorId = undefined) {
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gain = Number.parseInt(gain);
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if (gain == 0){
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return;
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}
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if (fromActorId && !game.user.isGM) {
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if (fromActorId && !game.user.isGM) {
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RdDActor.remoteActorCall({ userId: Misc.connectedGMOrUser(), actorId: this.id, method: 'ajouterDeniers', args: [gain, fromActorId] });
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RdDActor.remoteActorCall({ userId: Misc.connectedGMOrUser(), actorId: this.id, method: 'ajouterDeniers', args: [gain, fromActorId] });
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}
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}
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else {
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else {
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const fromActor = game.actors.get(fromActorId)
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const fromActor = game.actors.get(fromActorId)
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let fortune = this.getFortune();
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let fortune = this.getFortune();
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fortune += Number(gain);
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fortune += gain;
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await this.optimizeArgent(fortune);
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await this.optimizeArgent(fortune);
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RdDAudio.PlayContextAudio("argent"); // Petit son
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RdDAudio.PlayContextAudio("argent"); // Petit son
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