Opposite tests
@ -27,9 +27,9 @@ long_line_behaviour=1
|
||||
long_line_column=72
|
||||
|
||||
[files]
|
||||
current_page=11
|
||||
current_page=1
|
||||
FILE_NAME_0=8132;JSON;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplate.json;0;2
|
||||
FILE_NAME_1=2638;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor-sheet.js;0;2
|
||||
FILE_NAME_1=0;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor-sheet.js;0;2
|
||||
FILE_NAME_2=10137;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Factor-sheet.html;0;2
|
||||
FILE_NAME_3=1756;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Frdd-roll-dialog.js;0;2
|
||||
FILE_NAME_4=2092;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor.js;0;2
|
||||
@ -39,7 +39,7 @@ FILE_NAME_7=543;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2
|
||||
FILE_NAME_8=1639;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Fitem-competence-sheet.html;0;2
|
||||
FILE_NAME_9=752;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Fitem-arme-sheet.html;0;2
|
||||
FILE_NAME_10=401;JSON;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fsystem.json;0;2
|
||||
FILE_NAME_11=146;CSS;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fstyles%2Fsimple.css;0;2
|
||||
FILE_NAME_11=10349;CSS;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fstyles%2Fsimple.css;0;2
|
||||
|
||||
[VTE]
|
||||
last_dir=/home/sigmar
|
||||
|
BIN
icons/armes/icon_arbalete.png
Normal file
After Width: | Height: | Size: 28 KiB |
BIN
icons/armes/icon_arc_court.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
icons/armes/icon_arc_long.png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
icons/armes/icon_arme_hast.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
icons/armes/icon_baton.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
icons/armes/icon_bouclier_leger.png
Normal file
After Width: | Height: | Size: 57 KiB |
BIN
icons/armes/icon_bouclier_lourd.png
Normal file
After Width: | Height: | Size: 51 KiB |
BIN
icons/armes/icon_bouclier_moyen.png
Normal file
After Width: | Height: | Size: 46 KiB |
BIN
icons/armes/icon_carquois_carreaux.png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
icons/armes/icon_carquois_fleche.png
Normal file
After Width: | Height: | Size: 37 KiB |
BIN
icons/armes/icon_dague.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
icons/armes/icon_epee_batarde.png
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
icons/armes/icon_epee_cyane.png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
icons/armes/icon_epee_dragonne.png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
icons/armes/icon_epee_gnome.png
Normal file
After Width: | Height: | Size: 17 KiB |
BIN
icons/armes/icon_esparlongue.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
icons/armes/icon_fleau.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
icons/armes/icon_fouet.png
Normal file
After Width: | Height: | Size: 27 KiB |
BIN
icons/armes/icon_gourdin.png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
icons/armes/icon_grande_hache.png
Normal file
After Width: | Height: | Size: 36 KiB |
BIN
icons/armes/icon_hache_2_mains.png
Normal file
After Width: | Height: | Size: 28 KiB |
BIN
icons/armes/icon_hache_de_bataille.png
Normal file
After Width: | Height: | Size: 34 KiB |
BIN
icons/armes/icon_hachette.png
Normal file
After Width: | Height: | Size: 32 KiB |
BIN
icons/armes/icon_javeline.png
Normal file
After Width: | Height: | Size: 17 KiB |
BIN
icons/armes/icon_lance.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
icons/armes/icon_masse.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
icons/armes/icon_masse_2_mains.png
Normal file
After Width: | Height: | Size: 25 KiB |
BIN
icons/armes/token_10.png
Normal file
After Width: | Height: | Size: 36 KiB |
BIN
icons/armes/token_12.png
Normal file
After Width: | Height: | Size: 30 KiB |
BIN
icons/armes/token_13.png
Normal file
After Width: | Height: | Size: 42 KiB |
BIN
icons/armes/token_14.png
Normal file
After Width: | Height: | Size: 39 KiB |
BIN
icons/competence_arbalete.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
icons/competence_arc.png
Normal file
After Width: | Height: | Size: 19 KiB |
BIN
icons/competence_armes_hast.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
icons/competence_bouclier.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
icons/competence_corps_a_corps.png
Normal file
After Width: | Height: | Size: 17 KiB |
BIN
icons/competence_dague_jet.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
icons/competence_epee_1_main.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
icons/competence_epee_2_mains.png
Normal file
After Width: | Height: | Size: 17 KiB |
BIN
icons/competence_esquive.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
icons/competence_fleau.png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
icons/competence_fouet.png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
icons/competence_fronde.png
Normal file
After Width: | Height: | Size: 19 KiB |
BIN
icons/competence_hache_a_1_main.png
Normal file
After Width: | Height: | Size: 19 KiB |
BIN
icons/competence_hache_a_2_mains.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
icons/competence_javelot.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
icons/competence_lance.png
Normal file
After Width: | Height: | Size: 17 KiB |
BIN
icons/competence_masse_1_main.png
Normal file
After Width: | Height: | Size: 19 KiB |
BIN
icons/competence_masse_2_mains.png
Normal file
After Width: | Height: | Size: 19 KiB |
@ -96,20 +96,30 @@ export class RdDActor extends Actor {
|
||||
|
||||
// Fight management !
|
||||
let defenseMsg;
|
||||
let encaisser = false;
|
||||
let specialStr = "<br>Points de taches : " + rollData.pointsDeTache; // Per default
|
||||
if ( rollData.arme ) { // In case of fight, replace the "tache" per dommages + localization. "tache" indicates if result is OK or not
|
||||
if ( rollData.pointsDeTache > 0 ) {
|
||||
let myroll = new Roll("2d10");
|
||||
myroll.roll();
|
||||
rollData.degats = parseInt(myroll.result) + parseInt(rollData.arme.data.dommages) + parseInt(this.data.data.attributs.plusdom.value);
|
||||
rollData.loc = RdDUtility.getLocalisation();
|
||||
for (let target of game.user.targets) {
|
||||
defenseMsg = RdDutility.buildDefenseChatCard(this, target, rollData );
|
||||
specialStr = "<br><strong>Cible</strong> : " + target.actor.data.name;
|
||||
if ( rollData.attackerRoll) {
|
||||
if ( rollData.pointsDeTache > 0 ) { // Réussite !
|
||||
specialStr = "<br><strong>Attaque parée/esquivée !</strong>";
|
||||
} else {
|
||||
specialStr = "<br><strong>Esquive/Parade échouée, encaissement !</strong>";
|
||||
encaisser = true;
|
||||
}
|
||||
specialStr += "<br>Dommages : " + rollData.degats + "<br>Localisation : " + rollData.loc.label;
|
||||
} else {
|
||||
specialStr = "<br>Echec ! Pas de dommages";
|
||||
if ( rollData.pointsDeTache > 0 ) {
|
||||
let myroll = new Roll("2d10");
|
||||
myroll.roll();
|
||||
rollData.degats = parseInt(myroll.result) + parseInt(rollData.arme.data.dommages) + parseInt(this.data.data.attributs.plusdom.value);
|
||||
rollData.loc = RdDUtility.getLocalisation();
|
||||
for (let target of game.user.targets) {
|
||||
defenseMsg = RdDUtility.buildDefenseChatCard(this, target, rollData );
|
||||
specialStr = "<br><strong>Cible</strong> : " + target.actor.data.name;
|
||||
}
|
||||
specialStr += "<br>Dommages : " + rollData.degats + "<br>Localisation : " + rollData.loc.label;
|
||||
} else {
|
||||
specialStr = "<br>Echec ! Pas de dommages";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -125,9 +135,14 @@ export class RdDActor extends Actor {
|
||||
}
|
||||
ChatMessage.create( chatOptions );
|
||||
|
||||
// This an attack, generate the defense message
|
||||
if ( defenseMsg ) { // target hit !
|
||||
ChatMessage.create( defenseMsg );
|
||||
}
|
||||
// Get damages!
|
||||
if ( encaisser ) {
|
||||
this.encaisserDommages( rollData );
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -265,7 +280,7 @@ export class RdDActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCompetence( compName, armeItem )
|
||||
async rollCompetence( compName, armeItem=undefined, attackerRoll=undefined )
|
||||
{
|
||||
console.log("!!!!!!", compName, armeItem);
|
||||
let compItem = RdDUtility.findCompetence( this.data.items, compName);
|
||||
@ -276,6 +291,7 @@ export class RdDActor extends Actor {
|
||||
"bonusmalusTable": CONFIG.RDD.bonusmalus,
|
||||
"etat": this.data.data.compteurs.etat.value,
|
||||
"bmValue": 0,
|
||||
"attackerRoll": attackerRoll,
|
||||
"finalLevel": 0
|
||||
}
|
||||
|
||||
@ -295,10 +311,10 @@ export class RdDActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
encaisserDommages( attackerActor )
|
||||
encaisserDommages( rollData )
|
||||
{
|
||||
let attackerRoll = attackerActor.getFlag("foundryvtt-reve-de-dragon", "rollData");
|
||||
console.log("RollData!", attackerActor, attackerRoll);
|
||||
let attackerRoll = rollData.attackerRoll;
|
||||
console.log("RollData from attacker!", rollData);
|
||||
let degatsReel = attackerRoll.degats - this.computeArmure(attackerRoll.loc);
|
||||
let result = RdDUtility.computeBlessuresSante(degatsReel);
|
||||
this.santeIncDec("vie", result.vie);
|
||||
@ -317,9 +333,11 @@ export class RdDActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
parerAttaque( attackerActor, armeId )
|
||||
parerAttaque( attackerRoll, armeId )
|
||||
{
|
||||
console.log("Going to PARY !!!!!!!!!");
|
||||
let armeItem = this.getOwnedItem(armeId); // Item.data.data !
|
||||
console.log("Going to PARY !!!!!!!!!", armeItem, attackerRoll.bmValue);
|
||||
this.rollCompetence( armeItem.data.data.competence, armeItem.data, attackerRoll );
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -76,11 +76,6 @@ export class RdDRollDialog extends Dialog {
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
|
||||
// Replace again the button action, as i overwritten it
|
||||
//$('button').click((event) => {
|
||||
//mydialog.data.actor.performRoll(rollData);
|
||||
//});
|
||||
|
||||
// Update !
|
||||
$('#bonusmalus').click((event) => {
|
||||
rollData.bmValue = event.currentTarget.value; // Update the selected bonus/malus
|
||||
|
@ -1,5 +1,7 @@
|
||||
/* Common useful functions shared between objects */
|
||||
|
||||
import { RdDActor } from "./actor.js";
|
||||
|
||||
const level_category = {
|
||||
"generale": "-4",
|
||||
"particuliere": "-8",
|
||||
@ -370,7 +372,7 @@ export class RdDUtility {
|
||||
{
|
||||
for (const item of compList) {
|
||||
if (item.name == compName) {
|
||||
console.log("Found item !", item);
|
||||
//console.log("Found item !", item);
|
||||
return item;
|
||||
}
|
||||
}
|
||||
@ -397,9 +399,9 @@ export class RdDUtility {
|
||||
if ( rollData.competence.data.categorie == "melee" ) { // Melee attack
|
||||
let defenderArmes = [];
|
||||
for (const arme of target.actor.data.items) {
|
||||
if (arme.type == "arme" && isArmeMelee(arme.data.competence)) {
|
||||
if (arme.type == "arme" && this.isArmeMelee(arme.data.competence)) {
|
||||
defenderArmes.push( arme );
|
||||
defenseMsg.content += "<a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + " data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
|
||||
defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -416,16 +418,17 @@ export class RdDUtility {
|
||||
console.log("Encaisser button", event);
|
||||
let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerid'].value );
|
||||
let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value );
|
||||
defenderActor.encaisserDommages( attackerActor);
|
||||
let rollData = attackerActor.getFlag("foundryvtt-reve-de-dragon", "rollData");
|
||||
defenderActor.encaisserDommages( rollData );
|
||||
});
|
||||
|
||||
html.on("click", '#parer-button', event => {
|
||||
event.preventDefault();
|
||||
console.log("Parer button", event);
|
||||
let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerid'].value );
|
||||
let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value );
|
||||
let armeId = event.currentTarget.attributes['data-armeid'].value;
|
||||
defenderActor.parerAttaque( attackerActor, armeId);
|
||||
let rollData = attackerActor.getFlag("foundryvtt-reve-de-dragon", "rollData");
|
||||
defenderActor.parerAttaque( rollData, armeId);
|
||||
});
|
||||
|
||||
}
|
||||
|
BIN
pic/haut_reve_01.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
pic/nitouche_01.png
Normal file
After Width: | Height: | Size: 108 KiB |
BIN
pic/terres_medianes.png
Normal file
After Width: | Height: | Size: 1.0 MiB |
BIN
pic/voyageurs_01.png
Normal file
After Width: | Height: | Size: 752 KiB |
@ -341,3 +341,131 @@ button {
|
||||
.flex-fatigue {
|
||||
flex-grow: 2;
|
||||
}
|
||||
|
||||
/* ======================================== */
|
||||
/* Sidebar CSS */
|
||||
#sidebar-tabs > .item.active {
|
||||
color: #FFF;
|
||||
border: 1px solid red;
|
||||
box-shadow: 0 0 6px inset #ff6400;
|
||||
}
|
||||
#sidebar #sidebar-tabs i.fa-comments::before {
|
||||
content: "";
|
||||
}
|
||||
#sidebar #sidebar-tabs i.fa-comments {
|
||||
content: "";
|
||||
background-image: url("ui/icon_sidebar_chat.png") !important;
|
||||
width: 25px !important;
|
||||
height: 25px !important;
|
||||
display: inline-block !important;
|
||||
background-position:center !important;
|
||||
background-size:cover !important;
|
||||
}
|
||||
#sidebar #sidebar-tabs i.fa-fist-raised::before {
|
||||
content: "";
|
||||
}
|
||||
#sidebar #sidebar-tabs i.fa-fist-raised {
|
||||
content: "";
|
||||
background-image: url("ui/icon_sidebar_fight.png") !important;
|
||||
width: 25px !important;
|
||||
height: 25px !important;
|
||||
display: inline-block !important;
|
||||
background-position:center !important;
|
||||
background-size:cover !important;
|
||||
}
|
||||
#sidebar #sidebar-tabs i.fa-users::before {
|
||||
content: "";
|
||||
}
|
||||
#sidebar #sidebar-tabs i.fa-users {
|
||||
content: "";
|
||||
background-image: url("ui/icon_sidebar_actor.png") !important;
|
||||
width: 25px !important;
|
||||
height: 25px !important;
|
||||
display: inline-block !important;
|
||||
background-position:center !important;
|
||||
background-size:cover !important;
|
||||
}
|
||||
#sidebar #sidebar-tabs i.fa-map::before {
|
||||
content: "";
|
||||
}
|
||||
#sidebar #sidebar-tabs i.fa-map {
|
||||
content: "";
|
||||
background-image: url("ui/icon_sidebar_scene.png") !important;
|
||||
width: 25px !important;
|
||||
height: 25px !important;
|
||||
display: inline-block !important;
|
||||
background-position:center !important;
|
||||
background-size:cover !important;
|
||||
}
|
||||
#sidebar #sidebar-tabs i.fa-suitcase::before {
|
||||
content: "";
|
||||
}
|
||||
#sidebar #sidebar-tabs i.fa-suitcase {
|
||||
content: "";
|
||||
background-image: url("ui/icon_sidebar_item.png") !important;
|
||||
width: 25px !important;
|
||||
height: 25px !important;
|
||||
display: inline-block !important;
|
||||
background-position:center !important;
|
||||
background-size:cover !important;
|
||||
}
|
||||
#sidebar #sidebar-tabs i.fa-book-open::before {
|
||||
content: "";
|
||||
}
|
||||
#sidebar #sidebar-tabs i.fa-book-open {
|
||||
content: "";
|
||||
background-image: url("ui/icon_sidebar_journal.png") !important;
|
||||
width: 25px !important;
|
||||
height: 25px !important;
|
||||
display: inline-block !important;
|
||||
background-position:center !important;
|
||||
background-size:cover !important;
|
||||
}
|
||||
#sidebar #sidebar-tabs i.fa-th-list::before {
|
||||
content: "";
|
||||
}
|
||||
#sidebar #sidebar-tabs i.fa-th-list {
|
||||
content: "";
|
||||
background-image: url("ui/icon_sidebar_rolltable.png") !important;
|
||||
width: 25px !important;
|
||||
height: 25px !important;
|
||||
display: inline-block !important;
|
||||
background-position:center !important;
|
||||
background-size:cover !important;
|
||||
}
|
||||
#sidebar #sidebar-tabs i.fa-music::before {
|
||||
content: "";
|
||||
}
|
||||
#sidebar #sidebar-tabs i.fa-music {
|
||||
content: "";
|
||||
background-image: url("ui/icon_sidebar_music.png") !important;
|
||||
width: 25px !important;
|
||||
height: 25px !important;
|
||||
display: inline-block !important;
|
||||
background-position:center !important;
|
||||
background-size:cover !important;
|
||||
}
|
||||
#sidebar #sidebar-tabs i.fa-atlas::before {
|
||||
content: "";
|
||||
}
|
||||
#sidebar #sidebar-tabs i.fa-atlas {
|
||||
content: "";
|
||||
background-image: url("ui/icon_sidebar_compendium.png") !important;
|
||||
width: 25px !important;
|
||||
height: 25px !important;
|
||||
display: inline-block !important;
|
||||
background-position:center !important;
|
||||
background-size:cover !important;
|
||||
}
|
||||
#sidebar #sidebar-tabs i.fa-cogs::before {
|
||||
content: "";
|
||||
}
|
||||
#sidebar #sidebar-tabs i.fa-cogs {
|
||||
content: "";
|
||||
background-image: url("ui/icon_sidebar_settings.png") !important;
|
||||
width: 25px !important;
|
||||
height: 25px !important;
|
||||
display: inline-block !important;
|
||||
background-position:center !important;
|
||||
background-size:cover !important;
|
||||
}
|
||||
|
5
styles/ui/.directory
Normal file
@ -0,0 +1,5 @@
|
||||
[Dolphin]
|
||||
HeaderColumnWidths=634,87,118
|
||||
Timestamp=2020,6,10,17,19,0
|
||||
Version=4
|
||||
ViewMode=1
|
BIN
styles/ui/icon_sidebar_actor.png
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
styles/ui/icon_sidebar_chat.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
styles/ui/icon_sidebar_compendium.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
styles/ui/icon_sidebar_fight.png
Normal file
After Width: | Height: | Size: 5.8 KiB |
BIN
styles/ui/icon_sidebar_item.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
styles/ui/icon_sidebar_journal.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
styles/ui/icon_sidebar_music.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
styles/ui/icon_sidebar_rolltable.png
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
styles/ui/icon_sidebar_scene.png
Normal file
After Width: | Height: | Size: 5.7 KiB |
BIN
styles/ui/icon_sidebar_settings.png
Normal file
After Width: | Height: | Size: 6.0 KiB |
BIN
styles/ui/originals/icon_sidebar_actor.png
Normal file
After Width: | Height: | Size: 79 KiB |
BIN
styles/ui/originals/icon_sidebar_chat.png
Normal file
After Width: | Height: | Size: 49 KiB |
BIN
styles/ui/originals/icon_sidebar_compendium.png
Normal file
After Width: | Height: | Size: 67 KiB |
BIN
styles/ui/originals/icon_sidebar_fight.png
Normal file
After Width: | Height: | Size: 102 KiB |
BIN
styles/ui/originals/icon_sidebar_item.png
Normal file
After Width: | Height: | Size: 43 KiB |
BIN
styles/ui/originals/icon_sidebar_journal.png
Normal file
After Width: | Height: | Size: 70 KiB |
BIN
styles/ui/originals/icon_sidebar_music.png
Normal file
After Width: | Height: | Size: 59 KiB |
BIN
styles/ui/originals/icon_sidebar_rolltable.png
Normal file
After Width: | Height: | Size: 84 KiB |
BIN
styles/ui/originals/icon_sidebar_scene.png
Normal file
After Width: | Height: | Size: 84 KiB |
BIN
styles/ui/originals/icon_sidebar_settings.png
Normal file
After Width: | Height: | Size: 102 KiB |