#63 Jet d'éthylisme
This commit is contained in:
commit
bf317e54d7
@ -42,9 +42,8 @@ export class RdDActorCreatureSheet extends ActorSheet {
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data.data.caracSum = sum;
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data.data.carac.taille.isTaille = true; // To avoid button link;
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data.data.nbLegeres = this.actor.countBlessures(data.data.blessures.legeres.liste );
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data.data.nbGraves = this.actor.countBlessures(data.data.blessures.graves.liste );
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data.data.nbCritiques = this.actor.countBlessures(data.data.blessures.critiques.liste );
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data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures);
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data.data.isGM = game.user.isGM;
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data.data.competencecreature = data.itemsByType["competencecreature"];
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@ -41,9 +41,9 @@ export class RdDActorHumanoideSheet extends ActorSheet {
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data.data.caracSum = sum;
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data.data.carac.taille.isTaille = true; // To avoid button link;
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data.data.nbLegeres = this.actor.countBlessures(data.data.blessures.legeres.liste );
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data.data.nbGraves = this.actor.countBlessures(data.data.blessures.graves.liste );
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data.data.nbCritiques = this.actor.countBlessures(data.data.blessures.critiques.liste );
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data.data.carac.chance.isChance = true; // Ajouter chance actuelle et utiliser;
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data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures);
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data.data.competencecreature = data.itemsByType["competencecreature"];
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data.data.isGM = game.user.isGM;
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@ -5,6 +5,7 @@
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import { RdDUtility } from "./rdd-utility.js";
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import { RdDEncaisser } from "./rdd-roll-encaisser.js";
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import { HtmlUtility } from "./html-utility.js";
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/* -------------------------------------------- */
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export class RdDActorSheet extends ActorSheet {
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@ -90,9 +91,8 @@ export class RdDActorSheet extends ActorSheet {
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this.armesList = duplicate(data.data.combat);
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data.data.carac.taille.isTaille = true; // To avoid button link;
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data.data.nbLegeres = this.actor.countBlessures(data.data.blessures.legeres.liste );
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data.data.nbGraves = this.actor.countBlessures(data.data.blessures.graves.liste );
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data.data.nbCritiques = this.actor.countBlessures(data.data.blessures.critiques.liste );
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data.data.compteurs.chance.isChance = true;
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data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures);
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// Mise à jour de l'encombrement total
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this.actor.computeEncombrementTotalEtMalusArmure();
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@ -190,11 +190,7 @@ export class RdDActorSheet extends ActorSheet {
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activateListeners(html) {
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super.activateListeners(html);
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if (game.user.isGM) {
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$(".gm-only").show();
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} else {
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$(".gm-only").hide();
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}
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HtmlUtility._showControlWhen(".gm-only", game.user.isGM);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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@ -258,6 +254,14 @@ export class RdDActorSheet extends ActorSheet {
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this.actor.rollCarac( caracName.toLowerCase() );
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});
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html.find('#chance-actuel').click((event) => {
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this.actor.rollCarac( 'chance-actuel' );
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});
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html.find('#chance-appel').click((event) => {
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this.actor.appelChance();
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});
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// Roll Skill
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html.find('.competence-label a').click((event) => {
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let compName = event.currentTarget.text;
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124
module/actor.js
124
module/actor.js
@ -7,6 +7,7 @@ import { RdDUtility } from "./rdd-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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import { RdDRollDialog } from "./rdd-roll-dialog.js";
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import { RdDRollDialogEthylisme } from "./rdd-roll-ethylisme.js";
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import { RdDRoll } from "./rdd-roll.js";
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import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
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import { Misc } from "./misc.js";
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@ -108,6 +109,10 @@ export class RdDActor extends Actor {
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return this.data.data.reve.reve.value;
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}
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getChanceActuel() {
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return this.data.data.compteurs.chance.value;
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}
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/* -------------------------------------------- */
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getBestDraconic() {
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const list = this.getDraconicList().sort((a, b) => b.data.niveau - a.data.niveau);
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@ -271,7 +276,7 @@ export class RdDActor extends Actor {
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this.computeRecul( rollData, encaisser );
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} else { // This is the attack roll!
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if (rolled.isSuccess) {
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let target = this.getTarget();
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let target = this._getTarget();
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if (await this.targetEntiteNonAccordee(target, 'avant-defense')) {
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return;
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}
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@ -863,6 +868,33 @@ export class RdDActor extends Actor {
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}
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}
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computeResumeBlessure(blessures = this.data.data.blessures) {
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let nbLegeres = this.countBlessures(blessures.legeres.liste );
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let nbGraves = this.countBlessures(blessures.graves.liste );
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let nbCritiques = this.countBlessures(blessures.critiques.liste );
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let resume = "Blessures:";
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if (nbCritiques > 0 || nbGraves > 0 || nbLegeres > 0) {
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if (nbLegeres > 0) {
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resume += " " + nbLegeres + " légères";
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}
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if (nbGraves > 0) {
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if (nbLegeres > 0)
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resume += ",";
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resume += " " + nbGraves + " graves";
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}
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if (nbCritiques > 0) {
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if (nbGraves > 0 || nbLegeres > 0)
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resume += ",";
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resume += " une CRITIQUE !";
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}
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}
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else {
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resume += " aucune";
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}
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return resume;
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}
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/* -------------------------------------------- */
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computeEtatGeneral( )
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{
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@ -1285,15 +1317,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async rollCarac( caracName )
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{
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let carac;
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if ( caracName == "reveActuel") { // Fake carac for Reve Actuel
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carac = {type: "number",
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value: this.getReveActuel(),
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label: "Rêve Actuel"
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}
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} else {
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carac = this.data.data.carac[caracName];// Per default
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}
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let carac = this.getCaracByName(caracName);
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let rollData = {
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selectedCarac: carac,
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ajustementsConditions: CONFIG.RDD.ajustementsConditions,
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@ -1314,6 +1338,74 @@ export class RdDActor extends Actor {
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new RdDRollDialog("carac", html, rollData, this ).render(true);
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}
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async appelChance( )
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{
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let rollData = {
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selectedCarac: this.getCaracByName('chance-actuelle'),
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diffConditions: this.ajustementAstrologique()
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}
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const dialog = await RdDRoll.create(
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
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this,
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rollData,
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{
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name: 'appelChance',
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label: 'Appel à la chance',
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callbacks: [
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{ action: rollData => this._appelChanceResultat(rollData) }
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]
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}
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);
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dialog.render(true);
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}
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_appelChanceResultat(rollData) {
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const message = {
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user: game.user._id,
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alias: this.name,
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content: this.name + " fait appel à la chance" + RdDResolutionTable.explain(rollData.rolled)
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};
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if (rollData.rolled.isSuccess) {
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message.content += "<br>Dépense d'un point de chance, l'action peut être retentée"
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this.chanceActuelleIncDec(-1)
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}
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ChatMessage.create(message);
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}
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async chanceActuelleIncDec(value) {
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let chance = duplicate(this.data.data.compteurs.chance);
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chance.value = Math.max(chance.value + value, 0);
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await this.update( {"data.compteurs.chance": chance } );
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}
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ajustementAstrologique() {
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//TODO: selon heure et heure de naissance...
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return 0;
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}
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getCaracByName(caracName) {
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switch (caracName)
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{
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case 'reveActuel':
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return {
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label: 'Rêve Actuel',
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value: this.getReveActuel(),
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type: "number",
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ignoreEtatGeneral: true
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};
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case 'chance-actuelle':
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return {
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type: "number",
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value: this.getChanceActuel(),
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label: 'Chance actuelle',
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ignoreEtatGeneral: true
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};
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default:
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return this.data.data.carac[caracName]; // Per default
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}
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}
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/* -------------------------------------------- */
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getSortList() {
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return this.data.items.filter(item => item.type == "sort");
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@ -1359,8 +1451,7 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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rollArme( armeName, competenceName=undefined )
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{
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rollArme( armeName, competenceName=undefined ) {
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let armeItem = this.data.items.find(item=>item.type==="arme" && (item.name === armeName));
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if (armeItem ) {
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if ( competenceName == undefined) competenceName = armeItem.data.competence;
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@ -1427,7 +1518,7 @@ export class RdDActor extends Actor {
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', rollData);
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if (rollData.arme) {
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if (await this.targetEntiteNonAccordee(this.getTarget(), 'avant-attaque')) {
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if (await this.targetEntiteNonAccordee(this._getTarget(), 'avant-attaque')) {
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return;
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}
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new RdDRollDialog("arme", html, rollData, this, attacker).render(true);
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@ -1436,8 +1527,7 @@ export class RdDActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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getTarget() {
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_getTarget() {
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if (game.user.targets && game.user.targets.size == 1) {
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for (let target of game.user.targets) {
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return target;
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@ -1447,8 +1537,7 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async equiperObjet( itemID )
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{
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async equiperObjet( itemID ) {
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let item = this.getOwnedItem(itemID);
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if ( item && item.data.data ) {
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let update = {_id: item._id, "data.equipe": !item.data.data.equipe };
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@ -1488,7 +1577,6 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async encaisserDommages( attackerRoll, attacker = undefined ) {
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if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
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return;
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}
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10
module/html-utility.js
Normal file
10
module/html-utility.js
Normal file
@ -0,0 +1,10 @@
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export class HtmlUtility{
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static _showControlWhen(control, condition) {
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if (condition) {
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$(control).show();
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}
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else {
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$(control).hide();
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}
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}
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}
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@ -84,18 +84,22 @@ export class RdDResolutionTable {
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if (rolled.caracValue != null && rolled.finalLevel!= null) {
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message += "(" + rolled.caracValue + " à " + Misc.toSignedString(rolled.finalLevel) + ") ";
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}
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message += rolled.quality
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return message;
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}
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/* -------------------------------------------- */
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static updateChancesWithBonus( chances, bonus ) {
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if (bonus) {
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let newScore = Number(chances.score) + Number(bonus);
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chances.score = newScore;
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chances.sign = this._reussiteSignificative(newScore);
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chances.part = this._reussitePart(newScore);
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chances.epart = this._echecParticulier(newScore);
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chances.etotal = this._echecTotal(newScore);
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mergeObject(chances, this._computeCell(null, newScore), {overwrite: true});
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}
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}
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static async rollData(rollData ) {
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rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData.bonus);
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return rollData;
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}
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/* -------------------------------------------- */
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@ -1,3 +1,4 @@
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import { HtmlUtility } from "./html-utility.js";
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import { RdDItemSort } from "./item-sort.js";
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import { Misc } from "./misc.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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@ -72,19 +73,12 @@ export class RdDRollDialog extends Dialog {
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rollData.finalLevel = rollLevel;
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rollData.caracValue = caracValue
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HtmlUtility._showControlWhen(".etat-general", !RdDRollDialog._isIgnoreEtatGeneral(rollData));
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// Sort management
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if ( rollData.selectedSort ) {
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//console.log("Toggle show/hide", rollData.selectedSort);
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if (RdDItemSort.isDifficulteVariable(rollData.selectedSort)) {
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$("#div-sort-difficulte").show();
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} else {
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$("#div-sort-difficulte").hide();
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}
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if (RdDItemSort.isCoutVariable(rollData.selectedSort)) {
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$("#div-sort-ptreve").show();
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} else {
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$("#div-sort-ptreve").hide();
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}
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HtmlUtility._showControlWhen("#div-sort-difficulte",RdDItemSort.isDifficulteVariable(rollData.selectedSort));
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HtmlUtility._showControlWhen("#div-sort-ptreve", RdDItemSort.isCoutVariable(rollData.selectedSort));
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}
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// Mise à jour valeurs
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@ -167,9 +161,13 @@ export class RdDRollDialog extends Dialog {
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});
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}
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static _isIgnoreEtatGeneral(rollData) {
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return rollData.selectedCarac.ignoreEtatGeneral;
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}
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/* -------------------------------------------- */
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static _computeFinalLevel(rollData) {
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const etat = Misc.toInt(rollData.etat);
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const etat = RdDRollDialog._isIgnoreEtatGeneral(rollData) ? 0 : Misc.toInt(rollData.etat);
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const diffConditions = Misc.toInt(rollData.diffConditions);
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let malusEnc = (rollData.surencMalusApply ) ? rollData.surencMalusValue : 0;
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let diffLibre = Misc.toInt(rollData.diffLibre);
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230
module/rdd-roll.js
Normal file
230
module/rdd-roll.js
Normal file
@ -0,0 +1,230 @@
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import { HtmlUtility } from "./html-utility.js";
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import { RdDItemSort } from "./item-sort.js";
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import { Misc } from "./misc.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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/**
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* Extend the base Dialog entity to select roll parameters
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* @extends {Dialog}
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*/
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export class RdDRoll extends Dialog {
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static async create(htmlTemplate, actor, rollData, ...actions) {
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RdDRoll._ensureCorrectActions(actions);
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RdDRoll._setDefaultOptions(actor, rollData);
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const html = await renderTemplate(htmlTemplate, rollData);
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return new RdDRoll(actor, rollData, html, {
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classes: ["rdddialog"],
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width: 600, height: 500, 'z-index': 99999
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}, actions);
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}
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static _setDefaultOptions(actor, rollData) {
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mergeObject(rollData,
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{
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ajustementsConditions: CONFIG.RDD.ajustementsConditions,
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difficultesLibres: CONFIG.RDD.difficultesLibres,
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etat: actor.data.data.compteurs.etat.value,
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finalLevel: 0,
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diffConditions: 0,
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diffLibre: 0,
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malusArmureValue: 0,
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surencMalusFlag: actor.data.data.attributs ? actor.data.data.attributs.malusarmure.value : 0,
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surencMalusValue: actor.data.data.compteurs.surenc.value,
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surencMalusApply: false,
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isNatation: false,
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useEncForNatation: false
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},
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{ overwrite: false });
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}
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static _ensureCorrectActions(actions) {
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if (actions.length==0) {
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throw 'No action defined';
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}
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actions.forEach(action => {
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if (action.callbacks == undefined) {
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action.callbacks = [{action: r => console.log(action.name, r)}];
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}
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});
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}
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constructor(actor, rollData, html, options, actions) {
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let conf = {
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title: actions[0].label,
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content: html,
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buttons: {},
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default: actions[0].name
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};
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for (let action of actions) {
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conf.buttons[action.name] = { label: action.label, callback: html => this.onAction(action, html) };
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}
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super(conf, options);
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this.actor = actor;
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this.rollData = rollData;
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}
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async onAction(action, html) {
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await RdDResolutionTable.rollData(this.rollData);
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if (action.callbacks)
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for (let callback of action.callbacks) {
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if (callback.condition == undefined || callback.condition(this.rollData.rolled)) {
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callback.action(this.rollData);
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}
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}
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}
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||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
this.bringToTop();
|
||||
|
||||
var rollData = this.rollData;
|
||||
|
||||
function updateRollResult(rollData) {
|
||||
let caracValue = parseInt(rollData.selectedCarac.value)
|
||||
let rollLevel = RdDRoll._computeFinalLevel(rollData);
|
||||
|
||||
rollData.finalLevel = rollLevel;
|
||||
rollData.caracValue = caracValue
|
||||
|
||||
HtmlUtility._showControlWhen(".etat-general", !RdDRoll._isIgnoreEtatGeneral(rollData));
|
||||
|
||||
// Sort management
|
||||
if (rollData.selectedSort) {
|
||||
//console.log("Toggle show/hide", rollData.selectedSort);
|
||||
HtmlUtility._showControlWhen("#div-sort-difficulte", RdDItemSort.isDifficulteVariable(rollData.selectedSort))
|
||||
HtmlUtility._showControlWhen("#div-sort-ptreve", RdDItemSort.isCoutVariable(rollData.selectedSort))
|
||||
}
|
||||
|
||||
// Mise à jour valeurs
|
||||
$("#roll-param").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel));
|
||||
$("#compdialogTitle").text(RdDRoll._getTitle(rollData));
|
||||
$(".table-resolution").remove();
|
||||
$("#resolutionTable").append(RdDResolutionTable.buildHTMLTableExtract(caracValue, rollLevel));
|
||||
}
|
||||
|
||||
// Setup everything onload
|
||||
$(function () {
|
||||
// Update html, according to data
|
||||
if (rollData.competence) {
|
||||
// Set the default carac from the competence item
|
||||
rollData.selectedCarac = rollData.carac[rollData.competence.data.defaut_carac];
|
||||
$("#carac").val(rollData.competence.data.defaut_carac);
|
||||
}
|
||||
RdDItemSort.setCoutReveReel(rollData.selectedSort);
|
||||
$("#diffLibre").val(Misc.toInt(rollData.diffLibre));
|
||||
$("#diffConditions").val(Misc.toInt(rollData.diffConditions));
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
|
||||
// Update !
|
||||
html.find('#diffLibre').change((event) => {
|
||||
rollData.diffLibre = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
|
||||
//console.log("RdDRollSelectDialog","BM CLICKED !!!", rollData);
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
html.find('#diffConditions').change((event) => {
|
||||
rollData.diffConditions = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
|
||||
//console.log("RdDRollSelectDialog","BM CLICKED !!!", rollData);
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
html.find('#carac').change((event) => {
|
||||
let caracKey = event.currentTarget.value;
|
||||
this.rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac
|
||||
//console.log("RdDRollSelectDialog","CARAC CLICKED !!!", rollData);
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
html.find('#draconic').change((event) => {
|
||||
let draconicKey = Misc.toInt(event.currentTarget.value);
|
||||
this.rollData.selectedDraconic = rollData.draconicList[draconicKey]; // Update the selectedCarac
|
||||
//console.log("RdDRollSelectDialog","CARAC CLICKED !!!", rollData);
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
html.find('#sort').change((event) => {
|
||||
let sortKey = Misc.toInt(event.currentTarget.value);
|
||||
this.rollData.selectedSort = rollData.sortList[sortKey]; // Update the selectedCarac
|
||||
RdDItemSort.setCoutReveReel(rollData.selectedSort);
|
||||
//console.log("RdDRollSelectDialog - Sort selection", rollData.selectedSort);
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
html.find('#ptreve-variable').change((event) => {
|
||||
let ptreve = Misc.toInt(event.currentTarget.value);
|
||||
this.rollData.selectedSort.data.ptreve_reel = ptreve;
|
||||
console.log("RdDRollSelectDialog - Cout reve", ptreve);
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
html.find('#ptreve-variable').change((event) => {
|
||||
let ptreve = Misc.toInt(event.currentTarget.value);
|
||||
this.rollData.selectedSort.data.ptreve_reel = ptreve; // Update the selectedCarac
|
||||
console.log("RdDRollSelectDialog - Cout reve", ptreve);
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
html.find('#coupsNonMortels').change((event) => {
|
||||
this.rollData.mortalite = event.currentTarget.checked ? "non-mortel" : "non-mortel";
|
||||
});
|
||||
html.find('#surencMalusApply').change((event) => {
|
||||
this.rollData.surencMalusApply = event.currentTarget.checked;
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
html.find('#useEncForNatation').change((event) => {
|
||||
this.rollData.useEncForNatation = event.currentTarget.checked;
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
}
|
||||
|
||||
static _isIgnoreEtatGeneral(rollData) {
|
||||
return rollData.selectedCarac.ignoreEtatGeneral;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _computeFinalLevel(rollData) {
|
||||
const etat = RdDRoll._isIgnoreEtatGeneral(rollData) ? 0 : Misc.toInt(rollData.etat);
|
||||
const diffConditions = Misc.toInt(rollData.diffConditions);
|
||||
let malusEnc = (rollData.surencMalusApply) ? rollData.surencMalusValue : 0;
|
||||
let diffLibre = Misc.toInt(rollData.diffLibre);
|
||||
let malusEncNatation = (rollData.useEncForNatation) ? -rollData.encValueForNatation : 0;
|
||||
|
||||
// Gestion malus armure
|
||||
let malusArmureValue = 0;
|
||||
if (rollData.malusArmureValue != 0 && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée")) {
|
||||
$("#addon-message").text("Malus armure appliqué : " + rollData.malusArmureValue);
|
||||
malusArmureValue = rollData.malusArmureValue;
|
||||
} else {
|
||||
$("#addon-message").text("");
|
||||
}
|
||||
|
||||
let diffCompetence = 0;
|
||||
if (rollData.competence) {
|
||||
diffCompetence = Misc.toInt(rollData.competence.data.niveau);
|
||||
}
|
||||
else if (rollData.draconicList) {
|
||||
diffCompetence = Misc.toInt(rollData.selectedDraconic.data.niveau);
|
||||
diffLibre = RdDItemSort.getDifficulte(rollData.selectedSort, diffLibre);
|
||||
}
|
||||
|
||||
return etat + diffCompetence + diffLibre + diffConditions + malusEnc + malusEncNatation + malusArmureValue;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _getTitle(rollData) {
|
||||
if (rollData.competence) {
|
||||
// If a weapon is there, add it in the title
|
||||
let armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : "";
|
||||
let niveau = Misc.toSignedString(rollData.competence.data.niveau);
|
||||
return rollData.selectedCarac.label + "/" + rollData.competence.name + armeTitle + " " + niveau
|
||||
}
|
||||
if (rollData.draconicList) {
|
||||
return rollData.selectedDraconic.name + " - " + rollData.selectedSort.name;
|
||||
}
|
||||
return rollData.selectedCarac.label;
|
||||
}
|
||||
}
|
@ -2,7 +2,7 @@
|
||||
"name": "foundryvtt-reve-de-dragon",
|
||||
"title": "Rêve de Dragon",
|
||||
"description": "Rêve de Dragon RPG for FoundryVTT",
|
||||
"version": "1.1.0",
|
||||
"version": "1.1.1",
|
||||
"minimumCoreVersion": "0.7.5",
|
||||
"compatibleCoreVersion": "0.7.7",
|
||||
"templateVersion": 58,
|
||||
|
@ -7,9 +7,7 @@
|
||||
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name" /></h1>
|
||||
<div class="flexrow">
|
||||
<div class="flexrow">
|
||||
<div class="flex-group-center">Blessures légères : {{data.nbLegeres}}</div>
|
||||
<div class="flex-group-center">Blessures graves : {{data.nbGraves}}</div>
|
||||
<div class="flex-group-center">Blessure critique : {{data.nbCritiques}}</div>
|
||||
<span>{{data.blessures.resume}}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -7,9 +7,7 @@
|
||||
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name" /></h1>
|
||||
<div class="flexrow">
|
||||
<div class="flexrow">
|
||||
<div class="flex-group-center">Blessures légères : {{data.nbLegeres}}</div>
|
||||
<div class="flex-group-center">Blessures graves : {{data.nbGraves}}</div>
|
||||
<div class="flex-group-center">Blessure critique : {{data.nbCritiques}}</div>
|
||||
<span>{{data.blessures.resume}}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -70,22 +70,11 @@
|
||||
<span class="tooltip">Malus de fatigue : {{data.fatigue.malus}}
|
||||
<span class="tooltiptext">{{{data.fatigue.html}}}</span>
|
||||
</span>
|
||||
<span>
|
||||
{{#if data.nbLegeres}}
|
||||
Blessures: {{data.nbLegeres}} légères
|
||||
{{#if data.nbGraves}}, {{data.nbGraves}} graves{{/if}}
|
||||
{{#if data.nbCritiques}}, une CRITIQUE !{{/if}}
|
||||
{{else}}
|
||||
{{#if data.nbGraves}}
|
||||
Blessures:{{data.nbGraves}} graves
|
||||
{{#if data.nbCritiques}}et une CRITIQUE !{{data.nbCritiques}}{{/if}}
|
||||
{{else}}
|
||||
{{#if data.nbCritiques}}une CRITIQUE !{{data.nbCritiques}}
|
||||
{{else}}Aucune blessure
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</span>
|
||||
<span>{{data.blessures.resume}}</span>
|
||||
<span>{{data.compteurs.etat.label}}: {{data.compteurs.etat.value}}</span>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span>{{data.compteurs.surenc.label}}: {{data.compteurs.surenc.value}}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@ -135,16 +124,37 @@
|
||||
<div class="flex-group-left flexcol" >
|
||||
<ul class="carac-list">
|
||||
{{#each data.attributs as |attr key|}}
|
||||
<li class="competence flexrow" data-attribute="{{key}}">
|
||||
<li class="competence flexrow list-item" data-attribute="{{key}}">
|
||||
<span class="competence-label flexrow" name="data.attributs.{{key}}.label">{{attr.label}} : {{attr.value}}</span>
|
||||
</li>
|
||||
{{/each}}
|
||||
{{#each data.sante as |point key|}}
|
||||
<li class="competence flexrow" data-attribute="{{key}}">
|
||||
<span class="competence-label flexrow" name="data.attributs.{{key}}.label">{{point.label}} : {{point.value}} / {{point.max}}</span>
|
||||
</ul>
|
||||
<ul class="carac-list alterne-list">
|
||||
<li class="competence flexrow list-item">
|
||||
<span class="generic-label" id="chance-actuelle"><a>Chance actuelle</a></span>
|
||||
<input class="compteur-edit" id="chance-edit" type="text" name="chance" value="{{data.compteurs.chance.value}}" data-dtype="number"/>
|
||||
<a class="item-control stress-test" id="chance-appel">Utiliser</a>
|
||||
</li>
|
||||
{{#each data.compteurs as |compteur key|}}
|
||||
{{#if compteur.isChance}}
|
||||
{{else if compteur.isInput}}
|
||||
<li class="competence flexrow list-item">
|
||||
<span class="generic-label">{{compteur.label}}</span>
|
||||
<input class="compteur-edit" id="{{key}}-edit" type="text" name="{{key}}" value="{{compteur.value}}" data-dtype="number"/>
|
||||
{{#if compteur.isStress}}
|
||||
<a class="item-control stress-test" id="stress-test" title="Transformer">Transformer</a>
|
||||
{{else}}
|
||||
{{#if eq compteur.label 'Ethylisme'}}
|
||||
<a class="item-control ethylisme-test" id="ethylisme-test" title="Jet d'Ethylisme">Jet d'Ethylisme</a>
|
||||
{{else}}
|
||||
<label></label>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
<ul class="carac-list"></ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@ -336,31 +346,6 @@
|
||||
|
||||
{{!-- Compteurs/Blessures Tab --}}
|
||||
<div class="tab blessurescompteurs" data-group="primary" data-tab="blessurescompteurs">
|
||||
<div class="flex-group-left">
|
||||
<ul class="item-list flexrow">
|
||||
{{#each data.compteurs as |compteur key|}}
|
||||
<li class="item list-item">
|
||||
<span class="competence-label">{{compteur.label}}</span>
|
||||
{{#if compteur.isInput}}
|
||||
<input class="stress-value stress-style compteur-edit" id="{{key}}-edit" type="text" name="{{key}}" value="{{compteur.value}}" data-dtype="number"/>
|
||||
{{#if compteur.isStress}}
|
||||
<a class="item-control stress-test" id="stress-test" title="Faire un jet de Stress">Faire un jet de Stress</a>
|
||||
{{else}}
|
||||
{{#if (eq compteur.label 'Ethylisme')}}
|
||||
<a class="item-control ethylisme-test" id="ethylisme-test" title="Faire un jet d'Ethylisme">Faire un jet d'Ethylisme</a>
|
||||
{{else}}
|
||||
<label></label>
|
||||
{{/if}}
|
||||
<label></label>
|
||||
{{/if}}
|
||||
<label></label>
|
||||
{{else}}
|
||||
<span class="competence-label">{{compteur.value}}</span>
|
||||
{{/if}}
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
{{!-- Liste de blessures --}}
|
||||
<div class="flex-group-left flexcol competence-column">
|
||||
<h3 class="blessures-title">Blessures Légeres :</h3>
|
||||
|
@ -45,7 +45,7 @@
|
||||
{{/if}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-natation.html"}}
|
||||
<div class="form-group">
|
||||
<div class="form-group etat-general">
|
||||
<label for="categorie">Etat général</label><label>{{numberFormat etat decimals=0 sign=true}}</label>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
|
@ -19,7 +19,7 @@
|
||||
</select>
|
||||
</div>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
|
||||
<div class="form-group">
|
||||
<div class="form-group etat-general">
|
||||
<label for="categorie">Etat général</label><label>{{numberFormat etat decimals=0 sign=true}}</label>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
|
@ -59,7 +59,7 @@
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<div class="form-group etat-general">
|
||||
<label for="categorie">Etat général</label><label>{{numberFormat etat decimals=0 sign=true}}</label>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
|
Loading…
Reference in New Issue
Block a user