Fix: raison non utilisée
# Conflicts: # module/rdd-calendrier.js
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@ -25,7 +25,7 @@
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/* -------------------------------------------- */
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async resetNombreAstraux() {
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game.system.rdd.calendrier.resetNombreAstral();
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await game.system.rdd.calendrier.rebuildListeNombreAstral( 'reset' );
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await game.system.rdd.calendrier.rebuildListeNombreAstral();
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game.system.rdd.calendrier.showAstrologieEditor();
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}
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@ -88,7 +88,7 @@ export class RdDCalendrier extends Application {
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// nombre astral
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if (game.user.isGM) {
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this.listeNombreAstral = this._loadListNombreAstral();
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await this.rebuildListeNombreAstral(undefined, false); // Ensure always up-to-date
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await this.rebuildListeNombreAstral(false); // Ensure always up-to-date
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}
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console.log(this.calendrier, this.calendrierPos, this.listeNombreAstral);
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}
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@ -197,7 +197,7 @@ export class RdDCalendrier extends Application {
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}
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/* -------------------------------------------- */
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async rebuildListeNombreAstral( raison = 'incjour', showDice = true) {
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async rebuildListeNombreAstral(showDice = true) {
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if (game.user.isGM) {
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let jourCourant = this.getCurrentDayIndex();
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@ -438,7 +438,7 @@ export class RdDCalendrier extends Application {
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this.calendrier.heureRdD = RdDCalendrier.getDefSigne(calendrierData.heureKey); // Index dans heuresList
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game.settings.set("foundryvtt-reve-de-dragon", "calendrier", duplicate(this.calendrier));
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await this.rebuildListeNombreAstral( 'reset' );
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await this.rebuildListeNombreAstral();
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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msg: "msg_sync_time",
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