#90 : Gestion du debordement
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@ -1381,7 +1381,7 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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checkIsAdditionnalHumide( cellDescr ) {
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checkIsAdditionnalHumide( cellDescr, coordTMR) {
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let pontHumide = this.data.items.find( item => item.type == 'souffle' && item.name.toLowerCase().includes( ' des ponts' ) );
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if ( pontHumide && cellDescr.type == 'pont') {
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ChatMessage.create( {
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@ -1389,6 +1389,13 @@ export class RdDActor extends Actor {
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whisper: ChatMessage.getWhisperRecipients(game.user.name) } );
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return true;
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}
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// Débordement ?
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let debordementList = this.data.items.filter( item => item.type == 'casetmr' && item.data.specific == 'debordement' );
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for (let caseTMR of debordementList) {
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if ( caseTMR.data.coord == coordTMR )
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return true;
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}
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return false;
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}
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@ -78,6 +78,8 @@ export class RdDTMRDialog extends Dialog {
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this._trackToken(this._tokenTrouNoir( caseTMR.data.coord ));
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} else if ( caseTMR.data.specific == 'attache') {
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this._trackToken(this._tokenTerreAttache( caseTMR.data.coord ));
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} else if ( caseTMR.data.specific == 'debordement') {
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this._trackToken(this._tokenDebordement( caseTMR.data.coord ));
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}
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}
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}
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@ -331,7 +333,7 @@ export class RdDTMRDialog extends Dialog {
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refoulement.innerHTML = this.actor.data.data.reve.refoulement.value;
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let fatigueItem = document.getElementById("tmr-fatigue-table");
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console.log("Refresh : ", this.actor.data.data.sante.fatigue.value);
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//console.log("Refresh : ", this.actor.data.data.sante.fatigue.value);
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fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(this.actor.data.data.sante.fatigue.value, this.actor.data.data.sante.endurance.max).html() + "</table>";
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}
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@ -359,11 +361,11 @@ export class RdDTMRDialog extends Dialog {
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}
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/* -------------------------------------------- */
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async manageCaseHumide(cellDescr) {
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async manageCaseHumide(cellDescr, coordTMR) {
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if (this.viewOnly) {
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return;
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}
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let isHumide = this.actor.checkIsAdditionnalHumide(cellDescr);
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let isHumide = this.actor.checkIsAdditionnalHumide(cellDescr, coordTMR);
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if (cellDescr.type == "lac" || cellDescr.type == "fleuve" || cellDescr.type == "marais" || isHumide) {
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// TODO: permettre de choisir la voie de draconic?
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let draconic = this.actor.getBestDraconic();
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@ -558,7 +560,7 @@ export class RdDTMRDialog extends Dialog {
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if ( deplacementType == 'normal') { // Pas de rencontres après un saut de type passeur/changeur/...
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await myself.manageRencontre(coordTMR, cellDescr);
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}
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await myself.manageCaseHumide(cellDescr);
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await myself.manageCaseHumide(cellDescr, coordTMR);
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await myself.declencheSortEnReserve(coordTMR);
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await myself.actor.checkSoufflePeage(cellDescr);
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@ -585,7 +587,7 @@ export class RdDTMRDialog extends Dialog {
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this._updateDemiReve(this);
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let cellDescr = TMRUtility.getTMRDescription(coordTMR);
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await this.manageRencontre(coordTMR, cellDescr);
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this.manageCaseHumide(cellDescr);
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this.manageCaseHumide(cellDescr, coordTMR);
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await this.declencheSortEnReserve(coordTMR);
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}
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@ -644,9 +646,10 @@ export class RdDTMRDialog extends Dialog {
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let addMonteLaborieuse = this.actor.checkMonteeLaborieuse();
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await this.actor.reveActuelIncDec( (this.tmrdata.isRapide) ? -2-addMonteLaborieuse : -1-addMonteLaborieuse );
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this.updateValuesDisplay();
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let cellDescr = TMRUtility.getTMRDescription(this.actor.data.data.reve.tmrpos.coord);
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await this.manageRencontre(this.actor.data.data.reve.tmrpos.coord, cellDescr);
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this.manageCaseHumide(cellDescr);
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let coordTMR = this.actor.data.data.reve.tmrpos.coord;
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let cellDescr = TMRUtility.getTMRDescription(coordTMR);
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await this.manageRencontre(coordTMR, cellDescr);
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this.manageCaseHumide(cellDescr, coordTMR);
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// Mise à jour du nb de cases de Fatigue
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this.nbFatigue = this.actor.getTMRFatigue();
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this.actor.displayTMRQueueSouffleInformation();
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@ -697,6 +700,19 @@ export class RdDTMRDialog extends Dialog {
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return { sprite: sprite, coordTMR: () => coord }
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}
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/* -------------------------------------------- */
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_tokenDebordement( coord ) {
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let sprite = new PIXI.Graphics();
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sprite.beginFill(0x0101FE, 0.3);
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sprite.drawCircle(0, 0, (tmrConstants.cellw / 2) - 2);
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sprite.endFill();
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sprite.decallage = {
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x: 0,
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y: 2
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}
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return { sprite: sprite, coordTMR: () => coord }
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}
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/* -------------------------------------------- */
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_tokenTerreAttache(coord) {
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let sprite = new PIXI.Graphics();
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@ -253,7 +253,7 @@ const rencontresTable = [
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]
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/* -------------------------------------------- */
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const caseSpecificModes = [ "attache", "trounoir", "humide", "reserve_extensible", "maitrisee", "debordement" ];
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const caseSpecificModes = [ "attache", "trounoir", "debordement", "reserve_extensible", "maitrisee", "debordement" ];
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/* -------------------------------------------- */
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const tmrMovePattern =
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