Merge pull request 'v10.0.22' (#560) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10

Reviewed-on: public/foundryvtt-reve-de-dragon#560
This commit is contained in:
uberwald 2022-09-28 08:25:28 +02:00
commit c41b59b703
56 changed files with 804 additions and 698 deletions

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@ -36,7 +36,7 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
surEncombrementMessage: this.actor.getMessageSurEncombrement()
}
RdDUtility.filterItemsPerTypeForSheet(formData);
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);

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@ -39,14 +39,12 @@ export class RdDActorEntiteSheet extends ActorSheet {
limited: this.actor.limited,
options: this.options,
owner: this.actor.isOwner,
itemsByType: Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i))),
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, {async: true}),
};
formData.options.isGM = game.user.isGM;
RdDUtility.filterItemsPerTypeForSheet(formData);
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
return formData;

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@ -29,7 +29,6 @@ export class RdDActorSheet extends ActorSheet {
width: 640,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editCaracComp: false,
showCompNiveauBase: false,
vueDetaillee: false
});
@ -55,15 +54,14 @@ export class RdDActorSheet extends ActorSheet {
biographie: await TextEditor.enrichHTML(this.object.system.biographie, {async: true}),
notes: await TextEditor.enrichHTML(this.object.system.notes, {async: true}),
notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, {async: true}),
itemsByType: Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i))),
}
RdDUtility.filterItemsPerTypeForSheet(formData)
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
formData.options.isGM = game.user.isGM;
if (formData.type == 'creature') return formData; // Shortcut
formData.competenceByCategory = Misc.classify(formData.competences, it => it.system.categorie)
formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie)
formData.calc = {
comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences),
@ -105,7 +103,6 @@ export class RdDActorSheet extends ActorSheet {
formData.hautreve = {
isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
rencontres: duplicate(formData.system.reve.rencontre.list),
casesTmr: formData.itemsByType.casetmr,
cacheTMR: this.actor.isTMRCache()
}
@ -194,7 +191,6 @@ export class RdDActorSheet extends ActorSheet {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.postItem();
});
html.find('.item-action').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor)
this.actor.actionItem(item);
@ -207,7 +203,16 @@ export class RdDActorSheet extends ActorSheet {
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li);
}
});
html.find('.experiencelog-delete').click(async event => {
const li = $(event.currentTarget)?.parents(".experiencelog");
const key = Number(li.data("key") ?? -1);
await this.actor.deleteExperienceLog(key, 1);
});
html.find('.experiencelog-delete-previous').click(async event => {
const li = $(event.currentTarget)?.parents(".experiencelog");
const key = Number(li.data("key") ?? -1);
await this.actor.deleteExperienceLog(0, key + 1);
});
html.find('.encaisser-direct').click(async event => {
this.actor.encaisser();
})
@ -244,7 +249,7 @@ export class RdDActorSheet extends ActorSheet {
});
// Blessure data
html.find('.blessures-soins').change(async event => {
html.find('.blessure-soins').change(async event => {
const tr = $(event.currentTarget).parents(".item");
let btype = tr.data('blessure-type');
let index = tr.data('blessure-index');
@ -389,7 +394,7 @@ export class RdDActorSheet extends ActorSheet {
this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event));
});
if (this.options.editCaracComp) {
if (this.options.vueDetaillee) {
// On carac change
html.find('.carac-value').change(async event => {
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
@ -426,10 +431,6 @@ export class RdDActorSheet extends ActorSheet {
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
this.render(true);
});
html.find('.lock-unlock-sheet').click(async event => {
this.options.editCaracComp = !this.options.editCaracComp;
this.render(true);
});
html.find('.recherche')
.each((index, field) => {

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@ -40,12 +40,11 @@ export class RdDActorVehiculeSheet extends ActorSheet {
limited: this.actor.limited,
options: this.options,
owner: this.actor.isOwner,
itemsByType: Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i))),
description: await TextEditor.enrichHTML(this.object.system.biographie, {async: true}),
notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, {async: true}),
};
RdDUtility.filterItemsPerTypeForSheet(formData);
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);

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@ -1020,10 +1020,20 @@ export class RdDActor extends Actor {
let expLog = duplicate(this.system.experiencelog);
expLog.push({
mode: Misc.upperFirst(modeXP), valeur: valeurXP, raison: Misc.upperFirst(raisonXP),
daterdd: game.system.rdd.calendrier.getDateFromIndex(), datereel: `${d.getDate()}/${d.getMonth() + 1}/${d.getFullYear()}`
daterdd: game.system.rdd.calendrier.getDateFromIndex(),
datereel: `${d.getDate()}/${d.getMonth() + 1}/${d.getFullYear()}`
});
await this.update({ [`system.experiencelog`]: expLog });
}
async deleteExperienceLog(from, count) {
if (from >= 0 && count > 0) {
let expLog = duplicate(this.system.experiencelog);
expLog.splice(from, count);
await this.update({ [`system.experiencelog`]: expLog });
}
}
/* -------------------------------------------- */
async updateCompteurValue(fieldName, fieldValue, raison = 'Inconnue') {
@ -3876,8 +3886,10 @@ export class RdDActor extends Actor {
id: vehicle.id,
name: vehicle.name,
img: vehicle.img,
categorie: vehicle.system.categorie,
structure: vehicle.system.structure,
system: {
categorie: vehicle.system.categorie,
etat: vehicle.system.etat
}
};
}

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@ -131,8 +131,7 @@ export class RdDItemSheet extends ItemSheet {
/* -------------------------------------------- */
prepareConteneurData(formData) {
formData.itemsByType = Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i)))
RdDUtility.filterEquipementParType(formData)
RdDUtility.filterEquipementParType(formData, this.actor.itemTypes);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;

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@ -80,11 +80,30 @@ class _10_0_17_MigrationCompetenceCreature extends Migration {
}
}
class _10_0_21_VehiculeStructureResistanceMax extends Migration {
get code() { return "vehicule-structure-resistance-max"; }
get version() { return "10.0.21"; }
async migrate() {
await game.actors
.filter((actor) => actor.type == "vehicule")
.forEach(async (actor) => {
await actor.update({
'system.etat.resistance.value': actor.system.resistance,
'system.etat.resistance.max': actor.system.resistance,
'system.etat.structure.value': actor.system.structure,
'system.etat.structure.max': actor.system.structure
})
});
}
}
export class Migrations {
static getMigrations() {
return [
new _10_0_16_MigrationSortsReserve(),
new _10_0_17_MigrationCompetenceCreature()
new _10_0_17_MigrationCompetenceCreature(),
new _10_0_21_VehiculeStructureResistanceMax(),
];
}

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@ -115,22 +115,43 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-queues.html',
// Conteneur/item in Actor sheet
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-item-queue.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-item.html',
"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html",
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-animaux.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-suivants.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-vehicules.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html',
// sous-parties de feuilles de personnages
'systems/foundryvtt-reve-de-dragon/templates/actor/competence.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/effects.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/combat.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/jeux.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-tetes.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-signes-draconiques.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-rencontres.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts-reserve.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-meditations.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-casestmr.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-journal.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html',
"systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html",
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.html',
//Items
'systems/foundryvtt-reve-de-dragon/templates/header-item.html',
'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
@ -368,49 +389,50 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static filterItemsPerTypeForSheet(formData) {
static filterItemsPerTypeForSheet(formData, itemTypes) {
RdDUtility.filterEquipementParType(formData);
RdDUtility.filterEquipementParType(formData, itemTypes);
formData.sorts = this.arrayOrEmpty(formData.itemsByType['sort']);
formData.signesdraconiques = this.arrayOrEmpty(formData.itemsByType['signedraconique']);
formData.queues = this.arrayOrEmpty(formData.itemsByType['queue']);
formData.souffles = this.arrayOrEmpty(formData.itemsByType['souffle']);
formData.ombres = this.arrayOrEmpty(formData.itemsByType['ombre']);
formData.tetes = this.arrayOrEmpty(formData.itemsByType['tete']);
formData.taches = this.arrayOrEmpty(formData.itemsByType['tache']);
formData.meditations = this.arrayOrEmpty(formData.itemsByType['meditation']);
formData.chants = this.arrayOrEmpty(formData.itemsByType['chant']);
formData.danses = this.arrayOrEmpty(formData.itemsByType['danse']);
formData.musiques = this.arrayOrEmpty(formData.itemsByType['musique']);
formData.oeuvres = this.arrayOrEmpty(formData.itemsByType['oeuvre']);
formData.jeux = this.arrayOrEmpty(formData.itemsByType['jeu']);
formData.sorts = this.arrayOrEmpty(itemTypes['sort']);
formData.casestmr = this.arrayOrEmpty(itemTypes['casetmr']);
formData.signesdraconiques = this.arrayOrEmpty(itemTypes['signedraconique']);
formData.queues = this.arrayOrEmpty(itemTypes['queue']);
formData.souffles = this.arrayOrEmpty(itemTypes['souffle']);
formData.ombres = this.arrayOrEmpty(itemTypes['ombre']);
formData.tetes = this.arrayOrEmpty(itemTypes['tete']);
formData.taches = this.arrayOrEmpty(itemTypes['tache']);
formData.meditations = this.arrayOrEmpty(itemTypes['meditation']);
formData.chants = this.arrayOrEmpty(itemTypes['chant']);
formData.danses = this.arrayOrEmpty(itemTypes['danse']);
formData.musiques = this.arrayOrEmpty(itemTypes['musique']);
formData.oeuvres = this.arrayOrEmpty(itemTypes['oeuvre']);
formData.jeux = this.arrayOrEmpty(itemTypes['jeu']);
formData.recettescuisine = this.arrayOrEmpty(formData.itemsByType['recettecuisine']);
formData.recettesAlchimiques = this.arrayOrEmpty(formData.itemsByType['recettealchimique']);
formData.maladies = this.arrayOrEmpty(formData.itemsByType['maladie']);
formData.poisons = this.arrayOrEmpty(formData.itemsByType['poison']);
formData.possessions = this.arrayOrEmpty(formData.itemsByType['possession']);
formData.recettescuisine = this.arrayOrEmpty(itemTypes['recettecuisine']);
formData.recettesAlchimiques = this.arrayOrEmpty(itemTypes['recettealchimique']);
formData.maladies = this.arrayOrEmpty(itemTypes['maladie']);
formData.poisons = this.arrayOrEmpty(itemTypes['poison']);
formData.possessions = this.arrayOrEmpty(itemTypes['possession']);
formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
formData.competences = (formData.itemsByType.competence ?? []).concat(formData.itemsByType.competencecreature ?? []);
formData.sortsReserve = this.arrayOrEmpty(formData.itemsByType['sortreserve']);
formData.competences = (itemTypes['competence'] ?? []).concat(itemTypes['competencecreature'] ?? []);
formData.sortsReserve = this.arrayOrEmpty(itemTypes['sortreserve']);
}
static filterEquipementParType(formData) {
formData.conteneurs = this.arrayOrEmpty(formData.itemsByType['conteneur']);
static filterEquipementParType(formData, itemTypes) {
formData.conteneurs = this.arrayOrEmpty(itemTypes['conteneur']);
formData.materiel = this.arrayOrEmpty(formData.itemsByType['objet']);
formData.armes = this.arrayOrEmpty(formData.itemsByType['arme']);
formData.armures = this.arrayOrEmpty(formData.itemsByType['armure']);
formData.munitions = this.arrayOrEmpty(formData.itemsByType['munition']);
formData.livres = this.arrayOrEmpty(formData.itemsByType['livre']);
formData.potions = this.arrayOrEmpty(formData.itemsByType['potion']);
formData.ingredients = this.arrayOrEmpty(formData.itemsByType['ingredient']);
formData.herbes = this.arrayOrEmpty(formData.itemsByType['herbe']);
formData.monnaie = this.arrayOrEmpty(formData.itemsByType['monnaie']);
formData.materiel = this.arrayOrEmpty(itemTypes['objet']);
formData.armes = this.arrayOrEmpty(itemTypes['arme']);
formData.armures = this.arrayOrEmpty(itemTypes['armure']);
formData.munitions = this.arrayOrEmpty(itemTypes['munition']);
formData.livres = this.arrayOrEmpty(itemTypes['livre']);
formData.potions = this.arrayOrEmpty(itemTypes['potion']);
formData.ingredients = this.arrayOrEmpty(itemTypes['ingredient']);
formData.herbes = this.arrayOrEmpty(itemTypes['herbe']);
formData.monnaie = this.arrayOrEmpty(itemTypes['monnaie']);
formData.monnaie.sort(Monnaie.triValeurDenier());
formData.nourritureboissons = this.arrayOrEmpty(formData.itemsByType['nourritureboisson']);
formData.gemmes = this.arrayOrEmpty(formData.itemsByType['gemme']);
formData.nourritureboissons = this.arrayOrEmpty(itemTypes['nourritureboisson']);
formData.gemmes = this.arrayOrEmpty(itemTypes['gemme']);
formData.objets = formData.conteneurs
.concat(formData.materiel)
@ -480,7 +502,7 @@ export class RdDUtility {
const isConteneur = objet.type == 'conteneur';
const isOuvert = isConteneur && this.getAfficheContenu(objet._id);
const isVide = isConteneur && objet.system.contenu.length == 0;
const conteneur = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-item.html']({
const conteneur = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html']({
item: objet,
vide: isVide,
ouvert: isOuvert

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@ -1,9 +1,9 @@
{"_id":"0ZW71u9G8fqnyNfy","name":"Drakkar","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"vehicule","data":{"categorie":"Bateau","resistance":28,"structure":12,"vitesse":"3/2/1","bonus":"(10)/+10/+14","manoeuvrabilite":"0/-2/-4","equipage":8,"capacite_encombrement":150,"description":"Description ...","notesmj":"Notes du MJ"},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/drakkar.webp","token":{"flags":{},"name":"Drakkar","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/drakkar_token.webp","tint":"","width":10,"height":10,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"0ZW71u9G8fqnyNfy","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[],"effects":[]}
{"_id":"5FWY38a5emYmqisa","name":"Cariole","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"vehicule","data":{"categorie":"Cariole à Bras","resistance":10,"structure":6,"vitesse":"","bonus":"","manoeuvrabilite":"","equipage":1,"capacite_encombrement":50,"description":"Description ...","notesmj":"Notes du MJ"},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/cariole.webp","token":{"flags":{},"name":"Cariole","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/cariole_token.webp","tint":"","width":2,"height":2,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"5FWY38a5emYmqisa","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[],"effects":[]}
{"_id":"C0JpbzQSELoml971","name":"Canot","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"vehicule","data":{"categorie":"Barque","resistance":14,"structure":6,"vitesse":"","bonus":"(2)/+3/+5","manoeuvrabilite":"","equipage":1,"capacite_encombrement":50,"description":"Description ...","notesmj":"Notes du MJ"},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/canot.webp","token":{"flags":{},"name":"Canot","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/canot_token.webp","tint":"","width":3,"height":3,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"C0JpbzQSELoml971","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[],"effects":[]}
{"_id":"PoQUTsNThYDp6XAW","name":"Nef","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"vehicule","data":{"categorie":"Bateau","resistance":30,"structure":14,"vitesse":"5/4/2","bonus":"","manoeuvrabilite":"0/-3/-4","equipage":12,"capacite_encombrement":200,"description":"Description ...","notesmj":"Notes du MJ"},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/nef.webp","token":{"flags":{},"name":"Nef","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/nef_token.webp","tint":"","width":13,"height":13,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"PoQUTsNThYDp6XAW","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[],"effects":[]}
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{"_id":"idyDmDWYpQ4Eppen","name":"Chariot","type":"vehicule","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.vehicules.idyDmDWYpQ4Eppen"}},"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/chariot.webp","items":[],"effects":[],"system":{"categorie":"Chariot","resistance":20,"structure":10,"vitesse":"","bonus":"","manoeuvrabilite":"","equipage":1,"capacite_encombrement":150,"etat":{"resistance":{"type":"number","max":20,"value":20,"label":"Résistance","derivee":false},"structure":{"type":"number","max":10,"value":10,"label":"Structure","derivee":false}},"description":"Description ...","race":"","notesmj":"Notes du MJ","attributs":{"malusarmure":{"value":0}}},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Chariot","displayName":0,"width":4,"height":4,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/vehicules/chariot_token.webp","tint":null,"scaleX":1.4,"scaleY":1.4,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.21","coreVersion":"10.286","createdTime":1664231097632,"modifiedTime":1664231486338,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

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@ -252,6 +252,49 @@ table {border: 1px solid #7a7971;}
justify-content: center;
text-align: left;
}
.blessure-control {
flex-grow: 1;
flex-direction: row;
}
.blessure-soins {
flex-direction: row;
align-content: flex-start;
justify-content: flex-start;
margin-right: 2px;
margin-left: 2px;
padding: 2px;
}
input:is(.blessure-psdone, .blessure-scdone) {
width: 20px;
}
input:is(.blessure-premiers_soins, .blessure-soins_complets) {
width: calc(100% - 25px);
}
.blessure-jours {
flex-direction: row;
align-content: flex-start;
justify-content: flex-start;
}
.blessure-localisation {
flex-direction: row;
align-content: flex-start;
justify-content: flex-start;
}
.blessure-inactive {
color:rgba(150, 150, 150, 0.4);
}
.blessure-active-legere {
color:rgba(60, 60, 60, 0.9);
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
}
.blessure-active-grave {
color: rgba(218, 126, 21, 0.9);
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
}
.blessure-active-critique {
color: rgba(173, 36, 26, 0.9);
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
}
.foundryvtt-reve-de-dragon .sheet-header {
-webkit-box-flex: 0;
@ -366,6 +409,12 @@ table {border: 1px solid #7a7971;}
flex-wrap: nowrap;
justify-content: stretch;
}
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique.vehicle {
flex-wrap: nowrap;
justify-content: stretch;
flex-basis: 7.5em;
}
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .carac-label {
flex-basis: 50%;
}
@ -450,20 +499,6 @@ table {border: 1px solid #7a7971;}
border-bottom: 1px solid #BBB;
}
.blessure-inactive {
color:rgba(150, 150, 150, 0.4)
}
.blessure-active-legere {
color:rgba(60, 60, 60, 0.9);
text-shadow: rgba(60, 60, 60, 0.7);
}
.blessure-active-grave {
color:rgba(218, 126, 21, 0.9);
}
.blessure-active-critique {
color:rgba(173, 36, 26, 0.9);
}
.foundryvtt-reve-de-dragon .items-list .item .item-image {
-webkit-box-flex: 0;
-ms-flex: 0 0 24px;
@ -908,6 +943,12 @@ ul, li {
margin-right: 0.2rem;
margin-left: 0.2rem;
}
.initiative-value {
flex-grow: 0;
flex-basis: 3rem;
margin-right: 0.2rem;
margin-left: 0.2rem;
}
.description-value {
flex-grow: 0;
flex-basis: 4rem;
@ -926,23 +967,6 @@ ul, li {
.alchimie-title {
font-weight: bold;
}
.blessure-data {
flex-direction: row;
align-content: flex-start;
justify-content: flex-start;
}
.blessures-soins {
flex-grow: 0;
flex-basis: 32px;
margin-right: 4px;
margin-left: 4px;
}
.blessures-loc {
flex-grow: 0;
flex-basis: 96px;
margin-right: 4px;
margin-left: 4px;
}
.pointsreve-value {
flex-grow: 0;
flex-basis: 64px;
@ -1093,7 +1117,7 @@ ul, li {
.table-fatigue .fatigue-malus {
font-size: 0.8rem;
}
.flex-actions-bar {
.flex-actions-bar {
flex-grow: 2;
}

View File

@ -31,13 +31,27 @@
},
"vehicule": {
"categorie": "",
"resistance": 0,
"structure": 0,
"vitesse": "",
"bonus": "",
"manoeuvrabilite": "",
"equipage": 0,
"capacite_encombrement": 0
"capacite_encombrement": 0,
"etat": {
"resistance" : {
"type": "number",
"max": 20,
"value": 20,
"label": "Résistance",
"derivee": false
},
"structure":{
"type": "number",
"max": 10,
"value": 10,
"label": "Structure",
"derivee": false
}
}
},
"entite": {
"definition": {

View File

@ -1,27 +0,0 @@
<tr class="table-row alterne-row item" data-blessure-type="{{gravite}}" data-attribute={{key}} data-blessure-index="{{key}}" >
<td class="blessure-control" title="Blessure {{title}}" data-blessure-active="{{bless.active}}">
{{#if bless.active}}
<i class="fas fa-skull-crossbones blessure-active-{{gravite}}" name="blessure-{{gravite}}-{{key}}-active"></i>
{{else}}
<i class="fas fa-skull-crossbones blessure-inactive" name="blessure-{{gravite}}-{{key}}-active"></i>
{{/if}}
</td>
<td>
<input class="blessures-soins blessure-localisation" type="text" name="blessure-{{gravite}}-{{key}}-localisation" data-dtype="String" value="{{bless.loc}}"/>
</td>
<td>
<input class="blessures-soins blessure-premiers_soins" type="text" name="blessure-{{gravite}}-{{key}}-premiers_soins" data-dtype="number" value="{{bless.premiers_soins}}"/>
</td>
<td>
<input class="blessures-soins blessure-psdone" name="blessure-{{gravite}}-{{key}}-psdone" type="checkbox" name="bless.psdone" {{#if bless.psdone}}checked{{/if}}/>
</td>
<td>
<input class="blessures-soins blessure-soins_complets" type="text" name="blessure-{{gravite}}-{{key}}-soins_complets" data-dtype="number" value="{{bless.soins_complets}}"/>
</td>
<td>
<input class="blessures-soins blessure-scdone" name="blessure-{{gravite}}-{{key}}-scdone" type="checkbox" name="bless.scdone" {{#if bless.scdone}}checked{{/if}}/>
</td>
<td>
<input class="blessures-soins blessure-jours" type="text" name="blessure-{{gravite}}-{{key}}-jours" name="jours" data-dtype="number" value="{{bless.jours}}"/>
</td>
</tr>

View File

@ -18,7 +18,7 @@
<span>{{calc.resumeBlessures}}</span>
</div>
<div class="flexrow">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/effects.html"}}
</div>
</div>
</div>
@ -121,12 +121,12 @@
{{!-- blessures Tab --}}
<div class="tab blessures" data-group="primary" data-tab="blessures" style="height:200px">
{{!-- Liste de blessures --}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html" this}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html"}}
</div>
{{!-- Equipment Tab --}}
<div class="tab items" data-group="primary" data-tab="items">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html"}}
</div>
{{!-- Biography Tab --}}
@ -142,7 +142,7 @@
{{editor description target="system.description" button=true owner=owner editable=true}}
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}}
</div>

View File

@ -133,7 +133,7 @@
<div class="form-group editor">
{{editor description target="system.description" button=true owner=owner editable=true}}
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}}
</div>
</section>

View File

@ -1,28 +0,0 @@
<h3>Blessures:</h3>
<table class="table-container" role="table">
<thead>
<tr class="competence-header competence-title competence-label" >
<th></th>
<th>Loc.</th>
<th>Premiers soins</th>
<th>P.S. OK?</th>
<th>Soins complets</th>
<th>S.C. OK?</th>
<th>Age (jours)</th>
</tr>
</thead>
<tbody>
<tr class="table-row alterne-row" ><td/><td colspan="4">Légères</td></tr>
{{#each system.blessures.legeres.liste as |bless key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="legere" title="Légère"}}
{{/each}}
<tr class="table-row alterne-row"><td/><td colspan="4">Graves</td></tr>
{{#each system.blessures.graves.liste as |bless key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="grave" title="Grave"}}
{{/each}}
<tr class="table-row alterne-row"><td/><td colspan="4">Critiques</td></tr>
{{#each system.blessures.critiques.liste as |bless key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="critique" title="Critique"}}
{{/each}}
</tbody>
</table>

View File

@ -1,15 +0,0 @@
<span class="item-name"><h4>Véhicules</h4></span>
<ul class="item-list alterne-list">
{{#each subacteurs.vehicules as |vehicule id|}}
<li class="item flexrow list-item" data-actor-id="{{vehicule.id}}">
<img class="sheet-competence-img" src="{{vehicule.img}}" title="{{vehicule.name}}"/>
<span class="flex-grow subacteur-label"><a>{{vehicule.name}}</a></span>
<span>{{vehicule.categorie}}</span>
<span>{{vehicule.structure}}</span>
<div class="flex-shrink">
<a class="subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>

View File

@ -69,7 +69,7 @@
<span>{{system.compteurs.surenc.label}}: {{system.compteurs.surenc.value}}</span>
</div>
<div class="flexrow">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/effects.html"}}
</div>
</div>
</div>
@ -93,9 +93,10 @@
{{!-- Carac Tab --}}
<div class="tab items" data-group="primary" data-tab="carac">
<div class="flexrow">
<span><a class="lock-unlock-sheet"><img class="small-button-container"
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer"
>{{#if options.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span>
<span><a class="vue-detaillee">
<i class="fas {{#if options.vueDetaillee}}fa-eye-slash{{else}}fa-eye{{/if}}"></i>
{{#if options.vueDetaillee}}Vue simplifiée{{else}}Vue détaillée{{/if}}</a>
</span>
</div>
<div class="grid grid-2col">
<div class="flex-group-left flexcol">
@ -108,7 +109,7 @@
{{/if}}
{{#if (eq key 'taille')}}
<span class="carac-label" name="system.carac.{{key}}.label">{{carac.label}}</span>
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
<label class="carac-xp"/>
{{else}}
{{#if carac.derivee}}
@ -125,9 +126,9 @@
{{else}}
<span class="carac-label tooltip" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
{{/if}}
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
<span class="carac-xp tooltip">
<input class="carac-xp" type="text" name="system.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<input class="carac-xp" type="text" name="system.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
<span class="tooltiptext ttt-xp">Vous devez acquérir {{carac.xpNext}} points d'Experience pour augmenter de 1 votre {{carac.label}}</span>
</span>
{{#if carac.isLevelUp}}
@ -149,7 +150,7 @@
<ul class="carac-list">
<li class="caracteristique flexrow list-item">
<span class="carac-label" name="beaute">Beauté&nbsp;:</span>
<input class="description-value" type="text" name="system.beaute" value="{{system.beaute}}" data-dtype="String" {{#unless @root.options.editCaracComp}}disabled{{/unless}}/>
<input class="description-value" type="text" name="system.beaute" value="{{system.beaute}}" data-dtype="String" {{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
<label class="carac-xp"/>
</li>
{{#each system.attributs as |attr key|}}
@ -211,449 +212,80 @@
{{!-- Compétences Tab --}}
<div class="tab competences" data-group="primary" data-tab="competences">
<div class="grid grid-4col">
<span><a class="lock-unlock-sheet"><img class="small-button-container"
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer">
{{#if options.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span>
<span>
<input class="recherche flex-grow" type="text" value="{{options.recherche.text}}" name="recherche"
size="8" data-dtype="String" placeholder="chercher"/>
<div class="flexrow">
<span><a class="vue-detaillee">
<i class="fas {{#if options.vueDetaillee}}fa-eye-slash{{else}}fa-eye{{/if}}"></i>
{{#if options.vueDetaillee}}Vue simplifiée{{else}}Vue détaillée{{/if}}</a>
</span>
<span><a class="show-hide-competences"><img class="small-button-container"
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.showCompNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout">
{{#if options.showCompNiveauBase}}Montrer tout{{else}}Filtrer{{/if}}</a>
</span>
<span><a class="vue-detaillee">
<i class="fas {{#if options.vueDetaillee}}fa-eye-slash{{else}}fa-eye{{/if}}"></i>
{{#if options.vueDetaillee}}Vue simplifiée{{else}}Vue détaillée{{/if}}</a>
<span class="flexrow">
<i class="fas fa-search flex-shrink"></i>
<input class="recherche flex-grow" type="text" value="{{options.recherche.text}}" name="recherche"
size="8" data-dtype="String" placeholder="chercher"/>
</span>
</div>
<div class="grid grid-2col">
<div class="flex-group-left flexcol competence-column">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.generale) categorie="Compétences générales"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.particuliere) categorie="Compétences Particulières"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.specialisee) categorie="Compétences Spécialisées"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.generale) categorie="Compétences générales"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.particuliere) categorie="Compétences Particulières"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.specialisee) categorie="Compétences Spécialisées"}}
</div>
<div class="flex-group-left flexcol competence-column">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.melee) categorie="Compétences de Mêlée"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.tir) categorie="Compétences de Tir"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.lancer) categorie="Compétences de Lancer"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.connaissance) categorie="Connaissances"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.melee) categorie="Compétences de Mêlée"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.tir) categorie="Compétences de Tir"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.lancer) categorie="Compétences de Lancer"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.connaissance) categorie="Connaissances"}}
{{#if (or system.attributs.hautrevant.value options.vueDetaillee)}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.draconic) categorie="Draconic"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.draconic) categorie="Draconic"}}
{{/if}}
<div>
<ul class="item-list">
<li class="item flexrow">
<span class="generic-label">Stress transformé</span>
<input class="compteur-edit" type="text" name="experience" value="{{system.compteurs.experience.value}}" data-dtype="number" size="3"/>
</li>
<li class="item flexrow">
<span class="generic-label">Total XP compétences</span>
<span class="competence-value">{{calc.competenceXPTotal}}</span>
</li>
{{#if options.vueDetaillee}}
<li>Niveaux d'archétype à répartir</li>
{{#each calc.comptageArchetype as |archetype key|}}
{{#if (lt archetype.nombre archetype.nombreMax)}}
<li class="item flexrow">
<label class="generic-label">Archetype {{archetype.niveau}} : {{archetype.nombre}} / {{archetype.nombreMax}}</label>
</li>
{{/if}}
{{/each}}
{{/if}}
</ul>
</div>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html"}}
</div>
</div>
</div>
{{!-- Combat Tab --}}
<div class="tab combat" data-group="primary" data-tab="combat">
<h3 class="blessures-title">Armes et Défenses:</h3>
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="competence-title competence-label">Armes</span>
<span class="competence-title competence-label">Initiative</span>
<span class="competence-title competence-label">Comp.</span>
<span class="competence-title competence-value">Niveau</span>
<span class="competence-title competence-value">+dom</span>
</li>
{{#each combat as |arme key|}}
<li class="item flexrow list-item" data-item-id="{{arme._id}}"
data-arme-name="{{arme.name}}" data-competence-name="{{arme.system.competence}}" >
<span class="arme-label">
<a>
{{#if arme.img}}
<img class="sheet-competence-img" src="{{arme.img}}"/>
{{/if}}
<span>{{arme.name}}</span>
</a>
</span>
<span class="arme-initiative"><a>{{arme.system.initiative}}</a></span>
<span class="competence-label">{{arme.system.competence}}</span>
<span class="competence-value">{{numberFormat arme.system.niveau decimals=0 sign=true}}</span>
<span class="competence-value">{{numberFormat arme.system.dommagesReels decimals=0 sign=true}}</span>
</li>
{{/each}}
{{#each esquives as |esq key|}}
<li class="item flexrow list-item" data-item-id="{{esq._id}}">
<span class="competence-label">
<a class="competence-label" name="{{esq.name}}">
<img class="sheet-competence-img" src="{{esq.img}}"/>
<span>{{esq.name}}</span>
</a>
</span>
<span class="arme-initiative"></span>
<span class="competence-label"></span>
<span class="competence-value">{{numberFormat esq.system.niveau decimals=0 sign=true}}</span>
<span class="competence-value"></span>
</li>
{{/each}}
</ul>
<hr>
{{!-- Liste de blessures --}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html" this}}
{{#if maladiesPoisons.length}}
{{!-- Maladies & Poison --}}
<h3 class="blessures-title">Maladies & Poisons:</h3>
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="competence-title flex-grow competence-label">Nom</span>
<span class="competence-title competence-label">Type</span>
<span class="competence-title competence-value">Remèdes</span>
<span class="competence-title flex-grow competence-value">Edition</span>
</li>
{{#each maladiesPoisons as |maladie key|}}
<li class="item flexrow list-item" data-item-id="{{maladie._id}}">
<span class="competence-label">
{{#if (or @root.options.isGM maladie.system.identifie)}}
{{maladie.name}}
{{else}}
Inconnue
{{/if}}
</span>
<span class="competence-label">{{maladie.type}}</span>
<span class="competence-label">
{{#if (or @root.options.isGM maladie.system.remedesconnus)}}
{{maladie.system.remedes}}
{{else}}
Remèdes Inconnus
{{/if}}
</span>
<div class="item-controls">
<a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
{{#if possessions.length}}
{{!-- Possession --}}
<h3 class="blessures-title">Possession:</h3>
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="competence-title flex-grow competence-label">Nom</span>
<span class="competence-title competence-label">Type</span>
</li>
{{#each possessions as |possession key|}}
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
<span class="competence-label">
<a class="sheet-possession-attack">{{possession.name}} (Conjurer)</a>
</span>
<span class="competence-label">{{possession.system.type}}</span>
<div class="item-controls">
<a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/combat.html"}}<hr>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html"}}
</div>
{{!-- Connaissances Tab --}}
<div class="tab connaissances" data-group="primary" data-tab="connaissances">
<h3>Tâches</h3><a class='creer-tache'>Créer une nouvelle Tâche</a>
<ul class="item-list alterne-list">
{{#each taches as |tache id|}}
<li class="item flexrow list-item" data-item-id="{{tache._id}}">
<img class="sheet-competence-img" src="{{tache.img}}" />
<span class="competence-title tache-label"><a>{{tache.name}}
({{tache.system.points_de_tache_courant}}{{#if
(or @root.options.isGM (not tache.system.cacher_points_de_tache))
}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
<div class="item-controls flex-shrink">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<hr>
<h3>Oeuvres diverses :</h3><a class="creer-une-oeuvre">Créer une oeuvre</a>
<ul class="item-list alterne-list">
{{#each chants as |chant id|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=chant typeOeuvre="Chant" classOeuvre="chant-label"}}
{{/each}}
{{#each musiques as |musique id|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=musique typeOeuvre="Musique" classOeuvre="musique-label"}}
{{/each}}
{{#each danses as |danse id|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=danse typeOeuvre="Danse" classOeuvre="danse-label"}}
{{/each}}
{{#each oeuvres as |oeuvre id|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=oeuvre typeOeuvre=oeuvre.system.competence classOeuvre="oeuvre-label"}}
{{/each}}
{{#each recettescuisine as |recette id|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=recette typeOeuvre="Recette de cuisine" classOeuvre="recettecuisine-label"}}
{{/each}}
</ul>
<h3>Jeux :</h3>
<ul class="item-list alterne-list">
{{#each jeux as |jeu id|}}
<li class="item flexrow list-item" data-item-id="{{jeu._id}}"><span class="competence-title jeu-label"><a>{{jeu.name}} (base {{jeu.system.base}})</a></span>
<div class="item-controls flex-shrink">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<h3>Recettes Alchimiques</h3>
<ul class="item-list alterne-list">
{{#each recettesAlchimiques as |recette id|}}
<li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<hr>
<h3>Astrologie</h3>
<span class="astrologie-label"><a id="jet-astrologie">Astrologie : Nombres Astraux</a></span>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/taches.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/jeux.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html"}}
</div>
{{!-- hautreve Tab --}}
<div class="tab hautreve " data-group="primary" data-tab="hautreve" style="height:200px">
<div>
{{#if system.attributs.hautrevant.value}}
<h3>Haut rêvant</h3>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html"}}
{{else}}
<h3>Vous n'avez pas le don de haut-rêve! Il faut attribuer la Tête de Dragon 'Don de Haut Rêve' si votre personnage est ou devient Haut-Rêvant.</h3>
<h3>Vous n'avez pas le don de haut-rêve</h3>
<p>Attribuer la Tête de Dragon 'Don de Haut Rêve' pour rendre le personnage Haut-Rêvant.</p>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html"}}
{{/if}}
<ul class="item-list">
{{#if system.attributs.hautrevant.value}}
{{#if options.isGM}}
<li class="item flexrow">
<span>
<a class="chat-card-button forcer-tmr-aleatoire">Ré-insertion aléatoire (ie TMR cachée)</a>
</span>
<span>
<a class="chat-card-button afficher-tmr">Montrer les TMR</a>
</span>
</li>
{{/if}}
<li class="item flexrow">
<span class="competence-label flex-shrink">Demi rêve :
{{#if options.isGM}}
{{caseTmr-label system.reve.tmrpos.coord}}
</span><span>
<input class="competence-value" type="text" name="system.reve.tmrpos.coord" value="{{system.reve.tmrpos.coord}}" data-dtype="String"/>
{{else if hautreve.cacheTMR}}
{{caseTmr-type system.reve.tmrpos.coord}}
</span><span>
??
{{else}}
{{caseTmr-label system.reve.tmrpos.coord}}
</span><span>
{{system.reve.tmrpos.coord}}
{{/if}}
</span>
</li>
{{/if}}
<li class="item flexrow">
<span class="competence-label">Seuil de Rêve :</span>
<span>
{{#if options.isGM}}
<input class="seuil-reve-value" type="text" name="system.reve.seuil.value" value="{{system.reve.seuil.value}}" data-dtype="Number"/>
{{else}}
{{system.reve.seuil.value}}
{{/if}}
</span>
</li>
<li class="item flexrow" >
<span class="competence-label">Refoulement : </span>
<span>
{{#if options.isGM}}
<input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{system.reve.refoulement.value}}" data-dtype="Number"/>
{{else}}
{{system.reve.refoulement.value}}
{{/if}}
</span>
</li>
</ul>
<br><br>
</div>
<hr>
{{!-- Queues, Souffles, Tetes, Ombre --}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-queues.html"}}
{{#if souffles.length}}
<h3>Souffles:</h3>
<ul class="item-list">
{{#each souffles as |souffle key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}">
<img class="sheet-competence-img" src="{{souffle.img}}" />
<span class="display-label flex-grow"><a>{{souffle.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
{{#if tetes.length}}
<h3>Tetes:</h3>
<ul class="item-list">
{{#each tetes as |tete key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}">
<img class="sheet-competence-img" src="{{tete.img}}" />
<span class="display-label flex-grow"><a>{{tete.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
{{#if system.attributs.hautrevant.value}}
{{#if (and options.isGM signesdraconiques.length)}}
<h3>Signes draconiques</h3>
<ul class="item-list alterne-list">
{{#each signesdraconiques as |signe key|}}
<li class="item list-item flexrow" data-item-id="{{signe._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{signe.img}}" />
<span class="display-label flex-grow"><a>{{signe.name}}</a></span>
<span class="flex-shrink">{{signe.system.difficulte}}</span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
{{#if hautreve.rencontres.length}}
<h3>Rencontres présentes:</h3>
<ul class="item-list">
{{#each hautreve.rencontres as |rencontre key|}}
<li class="item flexrow" data-item-id="{{key}}" data-attribute="{{key}}">
<span class="display-label"><a data-item-id="{{key}}">{{rencontre.name}} r{{rencontre.force}}</a></span>
<span class="flex-shrink">{{rencontre.coord}} - {{caseTmr-label rencontre.coord}}</span>
{{#if rencontre.date}}
<span>{{upperFirst rencontre.heure}}, le {{rencontre.date}}</span>
{{/if}}
<div class="item-controls flex-shrink">
<a class="rencontre-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
{{#if sortsReserve.length}}
<h3>Sorts en Réserve:</h3>
<ul class="item-list alterne-list">
{{#each sortsReserve as |sort key|}}
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{sort.img}}" />
<span class="display-label"><a>{{#if sort.system.echectotal}}Echec total: {{/if}}{{sort.name}} r{{sort.system.ptreve}}</a></span>
<span>{{sort.system.coord}} - {{caseTmr-label sort.system.coord}}</span>
<div class="item-controls flex-shrink">
<a class="item-delete flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
{{#each hautreve.sortsReserve as |reserve key|}}
<li class="item list-item flexrow" data-index="{{key}}">
<img class="sheet-competence-img" src="{{reserve.img}}" />
<span class="display-label">{{reserve.sort.name}} r{{reserve.sort.system.ptreve_reel}}</span>
<span>{{reserve.coord}} - {{caseTmr-label reserve.coord}}</span>
<div class="item-controls flex-shrink">
<a class="delete-sort-reserve flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
<hr>
<h3>Sorts:</h3>
<ul class="item-list alterne-list">
{{#each sorts as |sort key|}}
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{sort.img}}" />
<span class="display-label flex-grow">
<a data-item-id="{{sort._id}}">{{sort.name}}
- {{#if sort.system.caseTMRspeciale}}{{sort.system.caseTMRspeciale}}{{else}}{{upperFirst sort.system.caseTMR}}{{/if}}
</a>
</span>
<span>{{sort.system.draconic}} / {{sort.system.difficulte}}</span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<h3>Méditations:</h3>
<ul class="item-list">
{{#each meditations as |meditation key|}}
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{meditation.img}}" />
<span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.system.competence}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<hr>
{{#if hautreve.casesTmr}}
<h3>Cases Spéciales:</h3>
<ul class="item-list">
{{#each hautreve.casesTmr as |casetmr key|}}
<li class="item flexrow" data-item-id="{{casetmr._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{casetmr.img}}" />
<span class="display-label"><a data-item-id="{{casetmr._id}}">{{casetmr.name}}</a></span>
<span>{{casetmr.system.coord}} - {{caseTmr-label casetmr.system.coord}}</span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
<br><br>
{{/if}}
</div>
{{!-- Equipment Tab --}}
<div class="tab items" data-group="primary" data-tab="items">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-animaux.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-suivants.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-vehicules.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.html"}}
</div>
@ -719,21 +351,8 @@
<div class="form-group editor">
{{editor notes target="system.notes" button=true owner=owner editable=editable}}
</div>
<h3>Journal d'Experience</h3>
<div class="form-group editor">
<ul class="item-list alterne-list">
{{#each system.experiencelog as |xp key|}}
<li class="item flexrow list-item">
<label class="flex-shrink">{{xp.mode}} </label>
<label class="flex-grow">{{xp.valeur}} {{xp.raison}} </label>
<label class="flex-shrink">{{xp.daterdd}} </label>
<label class="flex-shrink">{{xp.datereel}} </label>
</li>
{{/each}}
</ul>
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/xp-journal.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}}
</article>
</div>

View File

@ -26,7 +26,7 @@
<div class="flex-group-left flexcol">
<ol class="carac-list alterne-list">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Catégorie</span>
<span class="carac-label">Catégorie</span>
<select name="system.categorie" class="categorie" data-dtype="String">
{{#select system.categorie}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html"}}
@ -34,52 +34,53 @@
</select>
</li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Résistance</span>
<input class="competence-value flexrow" type="text" name="system.resistance" value="{{system.resistance}}" data-dtype="Number" />
<span class="carac-label">Résistance</span>
<input class="competence-value flexrow" type="text" name="system.etat.resistance.value" value="{{system.etat.resistance.value}}" data-dtype="Number" />
/
<input class="competence-value flexrow" type="text" name="system.etat.resistance.max" value="{{system.etat.resistance.max}}" data-dtype="Number" />
</li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Structure</span>
<input class="competence-value flexrow" type="text" name="system.structure" value="{{system.structure}}" data-dtype="Number" />
<span class="carac-label">Structure</span>
<input class="competence-value flexrow" type="text" name="system.etat.structure.value" value="{{system.etat.structure.value}}" data-dtype="Number" />
/
<input class="competence-value flexrow" type="text" name="system.etat.structure.max" value="{{system.etat.structure.max}}" data-dtype="Number" />
</li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Vitesse</span>
<input class="competence-value flexrow" type="text" name="system.vitesse" value="{{system.vitesse}}" data-dtype="String" />
<span class="carac-label">Vitesse</span>
<input class="caracteristique vehicle" type="text" name="system.vitesse" value="{{system.vitesse}}" data-dtype="String" />
</li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Bonus</span>
<input class="competence-value flexrow" type="text" name="system.bonus" value="{{system.bonus}}" data-dtype="String" />
<span class="carac-label">Bonus</span>
<input class="caracteristique vehicle" type="text" name="system.bonus" value="{{system.bonus}}" data-dtype="String" />
</li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Manoeuvrabilité</span>
<input class="competence-value flexrow" type="text" name="system.manoeuvrabilite" value="{{system.manoeuvrabilite}}" data-dtype="String" />
<span class="carac-label">Manoeuvrabilité</span>
<input class="caracteristique vehicle" type="text" name="system.manoeuvrabilite" value="{{system.manoeuvrabilite}}" data-dtype="String" />
</li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Equipage</span>
<input class="competence-value flexrow" type="text" name="system.equipage" value="{{system.equipage}}" data-dtype="Number" />
<span class="carac-label">Equipage</span>
<input class="caracteristique vehicle" type="text" name="system.equipage" value="{{system.equipage}}" data-dtype="Number" />
</li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Capacité d'Encombrement</span>
<input class="competence-value flexrow" type="text" name="system.capacite_encombrement" value="{{system.capacite_encombrement}}" data-dtype="Number" />
<span class="carac-label">Capacité d'Encombrement</span>
<input class="caracteristique vehicle" type="text" name="system.capacite_encombrement" value="{{system.capacite_encombrement}}" data-dtype="Number" />
</li>
</ol>
</div>
</div>
</div>
{{!-- Equipment Tab --}}
<div class="tab items" data-group="primary" data-tab="items">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html"}}
</div>
{{!-- Biography Tab --}}
<div class="tab description" data-group="primary" data-tab="description">
<div class="form-group editor">
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}}
</div>
</section>

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@ -0,0 +1,13 @@
{{#if recettesAlchimiques.length}}
<h3>Recettes Alchimiques</h3>
<ul class="item-list alterne-list">
{{#each recettesAlchimiques as |recette id|}}
<li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}

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@ -0,0 +1,2 @@
<h3>Astrologie</h3>
<span class="astrologie-label"><a id="jet-astrologie">Astrologie : Nombres Astraux</a></span>

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@ -0,0 +1,27 @@
<li class="item flexrow list-item {{#if blessure.active}}blessure-active-{{gravite}}{{else}}blessure-inactive{{/if}}"
data-blessure-type="{{gravite}}"
data-attribute={{key}}
data-blessure-index="{{key}}"
data-blessure-active="{{blessure.active}}">
<span class="blessure-control" title="Blessure {{title}}">
<i class="fas fa-skull-crossbones" name="blessure-{{gravite}}-{{key}}-active"></i>
{{title}}
</span>
{{#if blessure.active}}
<span class="blessure-soins flexrow">
<input class="blessure-psdone" name="blessure-{{gravite}}-{{key}}-psdone" type="checkbox" name="blessure.psdone" {{#if blessure.psdone}}checked{{/if}}/>
<input class="blessure-premiers_soins" type="text" name="blessure-{{gravite}}-{{key}}-premiers_soins" data-dtype="number" value="{{blessure.premiers_soins}}"/>
</span>
<span class="blessure-soins flexrow">
<input class="blessure-scdone" name="blessure-{{gravite}}-{{key}}-scdone" type="checkbox" name="blessure.scdone" {{#if blessure.scdone}}checked{{/if}}/>
<input class="blessure-soins_complets" type="text" name="blessure-{{gravite}}-{{key}}-soins_complets" data-dtype="number" value="{{blessure.soins_complets}}"/>
</span>
<input class="blessure-jours" type="text" name="blessure-{{gravite}}-{{key}}-jours" name="jours" data-dtype="number" value="{{blessure.jours}}"/>
<input class="blessure-localisation" type="text" name="blessure-{{gravite}}-{{key}}-localisation" data-dtype="String" value="{{blessure.loc}}"/>
{{else}}
<span></span>
<span></span>
<span></span>
<span></span>
{{/if}}
</li>

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@ -0,0 +1,18 @@
<ul class="item-list alterne-list">
<li class="competence-header flexrow" >
<span>Blessures</span>
<span>Premiers soins</span>
<span>Soins complets</span>
<span>Age (jours)</span>
<span>Localisation</span>
</li>
{{#each system.blessures.legeres.liste as |blessure key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="legere" title="Légère"}}
{{/each}}
{{#each system.blessures.graves.liste as |blessure key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="grave" title="Grave"}}
{{/each}}
{{#each system.blessures.critiques.liste as |blessure key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="critique" title="Critique"}}
{{/each}}
</ul>

View File

@ -6,7 +6,6 @@
<ul class="item-list alterne-list competence-list">
{{#if @root.options.vueDetaillee}}
<li class="item flexrow list-item ">
<span class="competence-label"></span>
<span class="competence-value" >Niv.</span>
<span class="competence-xp">xp</span>
@ -15,7 +14,7 @@
{{/if}}
<div class="item-controls">
<i class="far fa-arrow-alt-circle-up"></i>
<span class="competence-archetype">Arch</span>
<span class="competence-archetype">Arch.</span>
<i class="far fa-edit"></i>
{{#if @root.options.isGM}}
<i class="far fa-trash"></i>
@ -24,7 +23,7 @@
</li>
{{/if}}
{{#each competences as |comp key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence.html" comp}}
{{/each}}
</ul>
</div>

View File

@ -0,0 +1,43 @@
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="competence-title competence-label">Armes et Défenses</span>
<span class="competence-title competence-value">Niveau</span>
<span class="competence-title competence-value">+dom</span>
<span class="competence-title competence-value"></span>
<span class="competence-title initiative-value">Initiative</span>
</li>
{{#each combat as |arme key|}}
<li class="item flexrow list-item"
data-item-id="{{arme._id}}"
data-arme-name="{{arme.name}}"
data-competence-name="{{arme.system.competence}}" >
<span class="arme-label">
<a>
{{#if arme.img}}
<img class="sheet-competence-img" src="{{arme.img}}"/>
{{/if}}
<span>{{arme.name}}</span>
</a>
({{arme.system.competence}})
</span>
<span class="competence-value">{{numberFormat arme.system.niveau decimals=0 sign=true}}</span>
<span class="competence-value">{{numberFormat arme.system.dommagesReels decimals=0 sign=true}}</span>
<span class="competence-value"></span>
<span class="initiative-value arme-initiative"><a>{{arme.system.initiative}}</a></span>
</li>
{{/each}}
{{#each esquives as |esq key|}}
<li class="item flexrow list-item" data-item-id="{{esq._id}}">
<span class="competence-label">
<a class="competence-label" name="{{esq.name}}">
<img class="sheet-competence-img" src="{{esq.img}}"/>
<span>{{esq.name}}</span>
</a>
</span>
<span class="competence-value">{{numberFormat esq.system.niveau decimals=0 sign=true}}</span>
<span class="competence-value"></span>
<span class="competence-value"></span>
<span class="initiative-value"></span>
</li>
{{/each}}
</ul>

View File

@ -14,19 +14,19 @@
<input class="competence-value" type="text" compname="{{name}}" name="comp-value-{{name}}"
value="{{numberFormat system.niveau decimals=0 sign=true}}" data-dtype="number"
{{#unless @root.options.editCaracComp}}disabled{{/unless}} />
{{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
{{#if @root.options.vueDetaillee}}
<span class="competence-xp tooltip">
<input class="competence-xp " type="text" compname="{{name}}" name="comp-xp-{{name}}"
value="{{numberFormat system.xp decimals=0 sign=false}}" data-dtype="number"
{{#unless @root.options.editCaracComp}}disabled{{/unless}} />
value="{{numberFormat system.xp decimals=0 sign=false}}" data-dtype="number"/>
<span class="tooltiptext left-competence ttt-xp">Vous devez acquérir {{system.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}</span>
</span>
{{/if}}
{{#if (eq system.categorie 'draconic')}}
<input class="competence-xp-sort" type="text" compname="{{name}}" name="comp-xp-sort-{{name}}"
value="{{numberFormat system.xp_sort decimals=0 sign=false}}" data-dtype="number"
{{#unless @root.options.editCaracComp}}disabled{{/unless}}/>
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
{{/if}}
{{#if @root.options.vueDetaillee}}
<div class="item-controls">
@ -39,8 +39,7 @@
<i class="far fa-circle"></i>
{{/if}}
<input class="competence-archetype niveau-archetype" type="text" compname="{{name}}" name="comp-archetype-{{name}}"
value="{{numberFormat system.niveau_archetype decimals=0 sign=true}}" data-dtype="number"
{{#unless @root.options.editCaracComp}}disabled{{/unless}} />
value="{{numberFormat system.niveau_archetype decimals=0 sign=true}}" data-dtype="number"/>
<a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
{{#if @root.options.isGM}}
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>

View File

@ -3,13 +3,13 @@
{{#if queues.length}}Queues de Dragon{{/if}}
{{#if (and queues.length ombres.length)}} et {{/if}}
{{#if ombres.length}}Ombres de Thanatos{{/if}}
:</h3>
</h3>
<ul class="flex-group-left">
{{#each queues as |queue key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-item-queue.html" queue=queue key=key}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html" queue=queue key=key}}
{{/each}}
{{#each ombres as |ombre key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-item-queue.html" queue=ombre key=key}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html" queue=ombre key=key}}
{{/each}}
</ul>
{{/if}}

View File

@ -0,0 +1,14 @@
{{#if souffles.length}}
<h3>Souffles</h3>
<ul class="item-list">
{{#each souffles as |souffle key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}">
<img class="sheet-competence-img" src="{{souffle.img}}" />
<span class="display-label flex-grow"><a>{{souffle.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}

View File

@ -0,0 +1,14 @@
{{#if tetes.length}}
<h3>Tetes</h3>
<ul class="item-list">
{{#each tetes as |tete key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}">
<img class="sheet-competence-img" src="{{tete.img}}" />
<span class="display-label flex-grow"><a>{{tete.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}

View File

@ -0,0 +1,35 @@
{{#if options.isGM}}
<li class="item flexrow">
<span>
<a class="chat-card-button forcer-tmr-aleatoire">Ré-insertion aléatoire (ie TMR cachée)</a>
</span>
<span>
<a class="chat-card-button afficher-tmr">Montrer les TMR</a>
</span>
</li>
{{/if}}
<li class="item flexrow">
<span class="competence-label flex-shrink">Demi rêve :
{{#if options.isGM}}
{{caseTmr-label system.reve.tmrpos.coord}}
</span><span>
<input class="competence-value" type="text" name="system.reve.tmrpos.coord" value="{{system.reve.tmrpos.coord}}" data-dtype="String"/>
{{else if hautreve.cacheTMR}}
{{caseTmr-type system.reve.tmrpos.coord}}
</span><span>
??
{{else}}
{{caseTmr-label system.reve.tmrpos.coord}}
</span><span>
{{system.reve.tmrpos.coord}}
{{/if}}
</span>
</li>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html"}}
<hr>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-signes-draconiques.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-rencontres.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts-reserve.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-meditations.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-casestmr.html"}}

View File

@ -0,0 +1,15 @@
{{#if casestmr.length}}
<h3>Effets sur les cases des TMR</h3>
<ul class="item-list alterne-list">
{{#each casestmr as |casetmr key|}}
<li class="item list-item flexrow" data-item-id="{{casetmr.id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{casetmr.img}}" />
<span class="display-label"><a>{{casetmr.name}}</a></span>
<span>{{casetmr.system.coord}} - {{caseTmr-label casetmr.system.coord}}</span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}

View File

@ -0,0 +1,15 @@
{{#if meditations.length}}
<h3>Méditations</h3>
<ul class="item-list">
{{#each meditations as |meditation key|}}
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{meditation.img}}" />
<span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.system.competence}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}

View File

@ -0,0 +1,17 @@
{{#if hautreve.rencontres.length}}
<h3>Rencontres en attente dans les TMR</h3>
<ul class="item-list">
{{#each hautreve.rencontres as |rencontre key|}}
<li class="item flexrow" data-item-id="{{key}}" data-attribute="{{key}}">
<span class="display-label"><a data-item-id="{{key}}">{{rencontre.name}} r{{rencontre.force}}</a></span>
<span class="flex-shrink">{{rencontre.coord}} - {{caseTmr-label rencontre.coord}}</span>
{{#if rencontre.date}}
<span>{{upperFirst rencontre.heure}}, le {{rencontre.date}}</span>
{{/if}}
<div class="item-controls flex-shrink">
<a class="rencontre-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}

View File

@ -0,0 +1,15 @@
{{#if (and options.isGM signesdraconiques.length)}}
<h3>Signes draconiques</h3>
<ul class="item-list alterne-list">
{{#each signesdraconiques as |signe key|}}
<li class="item list-item flexrow" data-item-id="{{signe._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{signe.img}}" />
<span class="display-label flex-grow"><a>{{signe.name}}</a></span>
<span class="flex-shrink">{{signe.system.difficulte}}</span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}

View File

@ -0,0 +1,15 @@
{{#if sortsReserve.length}}
<h3>Sorts en Réserve</h3>
<ul class="item-list alterne-list">
{{#each sortsReserve as |sort key|}}
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{sort.img}}" />
<span class="display-label"><a>{{#if sort.system.echectotal}}Echec total: {{/if}}{{sort.name}} r{{sort.system.ptreve}}</a></span>
<span>{{sort.system.coord}} - {{caseTmr-label sort.system.coord}}</span>
<div class="item-controls flex-shrink">
<a class="item-delete flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}

View File

@ -0,0 +1,19 @@
{{#if sorts.length}}
<h3>Sorts</h3>
<ul class="item-list alterne-list">
{{#each sorts as |sort key|}}
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{sort.img}}" />
<span class="display-label flex-grow">
<a data-item-id="{{sort._id}}">{{sort.name}}
- {{#if sort.system.caseTMRspeciale}}{{sort.system.caseTMRspeciale}}{{else}}{{upperFirst sort.system.caseTMR}}{{/if}}
</a>
</span>
<span>{{sort.system.draconic}} / {{sort.system.difficulte}}</span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}

View File

@ -1,4 +1,4 @@
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html" monnaie=monnaie}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html" monnaie=monnaie}}
<span class="item-name"><h4>Equipement</h4></span>
<span class="item-name">Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{system.attributs.encombrement.value}} <b>{{calc.surEncombrementMessage}}</b></span> -
@ -16,7 +16,7 @@
{{#each objets as |item id|}}
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-item.html" item=item vide=true ouvert=true }}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html" item=item vide=true ouvert=true }}
{{/if}}
{{/unless}}
{{/each}}

13
templates/actor/jeux.html Normal file
View File

@ -0,0 +1,13 @@
{{#if jeux.length}}
<h3>Jeux :</h3>
<ul class="item-list alterne-list">
{{#each jeux as |jeu id|}}
<li class="item flexrow list-item" data-item-id="{{jeu._id}}"><span class="competence-title jeu-label"><a>{{jeu.name}} (base {{jeu.system.base}})</a></span>
<div class="item-controls flex-shrink">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}

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@ -0,0 +1,33 @@
{{#if subacteurs.vehicules.length}}
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="item-name"><h4>Véhicules</h4></span>
<span></span>
<span>Catégorie</span>
<span>Résistance</span>
<span>Structure</span>
<span></span>
</li>
{{#each subacteurs.vehicules as |vehicule id|}}
<li class="item flexrow list-item" data-actor-id="{{vehicule.id}}">
<span class="subacteur-label">
<a>
<img class="sheet-competence-img" src="{{vehicule.img}}" title="{{vehicule.name}}"/>
{{vehicule.name}}
</a>
</span>
<span>{{vehicule.system.categorie}}</span>
<span>{{vehicule.system.etat.resistance.max}}</span>
<span>{{vehicule.system.etat.structure.max}}</span>
<span>
<a class="subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</span>
</li>
{{/each}}
</ul>
{{else}}
<span class="item-name"><h4>Véhicules</h4></span>
{{/if}}

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@ -0,0 +1,34 @@
{{#if maladiesPoisons.length}}
<h3 class="blessures-title">Maladies & Poisons:</h3>
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="competence-title flex-grow competence-label">Nom</span>
<span class="competence-title competence-label">Type</span>
<span class="competence-title competence-value">Remèdes</span>
<span class="competence-title flex-grow competence-value">Edition</span>
</li>
{{#each maladiesPoisons as |maladie key|}}
<li class="item flexrow list-item" data-item-id="{{maladie._id}}">
<span class="competence-label">
{{#if (or @root.options.isGM maladie.system.identifie)}}
{{maladie.name}}
{{else}}
Inconnue
{{/if}}
</span>
<span class="competence-label">{{maladie.type}}</span>
<span class="competence-label">
{{#if (or @root.options.isGM maladie.system.remedesconnus)}}
{{maladie.system.remedes}}
{{else}}
Remèdes Inconnus
{{/if}}
</span>
<div class="item-controls">
<a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}

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<ul class="item-list">
<li class="item flexrow">
<span class="competence-label">Seuil de Rêve :</span>
<span>
{{#if options.isGM}}
<input class="seuil-reve-value" type="text" name="system.reve.seuil.value" value="{{system.reve.seuil.value}}" data-dtype="Number"/>
{{else}}
{{system.reve.seuil.value}}
{{/if}}
</span>
</li>
<li class="item flexrow" >
<span class="competence-label">Refoulement : </span>
<span>
{{#if options.isGM}}
<input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{system.reve.refoulement.value}}" data-dtype="Number"/>
{{else}}
{{system.reve.refoulement.value}}
{{/if}}
</span>
</li>
</ul>
<hr>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-tetes.html"}}

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<h3>Oeuvres diverses</h3><a class="creer-une-oeuvre">Créer une oeuvre</a>
<ul class="item-list alterne-list">
{{#each chants as |chant id|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=chant typeOeuvre="Chant" classOeuvre="chant-label"}}
{{/each}}
{{#each musiques as |musique id|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=musique typeOeuvre="Musique" classOeuvre="musique-label"}}
{{/each}}
{{#each danses as |danse id|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=danse typeOeuvre="Danse" classOeuvre="danse-label"}}
{{/each}}
{{#each oeuvres as |oeuvre id|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=oeuvre typeOeuvre=oeuvre.system.competence classOeuvre="oeuvre-label"}}
{{/each}}
{{#each recettescuisine as |recette id|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=recette typeOeuvre="Recette de cuisine" classOeuvre="recettecuisine-label"}}
{{/each}}
</ul>

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{{#if possessions.length}}
{{!-- Possession --}}
<h3 class="blessures-title">Possession:</h3>
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="competence-title flex-grow competence-label">Nom</span>
<span class="competence-title competence-label">Type</span>
</li>
{{#each possessions as |possession key|}}
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
<span class="competence-label">
<a class="sheet-possession-attack">{{possession.name}} (Conjurer)</a>
</span>
<span class="competence-label">{{possession.system.type}}</span>
<div class="item-controls">
<a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}

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<h3>Tâches</h3><a class='creer-tache'>Créer une nouvelle Tâche</a>
<ul class="item-list alterne-list">
{{#each taches as |tache id|}}
<li class="item flexrow list-item" data-item-id="{{tache._id}}">
<img class="sheet-competence-img" src="{{tache.img}}" />
<span class="competence-title tache-label"><a>{{tache.name}}
({{tache.system.points_de_tache_courant}}{{#if
(or @root.options.isGM (not tache.system.cacher_points_de_tache))
}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
<div class="item-controls flex-shrink">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>

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<div>
<ul class="item-list">
<li class="item flexrow">
<span class="generic-label">Stress transformé</span>
<input class="compteur-edit" type="text" name="experience" value="{{system.compteurs.experience.value}}" data-dtype="number" size="3"/>
</li>
<li class="item flexrow">
<span class="generic-label">Total XP compétences</span>
<span class="competence-value">{{calc.competenceXPTotal}}</span>
</li>
{{#if options.vueDetaillee}}
<li>Niveaux d'archétype à répartir</li>
{{#each calc.comptageArchetype as |archetype key|}}
{{#if (lt archetype.nombre archetype.nombreMax)}}
<li class="item flexrow">
<label class="generic-label">Archetype {{archetype.niveau}} : {{archetype.nombre}} / {{archetype.nombreMax}}</label>
</li>
{{/if}}
{{/each}}
{{/if}}
</ul>
</div>

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<h3>Journal d'Experience</h3>
<div class="form-group editor">
<ul class="item-list alterne-list">
{{#each system.experiencelog as |xp key|}}
<li class="experiencelog flexrow list-item" data-key="{{key}}">
<label class="flex-grow">{{xp.valeur}} {{xp.raison}}</label>
<label class="flex-shrink">{{xp.mode}}</label>
<label class="flex-shrink">{{xp.daterdd}}</label>
<label class="flex-shrink">{{xp.datereel}}</label>
{{#if @root.options.isGM}}
<span>
<a class="experiencelog-delete" title="Supprimer">
<i class="fas fa-trash"></i>
</a>
<a class="experiencelog-delete-previous" title="Supprimer jusqu'ici">
<i class="fas fa-eraser"></i>
</a>
</span>
{{/if}}
</li>
{{/each}}
</ul>
</div>