Ajout de l'origine d'une blessure
En combat, indication de l'origine des blessures
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@ -3209,10 +3209,6 @@ export class RdDActor extends RdDBaseActor {
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if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
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return;
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}
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this.validerEncaissement(rollData, show);
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}
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async validerEncaissement(rollData, show) {
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if (ReglesOptionelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
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RdDBaseActor.remoteActorCall({
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actorId: this.id,
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@ -3223,18 +3219,18 @@ export class RdDActor extends RdDBaseActor {
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}
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const armure = await this.computeArmure(rollData);
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if (ReglesOptionelles.isUsing('validation-encaissement-gr')) {
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DialogValidationEncaissement.validerEncaissement(this, rollData, armure, show, (encaissement, show) => this._appliquerEncaissement(encaissement, show));
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DialogValidationEncaissement.validerEncaissement(this, rollData, armure, show, (encaissement, show) => this._appliquerEncaissement(encaissement, show, attacker));
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}
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else {
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let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
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await this._appliquerEncaissement(encaissement, show)
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await this._appliquerEncaissement(encaissement, show, attacker)
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}
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}
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async _appliquerEncaissement(encaissement, show) {
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async _appliquerEncaissement(encaissement, show, attacker) {
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let santeOrig = duplicate(this.system.sante);
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const blessure = await this.ajouterBlessure(encaissement); // Will upate the result table
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const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
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const perteVie = this.isEntite()
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? { newValue: 0 }
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: await this.santeIncDec("vie", -encaissement.vie);
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@ -3268,7 +3264,7 @@ export class RdDActor extends RdDBaseActor {
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}
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/* -------------------------------------------- */
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async ajouterBlessure(encaissement) {
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async ajouterBlessure(encaissement, attacker = undefined) {
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if (this.isEntite()) return; // Une entité n'a pas de blessures
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if (encaissement.gravite < 0) return;
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if (encaissement.gravite > 0) {
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@ -3281,7 +3277,7 @@ export class RdDActor extends RdDBaseActor {
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}
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}
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const endActuelle = Number(this.system.sante.endurance.value);
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const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label);
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const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker);
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if (blessure.isCritique()) {
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encaissement.endurance = endActuelle;
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}
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@ -3534,7 +3530,7 @@ export class RdDActor extends RdDBaseActor {
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for (let blessure of blessures) {
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if (pointsGuerison >= blessure.system.gravite) {
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pointsGuerison -= blessure.system.gravite;
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guerisonData.list.push(`1 Blessure ${blessure.system.labelGravite} (${blessure.system.gravite} points)`);
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guerisonData.list.push(`1 Blessure ${blessure.system.label} (${blessure.system.gravite} points)`);
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ids.push(blessure.id)
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}
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}
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@ -23,7 +23,7 @@ export class DialogValidationEncaissement extends Dialog {
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constructor(html, actor, rollData, armure, encaissement, show, onEncaisser) {
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// Common conf
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let buttons = {
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"valider": { label: "Valider", callback: html => this.validerEncaissement() },
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"valider": { label: "Valider", callback: html => this.onValider() },
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"annuler": { label: "Annuler", callback: html => { } },
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};
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@ -64,7 +64,7 @@ export class DialogValidationEncaissement extends Dialog {
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});
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}
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async validerEncaissement() {
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async onValider() {
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this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
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this.onEncaisser(this.encaissement, this.show)
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}
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@ -14,11 +14,11 @@ const TACHES_SOIN_BLESSURE = {
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}
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const definitionsBlessures = [
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{ type: "contusion", gravite: 0, labelGravite: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
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{ type: "legere", gravite: 2, labelGravite: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "grave", gravite: 4, labelGravite: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "critique", gravite: 6, labelGravite: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "mort", gravite: 8, labelGravite: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
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{ type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
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{ type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
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]
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export class RdDItemBlessure extends RdDItem {
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@ -29,7 +29,7 @@ export class RdDItemBlessure extends RdDItem {
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prepareDerivedData() {
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super.prepareDerivedData();
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this.system.labelGravite = this.getLabelGravite()
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this.system.label = this.getLabelGravite()
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}
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static prepareTacheSoin(gravite) {
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@ -40,19 +40,19 @@ export class RdDItemBlessure extends RdDItem {
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}
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return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
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}
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static async createBlessure(actor, gravite, localisation = '') {
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static async createBlessure(actor, gravite, localisation = '', attacker) {
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const definition = RdDItemBlessure.getDefinition(gravite)
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const blessure = {
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name: definition.labelGravite,
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name: definition.label,
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type: 'blessure',
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img: definition.icon,
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system: {
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gravite: gravite,
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difficulte: - gravite,
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localisation: localisation
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localisation: localisation,
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origine: attacker?.name ?? ""
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}
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}
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const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
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return blessures[0]
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}
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@ -100,12 +100,12 @@ export class RdDItemBlessure extends RdDItem {
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const gravite = this.system.gravite;
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const graviteMoindre = gravite - 2;
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const moindres = blessures.filter(it => it.system.gravite == graviteMoindre, 'blessures').length
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const labelGravite = this.getLabelGravite();
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const label = this.getLabelGravite();
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let rolled = await actor.jetRecuperationConstitution(this.system.soinscomplets.bonus, message);
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if (rolled.isETotal) {
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message.content += ` -- une blessure ${labelGravite} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
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message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
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await actor.santeIncDec("vie", -1);
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mergeObject(update, {
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system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
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@ -113,13 +113,13 @@ export class RdDItemBlessure extends RdDItem {
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}
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else {
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if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
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message.content += ` -- une blessure ${labelGravite} cicatrise`;
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message.content += ` -- une blessure ${label} cicatrise`;
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mergeObject(update, {
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system: { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
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});
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}
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else {
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message.content += ` -- une blessure ${labelGravite} reste stable`;
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message.content += ` -- une blessure ${label} reste stable`;
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}
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}
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await this.update(update);
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@ -152,7 +152,7 @@ export class RdDItemBlessure extends RdDItem {
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}
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getLabelGravite() {
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return RdDItemBlessure.getDefinition(this.system.gravite).labelGravite
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return RdDItemBlessure.getDefinition(this.system.gravite).label
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}
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static getDefinition(gravite) {
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@ -178,4 +178,22 @@ export class RdDItemBlessure extends RdDItem {
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isMort() {
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return this.system.gravite > 6
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}
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getProprietes() {
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return [
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RdDItem.propertyIfDefined('Causée par', this.system.origine, this.system.origine),
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`<b>Heure et Date</b>: ${new RdDTimestamp(this.system.temporel.debut).formatDateHeure()}`,
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RdDItem.propertyIfDefined('Blessé', this.parent?.name, this.parent),
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`<b>Localisation</b>: ${this.system.localisation}`,
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`<b>Gravité</b>: ${RdDItemBlessure.getDefinition(this.system.gravite).label}`,
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`<b>Difficulté des soins</b>: ${this.system.difficulte}`,
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(this.system.soinscomplets.done ?
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`<b>Bonus soins complets</b>: ${this.system.soinscomplets.bonus}` :
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(this.system.premierssoins.done ?
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`<b>Bonus premiers soins</b>: ${this.system.premierssoins.bonus}` :
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`<b>Points de tâche</b>: ${this.system.premierssoins.tache}`
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)
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),
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];
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}
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}
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@ -452,8 +452,7 @@ class _10_7_0_MigrationBlessures extends Migration {
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fin: { indexDate: datePremiereRecup.indexDate, indexMinute: 0 },
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premierssoins: { done: blessure.psdone, bonus: blessure.premiers_soins },
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soinscomplets: { done: blessure.scdone, bonus: blessure.soins_complets },
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localisation: blessure.localisation,
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jours: blessure.jours
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localisation: blessure.localisation
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}
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}
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}
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@ -228,6 +228,15 @@ export class RdDTimestamp {
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this.indexMinute = indexMinute ?? 0
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}
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get annee() { return Math.floor(this.indexDate / RDD_JOURS_PAR_AN) }
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get mois() { return Math.floor((this.indexDate % RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
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get jour() { return (this.indexDate % RDD_JOURS_PAR_AN) % RDD_JOURS_PAR_MOIS }
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get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) }
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get minute() { return this.indexMinute % RDD_MINUTES_PAR_HEURES }
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get round() { return ROUNDS_PAR_MINUTE * (this.indexMinute - Math.floor(this.indexMinute)) }
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get angleHeure() { return this.indexMinute / RDD_MINUTES_PAR_JOUR * 360 - 45 }
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get angleMinute() { return this.indexMinute / RDD_MINUTES_PAR_HEURES * 360 + 45 }
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/**
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* Convertit le timestamp en une structure avec les informations utiles
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* pour afficher la date et l'heure
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@ -244,15 +253,6 @@ export class RdDTimestamp {
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};
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}
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get annee() { return Math.floor(this.indexDate / RDD_JOURS_PAR_AN) }
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get mois() { return Math.floor((this.indexDate % RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
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get jour() { return (this.indexDate % RDD_JOURS_PAR_AN) % RDD_JOURS_PAR_MOIS }
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get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) }
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get minute() { return this.indexMinute % RDD_MINUTES_PAR_HEURES }
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get round() { return ROUNDS_PAR_MINUTE * (this.indexMinute - Math.floor(this.indexMinute)) }
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get angleHeure() { return this.indexMinute / RDD_MINUTES_PAR_JOUR * 360 - 45 }
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get angleMinute() { return this.indexMinute / RDD_MINUTES_PAR_HEURES * 360 + 45}
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formatDate() {
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const jour = this.jour + 1;
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const mois = RdDTimestamp.definition(this.mois).label;
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@ -260,6 +260,10 @@ export class RdDTimestamp {
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return `${jour} ${mois}` + (annee ? ' ' + annee : '');
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}
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formatDateHeure() {
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return `${RdDTimestamp.definition(this.heure).label}, ${this.formatDate()}`;
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}
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nouveauJour() { return new RdDTimestamp({ indexDate: this.indexDate + 1, indexMinute: 0 }) }
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nouvelleHeure() {
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@ -620,7 +620,7 @@
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"bonus": 0
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},
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"localisation": "",
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"jours": 0
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"origine": ""
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},
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"maladie": {
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"templates": ["description", "temporel"],
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@ -1,8 +1,8 @@
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<li class="item item-blessure flexrow list-item blessure-active-{{lowercase system.labelGravite}}" data-item-id="{{id}}">
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<li class="item item-blessure flexrow list-item blessure-active-{{lowercase system.label}}" data-item-id="{{id}}">
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<span class="blessure-control">
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<img class="sheet-competence-img" src="{{img}}" />
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<i class="fas fa-skull-crossbones"></i>
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{{system.labelGravite}}
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{{system.label}}
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</span>
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{{#if (gt system.gravite 6)}}
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<span class="flexrow"></span>
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@ -30,7 +30,8 @@
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</span>
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{{/if}}
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<span>
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{{system.localisation}}
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{{#if system.origine}}<span>Par {{system.origine}}</span>{{/if}}
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{{#if system.localisation}}<span>{{system.localisation}}</span>{{/if}}
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</span>
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<span class="item-controls">
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<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
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@ -17,6 +17,10 @@
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<label for="system.localisation">Localisation</label>
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<input class="attribute-value" type="text" name="system.localisation" value="{{system.localisation}}" data-dtype="String"/>
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</div>
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<div class="form-group">
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<label for="system.origine">Causée par</label>
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<input class="attribute-value" type="text" name="system.origine" value="{{system.origine}}" data-dtype="String"/>
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</div>
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{{#if (lt system.gravite 7)}}
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<div class="form-group">
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<label for="system.difficulte">Difficulté des soins</label>
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@ -35,7 +39,6 @@
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<label for="system.premierssoins.tache">Points de tâches</label>
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<input class="attribute-value number-x" type="text" name="system.premierssoins.tache" value="{{system.premierssoins.tache}}" data-dtype="Number"/>
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{{/if}}
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</div>
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{{#if system.premierssoins.done}}
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