Arme de jet bonus max x2
Et non pas x3
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@ -204,8 +204,8 @@ export class RdDActor extends Actor {
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rollData.domArmePlusDom += parseInt(this.data.data.attributs.plusdom.value);
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rollData.domArmePlusDom += parseInt(this.data.data.attributs.plusdom.value);
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if ( rollData.selectedCarac.label == "Lancer" ) { // +dom only for Melee/Lancer
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if ( rollData.selectedCarac.label == "Lancer" ) { // +dom only for Melee/Lancer
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let bdom = parseInt(this.data.data.attributs.plusdom.value);
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let bdom = parseInt(this.data.data.attributs.plusdom.value);
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if ( bdom > parseInt(rollData.arme.data.dommages)*2 )
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if ( bdom > parseInt(rollData.arme.data.dommages))
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bdom = parseInt(rollData.arme.data.dommages)*2;
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bdom = parseInt(rollData.arme.data.dommages);
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rollData.domArmePlusDom += bdom
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rollData.domArmePlusDom += bdom
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}
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}
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rollData.degats = parseInt(myroll.result) + rollData.domArmePlusDom;
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rollData.degats = parseInt(myroll.result) + rollData.domArmePlusDom;
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