Sonné est un StatusEffect
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e74f6b14d3
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c857def360
@ -527,9 +527,6 @@ export class RdDActorSheet extends ActorSheet {
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html.find('#endurance-moins').click(async event => {
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html.find('#endurance-moins').click(async event => {
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this.actor.santeIncDec("endurance", -1);
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this.actor.santeIncDec("endurance", -1);
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});
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});
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html.find('.data-sante-sonne').click(async event => {
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this.actor.setSonne(event.currentTarget.checked);
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});
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html.find('#ptreve-actuel-plus').click(async event => {
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html.find('#ptreve-actuel-plus').click(async event => {
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this.actor.reveActuelIncDec(1);
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this.actor.reveActuelIncDec(1);
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});
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});
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@ -428,7 +428,7 @@ export class RdDActor extends Actor {
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if (niveauSurprise > 1) {
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if (niveauSurprise > 1) {
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return 'totale';
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return 'totale';
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}
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}
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if (niveauSurprise == 1 || this.getSonne()) {
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if (niveauSurprise == 1) {
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return 'demi';
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return 'demi';
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}
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}
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return '';
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return '';
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@ -1509,28 +1509,30 @@ export class RdDActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getSonneRound() {
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async finDeRound(options = {terminer:false}) {
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return Misc.templateData(this).sante.sonne?.round ?? -1;
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for (let effect of this.getActiveEffects()) {
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if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
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if (effect.data.origin) {
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await effect.update({ 'disabled': true });
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}
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}
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else {
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/* -------------------------------------------- */
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await effect.delete();
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async verifierSonneRound(round) {
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}
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if (this.getSonne()) {
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ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.data.label))} !` });
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if (round > this.getSonneRound() + 1) {
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await this.setSonne(false, -1); // Nettoyer l'état sonné
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ChatMessage.create({ content: `${this.name} n'est plus sonné ce round !` });
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}
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}
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}
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}
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async setSonne(sonne = true) {
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async setSonne(sonne = true) {
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if (!game.combat || this.isEntiteCauchemar()) {
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if (this.isEntiteCauchemar()) {
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return;
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return;
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}
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}
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await this.setStatusEffect("EFFECT.StatusStunned", sonne, {
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if (!game.combat && sonne){
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duration: (sonne && game.combat) ? { rounds: 2 } : undefined
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ui.notifications.info("Le personnage est hors combat, il ne reste donc pas sonné");
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});
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return;
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}
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await this.setStatusEffect("EFFECT.StatusStunned", sonne);
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -1557,12 +1559,11 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async testSiSonne(sante, endurance) {
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async testSiSonne(endurance) {
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const result = await this._jetEndurance(endurance);
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const result = await this._jetEndurance(endurance);
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if (result.roll.total == 1) {
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if (result.roll.total == 1) {
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ChatMessage.create({ content: await this._gainXpConstitutionJetEndurance() });
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ChatMessage.create({ content: await this._gainXpConstitutionJetEndurance() });
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}
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}
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sante.sonne.value ||= result.sonne;
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return result;
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return result;
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}
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}
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@ -1631,7 +1632,7 @@ export class RdDActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async santeIncDec(name, inc, options = { isCritique: false, ethylisme: false }) {
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async santeIncDec(name, inc, isCritique = false) {
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if (name == 'fatigue' && !ReglesOptionelles.isUsing("appliquer-fatigue")) {
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if (name == 'fatigue' && !ReglesOptionelles.isUsing("appliquer-fatigue")) {
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return;
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return;
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}
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}
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@ -1650,7 +1651,7 @@ export class RdDActor extends Actor {
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//console.log("New value ", inc, minValue, result.newValue);
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//console.log("New value ", inc, minValue, result.newValue);
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let fatigue = 0;
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let fatigue = 0;
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if (name == "endurance" && !this.isEntiteCauchemar()) {
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if (name == "endurance" && !this.isEntiteCauchemar()) {
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if (result.newValue == 0 && inc < 0 && !options.isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
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if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
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sante.vie.value--;
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sante.vie.value--;
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result.perteVie = true;
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result.perteVie = true;
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}
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}
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@ -1660,14 +1661,13 @@ export class RdDActor extends Actor {
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}
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}
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const perte = compteur.value - result.newValue;
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const perte = compteur.value - result.newValue;
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result.perte = perte;
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result.perte = perte;
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if (perte > 1 && !options.ethylisme) {
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if (perte > 1) {
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// Peut-être sonné si 2 points d'endurance perdus d'un coup
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// Peut-être sonné si 2 points d'endurance perdus d'un coup
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const testIsSonne = await this.testSiSonne(sante, result.newValue);
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const testIsSonne = await this.testSiSonne(result.newValue);
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result.sonne = testIsSonne.sonne;
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result.sonne = testIsSonne.sonne;
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result.jetEndurance = testIsSonne.roll.total;
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result.jetEndurance = testIsSonne.roll.total;
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} else if (inc > 0) {
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} else if (inc > 0) {
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await this.setSonne(false);
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await this.setSonne(false);
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sante.sonne.value = false;
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}
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}
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if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
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if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
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fatigue = perte;
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fatigue = perte;
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@ -1934,7 +1934,7 @@ export class RdDActor extends Actor {
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ethylisme.nb_doses = 0;
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ethylisme.nb_doses = 0;
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let perte = await RdDDice.rollTotal("1d6", { showDice: true });
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let perte = await RdDDice.rollTotal("1d6", { showDice: true });
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ethylismeData.perteEndurance = await this.santeIncDec("endurance", -perte, { ethylisme: true });
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ethylismeData.perteEndurance = await this.santeIncDec("endurance", -perte);
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if (!ethylisme.jet_moral) {
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if (!ethylisme.jet_moral) {
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ethylismeData.jetMoral = await this._jetMoral('heureuse');
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ethylismeData.jetMoral = await this._jetMoral('heureuse');
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@ -3229,7 +3229,7 @@ export class RdDActor extends Actor {
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const perteVie = this.isEntiteCauchemar()
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const perteVie = this.isEntiteCauchemar()
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? { newValue: 0 }
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? { newValue: 0 }
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: await this.santeIncDec("vie", - encaissement.vie);
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: await this.santeIncDec("vie", - encaissement.vie);
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const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, { critiques: encaissement.critiques > 0 });
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const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, encaissement.critiques > 0);
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this.computeEtatGeneral();
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this.computeEtatGeneral();
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@ -13,6 +13,10 @@ export class Misc {
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return text.charAt(0).toUpperCase() + text.slice(1);
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return text.charAt(0).toUpperCase() + text.slice(1);
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}
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}
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static lowerFirst(text) {
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return text.charAt(0).toLowerCase() + text.slice(1);
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}
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static toSignedString(number) {
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static toSignedString(number) {
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const value = parseInt(number)
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const value = parseInt(number)
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const isPositiveNumber = value != NaN && value > 0;
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const isPositiveNumber = value != NaN && value > 0;
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@ -38,6 +38,9 @@ export class RdDCombatManager extends Combat {
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Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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RdDCombatManager.pushInitiativeOptions(html, options);
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RdDCombatManager.pushInitiativeOptions(html, options);
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});
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});
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Hooks.on("preDeleteCombat", (combat, html, id) => {
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combat.onPreDeleteCombat()
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});
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -48,10 +51,22 @@ export class RdDCombatManager extends Combat {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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cleanSonne() {
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async nextRound() {
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this.cleanItemUse();
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await this.finDeRound();
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return await super.nextRound();
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}
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/* -------------------------------------------- */
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async onPreDeleteCombat() {
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await this.finDeRound({ terminer: true });
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}
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/* -------------------------------------------- */
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async finDeRound(options = { terminer: false }) {
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for (let combatant of this.data.combatants) {
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for (let combatant of this.data.combatants) {
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if (combatant.actor) {
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if (combatant.actor) {
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combatant.actor.verifierSonneRound(this.current.round);
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await combatant.actor.finDeRound(options);
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}
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}
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else {
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else {
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ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
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ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
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@ -59,14 +74,6 @@ export class RdDCombatManager extends Combat {
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}
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}
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}
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}
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/* -------------------------------------------- */
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async nextRound() {
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//console.log('New round !');s
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this.cleanItemUse();
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this.cleanSonne();
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return super.nextRound();
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}
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/************************************************************************************/
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/************************************************************************************/
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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console.log(`${game.data.system.data.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
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console.log(`${game.data.system.data.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
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@ -8,8 +8,9 @@ export class RdDEncaisser extends Dialog {
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constructor(html, actor) {
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constructor(html, actor) {
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// Common conf
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// Common conf
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const buttonsCreatures = {
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const buttonsCreatures = {
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"mortel": { label: "mortel", callback: html => this.performEncaisser("mortel") },
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"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
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"non-mortel": { label: "non-mortel", callback: html => this.performEncaisser("non-mortel") },
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"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
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"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
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};
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};
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const buttonsEntitesCauchemar = {
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const buttonsEntitesCauchemar = {
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"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
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"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
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@ -1,6 +1,6 @@
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const rddStatusEffects = [
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const rddStatusEffects = [
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{ rdd: true, id: 'stun', label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg' },
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{ rdd: true, id: 'stun', label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
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{ rdd: true, id: 'bleeding', label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
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{ rdd: true, id: 'bleeding', label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
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{ rdd: true, id: 'prone', label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
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{ rdd: true, id: 'prone', label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
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{ rdd: true, id: 'grappling', tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
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{ rdd: true, id: 'grappling', tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
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@ -164,11 +164,6 @@
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"value": 10,
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"value": 10,
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"label": "Endurance",
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"label": "Endurance",
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"derivee": false
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"derivee": false
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},
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"sonne": {
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"value": false,
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"round": -1,
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"label": "Sonné"
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}
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}
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},
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},
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"blessures": {
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"blessures": {
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@ -374,10 +369,6 @@
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"value": 0,
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"value": 0,
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"label": "Fatigue",
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"label": "Fatigue",
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"derivee": true
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"derivee": true
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},
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"sonne": {
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"value": false,
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"label": "Sonné"
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}
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}
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},
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},
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"blessures": {
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"blessures": {
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@ -82,10 +82,6 @@
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<input type="text" name="data.sante.endurance.max" value="{{data.sante.endurance.max}}" data-dtype="Number" />
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<input type="text" name="data.sante.endurance.max" value="{{data.sante.endurance.max}}" data-dtype="Number" />
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</span>
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</span>
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</li>
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</li>
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<li class="flexrow list-item" data-attribute="sonne">
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<span class="competence-label" name="data.sante.sonne.label">Sonné</span>
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<input type="checkbox" name="data.sante.sonne.value" value="{{data.sante.sonne.value}}" {{#if data.sante.sonne.value}}checked{{/if}} />
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</li>
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<li class="flexrow list-item" data-attribute="etat">
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<li class="flexrow list-item" data-attribute="etat">
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<span class="competence-label" name="data.compteurs.etat.label">Etat Général</span>
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<span class="competence-label" name="data.compteurs.etat.label">Etat Général</span>
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<input type="text" value="{{data.compteurs.etat.value}}" disabled />
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<input type="text" value="{{data.compteurs.etat.value}}" disabled />
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@ -37,12 +37,6 @@
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<a id="fatigue-plus">+</a>
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<a id="fatigue-plus">+</a>
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</label>
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</label>
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</li>
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</li>
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<li>
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<label class="ctn-sonne">
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Sonné :
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<input class="resource-content data-sante-sonne" type="checkbox" {{#if data.sante.sonne.value}}checked{{/if}} />
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</label>
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</li>
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<li>
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<li>
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<label class="ctn-reve">
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<label class="ctn-reve">
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<span class="ptreve-actuel"><a>Rêve</a></span>
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<span class="ptreve-actuel"><a>Rêve</a></span>
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