#56 Afficher valeur réussites
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@ -9,6 +9,7 @@ import { RdDUtility } from "./rdd-utility.js";
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export class RdDCombat {
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/* -------------------------------------------- */
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static isActive() {
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return true;
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}
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@ -22,6 +23,7 @@ export class RdDCombat {
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return this.create(attacker, target ? target.actor : undefined, target)
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}
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/* -------------------------------------------- */
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static getTarget() {
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if (game.user.targets && game.user.targets.size == 1) {
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for (let target of game.user.targets) {
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@ -31,10 +33,12 @@ export class RdDCombat {
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return undefined;
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}
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/* -------------------------------------------- */
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static create(attacker, defender, target = undefined) {
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return new RdDCombat(attacker, defender, target)
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}
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/* -------------------------------------------- */
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static createForEvent(event) {
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let attackerId = event.currentTarget.attributes['data-attackerId'].value;
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let attacker = game.actors.get(attackerId);
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@ -49,6 +53,7 @@ export class RdDCombat {
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return this.createUsingTarget(attacker)
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}
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/* -------------------------------------------- */
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constructor(attacker, defender, target) {
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this.attacker = attacker;
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this.defender = defender;
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@ -94,7 +99,8 @@ export class RdDCombat {
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console.log("RdDCombat.attaque >>>", rollData);
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const dialog = await RdDRoll.create(this.attacker, rollData,
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{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html' }, {
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{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html',
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options: { height: 540 } }, {
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name: 'jet-attaque',
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label: 'Attaque: ' + (arme ? arme.name : competence.name),
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callbacks: [
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@ -249,6 +255,7 @@ export class RdDCombat {
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return arme => (arme.type == "arme" && RdDItemCompetence.isCompetenceMelee(arme.data.competence)) || (arme.type == "competencecreature" && arme.data.isparade)
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}
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}
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/* -------------------------------------------- */
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_calculMortaliteEncaissement(rollData) {
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const mortalite = this.defender.isEntiteCauchemar() ? "cauchemar" : (rollData.mortalite ? rollData.mortalite : "mortel");
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@ -257,6 +264,7 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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_onAttaqueEchecTotal(rollData) {
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console.log("RdDCombat.onEchecTotal >>>", rollData);
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// TODO: proposer un résultat d'échec total
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@ -266,6 +274,7 @@ export class RdDCombat {
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ChatUtility.chatWithRollMode(chatOptions, this.attacker.name)
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}
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/* -------------------------------------------- */
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_onAttaqueEchec(rollData) {
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console.log("RdDCombat.onAttaqueEchec >>>", rollData);
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let chatOptions = {
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@ -293,7 +302,8 @@ export class RdDCombat {
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let rollData = this._prepareParade(attackerRoll, arme);
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const dialog = await RdDRoll.create(this.defender, rollData,
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{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html' }, {
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{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html',
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options: { height: 540 } }, {
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name: 'jet-parade',
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label: 'Parade: ' + (arme ? arme.name : rollData.competence.name),
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callbacks: [
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