diff --git a/module/actor.js b/module/actor.js index b7d0885f..140371c4 100644 --- a/module/actor.js +++ b/module/actor.js @@ -17,7 +17,6 @@ import { RdDRollTables } from "./rdd-rolltables.js"; import { ChatUtility } from "./chat-utility.js"; import { RdDItemSort } from "./item-sort.js"; import { Grammar } from "./grammar.js"; -import { RdDCalendrier } from "./rdd-calendrier.js"; import { RdDItemArme } from "./item-arme.js"; import { RdDCombat } from "./rdd-combat.js"; @@ -120,10 +119,16 @@ export class RdDActor extends Actor { return this.data.data.compteurs.chance.value; } + /* -------------------------------------------- */ getForceValue() { return this.data.data.carac.force ? this.data.data.carac.force.value : this.data.data.carac.reve.value; } + /* -------------------------------------------- */ + getBonusDegat() { + return parseInt(this.data.data.attributs.plusdom.value); + } + /* -------------------------------------------- */ getCompetence(compName) { return RdDUtility.findCompetence(this.data.items, compName); @@ -156,7 +161,7 @@ export class RdDActor extends Actor { /* -------------------------------------------- */ async performRoll(rollData, attacker = undefined) { - rollData.demiSurprise = this.isDemiSurprise(); + rollData.surprise = this.getSurprise(); // Manage weapon categories when parrying (cf. page 115 ) if (rollData.arme && rollData.attackerRoll) { // Manage parade depending on weapon type, and change roll results @@ -240,13 +245,13 @@ export class RdDActor extends Actor { let recul = await RdDResolutionTable.roll( 10, reculNiveau ); let msg = ""; if (recul.isSuccess) { - msg = "Jet de Recul réussi, aucun effet !"; + msg = this.data.name + " - Jet de Recul réussi, aucun effet !"; } else { let chute = await RdDResolutionTable.roll( this.data.data.carac.agilite.value, reculNiveau ); if ( !chute.isSuccess || recul.isETotal ) { - msg = "Jet de Recul : Vous subissez le recul du coup, et vous chutez au sol ! Vous ne pouvez plus attaquer ce round."; + msg = this.data.name + " - Jet de Recul : Vous subissez le recul du coup, et vous chutez au sol ! Vous ne pouvez plus attaquer ce round."; } else { - msg = "Jet de Recul : Vous subissez le recul du coup, et vous reculez de quelques mètres ! Vous ne pouvez plus attaquer ce round."; + msg = this.data.name + " - Jet de Recul : Vous subissez le recul du coup, et vous reculez de quelques mètres ! Vous ne pouvez plus attaquer ce round."; } } ChatMessage.create( {content: msg, @@ -262,7 +267,7 @@ export class RdDActor extends Actor { let quality = rolled.quality console.log(">>> ROLL", rollData, rolled); - let xpmsg = RdDResolutionTable.buildXpMessage(rolled, rollData.finalLevel); + this._appliquerAjoutExperience(rollData) let resumeCompetence = (rollData.competence) ? rollData.competence.name : (rollData.diffLibre + rollData.diffConditions); let explications = "
Points de taches : " + rolled.ptTache + ", ajustement qualité: " + rolled.ptQualite; @@ -296,9 +301,8 @@ export class RdDActor extends Actor { ChatMessage.create( { content: "Vous avez attaqué en Rapidité. Ce cas n'est pas géré autmatiquement, donc suivez les directives de votre MJ pour gérer ce cas.", whisper: ChatMessage.getWhisperRecipients( this.name ) } ); } - rollData.domArmePlusDom = this._calculBonusDegats(rollData); - rollData.degats = new Roll("2d10").roll().total + rollData.domArmePlusDom; // Dégats totaux - rollData.loc = RdDUtility.getLocalisation(); + + rollData.dmg = RdDCombat.calculBonusDegats(rollData, this); if (target) { @@ -306,7 +310,7 @@ export class RdDActor extends Actor { defenseMsg = RdDUtility.buildDefenseChatCard(this, target, rollData); explications += "
Cible : " + target.actor.data.name; } - explications += "
Encaissement : " + rollData.degats + "
Localisation : " + rollData.loc.label; + explications += "
Encaissement : " + rollData.degats + "
Localisation : " + rollData.dmg.loc.label; } else { explications = "
Echec ! Pas de dégâts"; } @@ -321,8 +325,7 @@ export class RdDActor extends Actor { content: "Test : " + rollData.selectedCarac.label + " / " + resumeCompetence + "" + "
Difficultés libre : " + rollData.diffLibre + " / conditions : " + Misc.toSignedString(rollData.diffConditions) +" / état : " + rollData.etat + RdDResolutionTable.explain(rolled) - + "
" + quality + "" - + explications + xpmsg + + explications } ChatUtility.chatWithRollMode(chatOptions, this.name) @@ -355,7 +358,6 @@ export class RdDActor extends Actor { if (this.isEntiteCauchemar()) { return ''; } - // TODO: gestion des conditions de demi-surprise if ( this.data.data.sante.sonne.value) { return 'demi'; } @@ -379,26 +381,6 @@ export class RdDActor extends Actor { return mortalite; } - /* -------------------------------------------- */ - _calculBonusDegats(rollData) { - if ( rollData.arme.name.toLowerCase() == "esquive") return 0; // Specific case management - - const dmgConditions = rollData.isCharge ? 2 : 0; - const dmgParticuliere = rollData.particuliereAttaque == 'force' ? 5 : 0; - const dmgArme = parseInt(rollData.arme.data.dommages); - const dmgPerso = this._calculBonusDegatsActor(rollData.selectedCarac.label, dmgArme); - return dmgArme + dmgPerso + dmgConditions + dmgParticuliere; - } - - _calculBonusDegatsActor(caracName, dmgArme) { - const dmgPerso = parseInt(this.data.data.attributs.plusdom.value); - switch (caracName) { - case "Tir": return 0; - case "Lancer": return Math.max(0, Math.min(dmgArme, dmgPerso)); - } - return dmgPerso; - } - /* -------------------------------------------- */ async dormirChateauDormant() { let message = { @@ -455,7 +437,7 @@ export class RdDActor extends Actor { if (!retrograde) { return false; } - mergeObject(retrograde, { "active": true, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": blessure.localisation }); + mergeObject(retrograde, { "active": true, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": blessure.loc }); } this._supprimerBlessure(blessure); return true; @@ -463,7 +445,7 @@ export class RdDActor extends Actor { /* -------------------------------------------- */ _supprimerBlessure(blessure) { - mergeObject(blessure, { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" }); + mergeObject(blessure, { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": "" }); } /* -------------------------------------------- */ @@ -509,18 +491,22 @@ export class RdDActor extends Actor { whisper: ChatUtility.getWhisperRecipientsAndGMs( this.name ), content : "Remise à neuf de " + this.name }; - const blessures = duplicate(this.data.data.blessures); - for (let listeBlessures of [blessures.legeres.liste, blessures.graves.liste, blessures.critiques.liste]) { - for (let blessure of listeBlessures) { - this._supprimerBlessure(blessure); + if (this.data.data.blessures){ + const blessures = duplicate(this.data.data.blessures); + for (let listeBlessures of [blessures.legeres.liste, blessures.graves.liste, blessures.critiques.liste]) { + for (let blessure of listeBlessures) { + this._supprimerBlessure(blessure); + } } + await this.update( {"data.blessures": blessures } ); } - await this.update( {"data.blessures": blessures } ); await this.santeIncDec("vie", this.data.data.sante.vie.max - this.data.data.sante.vie.value); await this.santeIncDec("endurance", this.data.data.sante.endurance.max - this.data.data.sante.endurance.value); - let fatigue = duplicate(this.data.data.sante.fatigue) - fatigue.value = 0; - await this.update( {"data.sante.fatigue": fatigue } ); + if (this.data.data.sante.fatigue){ + let fatigue = duplicate(this.data.data.sante.fatigue) + fatigue.value = 0; + await this.update( {"data.sante.fatigue": fatigue } ); + } ChatMessage.create( message ); } @@ -1121,7 +1107,7 @@ export class RdDActor extends Actor { blessure.premiers_soins = 0; blessure.soins_complets = 0; blessure.jours = 0; - blessure.localisation = ""; + blessure.loc = ""; } //console.log("Blessure update", bType, index, blessure, bList ); await this.update( { 'data.blessures': bList } ); @@ -1134,12 +1120,12 @@ export class RdDActor extends Actor { blessure.premiers_soins = psoins; blessure.soins_complets = pcomplets; blessure.jours = jours; - blessure.localisation = loc; + blessure.loc = loc; await this.update( { 'data.blessures': bList } ); } /* -------------------------------------------- */ - manageBlessures( blessuresData ) + manageBlessures( blessuresData ) { // Fast exit if ( this.data.type == 'entite') return; // Une entité n'a pas de blessures @@ -1555,6 +1541,9 @@ export class RdDActor extends Actor { /* -------------------------------------------- */ ajustementAstrologique() { + if (this.isCreature()) { + return 0; + } // selon l'heure de naissance... return game.system.rdd.calendrier.getAjustementAstrologique(this.data.data.heure); } @@ -1580,8 +1569,15 @@ export class RdDActor extends Actor { let xp = Math.abs(rolled.finalLevel); let xpCarac = Math.floor(xp / 2); // impair: arrondi inférieur en carac - xpCarac = Math.max(xpCarac, 1); - let xpComp = xp - xpCarac; + + let xpComp; + if (competenceName) { + xpComp = xp - xpCarac; + } + else { + xpComp = 0; + xpCarac = Math.max(xpCarac, 1); + } if ( competenceName ) { let competence = duplicate( RdDUtility.findCompetence( this.data.items, competenceName ) ); @@ -1810,8 +1806,8 @@ export class RdDActor extends Actor { } /* -------------------------------------------- */ - computeArmure( locData, domArmePlusDom ) - { + computeArmure( locData, domArmePlusDom, arme = undefined ) { + // TODO: arc ignore armure let protection = 0; for (const item of this.data.items) { if (item.type == "armure" && item.data.equipe) { @@ -1839,28 +1835,32 @@ export class RdDActor extends Actor { /* -------------------------------------------- */ async encaisserDommages( attackerRoll, attacker = undefined ) { - if (attacker && !await attacker.accorder(this, 'avant-encaissement')) { return; } console.log("encaisserDommages", attackerRoll ) - const armure = this.computeArmure( attackerRoll.loc, attackerRoll.domArmePlusDom); - let degatsReel = attackerRoll.degats - armure; + const armure = this.computeArmure( attackerRoll.loc, attackerRoll.domArmePlusDom, attackerRoll.arme); - let result = RdDUtility.computeBlessuresSante(degatsReel, attackerRoll.mortalite); + const rollEncaissement = new Roll("2d10 + @dmg - @armure",{ + dmg: attackerRoll.dmg.total, + armure: armure + }).roll(); + RdDDice.show(rollEncaissement, ) + let result = RdDUtility.computeBlessuresSante(rollEncaissement.total, attackerRoll.mortalite, attackerRoll.dmg.loc); result.endurance = Math.max(result.endurance, -Number(this.data.data.sante.endurance.value)); await this.santeIncDec("vie", result.vie); await this.santeIncDec("endurance", result.endurance, (result.critiques > 0)); - result.locName = (attackerRoll.loc) ? attackerRoll.loc.label : "Corps"; this.manageBlessures(result); // Will upate the result table const blessureLegere = (result.legeres > 0 ? "une blessure légère" : ""); const blessureGrave = (result.graves > 0 ? "une blessure grave" : ""); const blessureCritique = (result.critiques > 0 ? "une blessure critique" : ""); - let commonMsg = { title: "Blessures !", content: this.data.name + " a encaissé : " + - "
Encaissement final : " + degatsReel + - "
" + blessureLegere + blessureGrave + blessureCritique } + let commonMsg = { + title: "Blessures !", + roll: rollEncaissement , + content: this.data.name + " a encaissé " + blessureLegere + blessureGrave + blessureCritique + } let addonMsg = "
Et a perdu :
" + result.endurance + " Endurance et " + result.vie + " Points de Vie"; if ( this.hasPlayerOwner ) { commonMsg.content += addonMsg; // Message pour tout le monde diff --git a/module/item-arme.js b/module/item-arme.js index c4fab6c7..cb5e587e 100644 --- a/module/item-arme.js +++ b/module/item-arme.js @@ -46,7 +46,8 @@ export class RdDItemArme extends Item { static armeUneOuDeuxMains(arme, aUneMain) { arme.data.unemain = arme.data.unemain || !arme.data.deuxmains; const uneOuDeuxMains = arme.data.unemain && arme.data.deuxmains; - if (arme.data.dommages.includes("/")) { // Sanity check + const containsSlash = !Number.isInteger(arme.data.dommages) && arme.data.dommages.includes("/"); + if (containsSlash) { // Sanity check arme = duplicate(arme); const tableauDegats = arme.data.dommages.split("/"); @@ -59,10 +60,7 @@ export class RdDItemArme extends Item { arme.data.dommagesReels = Number(arme.data.dommages); } - if ( - (uneOuDeuxMains && !arme.data.dommages.includes("/")) || - (!uneOuDeuxMains && arme.data.dommages.includes("/"))) - { + if (uneOuDeuxMains != containsSlash) { ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)"); } return arme; diff --git a/module/rdd-combat.js b/module/rdd-combat.js index 193fdcdc..970bf137 100644 --- a/module/rdd-combat.js +++ b/module/rdd-combat.js @@ -17,7 +17,7 @@ export class RdDCombat { static createUsingTarget(attacker) { const target = RdDCombat.getTarget(); if (target == undefined) { - ui.notifications.warn("Vous devriez choisir une cible à attaquer!"); + ui.notifications.warn("Vous devez choisir une seule cible à attaquer!"); } return this.create(attacker, target ? target.actor : undefined, target) } @@ -112,11 +112,11 @@ export class RdDCombat { let rollData = { coupsNonMortels: false, competence: competence, - demiSurprise: this.attacker.isDemiSurprise() + surprise: this.attacker.getSurprise() }; if (this.attacker.isCreature()) { - this._prepareRollDataCreature(rollData, competence); + this._modifieRollDataCreature(rollData, competence); } else { // Usual competence @@ -125,11 +125,11 @@ export class RdDCombat { return rollData; } - _prepareRollDataCreature(rollData, competence) { + _modifieRollDataCreature(rollData, competence) { competence = duplicate(competence); competence.data.defaut_carac = "carac_creature"; competence.data.categorie = "creature"; - + rollData.competence = competence; rollData.carac = { "carac_creature": { label: competence.name, value: competence.data.carac_value } }; rollData.arme = { @@ -171,16 +171,13 @@ export class RdDCombat { whisper: ChatMessage.getWhisperRecipients(this.attacker.name) }); } - - rollData.domArmePlusDom = this.attacker._calculBonusDegats(rollData); - rollData.degats = new Roll("2d10").roll().total + rollData.domArmePlusDom; // Dégats totaux - rollData.loc = RdDUtility.getLocalisation(); + rollData.dmg = RdDCombat.calculBonusDegats(rollData, this.attacker); if (this.target) { rollData.mortalite = this._calculMortaliteEncaissement(rollData); explications += "
Cible : " + this.defender.data.name; } - explications += "
Encaissement : " + rollData.degats + "
Localisation : " + rollData.loc.label; + explications += "
Encaissement à "+ Misc.toSignedString(rollData.dmg.total)+ " (" + rollData.dmg.loc.label+")"; // Save rollData for defender game.system.rdd.rollDataHandler[this.attackerId] = duplicate(rollData); @@ -202,7 +199,7 @@ export class RdDCombat { _messageDefenseur(rollData) { console.log("RdDCombat._messageDefenseur", rollData, " / ", this.attacker, this.target, this.target.actor.isToken, this.attacker.data._id, rollData.competence.data.categorie); - let content = "" + this.defender.name + " doit se défendre :
"; + let content = "" + this.defender.name + " doit se défendre :"; // parades let filterArmesParade = this._getFilterArmesParade(rollData.competence.data.categorie); @@ -216,8 +213,7 @@ export class RdDCombat { } // encaisser - content += "
Encaisser !"; - + content += "
Encaisser à " + Misc.toSignedString(rollData.dmg.total) + " !"; content += "
" let defense = { @@ -271,12 +267,11 @@ export class RdDCombat { _onAttaqueEchec(rollData) { console.log("RdDCombat.onAttaqueEchec >>>", rollData); - let target = this._getTarget(); let chatOptions = { content: "Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "" + "
Difficultés libre : " + rollData.diffLibre + " / conditions : " + Misc.toSignedString(rollData.diffConditions) + " / état : " + rollData.etat - + RdDResolutionTable.explain(rolled) - + (target ? "
Cible : " + this.defender.data.name : "") + + RdDResolutionTable.explain(rollData.rolled) + + (this.target ? "
Cible : " + this.defender.data.name : "") } ChatUtility.chatWithRollMode(chatOptions, this.attacker.name) } @@ -329,22 +324,22 @@ export class RdDCombat { attackerRoll: attackerRoll, competence: competence, arme: arme.data, - demiSurprise: this.defender.isDemiSurprise(), + surprise: this.defender.getSurprise(), needSignificative: this._needSignificative(attackerRoll) || RdDItemArme.needParadeSignificative(armeAttaque, armeParade), needResist: this._needResist(armeAttaque, armeParade), carac: this.defender.data.data.carac }; if (isCreature) { - this._prepareRollDataCreature(rollData, competence); + this._modifieRollDataCreature(rollData, competence); } return rollData; } - + /* -------------------------------------------- */ _needSignificative(attackerRoll) { return attackerRoll.particuliereAttaque == 'finesse'; } - + /* -------------------------------------------- */ _needResist(armeAttaque, armeParade) { // Manage weapon categories when parrying (cf. page 115 ) @@ -399,10 +394,8 @@ export class RdDCombat { async _onParadeEchec(rollData) { console.log("RdDCombat._onParadeEchec >>>", rollData); - let explications = "
Parade échouée, encaissement !"; - if (rollData.demiSurprise) { - explications += " Demi surprise!"; - } + let explications = "
Parade échouée, encaissement ! "; + explications += this.descriptionSurprise(rollData.surprise); if (rollData.needSignificative) { explications += " Significative nécessaire!"; } @@ -452,13 +445,13 @@ export class RdDCombat { diffLibre: attackerRoll.diffLibre, attackerRoll: attackerRoll, competence: competence, - demiSurprise: this.defender.isDemiSurprise(), + surprise: this.defender.getSurprise(), needSignificative: this._needSignificative(attackerRoll), carac: this.defender.data.data.carac }; if (this.defender.isCreature()) { - this._prepareRollDataCreature(rollData, competence); + this._modifieRollDataCreature(rollData, competence); } return rollData; } @@ -497,10 +490,8 @@ export class RdDCombat { async _onEsquiveEchec(rollData) { console.log("RdDCombat._onEsquiveEchec >>>", rollData); - let explications = "
Esquive échouée, encaissement !"; - if (rollData.demiSurprise) { - explications += " Demi surprise!"; - } + let explications = "
Esquive échouée, encaissement ! "; + explications += RdDCombat.descriptionSurprise(rollData.surprise); if (rollData.needSignificative) { explications += " Significative nécessaire!"; } @@ -517,6 +508,7 @@ export class RdDCombat { await this.defender.computeRecul(rollData, true); this.encaisser(rollData.attackerRoll); } + /* -------------------------------------------- */ encaisser(attackerRoll) { // TODO: gestion message pour chance/encaissement @@ -569,4 +561,65 @@ export class RdDCombat { return rolled.isSuccess; } + /* -------------------------------------------- */ + static calculBonusDegats(rollData, actor) { + let dmg = { total: 0, loc: RdDUtility.getLocalisation() }; + if (rollData.arme.name.toLowerCase() == "esquive") { + // Specific case management + ui.notifications.warn("Calcul de bonus dégats sur eswquive") + return dmg; + } + dmg.dmgArme = RdDCombat._dmgArme(rollData); + dmg.ignoreArmure = 0; // TODO: calculer pour arcs et arbaletes, gérer pour lmes créatures + dmg.dmgTactique= RdDCombat._dmgTactique(rollData); + dmg.dmgParticuliere= RdDCombat._dmgParticuliere(rollData); + dmg.dmgSurprise= RdDCombat._dmgSurprise(rollData); + dmg.dmgActor = RdDCombat._dmgActor(actor.getBonusDegat(), rollData.selectedCarac.label, dmg.dmgArme); + dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere; + return dmg; + } + + static _dmgArme(rollData) { + return parseInt(rollData.arme.data.dommages); + } + + static _dmgActor(bonusDegat, categorie, dmgArme) { + switch (categorie) { + case "Tir": return 0; + case "Lancer": return Math.max(0, Math.min(dmgArme, bonusDegat)); + } + return bonusDegat; + } + + static _dmgTactique(rollData) { + return rollData.isCharge ? 2 : 0; + } + + static _dmgParticuliere(rollData) { + return rollData.particuliereAttaque == 'force' ? 5 : 0; + } + + + static _dmgSurprise(rollData) { + if (rollData.surprise) { + switch (rollData.surprise) { + case 'demi': return 1; + case 'totale': return 10; + } + } + return 0; + } + + /* -------------------------------------------- */ + static descriptionSurprise(surprise) { + if (surprise) { + switch (surprise) { + case 'demi': return 'demi-surprise'; + case 'totale': return 'surprise totale'; + } + } + return ''; + } + + } \ No newline at end of file diff --git a/module/rdd-resolution-table.js b/module/rdd-resolution-table.js index c604a7dc..3f91b99f 100644 --- a/module/rdd-resolution-table.js +++ b/module/rdd-resolution-table.js @@ -40,7 +40,6 @@ const specialResults = [ { part: 20, epart: 100, etotal: 100, min: 96, max: 100 } ]; - const reussites = [ { code: "etotal", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: -4, ptQualite: -6, quality: "Echec total", condition: (target, roll) => roll >= target.etotal && roll <= 100 }, { code: "epart", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: false, ptTache: -2, ptQualite: -4, quality: "Echec particulier", condition: (target, roll) => (roll >= target.epart && roll < target.etotal) }, @@ -149,19 +148,33 @@ export class RdDResolutionTable { /* -------------------------------------------- */ static isEchec(rollData) { - return rollData.demiSurprise ? !rollData.rolled.isSign : rollData.rolled.isEchec; + switch (rollData.surprise) { + case 'demi': return !rollData.rolled.isSign; + case 'totale': return true; + } + return rollData.rolled.isEchec; } - /* -------------------------------------------- */ + static isEchecTotal(rollData) { - return (rollData.demiSurprise && rollData.arme) ? rollData.rolled.isEchec : rollData.rolled.isETotal; + if (rollData.arme && rollData.surprise == 'demi') { + return rollData.rolled.isEchec; + } + return rollData.rolled.isETotal; } - /* -------------------------------------------- */ + static isParticuliere(rollData) { - return (rollData.demiSurprise && rollData.arme) ? false : rollData.rolled.isPart; + if (rollData.arme && rollData.surprise) { + return false; + } + return rollData.rolled.isPart; } - /* -------------------------------------------- */ + static isReussite(rollData) { - return rollData.demiSurprise ? rollData.rolled.isSign : rollData.rolled.isSuccess; + switch (rollData.surprise) { + case 'demi': return rollData.rolled.isSign; + case 'totale': return false; + } + return rollData.rolled.isSuccess; } /* -------------------------------------------- */ diff --git a/module/rdd-roll-encaisser.js b/module/rdd-roll-encaisser.js index 7e2d3ef7..2464b388 100644 --- a/module/rdd-roll-encaisser.js +++ b/module/rdd-roll-encaisser.js @@ -33,12 +33,11 @@ export class RdDEncaisser extends Dialog { /* -------------------------------------------- */ performEncaisser(html, mortalite = "mortel") { - const ajustement = Number(this.modifier); - const encaissement = new Roll("2d10").roll().total + ajustement; this.actor.encaisserDommages({ - degats: encaissement, - domArmePlusDom: ajustement, - loc: { result: 0, label: "Corps" }, + dmg:{ + total: Number(this.modifier), + loc: { result: 0, label: "Corps" }, + }, mortalite: mortalite }); } diff --git a/module/rdd-tmr-dialog.js b/module/rdd-tmr-dialog.js index a00fea30..83cdd43d 100644 --- a/module/rdd-tmr-dialog.js +++ b/module/rdd-tmr-dialog.js @@ -325,10 +325,10 @@ export class RdDTMRDialog extends Dialog { return; } if (cellDescr.type == "lac" || cellDescr.type == "fleuve" || cellDescr.type == "marais") { + // TODO: permettre de choisir la voie de draconic? let draconic = this.actor.getBestDraconic(); let carac = this.actor.getReveActuel(); - // TODO: ajouter l'état général? const etatGeneral = this.actor.data.data.compteurs.etat.value let difficulte = draconic.data.niveau - 7; let rolled = await RdDResolutionTable.roll(carac, difficulte); @@ -357,7 +357,7 @@ export class RdDTMRDialog extends Dialog { } if (rolled.isPart) { explication += "
Vous avez fait une Réussite Particulière"; - explication += RdDResolutionTable.buildXpMessage(rolled, difficulte); + this.actor._appliquerAjoutExperience({ rolled: rolled, seletedCarac: {label: 'reve'}, competence: draconic.name }) msg2MJ += "
Et a fait une réussite particulière"; } diff --git a/module/rdd-utility.js b/module/rdd-utility.js index 4ec8e0fb..1bc3c480 100644 --- a/module/rdd-utility.js +++ b/module/rdd-utility.js @@ -581,11 +581,12 @@ export class RdDUtility { } /* -------------------------------------------- */ - static computeBlessuresSante( degats, mortalite="mortel" ) { + static computeBlessuresSante( degats, mortalite, loc) { let encaissement = RdDUtility.selectEncaissement(degats, mortalite) let over20 = Math.max(degats - 20, 0); encaissement.endurance = - RdDUtility._evaluatePerte(encaissement.endurance, over20); encaissement.vie = - RdDUtility._evaluatePerte(encaissement.vie, over20); + encaissement.locName = loc ? loc.label : "Corps"; return encaissement; } @@ -837,9 +838,9 @@ export class RdDUtility { /* -------------------------------------------- */ static _handleMsgEncaisser(data) { if (game.user.isGM) { // Seul le GM effectue l'encaissement sur la fiche - let rollData = game.system.rdd.rollDataHandler[data.attackerId]; // Retrieve the rolldata from the store + let attackerRoll = game.system.rdd.rollDataHandler[data.attackerId]; // Retrieve the rolldata from the store let defenderToken = canvas.tokens.get(data.defenderTokenId); - defenderToken.actor.encaisserDommages(rollData); + defenderToken.actor.encaisserDommages(attackerRoll); } } diff --git a/templates/actor-creature-sheet.html b/templates/actor-creature-sheet.html index ba5215f8..2cdd7fbd 100644 --- a/templates/actor-creature-sheet.html +++ b/templates/actor-creature-sheet.html @@ -131,7 +131,7 @@ Jours - Loc. + value="{{this.loc}}" /> {{/each}} @@ -149,7 +149,7 @@ Jours - Loc. + value="{{bless.loc}}" /> {{/each}} @@ -167,7 +167,7 @@ Jours - Loc. + value="{{bless.loc}}" /> {{/each}} diff --git a/templates/actor-humanoide-sheet.html b/templates/actor-humanoide-sheet.html index eefec3dc..d4c48e97 100644 --- a/templates/actor-humanoide-sheet.html +++ b/templates/actor-humanoide-sheet.html @@ -131,7 +131,7 @@ Jours - Loc. + value="{{this.loc}}" /> {{/each}} @@ -149,7 +149,7 @@ Jours - Loc. + value="{{bless.loc}}" /> {{/each}} @@ -167,7 +167,7 @@ Jours - Loc. + value="{{bless.loc}}" /> {{/each}} diff --git a/templates/actor-sheet.html b/templates/actor-sheet.html index 1125bf73..0a929117 100644 --- a/templates/actor-sheet.html +++ b/templates/actor-sheet.html @@ -394,7 +394,7 @@
  • Loc. - +
  • @@ -426,7 +426,7 @@
  • Loc. - +
  • @@ -458,7 +458,7 @@
  • Loc. - +