Merge pull request '11.2.13 - Les cent pas d'Akarlikarlikar' (#694) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#694
This commit is contained in:
commit
d577e2d2ec
@ -1,4 +1,7 @@
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# 11.2
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## 11.2.13 - Les cent pas d'Akarlikarlikar
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- Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs
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## 11.2.12 - Le somnifère d'Akarlikarlikar
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- Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant
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@ -1307,6 +1307,7 @@ export class RdDCombat {
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blessuresStatus: actor.computeResumeBlessure(),
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SConst: actor.getSConst(),
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actorId: actor.id,
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actor: actor,
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tokenId: tokenId,
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isGrave: actor.countBlessures(it => it.isGrave()) > 0,
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isCritique: actor.countBlessures(it => it.isCritique()) > 0
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@ -16,6 +16,7 @@ import { RdDRollTables } from "./rdd-rolltables.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
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import { TMRUtility } from "./tmr-utility.js";
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import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
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const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
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@ -76,6 +77,7 @@ export class RdDCommands {
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this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
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this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
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this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" });
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this.registerCommand({ path: ["/voyage"], func: (content, msg, params) => this.voyage(msg, params), descr: "Gérer le voyage" });
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this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
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this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
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@ -485,10 +487,13 @@ export class RdDCommands {
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}
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async tirage() {
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FenetreRechercheTirage.create();
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FenetreRechercheTirage.create()
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}
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async voyage() {
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DialogFatigueVoyage.create()
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}
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async sommeil() {
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DialogChateauDormant.create();
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DialogChateauDormant.create()
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}
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}
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@ -63,12 +63,6 @@ const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
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const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
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const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
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const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
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const fatigueMarche = {
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"aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 },
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"malaise": { "4": 2, "6": 3, "8": 4, "10": 6 },
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"difficile": { "4": 3, "6": 4, "8": 6 },
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"tresdifficile": { "4": 4, "6": 6 }
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}
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/* -------------------------------------------- */
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const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
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@ -208,6 +202,8 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/coeur/afficher-coeur.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
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@ -288,6 +284,7 @@ export class RdDUtility {
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Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree());
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Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode());
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Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
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Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
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Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
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Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
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@ -116,10 +116,10 @@ export class AppAstrologie extends Application {
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super.activateListeners(html);
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this.html = html;
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this.html.find('select[name="signe-astral"]').change(event => {
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this.selectNombreAstral(this.html.find('select[name="signe-astral"]').val());
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this.selectNombreAstral(event.currentTarget.value);
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})
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this.html.find('select[name="signe-naissance"]').change(event => {
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this.selectHeureNaissance(this.html.find('select[name="signe-naissance"]').val());
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this.selectHeureNaissance(event.currentTarget.value);
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})
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this.html.find('td.nombre-astral').click(event => {
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this.selectNombreAstral(Number.parseInt(event.currentTarget.attributes['data-nombre-astral'].value) - 1);
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@ -21,7 +21,7 @@ export class DialogRepos extends Dialog {
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}
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constructor(html, actor) {
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let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
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let options = { classes: ["dialog-repos"], width: 400, height: 'fit-content', 'z-index': 99999 };
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let conf = {
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title: "Se reposer",
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content: html,
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182
module/voyage/dialog-fatigue-voyage.js
Normal file
182
module/voyage/dialog-fatigue-voyage.js
Normal file
@ -0,0 +1,182 @@
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import { TYPES } from "../item.js"
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import { RdDItemCompetence } from "../item-competence.js"
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import { ChatUtility } from "../chat-utility.js"
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const CODES_COMPETENCES_VOYAGE = ['Extérieur', 'Forêt', 'Montagne', 'Marais', 'Glace', 'Equitation']
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const TABLEAU_FATIGUE_MARCHE = [
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{
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code: "aise", label: "Aisé", description: "Route ou chemin",
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survies: ['Extérieur', 'Equitation'],
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vitesses: [{ vitesse: 4, fatigue: 1 }, { vitesse: 6, fatigue: 2 }, { vitesse: 8, fatigue: 3 }, { vitesse: 10, fatigue: 4 }, { vitesse: 12, fatigue: 6 }],
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},
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{
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code: "malaise", label: "Malaisé", description: "Hors piste (herbes et buissons)",
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survies: ['Extérieur', 'Equitation'],
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vitesses: [{ vitesse: 4, fatigue: 2 }, { vitesse: 6, fatigue: 3 }, { vitesse: 8, fatigue: 4 }, { vitesse: 10, fatigue: 6 }],
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},
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{
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code: "difficile", label: "Difficile", description: "Hors piste (collines, forêt)",
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survies: ['Extérieur', 'Forêt', 'Glace', 'Equitation'],
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vitesses: [{ vitesse: 4, fatigue: 3 }, { vitesse: 6, fatigue: 4 }, { vitesse: 8, fatigue: 6 }],
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},
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{
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code: "tresdifficile", label: "Très difficile", description: "Hors piste (montagne, jungle, marais)",
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survies: ['Forêt', 'Montagne', 'Marais', 'Glace'],
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vitesses: [{ vitesse: 4, fatigue: 4 }, { vitesse: 6, fatigue: 6 }],
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},
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]
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export class DialogFatigueVoyage extends Dialog {
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static dialog = undefined
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static async create() {
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if (!game.user.isGM) {
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return
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}
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if (!DialogFatigueVoyage.dialog) {
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const playerActors = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
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.map(actor => DialogFatigueVoyage.prepareActor(actor))
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const parameters = {
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tableauFatigueMarche: TABLEAU_FATIGUE_MARCHE,
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playerActors: playerActors,
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nombreHeures: 1,
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}
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DialogFatigueVoyage.setModeDeplacement(parameters, undefined, undefined)
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const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/voyage/dialog-fatigue-voyage.hbs", parameters);
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DialogFatigueVoyage.dialog = new DialogFatigueVoyage(html, parameters);
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}
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DialogFatigueVoyage.dialog.render(true);
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}
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static setModeDeplacement(parameters, code, vitesse) {
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const ligneFatigueMarche = TABLEAU_FATIGUE_MARCHE.find(it => it.code == code) ?? TABLEAU_FATIGUE_MARCHE[0]
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const rythme = ligneFatigueMarche.vitesses.find(it => it.vitesse == vitesse) ?? ligneFatigueMarche.vitesses[0]
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parameters.typeTerrain = ligneFatigueMarche
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parameters.vitesseDeplacement = rythme.vitesse
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parameters.fatigueHoraire = rythme.fatigue
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}
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static prepareActor(actor) {
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const competencesVoyage = {}
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CODES_COMPETENCES_VOYAGE.forEach(codeSurvie =>
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competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[TYPES.competence], codeSurvie, { onMessage: () => { } })
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)
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return {
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actor: actor,
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selected: true,
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ajustementFatigue: 0,
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competencesVoyage: competencesVoyage
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}
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}
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constructor(html, parameters) {
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const options = {
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classes: ["dialog-fatigue-voyage"],
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width: 600,
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height: 'fit-content',
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'max-height': 900,
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'z-index': 99999
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}
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const conf = {
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title: "Fatigue de voyage",
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content: html,
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buttons: {}
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}
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super(conf, options);
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this.parameters = parameters
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this.controls = {}
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}
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activateListeners(html) {
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if (this.html == undefined) {
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html.find('select[name="code-terrain"]').trigger("focus")
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}
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this.html = html;
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super.activateListeners(html);
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this.html.find('select[name="code-terrain"]').change(event => this.changeParameters())
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this.html.find('select[name="vitesse-deplacement"]').change(event => this.changeParameters())
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this.html.find('input[name="nombre-heures"]').change(event => this.changeParameters())
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this.html.find('button[name="appliquer-fatigue"]').click(event => this.appliquerFatigue())
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}
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changeParameters() {
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this.changeTerrain(this.html.find('select[name="code-terrain"]').val())
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this.changeVitesse(this.html.find('select[name="vitesse-deplacement"]').val())
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this.changeNombreHeures(this.html.find('input[name="nombre-heures"]').val())
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this.setFatigue()
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}
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async changeTerrain(codeTerrain) {
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if (this.parameters.typeTerrain.code != codeTerrain) {
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const selectVitesseDeplacement = this.html.find('select[name="vitesse-deplacement"]')
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const vitesse = selectVitesseDeplacement.val()
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selectVitesseDeplacement.empty()
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DialogFatigueVoyage.setModeDeplacement(this.parameters, codeTerrain, vitesse)
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this.parameters.typeTerrain.vitesses.forEach(async rythme => {
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selectVitesseDeplacement.append(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs', rythme))
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})
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selectVitesseDeplacement.val(this.parameters.vitesseDeplacement).change()
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}
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}
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async changeVitesse(vitesse) {
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if (this.parameters.vitesseDeplacement != vitesse) {
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DialogFatigueVoyage.setModeDeplacement(this.parameters, this.parameters.typeTerrain.code, vitesse)
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}
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}
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async changeNombreHeures(nombreHeures) {
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this.parameters.nombreHeures = parseInt(nombreHeures)
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}
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async setFatigue() {
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this.html.find('input[name="base-fatigue"]').val(this.parameters.nombreHeures * this.parameters.fatigueHoraire)
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}
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async appliquerFatigue() {
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const fatigueBase = parseInt(this.html.find('input[name="base-fatigue"]').val() ?? 0)
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const actors = jQuery.map(
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this.html.find('div.fatigue-actors-list li.list-item'),
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it => this.$extractActor(this.html.find(it))
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)
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actors.filter(it => it.selected)
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.forEach(async it => {
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const perteFatigue = fatigueBase + it.ajustement
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ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(it.actor.name),
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content: await renderTemplate(
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'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs', mergeObject(it,
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{
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parameters: this.parameters,
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fatigueBase: fatigueBase,
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perteFatigue: perteFatigue,
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isVoyage: fatigueBase == this.parameters.nombreHeures * this.parameters.fatigueHoraire
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})
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),
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})
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await it.actor.santeIncDec("fatigue", perteFatigue)
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})
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}
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$extractActor(actorRow) {
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const actor = game.actors.get(actorRow.data('actor-id'))
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if (!actor) {
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ui.notifications.warn(`Acteur ${it.actorId} introuvable`)
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}
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return {
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actor: actor,
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ajustement: parseInt(actorRow.find('input[name="ajustement-fatigue"]').val() ?? 0),
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selected: actor && actorRow.find('input[name="selectionner-acteur"]').is(':checked')
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}
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}
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async close() {
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DialogFatigueVoyage.dialog = undefined
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await super.close()
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}
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}
|
@ -440,7 +440,13 @@ table {border: 1px solid #7a7971;}
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.flex-grow-2 {
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flex-grow: 2;
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}
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.voyage-liste-survies {
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max-width: 12rem;
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}
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/* Styles limited to foundryvtt-reve-de-dragon sheets */
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.texte-dans-liste {
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text-align: left;
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}
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.equipement-nom {
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flex-grow : 4;
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margin: 0;
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@ -1168,7 +1174,7 @@ ul.chat-list li:nth-child(odd) {
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border-radius: 0.25rem;
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padding: 0.1rem;
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flex: 1 1 1.5rem;
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display: flex !important;
|
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display: flex;
|
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align-items: center !important;
|
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}
|
||||
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|
@ -1,8 +1,8 @@
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{
|
||||
"id": "foundryvtt-reve-de-dragon",
|
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"title": "Rêve de Dragon",
|
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"version": "11.2.12",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.12.zip",
|
||||
"version": "11.2.13",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.13.zip",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
|
||||
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
|
||||
"compatibility": {
|
||||
|
@ -1 +1,2 @@
|
||||
<img class="chat-icon" src="{{actor.img}}" data-tooltip="{{actor.name}}" />
|
||||
<h4>C'est au tour de {{alias}} !</h4>
|
||||
|
@ -1,3 +1,4 @@
|
||||
<img class="chat-icon" src="{{actor.img}}" data-tooltip="{{actor.name}}" />
|
||||
<h4>Résumé de santé pour {{alias}}</h4>
|
||||
<div data-combatid="{{combatId}}" data-combatmessage="actor-turn-summary">{{blessuresStatus}}</div>
|
||||
<div>Son état général est de : {{etatGeneral}} {{#if isSonne}} et est <strong>sonné</strong>{{/if}}</div>
|
||||
|
10
templates/voyage/chat-fatigue_voyage.hbs
Normal file
10
templates/voyage/chat-fatigue_voyage.hbs
Normal file
@ -0,0 +1,10 @@
|
||||
<img class="chat-icon" src="{{actor.img}}" data-tooltip="{{actor.name}}" />
|
||||
<p>{{actor.name}} s'est fatigué de {{perteFatigue}}
|
||||
{{#if (and isVoyage (gt parameters.nombreHeures 0))}}
|
||||
après {{parameters.nombreHeures}} heure{{#if (gt parameters.nombreHeures 1)}}s{{/if}}
|
||||
de voyage {{lowerFirst parameters.typeTerrain.label}}
|
||||
à {{parameters.vitesseDeplacement}} km/h<sup>dr</sup> (Fatigue par heure: {{parameters.fatigueHoraire}})
|
||||
</p>
|
||||
<p>{{parameters.typeTerrain.description}}
|
||||
{{/if}}
|
||||
</p>
|
58
templates/voyage/dialog-fatigue-voyage.hbs
Normal file
58
templates/voyage/dialog-fatigue-voyage.hbs
Normal file
@ -0,0 +1,58 @@
|
||||
<form class="dialog-fatigue-voyage">
|
||||
<div class="flexcol">
|
||||
<div class="flexrow">
|
||||
<label for="code-terrain" class="flex-shrink">Type de terrain</label>
|
||||
<div>
|
||||
<select type="text" name="code-terrain" value="{{typeTerrain.code}}" data-dtype="String">
|
||||
{{#select typeTerrain.code}}
|
||||
{{#each tableauFatigueMarche as |ligne|}}
|
||||
<option value="{{ligne.code}}">{{ligne.label}} - {{ligne.description}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<label for="vitesse-deplacement" class="flex-shrink">Vitesse de marche</label>
|
||||
<div>
|
||||
<select type="text" name="vitesse-deplacement" value="{{vitesseDeplacement}}" data-dtype="String">
|
||||
{{#select vitesseDeplacement}}
|
||||
{{#each typeTerrain.vitesses as |rythme|}}
|
||||
{{> 'systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs' vitesse=rythme.vitesse fatigue=rythme.fatigue}}
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<label for="nombre-heures" class="flex-shrink">Nombre d'heures</label>
|
||||
<div>
|
||||
<input type="number" name="nombre-heures" class="number-x2 nombre-heures" data-dtype="Number" value="{{nombreHeures}}" min="1" max="8"/> heures
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<label for="base-fatigue" class="flex-shrink">Fatigue à appliquer</label>
|
||||
<div>
|
||||
<input type="number" name="base-fatigue" class="number-x2 base-fatigue" data-dtype="Number" value="{{nombreHeures}}" min="1" max="60"/>
|
||||
</div>
|
||||
</div>
|
||||
<div><hr></div>
|
||||
<div class="flexrow fatigue-actors-list">
|
||||
<ul class="item-list alterne-list scrollable-list">
|
||||
<li class="competence-header flexrow">
|
||||
<span class="flex-grow-2">Personnage</span>
|
||||
<span class="flex-grow-2">Survies</span>
|
||||
<span class="flex-grow-1" data-tooltip="Ajustements à appliquer pour les personnages se reposant (par exemple, à cheval)">Ajustements</span>
|
||||
</li>
|
||||
{{#each playerActors as |selected|}}
|
||||
{{>'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs' voyageur=selected survies=@root.typeTerrain.survies}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
<hr>
|
||||
<div class="flexrow">
|
||||
<span class="flex-shrink"></span>
|
||||
<button name="appliquer-fatigue">Appliquer la fatigue</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
23
templates/voyage/fatigue-actor.hbs
Normal file
23
templates/voyage/fatigue-actor.hbs
Normal file
@ -0,0 +1,23 @@
|
||||
<li class="item flexrow list-item texte-dans-liste" data-actor-id="{{voyageur.actor.id}}">
|
||||
<span class="flex-grow-2 flexrow">
|
||||
<input type="checkbox" name="selectionner-acteur" {{#if voyageur.selected}}checked{{/if}}/>
|
||||
<label>
|
||||
<img class="chat-icon" src="{{voyageur.actor.img}}" data-tooltip="{{voyageur.actor.name}}" />
|
||||
<span>{{voyageur.actor.name}}</span>
|
||||
</label>
|
||||
</span>
|
||||
<span class="flex-grow-2">
|
||||
<div class="flexcol ">
|
||||
<label class="voyage-liste-survies">
|
||||
{{#each voyageur.competencesVoyage as |comp key|}}
|
||||
{{#if (array-includes ../survies key)}}
|
||||
{{key}} {{comp.system.niveau}},
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</label>
|
||||
</div>
|
||||
</span>
|
||||
<span class="flex-grow-1">
|
||||
<input type="number" name="ajustement-fatigue" class="number-x2 ajustement-fatigue" data-dtype="Number" value="{{voyageur.ajustementFatigue}}" min="-6" max="6"/>
|
||||
</span>
|
||||
</li>
|
1
templates/voyage/option-vitesse-fatigue.hbs
Normal file
1
templates/voyage/option-vitesse-fatigue.hbs
Normal file
@ -0,0 +1 @@
|
||||
<option value="{{vitesse}}">{{vitesse}} km/h<sup>dr</sup> (Fatigue: {{fatigue}})</option>
|
Loading…
Reference in New Issue
Block a user