Fix: si pas de fatigue, ignorer
Les créatures n'ont pas de fatigue Issue: #11
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@ -492,7 +492,7 @@ export class RdDActor extends Actor {
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if ( data.value < 0 ) data.value = 0;
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if (name == "endurance") {
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if ( inc < 0 ) // Each endurance lost -> fatigue lost
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if ( sante.fatigue && inc < 0 ) // Each endurance lost -> fatigue lost
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sante.fatigue.value = sante.fatigue.value - inc
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// If endurance is 0 -> -1 vie
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