Fix bugs + Enhance stress
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933b82e43a
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@ -2895,6 +2895,15 @@ export class RdDActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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getHeureNaissance() {
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if (this.isCreature()) {
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return 0;
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}
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const actorData = Misc.data(this);
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return actorData.data.heure;
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}
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/* -------------------------------------------- */
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ajustementAstrologique() {
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if (this.isCreature()) {
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@ -344,6 +344,28 @@ export class RdDCalendrier extends Application {
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}
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return undefined;
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}
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/* -------------------------------------------- */
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getHeureNumber( hNum) {
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let heure = Object.values(heuresDef).find(it => (it.heure) == hNum);
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return heure
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}
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/* -------------------------------------------- */
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getHeuresChanceMalchance(heureNaissance) {
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let heuresChancesMalchances = [];
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let defHeure = this.findHeure(heureNaissance);
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if (defHeure) {
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let hn = defHeure.heure;
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let chiffreAstral = this.getCurrentNombreAstral() ?? 0;
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heuresChancesMalchances[0] = { value : "+4", heures: [this.getHeureNumber((hn + chiffreAstral) % RDD_HEURES_PAR_JOUR).label]};
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heuresChancesMalchances[1] = { value : "+2", heures: [this.getHeureNumber((hn + chiffreAstral+4) % RDD_HEURES_PAR_JOUR).label,
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this.getHeureNumber((hn + chiffreAstral + 8) % RDD_HEURES_PAR_JOUR).label ] };
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heuresChancesMalchances[2] = { value : "-4", heures: [this.getHeureNumber((hn + chiffreAstral+6) % RDD_HEURES_PAR_JOUR).label]};
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heuresChancesMalchances[3] = { value : "-2", heures: [this.getHeureNumber((hn + chiffreAstral+3) % RDD_HEURES_PAR_JOUR).label,
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this.getHeureNumber((hn + chiffreAstral + 9) % RDD_HEURES_PAR_JOUR).label ]};
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}
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return heuresChancesMalchances;
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}
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/* -------------------------------------------- */
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getAjustementAstrologique(heureNaissance, name = undefined) {
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@ -465,13 +487,20 @@ export class RdDCalendrier extends Application {
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astralData.humanDate = this.getDateFromIndex(astralData.index);
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for (let vf of astralData.valeursFausses) {
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let actor = game.actors.get(vf.actorId);
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console.log(vf.actorId, actor);
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vf.actorName = (actor) ? actor.name : "Inconnu";
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}
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astrologieArray.push(duplicate(astralData));
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}
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let heuresParActeur = {};
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for (let actor of game.actors) {
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let heureNaissance = actor.getHeureNaissance();
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if ( heureNaissance) {
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heuresParActeur[actor.name] = this.getHeuresChanceMalchance(heureNaissance);
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}
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}
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//console.log("ASTRO", astrologieArray);
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calendrierData.astrologieData = astrologieArray;
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calendrierData.heuresParActeur = heuresParActeur;
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/calendar-astrologie-template.html', calendrierData);
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let astrologieEditeur = new RdDAstrologieEditeur(html, this, calendrierData)
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astrologieEditeur.updateData(calendrierData);
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@ -2,7 +2,7 @@
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"name": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"description": "Rêve de Dragon RPG for FoundryVTT",
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"version": "1.5.7",
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"version": "1.5.8",
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"manifestPlusVersion": "1.0.0",
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"minimumCoreVersion": "0.8.0",
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"compatibleCoreVersion": "0.8.9",
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@ -28,6 +28,23 @@
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</tr>
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</table>
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</div>
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<div>
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<ul>
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{{#each heuresParActeur as |heuresDef name|}}
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<li><strong>{{name}} </strong></li>
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<ul class="list-item-margin1">
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{{#each heuresDef as |heure idx|}}
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<li><strong>{{heure.value}}</strong> :
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{{#each heure.heures as |heureName idx|}}
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{{heureName}}
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{{/each}}
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</li>
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{{/each}}
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</ul>
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</li>
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{{/each}}
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</ul>
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</div>
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</section>
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</form>
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