Merge branch 'roll-carac' into 'dev_1.1'

Roll carac

See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!60
This commit is contained in:
Leratier Bretonnien 2020-12-07 07:58:39 +00:00
commit e18bb4c832
7 changed files with 287 additions and 243 deletions

View File

@ -263,12 +263,12 @@ export class RdDActorSheet extends ActorSheet {
this.actor.rollCarac( caracName.toLowerCase() );
});
html.find('#chance-actuel').click((event) => {
this.actor.rollCarac( 'chance-actuel' );
html.find('#chance-actuelle').click((event) => {
this.actor.rollCarac( 'chance-actuelle' );
});
html.find('#chance-appel').click((event) => {
this.actor.appelChance();
this.actor.rollAppelChance();
});
// Roll Skill
@ -276,10 +276,12 @@ export class RdDActorSheet extends ActorSheet {
let compName = event.currentTarget.text;
this.actor.rollCompetence( compName);
});
// Points de reve actuel
html.find('.ptreve-actuel a').click((event) => {
this.actor.rollCarac( 'reveActuel' );
this.actor.rollCarac( 'reve-actuel' );
});
// Roll Weapon1
html.find('.arme-label a').click((event) => {
let armeName = event.currentTarget.text;

View File

@ -1355,61 +1355,90 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
async rollCarac( caracName )
{
let carac = this.getCaracByName(caracName);
let rollData = {
selectedCarac: carac,
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: this.data.data.compteurs.etat.value,
finalLevel: 0,
diffConditions: 0,
diffLibre: 0,
malusArmureValue: (this.data.data.attributs) ? this.data.data.attributs.malusarmure.value : 0,
surencMalusFlag: (this.data.data.compteurs.surenc.value < 0),
surencMalusValue: this.data.data.compteurs.surenc.value,
surencMalusApply: false,
isNatation: false,
useEncForNatation: false
}
console.log(caracName, rollData);
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html', rollData);
new RdDRollDialog("carac", html, rollData, this ).render(true);
_createCallbackExperience() {
return {
condition: r => r.rolled.isPart && r.finalLevel < 0 && game.settings.get("core", "rollMode") != 'selfroll',
action: r => this._appliquerAjoutExperience(r)
};
}
async _appliquerAjoutExperience(rollData) {
// TODO: si pas de compétence, minimum 1 pour carac
// TODO: appliquer l'expérience automatiquement
let xpmsg = RdDResolutionTable.buildXpMessage(rollData.rolled, rollData.finalLevel);
let message = ChatUtility.prepareChatMessage('gmroll', this.name);
message.content = "<strong>" + rollData.selectedCarac.label + "</strong>"
+ xpmsg;
ChatMessage.create(message);
}
/* -------------------------------------------- */
async appelChance( )
async rollCarac( caracName )
{
let rollData = {
selectedCarac: this.getCaracByName('chance-actuelle'),
diffConditions: this.ajustementAstrologique()
}
let rollData = { selectedCarac: this.getCaracByName(caracName) };
const dialog = await RdDRoll.create(
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
this,
rollData,
const dialog = await RdDRoll.create(this, rollData,
{html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html'},
{
name: 'appelChance',
label: 'Appel à la chance',
name: 'jet-'+caracName,
label: 'Lancer : '+rollData.selectedCarac.label,
callbacks: [
{ action: rollData => this._appelChanceResultat(rollData) }
this._createCallbackExperience(),
{ action: this._rollCaracResult }
]
}
);
dialog.render(true);
}
async _rollCaracResult(rollData) {
let rolled = rollData.rolled;
let resumeCompetence = (rollData.diffLibre + rollData.diffConditions);
let explications = "<br>Points de taches : " + rolled.ptTache;
// Final chat message
let chatOptions = {
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + resumeCompetence + "</strong>"
+ "<br>Difficultés <strong>libre : " + rollData.diffLibre + "</strong> / conditions : " + Misc.toSignedString(rollData.diffConditions) +" / état : " + rollData.etat
+ RdDResolutionTable.explain(rolled)
+ explications
}
ChatUtility.chatWithRollMode(chatOptions, this.name)
}
/* -------------------------------------------- */
_appelChanceResultat(rollData) {
async rollAppelChance( )
{
let rollData = {
selectedCarac: this.getCaracByName('chance-actuelle'),
diffConditions: this.ajustementAstrologique()
}
const dialog = await RdDRoll.create(this, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html'},
{
name: 'appelChance',
label: 'Appel à la chance',
callbacks: [
this._createCallbackExperience(),
{ action: this._appelChanceResult }
]
}
);
dialog.render(true);
}
_appelChanceResult(rollData) {
const message = {
user: game.user._id,
alias: this.name,
content: this.name + " fait appel à la chance" + RdDResolutionTable.explain(rollData.rolled)
};
if (rollData.rolled.isSuccess) {
message.content += "<br>Dépense d'un point de chance, l'action peut être retentée"
message.content += "<br>Un point de chance est dépensée, l'action peut être retentée"
this.chanceActuelleIncDec(-1)
}
ChatMessage.create(message);
@ -1432,7 +1461,7 @@ export class RdDActor extends Actor {
getCaracByName(caracName) {
switch (caracName)
{
case 'reveActuel':
case 'reve-actuel':
return {
label: 'Rêve Actuel',
value: this.getReveActuel(),
@ -1631,6 +1660,7 @@ export class RdDActor extends Actor {
let degatsReel = attackerRoll.degats - armure;
let result = RdDUtility.computeBlessuresSante(degatsReel, attackerRoll.mortalite);
result.endurance = Math.max(result.endurance, -Number(this.data.data.sante.endurance.value));
await this.santeIncDec("vie", result.vie);
await this.santeIncDec("endurance", result.endurance, (result.critiques > 0));
result.locName = (attackerRoll.loc) ? attackerRoll.loc.label : "Corps";

View File

@ -6,7 +6,10 @@ export class ChatUtility {
static chatWithRollMode(chatOptions, name) {
let rollMode = game.settings.get("core", "rollMode");
chatOptions.user = game.user._id;
ChatUtility.createChatMessage(chatOptions, rollMode, name);
}
static createChatMessage( chatOptions, rollMode, name) {
switch (rollMode) {
case "blindroll": // GM only
if (!game.user.isGM) {
@ -19,24 +22,29 @@ export class ChatUtility {
chatOptions.whisper = ChatUtility.getUsers(user => user.isGM);
}
break;
case "gmroll": // GM + rolling player
chatOptions.user = game.user._id;
chatOptions.whisper = ChatUtility.getWhisperRecipientsAndGMs(name);
break;
case "selfroll": // only the user
chatOptions.user = game.user._id;
chatOptions.whisper = [game.user._id];
break;
default:
case "roll": // everybody
chatOptions.whisper = undefined;
chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name);
break;
}
console.log("roll message", chatOptions);
ChatMessage.create(chatOptions);
}
static prepareChatMessage( rollMode, name) {
return {
user: game.user._id,
whisper: ChatUtility.getWhisperRecipients(rollMode, name)
}
}
static getWhisperRecipients( rollMode, name) {
switch (rollMode) {
case "blindroll": return ChatUtility.getUsers(user => user.isGM);
case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name);
case "selfroll": return [game.user._id];
}
return undefined;
}
static getWhisperRecipientsAndGMs(name) {
return ChatMessage.getWhisperRecipients(name)
.concat(this.getUsers(user => user.isGM));

View File

@ -55,7 +55,7 @@ const reussites = [
const reussiteSignificative = reussites.find(r => r.code == "sign");
const reussiteNormale = reussites.find(r => r.code == "norm");
const echecNormal = reussites.find(r => r.code == "echec");
const caracMaximumResolution = 60;
/* -------------------------------------------- */
export class RdDResolutionTable {
static resolutionTable = this.build()
@ -63,7 +63,7 @@ export class RdDResolutionTable {
/* -------------------------------------------- */
static build() {
let table = []
for (var caracValue = 0; caracValue <= 60; caracValue++) {
for (var caracValue = 0; caracValue <= caracMaximumResolution; caracValue++) {
table[caracValue] = this._computeRow(caracValue);
}
return table;
@ -84,7 +84,7 @@ export class RdDResolutionTable {
if (rolled.caracValue != null && rolled.finalLevel!= null) {
message += "(" + rolled.caracValue + " à " + Misc.toSignedString(rolled.finalLevel) + ") ";
}
message += rolled.quality
message += '<strong>' + rolled.quality + '</strong>'
return message;
}
@ -147,7 +147,6 @@ export class RdDResolutionTable {
return "";
}
/* -------------------------------------------- */
static _computeReussite(chances, roll) {
const reussite = reussites.find(x => x.condition(chances, roll));
@ -219,7 +218,7 @@ export class RdDResolutionTable {
static _buildHTMLTable(caracValue, levelValue, minCarac, maxCarac, minLevel, maxLevel) {
let countColonnes = maxLevel - minLevel;
minCarac = Math.max(minCarac, 1);
maxCarac = Math.min(maxCarac, 30);
maxCarac = Math.min(maxCarac, caracMaximumResolution);
minLevel = Math.max(minLevel, -10);
maxLevel = Math.max(Math.min(maxLevel, 22), minLevel + countColonnes);

View File

@ -10,17 +10,18 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
export class RdDRoll extends Dialog {
static async create(htmlTemplate, actor, rollData, ...actions) {
RdDRoll._ensureCorrectActions(actions);
static async create(actor, rollData, dialogConfig, ...actions) {
RdDRoll._ensureCorrectActions(actions);
RdDRoll._setDefaultOptions(actor, rollData);
const html = await renderTemplate(htmlTemplate, rollData);
const html = await renderTemplate(dialogConfig.html, rollData);
return new RdDRoll(actor, rollData, html, {
classes: ["rdddialog"],
width: 600, height: 500, 'z-index': 99999
}, actions);
let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
if (dialogConfig.options) {
mergeObject(options, dialogConfig.options, { overwrite: true })
}
return new RdDRoll(actor, rollData, html, options, actions);
}
static _setDefaultOptions(actor, rollData) {
@ -33,8 +34,8 @@ export class RdDRoll extends Dialog {
finalLevel: 0,
diffConditions: 0,
diffLibre: 0,
malusArmureValue: 0,
surencMalusFlag: actor.data.data.attributs ? actor.data.data.attributs.malusarmure.value : 0,
malusArmureValue: actor.data.data.attributs ? actor.data.data.attributs.malusarmure.value : 0,
surencMalusFlag: (actor.data.data.compteurs.surenc.value < 0),
surencMalusValue: actor.data.data.compteurs.surenc.value,
surencMalusApply: false,
isNatation: false,
@ -44,12 +45,12 @@ export class RdDRoll extends Dialog {
}
static _ensureCorrectActions(actions) {
if (actions.length==0) {
if (actions.length == 0) {
throw 'No action defined';
}
actions.forEach(action => {
if (action.callbacks == undefined) {
action.callbacks = [{action: r => console.log(action.name, r)}];
action.callbacks = [{ action: r => console.log(action.name, r) }];
}
});
}
@ -74,11 +75,11 @@ export class RdDRoll extends Dialog {
async onAction(action, html) {
await RdDResolutionTable.rollData(this.rollData);
if (action.callbacks)
for (let callback of action.callbacks) {
if (callback.condition == undefined || callback.condition(this.rollData.rolled)) {
callback.action(this.rollData);
for (let callback of action.callbacks) {
if (callback.condition == undefined || callback.condition(this.rollData)) {
callback.action(this.rollData);
}
}
}
}
/* -------------------------------------------- */

View File

@ -396,17 +396,21 @@ export class RdDUtility {
{
let xp = 0;
for (let troncList of competenceTroncs) {
let minNiveau = 15;
let minNiveau = 0;
for (let troncName of troncList) {
let comp = RdDUtility.findCompetence( competenceList, troncName);
minNiveau = (comp.data.niveau < minNiveau) ? comp.data.niveau : minNiveau;
if (comp) {
minNiveau = Math.min(comp.data.niveau, minNiveau);
}
}
if ( minNiveau > 0 ) minNiveau = 0; // Clamp à 0, pour le tronc commun
minNiveau = Math.max(minNiveau, 0); // Clamp à 0, pour le tronc commun
let minNiveauXP = competence_xp_par_niveau[minNiveau+10];
xp += minNiveauXP;
for (let troncName of troncList) {
let comp = RdDUtility.findCompetence( competenceList, troncName);
xp += competence_xp_par_niveau[comp.data.niveau+10] - minNiveauXP;
if (comp){
xp += competence_xp_par_niveau[comp.data.niveau+10] - minNiveauXP;
}
}
}
return xp;
@ -569,9 +573,9 @@ export class RdDUtility {
/* -------------------------------------------- */
static computeBlessuresSante( degats, mortalite="mortel" ) {
let encaissement = RdDUtility.selectEncaissement(degats, mortalite)
let over20 = degats > 20 ? degats - 20 : 0
encaissement.endurance = - RdDUtility._evaluatePerte(encaissement.endurance, over20)
encaissement.vie = - RdDUtility._evaluatePerte(encaissement.vie, over20)
let over20 = Math.max(degats - 20, 0);
encaissement.endurance = - RdDUtility._evaluatePerte(encaissement.endurance, over20);
encaissement.vie = - RdDUtility._evaluatePerte(encaissement.vie, over20);
return encaissement;
}