Merge branch 'roll-carac' into 'dev_1.1'
Roll carac See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!60
This commit is contained in:
commit
e18bb4c832
@ -263,12 +263,12 @@ export class RdDActorSheet extends ActorSheet {
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this.actor.rollCarac( caracName.toLowerCase() );
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});
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html.find('#chance-actuel').click((event) => {
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this.actor.rollCarac( 'chance-actuel' );
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html.find('#chance-actuelle').click((event) => {
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this.actor.rollCarac( 'chance-actuelle' );
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});
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html.find('#chance-appel').click((event) => {
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this.actor.appelChance();
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this.actor.rollAppelChance();
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});
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// Roll Skill
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@ -276,10 +276,12 @@ export class RdDActorSheet extends ActorSheet {
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let compName = event.currentTarget.text;
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this.actor.rollCompetence( compName);
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});
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// Points de reve actuel
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html.find('.ptreve-actuel a').click((event) => {
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this.actor.rollCarac( 'reveActuel' );
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this.actor.rollCarac( 'reve-actuel' );
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});
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// Roll Weapon1
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html.find('.arme-label a').click((event) => {
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let armeName = event.currentTarget.text;
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102
module/actor.js
102
module/actor.js
@ -1355,61 +1355,90 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async rollCarac( caracName )
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{
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let carac = this.getCaracByName(caracName);
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let rollData = {
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selectedCarac: carac,
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ajustementsConditions: CONFIG.RDD.ajustementsConditions,
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difficultesLibres: CONFIG.RDD.difficultesLibres,
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etat: this.data.data.compteurs.etat.value,
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finalLevel: 0,
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diffConditions: 0,
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diffLibre: 0,
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malusArmureValue: (this.data.data.attributs) ? this.data.data.attributs.malusarmure.value : 0,
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surencMalusFlag: (this.data.data.compteurs.surenc.value < 0),
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surencMalusValue: this.data.data.compteurs.surenc.value,
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surencMalusApply: false,
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isNatation: false,
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useEncForNatation: false
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}
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console.log(caracName, rollData);
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html', rollData);
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new RdDRollDialog("carac", html, rollData, this ).render(true);
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_createCallbackExperience() {
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return {
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condition: r => r.rolled.isPart && r.finalLevel < 0 && game.settings.get("core", "rollMode") != 'selfroll',
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action: r => this._appliquerAjoutExperience(r)
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};
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}
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async _appliquerAjoutExperience(rollData) {
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// TODO: si pas de compétence, minimum 1 pour carac
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// TODO: appliquer l'expérience automatiquement
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let xpmsg = RdDResolutionTable.buildXpMessage(rollData.rolled, rollData.finalLevel);
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let message = ChatUtility.prepareChatMessage('gmroll', this.name);
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message.content = "<strong>" + rollData.selectedCarac.label + "</strong>"
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+ xpmsg;
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ChatMessage.create(message);
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}
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/* -------------------------------------------- */
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async appelChance( )
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async rollCarac( caracName )
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{
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let rollData = {
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selectedCarac: this.getCaracByName('chance-actuelle'),
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diffConditions: this.ajustementAstrologique()
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}
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let rollData = { selectedCarac: this.getCaracByName(caracName) };
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const dialog = await RdDRoll.create(
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
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this,
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rollData,
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const dialog = await RdDRoll.create(this, rollData,
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{html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html'},
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{
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name: 'appelChance',
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label: 'Appel à la chance',
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name: 'jet-'+caracName,
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label: 'Lancer : '+rollData.selectedCarac.label,
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callbacks: [
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{ action: rollData => this._appelChanceResultat(rollData) }
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this._createCallbackExperience(),
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{ action: this._rollCaracResult }
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]
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}
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);
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dialog.render(true);
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}
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async _rollCaracResult(rollData) {
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let rolled = rollData.rolled;
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let resumeCompetence = (rollData.diffLibre + rollData.diffConditions);
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let explications = "<br>Points de taches : " + rolled.ptTache;
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// Final chat message
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let chatOptions = {
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content: "<strong>Test : " + rollData.selectedCarac.label + " / " + resumeCompetence + "</strong>"
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+ "<br>Difficultés <strong>libre : " + rollData.diffLibre + "</strong> / conditions : " + Misc.toSignedString(rollData.diffConditions) +" / état : " + rollData.etat
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+ RdDResolutionTable.explain(rolled)
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+ explications
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}
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ChatUtility.chatWithRollMode(chatOptions, this.name)
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}
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/* -------------------------------------------- */
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_appelChanceResultat(rollData) {
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async rollAppelChance( )
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{
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let rollData = {
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selectedCarac: this.getCaracByName('chance-actuelle'),
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diffConditions: this.ajustementAstrologique()
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}
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const dialog = await RdDRoll.create(this, rollData,
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{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html'},
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{
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name: 'appelChance',
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label: 'Appel à la chance',
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callbacks: [
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this._createCallbackExperience(),
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{ action: this._appelChanceResult }
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]
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}
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);
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dialog.render(true);
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}
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_appelChanceResult(rollData) {
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const message = {
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user: game.user._id,
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alias: this.name,
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content: this.name + " fait appel à la chance" + RdDResolutionTable.explain(rollData.rolled)
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};
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if (rollData.rolled.isSuccess) {
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message.content += "<br>Dépense d'un point de chance, l'action peut être retentée"
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message.content += "<br>Un point de chance est dépensée, l'action peut être retentée"
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this.chanceActuelleIncDec(-1)
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}
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ChatMessage.create(message);
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@ -1432,7 +1461,7 @@ export class RdDActor extends Actor {
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getCaracByName(caracName) {
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switch (caracName)
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{
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case 'reveActuel':
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case 'reve-actuel':
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return {
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label: 'Rêve Actuel',
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value: this.getReveActuel(),
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@ -1631,6 +1660,7 @@ export class RdDActor extends Actor {
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let degatsReel = attackerRoll.degats - armure;
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let result = RdDUtility.computeBlessuresSante(degatsReel, attackerRoll.mortalite);
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result.endurance = Math.max(result.endurance, -Number(this.data.data.sante.endurance.value));
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await this.santeIncDec("vie", result.vie);
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await this.santeIncDec("endurance", result.endurance, (result.critiques > 0));
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result.locName = (attackerRoll.loc) ? attackerRoll.loc.label : "Corps";
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@ -6,7 +6,10 @@ export class ChatUtility {
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static chatWithRollMode(chatOptions, name) {
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let rollMode = game.settings.get("core", "rollMode");
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chatOptions.user = game.user._id;
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ChatUtility.createChatMessage(chatOptions, rollMode, name);
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}
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static createChatMessage( chatOptions, rollMode, name) {
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switch (rollMode) {
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case "blindroll": // GM only
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if (!game.user.isGM) {
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@ -19,24 +22,29 @@ export class ChatUtility {
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chatOptions.whisper = ChatUtility.getUsers(user => user.isGM);
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}
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break;
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case "gmroll": // GM + rolling player
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chatOptions.user = game.user._id;
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chatOptions.whisper = ChatUtility.getWhisperRecipientsAndGMs(name);
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break;
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case "selfroll": // only the user
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chatOptions.user = game.user._id;
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chatOptions.whisper = [game.user._id];
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break;
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default:
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case "roll": // everybody
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chatOptions.whisper = undefined;
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chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name);
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break;
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}
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console.log("roll message", chatOptions);
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ChatMessage.create(chatOptions);
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}
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static prepareChatMessage( rollMode, name) {
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return {
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user: game.user._id,
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whisper: ChatUtility.getWhisperRecipients(rollMode, name)
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}
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}
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static getWhisperRecipients( rollMode, name) {
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switch (rollMode) {
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case "blindroll": return ChatUtility.getUsers(user => user.isGM);
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case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name);
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case "selfroll": return [game.user._id];
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}
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return undefined;
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}
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static getWhisperRecipientsAndGMs(name) {
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return ChatMessage.getWhisperRecipients(name)
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.concat(this.getUsers(user => user.isGM));
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@ -55,7 +55,7 @@ const reussites = [
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const reussiteSignificative = reussites.find(r => r.code == "sign");
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const reussiteNormale = reussites.find(r => r.code == "norm");
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const echecNormal = reussites.find(r => r.code == "echec");
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const caracMaximumResolution = 60;
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/* -------------------------------------------- */
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export class RdDResolutionTable {
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static resolutionTable = this.build()
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@ -63,7 +63,7 @@ export class RdDResolutionTable {
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/* -------------------------------------------- */
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static build() {
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let table = []
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for (var caracValue = 0; caracValue <= 60; caracValue++) {
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for (var caracValue = 0; caracValue <= caracMaximumResolution; caracValue++) {
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table[caracValue] = this._computeRow(caracValue);
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}
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return table;
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@ -84,7 +84,7 @@ export class RdDResolutionTable {
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if (rolled.caracValue != null && rolled.finalLevel!= null) {
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message += "(" + rolled.caracValue + " à " + Misc.toSignedString(rolled.finalLevel) + ") ";
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}
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message += rolled.quality
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message += '<strong>' + rolled.quality + '</strong>'
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return message;
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}
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@ -147,7 +147,6 @@ export class RdDResolutionTable {
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return "";
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}
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/* -------------------------------------------- */
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static _computeReussite(chances, roll) {
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const reussite = reussites.find(x => x.condition(chances, roll));
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@ -219,7 +218,7 @@ export class RdDResolutionTable {
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static _buildHTMLTable(caracValue, levelValue, minCarac, maxCarac, minLevel, maxLevel) {
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let countColonnes = maxLevel - minLevel;
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minCarac = Math.max(minCarac, 1);
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maxCarac = Math.min(maxCarac, 30);
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maxCarac = Math.min(maxCarac, caracMaximumResolution);
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minLevel = Math.max(minLevel, -10);
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maxLevel = Math.max(Math.min(maxLevel, 22), minLevel + countColonnes);
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@ -10,17 +10,18 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
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export class RdDRoll extends Dialog {
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static async create(htmlTemplate, actor, rollData, ...actions) {
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RdDRoll._ensureCorrectActions(actions);
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static async create(actor, rollData, dialogConfig, ...actions) {
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RdDRoll._ensureCorrectActions(actions);
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RdDRoll._setDefaultOptions(actor, rollData);
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const html = await renderTemplate(htmlTemplate, rollData);
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const html = await renderTemplate(dialogConfig.html, rollData);
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return new RdDRoll(actor, rollData, html, {
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classes: ["rdddialog"],
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width: 600, height: 500, 'z-index': 99999
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}, actions);
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let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
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if (dialogConfig.options) {
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mergeObject(options, dialogConfig.options, { overwrite: true })
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}
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return new RdDRoll(actor, rollData, html, options, actions);
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}
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static _setDefaultOptions(actor, rollData) {
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@ -33,8 +34,8 @@ export class RdDRoll extends Dialog {
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finalLevel: 0,
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diffConditions: 0,
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diffLibre: 0,
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malusArmureValue: 0,
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surencMalusFlag: actor.data.data.attributs ? actor.data.data.attributs.malusarmure.value : 0,
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malusArmureValue: actor.data.data.attributs ? actor.data.data.attributs.malusarmure.value : 0,
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surencMalusFlag: (actor.data.data.compteurs.surenc.value < 0),
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surencMalusValue: actor.data.data.compteurs.surenc.value,
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surencMalusApply: false,
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isNatation: false,
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@ -44,12 +45,12 @@ export class RdDRoll extends Dialog {
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}
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static _ensureCorrectActions(actions) {
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if (actions.length==0) {
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if (actions.length == 0) {
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throw 'No action defined';
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}
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actions.forEach(action => {
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if (action.callbacks == undefined) {
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action.callbacks = [{action: r => console.log(action.name, r)}];
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action.callbacks = [{ action: r => console.log(action.name, r) }];
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}
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});
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}
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@ -74,11 +75,11 @@ export class RdDRoll extends Dialog {
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async onAction(action, html) {
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await RdDResolutionTable.rollData(this.rollData);
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if (action.callbacks)
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for (let callback of action.callbacks) {
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if (callback.condition == undefined || callback.condition(this.rollData.rolled)) {
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callback.action(this.rollData);
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for (let callback of action.callbacks) {
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if (callback.condition == undefined || callback.condition(this.rollData)) {
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callback.action(this.rollData);
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}
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}
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}
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}
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/* -------------------------------------------- */
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@ -396,17 +396,21 @@ export class RdDUtility {
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{
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let xp = 0;
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for (let troncList of competenceTroncs) {
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let minNiveau = 15;
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let minNiveau = 0;
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for (let troncName of troncList) {
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let comp = RdDUtility.findCompetence( competenceList, troncName);
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minNiveau = (comp.data.niveau < minNiveau) ? comp.data.niveau : minNiveau;
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if (comp) {
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minNiveau = Math.min(comp.data.niveau, minNiveau);
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}
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}
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if ( minNiveau > 0 ) minNiveau = 0; // Clamp à 0, pour le tronc commun
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minNiveau = Math.max(minNiveau, 0); // Clamp à 0, pour le tronc commun
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let minNiveauXP = competence_xp_par_niveau[minNiveau+10];
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xp += minNiveauXP;
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for (let troncName of troncList) {
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let comp = RdDUtility.findCompetence( competenceList, troncName);
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xp += competence_xp_par_niveau[comp.data.niveau+10] - minNiveauXP;
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if (comp){
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xp += competence_xp_par_niveau[comp.data.niveau+10] - minNiveauXP;
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}
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}
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}
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return xp;
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@ -569,9 +573,9 @@ export class RdDUtility {
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/* -------------------------------------------- */
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static computeBlessuresSante( degats, mortalite="mortel" ) {
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let encaissement = RdDUtility.selectEncaissement(degats, mortalite)
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let over20 = degats > 20 ? degats - 20 : 0
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encaissement.endurance = - RdDUtility._evaluatePerte(encaissement.endurance, over20)
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encaissement.vie = - RdDUtility._evaluatePerte(encaissement.vie, over20)
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let over20 = Math.max(degats - 20, 0);
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encaissement.endurance = - RdDUtility._evaluatePerte(encaissement.endurance, over20);
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encaissement.vie = - RdDUtility._evaluatePerte(encaissement.vie, over20);
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return encaissement;
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}
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