Catégories des compétences de créatures
Les créatures peuvent avoir des compétences d'armes (lancer, mêlée, tir, armes naturelles), de parade, de possession, et générales. Les initiatives sont cohérentes. Les possessions sont en phase 10 d'initiative.
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@ -271,10 +271,11 @@ export class RdDActor extends RdDBaseActor {
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}
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getDraconicOuPossession() {
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const possessions = this.items.filter(it => it.type == 'competencecreature' && it.system.ispossession)
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.sort(Misc.descending(it => it.system.niveau));
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if (possessions.length > 0) {
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return duplicate(possessions[0]);
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const possession = this.items.filter(it => it.type == TYPES.competencecreature && it.system.categorie == 'possession')
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.sort(Misc.descending(it => it.system.niveau))
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.find(it=>true);
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if (possession) {
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return duplicate(possession);
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}
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const draconics = [...this.getDraconicList().filter(it => it.system.niveau >= 0),
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POSSESSION_SANS_DRACONIC]
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@ -960,9 +961,9 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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async updateCompetence(idOrName, compValue) {
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let competence = this.getCompetence(idOrName);
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const competence = this.getCompetence(idOrName);
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if (competence) {
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let toNiveau = compValue ?? RdDItemCompetence.getNiveauBase(competence.system.categorie);
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const toNiveau = compValue ?? RdDItemCompetence.getNiveauBase(competence.system.categorie, competence.getCategories());
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this.notifyCompetencesTronc(competence, toNiveau);
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const fromNiveau = competence.system.niveau;
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await this.updateEmbeddedDocuments('Item', [{ _id: competence.id, 'system.niveau': toNiveau }]);
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@ -2307,7 +2308,7 @@ export class RdDActor extends RdDBaseActor {
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RdDPossession.onAttaquePossession(target, this, rollData.competence)
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}
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else {
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const arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence)
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const arme = RdDItemCompetenceCreature.armeCreature(rollData.competence)
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RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
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}
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});
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@ -3054,7 +3055,7 @@ export class RdDActor extends RdDBaseActor {
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const competence = this.getCompetence(arme.system.competence)
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if (competence.system.ispossession) {
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if (competence.isCompetencePossession()) {
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return RdDPossession.onAttaquePossession(target, this, competence);
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}
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RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
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@ -3,7 +3,8 @@ import { Misc } from "../misc.js";
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import { DialogSplitItem } from "../dialog-split-item.js";
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import { RdDSheetUtility } from "../rdd-sheet-utility.js";
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import { Monnaie } from "../item-monnaie.js";
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import { RdDItem } from "../item.js";
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import { RdDItem, TYPES } from "../item.js";
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import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
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/* -------------------------------------------- */
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/**
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@ -53,6 +54,8 @@ export class RdDBaseActorSheet extends ActorSheet {
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this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
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this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
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formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
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formData.competences.filter(it => it.type == TYPES.competencecreature)
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.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
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return formData;
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}
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@ -145,7 +148,7 @@ export class RdDBaseActorSheet extends ActorSheet {
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})
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.keyup(async event => this._rechercherKeyup(event))
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.change(async event => this._rechercherKeyup(event));
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this.html.find('.recherche').prop( "disabled", false );
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this.html.find('.recherche').prop("disabled", false);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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@ -1,4 +1,5 @@
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
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import { TYPES } from "./item.js";
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import { RdDCombatManager } from "./rdd-combat.js";
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const nomCategorieParade = {
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@ -19,7 +20,7 @@ const nomCategorieParade = {
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export class RdDItemArme extends Item {
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static isArme(item) {
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return (item.type == 'competencecreature' && item.system.iscombat) || item.type == 'arme';
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return RdDItemCompetenceCreature.getCategorieAttaque(item) || item.type == 'arme';
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}
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/* -------------------------------------------- */
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@ -27,7 +28,7 @@ export class RdDItemArme extends Item {
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switch (arme ? arme.type : '') {
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case 'arme': return arme;
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case 'competencecreature':
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return RdDItemCompetenceCreature.armeNaturelle(arme);
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return RdDItemCompetenceCreature.armeCreature(arme);
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}
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return RdDItemArme.mainsNues();
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}
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@ -23,7 +23,7 @@ const limitesArchetypes = [
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];
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/* -------------------------------------------- */
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const categorieCompetences = {
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const categoriesCompetences = {
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"generale": { base: -4, label: "Générales" },
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"particuliere": { base: -8, label: "Particulières" },
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"specialisee": { base: -11, label: "Spécialisées" },
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@ -49,16 +49,16 @@ const competence_xp_cumul = _buildCumulXP();
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export class RdDItemCompetence extends Item {
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/* -------------------------------------------- */
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static getCategorieCompetences() {
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return categorieCompetences;
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}
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/* -------------------------------------------- */
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static getNiveauBase(category) {
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return categorieCompetences[category].base;
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static getCategories() {
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return categoriesCompetences;
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}
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/* -------------------------------------------- */
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static getLabelCategorie(category) {
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return categorieCompetences[category].label;
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return categoriesCompetences[category].label;
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}
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/* -------------------------------------------- */
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static getNiveauBase(category, categories = categoriesCompetences) {
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return categories[category]?.base ?? 0;
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}
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/* -------------------------------------------- */
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@ -192,7 +192,7 @@ export class RdDItemCompetence extends Item {
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/* -------------------------------------------- */
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static isNiveauBase(item) {
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return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie);
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return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories());
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}
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/* -------------------------------------------- */
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@ -1,49 +1,95 @@
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import { RdDItem, TYPES } from "./item.js";
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import { RdDCombatManager } from "./rdd-combat.js";
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const categories = {
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"generale": { base: 0, label: "Générale" },
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"naturelle": { base: 0, label: "Arme naturelle" },
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"melee": { base: 0, label: "Mêlée" },
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"parade": { base: 0, label: "Parade" },
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"tir": { base: 0, label: "Tir" },
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"lancer": { base: 0, label: "Lancer" },
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"possession": { base: 0, label: "Possession" },
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}
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/* -------------------------------------------- */
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export class RdDItemCompetenceCreature extends Item {
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/* -------------------------------------------- */
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static setRollDataCreature(rollData) {
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rollData.competence = rollData.competence
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rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
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rollData.competence.system.defaut_carac = "carac_creature"
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rollData.competence.system.categorie = "creature"
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rollData.selectedCarac = rollData.carac.carac_creature
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if (rollData.competence.system.iscombat) {
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rollData.arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence);
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}
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static getCategories() {
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return categories;
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}
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/* -------------------------------------------- */
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static armeNaturelle(competencecreature) {
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if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
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// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
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let arme = (competencecreature instanceof Item) ? competencecreature.clone(): competencecreature;
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mergeObject(arme.system,
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static setRollDataCreature(rollData) {
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rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
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rollData.competence.system.defaut_carac = "carac_creature"
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rollData.selectedCarac = rollData.carac.carac_creature
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rollData.arme = RdDItemCompetenceCreature.armeCreature(rollData.competence);
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}
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/* -------------------------------------------- */
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static armeCreature(item) {
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const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
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if (categorieAttaque != undefined) {
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// si c'est un Item compétence: cloner pour ne pas modifier la compétence
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let arme = item.clone();
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mergeObject(arme,
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{
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action: item.isCompetencePossession() ? 'possession' : 'attaque',
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system: {
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competence: arme.name,
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initiative: RdDCombatManager.calculInitiative(competencecreature.system.niveau, competencecreature.system.carac_value),
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niveau: competencecreature.system.niveau,
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cac: categorieAttaque == "naturelle" ? "naturelle" : "",
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niveau: item.system.niveau,
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initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
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equipe: true,
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resistance: 100,
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dommagesReels: arme.system.dommages,
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penetration: 0,
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force: 0,
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rapide: true,
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cac: competencecreature.system.isnaturelle ? "naturelle" : "",
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action: 'attaque'
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}
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});
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return arme;
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}
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console.error("RdDItemCompetenceCreature.toActionArme(", competencecreature, ") : impossible de transformer l'Item en arme");
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return undefined;
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}
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/* -------------------------------------------- */
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static isCompetenceAttaque(item) {
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return item.type == 'competencecreature' && item.system.iscombat;
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static getCategorieAttaque(item) {
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if (item.type == TYPES.competencecreature) {
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switch (item.system.categorie) {
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case "melee":
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case "tir":
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case "lancer":
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case "naturelle":
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case "possession":
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return item.system.categorie
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}
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}
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return undefined
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}
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static isDommages(item) {
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if (item.type == TYPES.competencecreature) {
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switch (item.system.categorie) {
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case "melee":
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case "tir":
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case "lancer":
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case "naturelle":
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return true
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}
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}
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return false
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}
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static isParade(item) {
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if (item.type == TYPES.competencecreature) {
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switch (item.system.categorie) {
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case "melee":
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case "naturelle":
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case "parade":
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return true
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}
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}
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return false
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}
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/* -------------------------------------------- */
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@ -11,6 +11,8 @@ import { RdDSheetUtility } from "./rdd-sheet-utility.js";
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import { SystemCompendiums } from "./settings/system-compendiums.js";
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import { Misc } from "./misc.js";
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import { RdDTimestamp } from "./time/rdd-timestamp.js";
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
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import { TYPES } from "./item.js";
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/**
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* Extend the basic ItemSheet for RdD specific items
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@ -98,9 +100,13 @@ export class RdDItemSheet extends ItemSheet {
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isComestible: this.item.getUtilisationCuisine(),
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options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable)
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}
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if (this.item.type == TYPES.competencecreature) {
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formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
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formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
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}
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const competences = await SystemCompendiums.getCompetences('personnage');
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formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
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formData.categories = this.item.getCategories()
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if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
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formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
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formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
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@ -249,7 +255,8 @@ export class RdDItemSheet extends ItemSheet {
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event.preventDefault();
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if (this.item.isCompetence()) {
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let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value);
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const categorie = event.currentTarget.value;
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const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories());
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this.item.system.base = level;
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this.html.find('[name="system.base"]').val(level);
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}
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@ -6,6 +6,8 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { SystemCompendiums } from "./settings/system-compendiums.js";
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import { RdDRaretes } from "./item/raretes.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
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export const TYPES = {
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competence: 'competence',
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@ -218,6 +220,7 @@ export class RdDItem extends Item {
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isService() { return this.type == TYPES.service; }
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isCompetence() { return typesObjetsCompetence.includes(this.type) }
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isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
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isTemporel() { return typesObjetsTemporels.includes(this.type) }
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isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
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isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
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@ -234,6 +237,13 @@ export class RdDItem extends Item {
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isPresentDansMilieux(milieux) {
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return this.getEnvironnements(milieux).length > 0
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}
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getCategories() {
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switch (this.type) {
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case TYPES.competence: return RdDItemCompetence.getCategories()
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case TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories()
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}
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return {}
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}
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getEnvironnements(milieux = undefined) {
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const environnements = this.isInventaire() ? this.system.environnement : undefined;
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@ -2,7 +2,7 @@ import { RdDBaseActor } from "./actor/base-actor.js";
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import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
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import { Grammar } from "./grammar.js";
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import { Monnaie } from "./item-monnaie.js";
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import { RdDItem } from "./item.js";
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import { RdDItem, TYPES } from "./item.js";
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import { RdDTimestamp } from "./time/rdd-timestamp.js";
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import { RdDRaretes } from "./item/raretes.js";
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@ -13,7 +13,7 @@ class Migration {
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async applyItemsUpdates(computeUpdates) {
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await game.actors.forEach(async (actor) => {
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const actorItemUpdates = computeUpdates(actor.items);
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const actorItemUpdates = computeUpdates(actor.items).filter(it => it != undefined);
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if (actorItemUpdates.length > 0) {
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console.log(
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this.code,
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@ -24,7 +24,7 @@ class Migration {
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}
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});
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const itemUpdates = computeUpdates(game.items);
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const itemUpdates = computeUpdates(game.items).filter(it => it != undefined);
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if (itemUpdates.length > 0) {
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console.log(this.code, "Applying updates on items", itemUpdates);
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await Item.updateDocuments(itemUpdates);
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@ -65,7 +65,6 @@ class _1_5_34_migrationPngWebp {
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}
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}
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class _10_0_16_MigrationSortsReserve extends Migration {
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get code() { return "creation-item-sort-reserve"; }
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get version() { return "10.0.16"; }
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@ -370,6 +369,7 @@ class _10_4_6_ServicesEnCommerces extends Migration {
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return itemToCreate;
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}
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}
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class _10_5_0_UpdatePeriodicite extends Migration {
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get code() { return "migration-periodicite-poisons-maladies"; }
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get version() { return "10.5.0"; }
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@ -458,6 +458,43 @@ class _10_7_0_MigrationBlessures extends Migration {
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}
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}
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class _10_7_19_CategorieCompetenceCreature extends Migration {
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get code() { return "categorie-competence-creature"; }
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get version() { return "10.7.19"; }
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async migrate() {
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await this.applyItemsUpdates(items => items
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.filter(it => TYPES.competencecreature == it.type)
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.map(it => this.migrateCompetenceCreature(it))
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);
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}
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migrateCompetenceCreature(it) {
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const categorie = this.getCategorie(it)
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if (categorie == it.system.categorie) {
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return undefined
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}
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return { _id: it.id, 'system.categorie': categorie }
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}
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getCategorie(it) {
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if (it.system.ispossession) {
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return 'possession'
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}
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switch (it.system.categorie) {
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case "melee":
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if (it.system.isnaturelle) {
|
||||
return 'naturelle'
|
||||
}
|
||||
return 'melee'
|
||||
case "particuliere": case "specialisee": case "connaissance":
|
||||
return "generale"
|
||||
default:
|
||||
return it.system.categorie
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class Migrations {
|
||||
static getMigrations() {
|
||||
return [
|
||||
@ -474,6 +511,7 @@ export class Migrations {
|
||||
new _10_4_6_ServicesEnCommerces(),
|
||||
new _10_5_0_UpdatePeriodicite(),
|
||||
new _10_7_0_MigrationBlessures(),
|
||||
new _10_7_19_CategorieCompetenceCreature(),
|
||||
];
|
||||
}
|
||||
|
||||
@ -490,7 +528,7 @@ export class Migrations {
|
||||
migrate() {
|
||||
const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
|
||||
if (isNewerVersion(game.system.version, currentVersion)) {
|
||||
//if (true) { /* comment previous and uncomment here to test before upgrade */
|
||||
// if (true) { /* comment previous and uncomment here to test before upgrade */
|
||||
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
|
||||
if (migrations.length > 0) {
|
||||
migrations.sort((a, b) => this.compareVersions(a, b));
|
||||
|
@ -87,7 +87,7 @@ export class RdDCombatManager extends Combat {
|
||||
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
|
||||
if (!formula) {
|
||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
||||
const competence = combatant.actor.items.find(it => it.system.iscombat)
|
||||
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.getCategorieAttaque(it))
|
||||
if (competence) {
|
||||
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
|
||||
}
|
||||
@ -230,15 +230,15 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
|
||||
static listActionsCreature(competences) {
|
||||
return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||
.map(it => RdDItemCompetenceCreature.armeNaturelle(it));
|
||||
return competences.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||
.filter(it => it != undefined);
|
||||
}
|
||||
|
||||
static listActionsPossessions(actor) {
|
||||
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
|
||||
return {
|
||||
name: p.name,
|
||||
action: 'conjurer',
|
||||
action: 'possession',
|
||||
system: {
|
||||
competence: p.name,
|
||||
possessionid: p.system.possessionid,
|
||||
@ -255,7 +255,7 @@ export class RdDCombatManager extends Combat {
|
||||
return actions;
|
||||
}
|
||||
if (actor.isCreatureEntite()) {
|
||||
actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']));
|
||||
actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
|
||||
} else if (actor.isPersonnage()) {
|
||||
// Recupération des items 'arme'
|
||||
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
||||
@ -263,7 +263,7 @@ export class RdDCombatManager extends Combat {
|
||||
.concat(RdDItemArme.mainsNues());
|
||||
|
||||
const competences = actor.itemTypes['competence'];
|
||||
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac));
|
||||
actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
|
||||
|
||||
if (actor.system.attributs.hautrevant.value) {
|
||||
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
|
||||
@ -351,7 +351,7 @@ export class RdDCombatManager extends Combat {
|
||||
} else if (combatant.actor.getSurprise() == "demi") {
|
||||
initOffset = 0;
|
||||
initInfo = "Demi Surprise"
|
||||
} else if (action.action == 'conjurer') {
|
||||
} else if (action.action == 'possession') {
|
||||
initOffset = 10;
|
||||
caracForInit = combatant.actor.getReveActuel();
|
||||
initInfo = "Possession"
|
||||
@ -790,7 +790,7 @@ export class RdDCombat {
|
||||
passeArme: randomID(16),
|
||||
mortalite: arme?.system.mortalite,
|
||||
coupsNonMortels: false,
|
||||
competence: competence,
|
||||
competence: competence.clone(),
|
||||
surprise: this.attacker.getSurprise(true),
|
||||
surpriseDefenseur: this.defender.getSurprise(true),
|
||||
targetToken: Targets.extractTokenData(this.target),
|
||||
@ -1045,7 +1045,7 @@ export class RdDCombat {
|
||||
passeArme: attackerRoll.passeArme,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
attackerRoll: attackerRoll,
|
||||
competence: this.defender.getCompetence(competenceParade),
|
||||
competence: this.defender.getCompetence(competenceParade).clone(),
|
||||
arme: armeParade,
|
||||
surprise: this.defender.getSurprise(true),
|
||||
needParadeSignificative: ReglesOptionelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
|
||||
@ -1126,7 +1126,7 @@ export class RdDCombat {
|
||||
passeArme: attackerRoll.passeArme,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
attackerRoll: attackerRoll,
|
||||
competence: competence,
|
||||
competence: competence.clone(),
|
||||
surprise: this.defender.getSurprise(true),
|
||||
surpriseDefenseur: this.defender.getSurprise(true),
|
||||
carac: this.defender.system.carac,
|
||||
|
@ -70,7 +70,7 @@ export class RdDEmpoignade {
|
||||
let rollData = {
|
||||
mode: mode,
|
||||
isEmpoignade: true,
|
||||
competence: attacker.getCompetence("Corps à corps"),
|
||||
competence: attacker.getCompetence("Corps à corps").clone(),
|
||||
selectedCarac: attacker.system.carac.melee,
|
||||
empoignade: empoignade,
|
||||
attackerId: attacker.id,
|
||||
|
@ -39,7 +39,7 @@ export class RdDPossession {
|
||||
let rollData = {
|
||||
mode: "possession",
|
||||
isECNIDefender: false,
|
||||
competence: competence,
|
||||
competence: competence.clone(),
|
||||
possession: possession,
|
||||
attacker: attacker,
|
||||
defender: defender,
|
||||
@ -127,7 +127,7 @@ export class RdDPossession {
|
||||
const dialog = await RdDRoll.create(defender, rollData,
|
||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html' },
|
||||
{
|
||||
name: 'conjurer',
|
||||
name: 'possession',
|
||||
label: 'Conjurer une Possession',
|
||||
callbacks: [
|
||||
{ action: async (r) => await RdDPossession.$onRollConjuration(r) }
|
||||
|
@ -75,7 +75,7 @@ export class RdDTokenHud {
|
||||
(event) => {
|
||||
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
|
||||
const action = hudData.actions[actionIndex];
|
||||
if (action.action == 'conjurer') {
|
||||
if (action.action == 'possession') {
|
||||
const possession = combatant.actor.getPossession(action.system.possessionid);
|
||||
combatant.actor.conjurerPossession(possession);
|
||||
}
|
||||
|
@ -182,7 +182,7 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categories.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
|
||||
|
@ -586,11 +586,11 @@
|
||||
},
|
||||
"competencecreature": {
|
||||
"templates": ["description"],
|
||||
"categorie_parade": "",
|
||||
"carac_value": 0,
|
||||
"niveau": 0,
|
||||
"default_diffLibre": 0,
|
||||
"categorie": "",
|
||||
"carac_value": 0,
|
||||
"categorie_parade": "",
|
||||
"iscombat": false,
|
||||
"isnaturelle": true,
|
||||
"ispossession": false,
|
||||
|
@ -9,12 +9,18 @@
|
||||
<input class="competence-carac creature-carac" type="text" compname="{{comp.name}}" name="{{comp._id}}.carac"
|
||||
value="{{comp.system.carac_value}}" data-dtype="number"
|
||||
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
||||
<input class="competence-value creature-niveau" type="text" compname="{{comp.name}}" name="{{comp._id}}.niveau"
|
||||
value="{{numberFormat comp.system.niveau decimals=0 sign=true}}" data-dtype="number"
|
||||
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
||||
<input class="competence-damage creature-dommages" type="text" compname="{{comp.name}}" name="{{comp._id}}.dommages"
|
||||
value="{{numberFormat comp.system.dommages decimals=0 sign=true}}" data-dtype="number"
|
||||
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
||||
<input class="competence-value creature-niveau" type="text" data-dtype="number"
|
||||
compname="{{comp.name}}" name="{{comp._id}}.niveau"
|
||||
value="{{numberFormat comp.system.niveau decimals=0 sign=true}}"
|
||||
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}
|
||||
/>
|
||||
<input class="competence-damage creature-dommages" type="text" data-dtype="number"
|
||||
{{#if comp.isdommages}}
|
||||
compname="{{comp.name}}" name="{{comp._id}}.dommages"
|
||||
value="{{numberFormat comp.system.dommages decimals=0 sign=true}}"
|
||||
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}
|
||||
{{else}}disabled{{/if}}
|
||||
/>
|
||||
{{#if @root.options.vueDetaillee}}
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
|
3
templates/enum-categorie-competencecreature.html
Normal file
3
templates/enum-categorie-competencecreature.html
Normal file
@ -0,0 +1,3 @@
|
||||
{{#each @root.categoriesCompetencesCreature as |categorie key|}}
|
||||
<option value="{{@key}}">{{categorie.label}}</option>
|
||||
{{/each}}
|
@ -1,3 +1,3 @@
|
||||
{{#each @root.categorieCompetences as |categorie key|}}
|
||||
{{#each @root.categories as |categorie key|}}
|
||||
<option value="{{@key}}">{{categorie.label}}</option>
|
||||
{{/each}}
|
@ -18,7 +18,7 @@
|
||||
<label for="system.categorie">Catégorie </label>
|
||||
<select name="system.categorie" class="categorie" data-dtype="String">
|
||||
{{#select system.categorie}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html"}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categories.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
@ -6,50 +6,38 @@
|
||||
<label for="system.categorie">Catégorie</label>
|
||||
<select name="system.categorie" class="categorie" data-dtype="String">
|
||||
{{#select system.categorie}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html"}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categories.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="niveau">Valeur de Caractéristique </label>
|
||||
<label for="niveau">Valeur de Caractéristique</label>
|
||||
<input class="attribute-value" type="text" name="system.carac_value" value="{{system.carac_value}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="niveau">Niveau </label>
|
||||
<label for="niveau">Niveau</label>
|
||||
<input class="attribute-value" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="default_diffLibre">Difficulté libre par défaut</label>
|
||||
<input class="attribute-value" type="text" name="system.default_diffLibre" value="{{system.default_diffLibre}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="system.ispossession">Attaque de possession</label>
|
||||
<input class="attribute-value" type="checkbox" name="system.ispossession" {{#if system.ispossession}}checked{{/if}}/>
|
||||
</div>
|
||||
{{#unless system.ispossession}}
|
||||
<div class="form-group">
|
||||
<label for="system.iscombat">Compétence d'attaque</label>
|
||||
<input class="attribute-value" type="checkbox" name="system.iscombat" {{#if system.iscombat}}checked{{/if}}/>
|
||||
</div>
|
||||
{{#if system.iscombat}}
|
||||
<div class="form-group">
|
||||
<label for="system.isnaturelle">Arme naturelle</label>
|
||||
<input class="attribute-value" type="checkbox" name="system.isnaturelle" {{#if system.isnaturelle}}checked{{/if}}/>
|
||||
</div>
|
||||
{{#if isdommages}}
|
||||
<div class="form-group">
|
||||
<label for="niveau">Dommages (+dom)</label>
|
||||
<input class="attribute-value" type="text" name="system.dommages" value="{{system.dommages}}" data-dtype="Number"/>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isparade}}
|
||||
<div class="form-group">
|
||||
<label>Catégorie parade </label>
|
||||
<label>Catégorie parade</label>
|
||||
<select name="system.categorie_parade" id="categorie_parade" data-dtype="String">
|
||||
{{#select system.categorie_parade}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{/unless}}
|
||||
{{/if}}
|
||||
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
|
||||
</section>
|
||||
|
Loading…
Reference in New Issue
Block a user