Auto formatting

This commit is contained in:
Vincent Vandemeulebrouck 2021-01-09 19:33:19 +01:00
parent c9cc1de16e
commit e7b9070cf1
6 changed files with 740 additions and 762 deletions

File diff suppressed because it is too large Load Diff

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@ -228,7 +228,7 @@ export class RdDCombat {
/* -------------------------------------------- */
removeChatMessageActionsPasseArme(passeArme) {
if (game.settings.get("foundryvtt-reve-de-dragon", "supprimer-dialogues-combat-chat")){
if (game.settings.get("foundryvtt-reve-de-dragon", "supprimer-dialogues-combat-chat")) {
ChatUtility.removeMyChatMessageContaining(`<div data-passearme="${passeArme}">`);
}
}
@ -301,7 +301,7 @@ export class RdDCombat {
competence: competence,
surprise: this.attacker.getSurprise(),
surpriseDefenseur: this.defender.getSurprise(),
essais: { }
essais: {}
};
if (this.attacker.isCreature()) {
@ -364,7 +364,7 @@ export class RdDCombat {
console.log("RdDCombat._sendMessageDefense", attackerRoll, essais, " / ", this.attacker, this.target, this.attackerId, attackerRoll.competence.data.categorie);
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
mergeObject(attackerRoll.essais, essais, {overwrite: true});
mergeObject(attackerRoll.essais, essais, { overwrite: true });
const paramDemandeDefense = {
passeArme: attackerRoll.passeArme,
essais: attackerRoll.essais,
@ -494,18 +494,18 @@ export class RdDCombat {
}
/* -------------------------------------------- */
_getDiviseurSignificative(rollData) {
let facteurSign = (this.defender.isDemiSurprise() || rollData.needParadeSignificative) ? 2 : 1;
if (RdDBonus.isDefenseAttaqueFinesse(rollData)) {
_getDiviseurSignificative(defenderRoll) {
let facteurSign = (this.defender.isDemiSurprise() || defenderRoll.needParadeSignificative) ? 2 : 1;
if (RdDBonus.isDefenseAttaqueFinesse(defenderRoll)) {
facteurSign *= 2;
}
return facteurSign;
}
/* -------------------------------------------- */
_onParadeParticuliere(rollData) {
console.log("RdDCombat._onParadeParticuliere >>>", rollData);
if (!rollData.attackerRoll.isPart) {
_onParadeParticuliere(defenderRoll) {
console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
if (!defenderRoll.attackerRoll.isPart) {
// TODO: attaquant doit jouer résistance et peut être désarmé p132
ChatUtility.chatWithRollMode({
content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)`
@ -514,25 +514,25 @@ export class RdDCombat {
}
/* -------------------------------------------- */
async _onParadeNormale(rollData) {
console.log("RdDCombat._onParadeNormale >>>", rollData);
async _onParadeNormale(defenderRoll) {
console.log("RdDCombat._onParadeNormale >>>", defenderRoll);
this._consumeDefense(rollData.passeArme);
await this.computeRecul(rollData);
await this.computeDeteriorationArme(rollData);
this._consumeDefense(defenderRoll.passeArme);
await this.computeRecul(defenderRoll);
await this.computeDeteriorationArme(defenderRoll);
await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-parade.html');
await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-parade.html');
}
/* -------------------------------------------- */
async _onParadeEchec(rollData) {
console.log("RdDCombat._onParadeEchec >>>", rollData);
async _onParadeEchec(defenderRoll) {
console.log("RdDCombat._onParadeEchec >>>", defenderRoll);
await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-parade.html');
await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-parade.html');
this.removeChatMessageActionsPasseArme(rollData.passeArme);
this._sendMessageDefense(rollData.attackerRoll, { defense: true });
this._storeDefense(rollData);
this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
this._sendMessageDefense(defenderRoll.attackerRoll, { defense: true });
this._storeDefense(defenderRoll);
}
/* -------------------------------------------- */
@ -656,11 +656,11 @@ export class RdDCombat {
}
}
/* -------------------------------------------- */
async computeRecul(rollData) { // Calcul du recul (p. 132)
const attaque = rollData.attackerRoll;
if (this._isAttaqueCauseRecul(attaque)) {
async computeRecul(defenderRoll) { // Calcul du recul (p. 132)
const attackerRoll = defenderRoll.attackerRoll;
if (this._isAttaqueCauseRecul(attackerRoll)) {
let impactRecul = this._computeImpactRecul(attaque);
let impactRecul = this._computeImpactRecul(attackerRoll);
const agilite = this.defender.isEntiteCauchemar()
? this.defender.data.data.carac.reve.value
: this.defender.data.data.carac.agilite.value;
@ -668,13 +668,13 @@ export class RdDCombat {
let rollRecul = await RdDResolutionTable.rollData({ caracValue: 10, finalLevel: impactRecul, showDice: false });
if (rollRecul.isSuccess) {
rollData.show.recul = 'encaisse';
defenderRoll.show.recul = 'encaisse';
} else if (rollRecul.isETotal) {
rollData.show.recul = 'chute';
defenderRoll.show.recul = 'chute';
}
else {
let chute = await RdDResolutionTable.rollData({ caracValue: agilite, finalLevel: impactRecul, showDice: false });
rollData.show.recul = (chute.isSuccess)
defenderRoll.show.recul = (chute.isSuccess)
? 'recul'
: 'chute';
}
@ -701,7 +701,13 @@ export class RdDCombat {
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
let defenderRoll = this._consumeDefense(attackerRoll.passeArme);
if (defenderRoll && RdDCombat.isEchecTotal(defenderRoll)) {
if (!defenderRoll) {
defenderRoll = {
attackerRoll: attackerRoll,
show: {}
};
}
else if (RdDCombat.isEchecTotal(defenderRoll)) {
// TODO: echec total!!!
this._onEchecTotal(defenderRoll);
}

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@ -69,7 +69,7 @@ export class RdDCommands {
return;
}
const term = path[0];
fullPath = fullPath+term+' '
fullPath = fullPath + term + ' '
if (path.length == 1) {
command.descr = `<strong>${fullPath}</strong>: ${command.descr}`;
targetTable[term] = command;

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@ -15,7 +15,7 @@ export class RdDDice {
if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) {
let whisper = null;
let blind = false;
rollMode = rollMode || game.settings.get("core", "rollMode");
rollMode = rollMode ?? game.settings.get("core", "rollMode");
switch (rollMode) {
case "blindroll": //GM only
blind = true;

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@ -139,7 +139,7 @@ export class RdDResolutionTable {
}
}
static forceSignificative(chances) {
chances.roll = Math.floor(chances.score /2);
chances.roll = Math.floor(chances.score / 2);
mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
}

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@ -260,14 +260,14 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static async processItemDropEvent( actorSheet, event) {
static async processItemDropEvent(actorSheet, event) {
let dragData = JSON.parse(event.dataTransfer.getData("text/plain"));
console.log(dragData, actorSheet.actor._id);
let dropID = $(event.target).parents(".item").attr("data-item-id"); // Only relevant if container drop
let objetId = dragData.id || dragData.data._id;
if ( dropID ) { // Dropped over an item !!!
if ( actorSheet.objetVersConteneur[objetId] != dropID && objetId != dropID) {
if ( actorSheet.actor.validateConteneur(objetId, dropID) && actorSheet.actor.testConteneurCapacite(objetId, dropID) ) {
if (actorSheet.objetVersConteneur[objetId] != dropID && objetId != dropID) {
if (actorSheet.actor.validateConteneur(objetId, dropID) && actorSheet.actor.testConteneurCapacite(objetId, dropID)) {
await actorSheet.actor.enleverDeConteneur(objetId, actorSheet.objetVersConteneur[objetId]);
await actorSheet.actor.ajouterAConteneur(objetId, dropID);
}
@ -283,7 +283,7 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static buildArbreDeConteneur( actorSheet, data ) {
static buildArbreDeConteneur(actorSheet, data) {
actorSheet.objetVersConteneur = {}; // Table de hash locale pour recupération rapide du conteneur parent (si existant)
// Attribution des objets aux conteneurs
for (let conteneur of data.data.conteneurs) {
@ -551,10 +551,10 @@ export class RdDUtility {
/* -------------------------------------------- */
static _evaluatePerte(formula, over20) {
console.log("_evaluatePerte", formula, over20)
let perte = new Roll(formula, { over20: over20 })
perte.evaluate()
return perte.total
console.log("_evaluatePerte", formula, over20);
let perte = new Roll(formula, { over20: over20 });
perte.evaluate();
return perte.total;
}
/* -------------------------------------------- */