Séparation de l'Actor Vehicule
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@ -2,6 +2,8 @@
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## v11.0.29 - Les choix de Krachtoum
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- Les options suivantes peuvent être désactivées:
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- La transformation de stress à Château Dormant
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- Séparation des véhicules dans leur propre acteur
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## v11.0.28 - les fractures de Khrachtchoum
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- La gravité de la blessure est affichée dans le résumé de l'encaissement
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- Lors du changement d'acteur pendant le round
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@ -67,12 +67,10 @@ export class RdDActor extends RdDBaseActor {
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// TODO: separate derived/base data preparation
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// TODO: split by actor class
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// Make separate methods for each Actor type (character, npc, etc.) to keep
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// things organized.
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// Make separate methods for each Actor type (character, npc, etc.) to keep things organized.
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if (this.isPersonnage()) this._prepareCharacterData(this)
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if (this.isCreatureEntite()) this._prepareCreatureData(this)
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if (this.isVehicule()) this._prepareVehiculeData(this)
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this.computeEtatGeneral();
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this.recompute();
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}
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/* -------------------------------------------- */
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@ -80,11 +78,6 @@ export class RdDActor extends RdDBaseActor {
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this.computeEncTotal();
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}
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/* -------------------------------------------- */
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_prepareVehiculeData(actorData) {
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this.computeEncTotal();
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}
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/* -------------------------------------------- */
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/**
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* Prepare Character type specific data
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@ -114,9 +107,6 @@ export class RdDActor extends RdDBaseActor {
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if (this.isEntite()) {
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return item.type == 'competencecreature';
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}
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if (this.isVehicule()) {
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return item.isInventaire();
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}
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if (this.isPersonnage()) {
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switch (item.type) {
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case 'competencecreature': case 'tarot': case 'service':
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@ -153,7 +143,6 @@ export class RdDActor extends RdDBaseActor {
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case 'creature':
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case 'entite':
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return Misc.toInt(this.system.carac.reve?.value)
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case 'vehicule':
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default:
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return 0;
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}
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@ -1125,7 +1114,7 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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computeMalusSurEncombrement() {
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switch (this.type) {
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case 'entite': case 'vehicule':
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case 'entite':
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return 0;
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}
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return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
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@ -1138,8 +1127,6 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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getEncombrementMax() {
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switch (this.type) {
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case 'vehicule':
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return this.system.capacite_encombrement;
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case 'entite':
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return 0;
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default:
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@ -1184,29 +1171,40 @@ export class RdDActor extends RdDBaseActor {
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return resume;
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}
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recompute() {
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this.computeEtatGeneral();
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}
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/* -------------------------------------------- */
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computeEtatGeneral() {
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// Pas d'état général pour les entités forçage à 0
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if (this.type == 'vehicule') {
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return
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}
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recompute() {
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if (this.type == 'entite') {
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// Pas d'état général pour les entités forçage à 0
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this.system.compteurs.etat.value = 0;
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return
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}
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// Pour les autres
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let state = Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0);
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if (ReglesOptionnelles.isUsing("appliquer-fatigue") && this.system.sante.fatigue) {
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state += RdDUtility.currentFatigueMalus(this.system.sante.fatigue.value, this.system.sante.endurance.max);
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this.system.compteurs.etat.value = this.$malusVie() + this.$malusFatigue() + this.$malusEthylisme();
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}
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// Ajout de l'éthylisme
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state += Math.min(0, (this.system.compteurs.ethylisme?.value ?? 0));
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this.system.compteurs.etat.value = state;
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$malusVie() {
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return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0);
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}
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$malusEthylisme() {
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return Math.min(0, (this.system.compteurs.ethylisme?.value ?? 0));
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}
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/* -------------------------------------------- */
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$malusFatigue() {
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if (ReglesOptionnelles.isUsing("appliquer-fatigue") && this.system.sante.fatigue) {
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const max = Math.max(1, Math.min(this.system.sante.endurance.max, 60));
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let fatigueTab = RdDUtility.getSegmentsFatigue(max);
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let reste = Math.min(max * 2, Math.max(0, this.system.sante.fatigue.value));
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for (let idx = 0; idx < fatigueTab.length; idx++) {
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reste -= fatigueTab[idx];
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if (reste <= 0) {
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return fatigueMalus[idx];
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}
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}
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return -7; // This is the max !
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}
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return 0;
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}
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/* -------------------------------------------- */
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@ -1579,17 +1577,6 @@ export class RdDActor extends RdDBaseActor {
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return result;
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}
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async vehicleIncDec(name, inc) {
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if (!this.isVehicule() || !['resistance', 'structure'].includes(name)) {
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return
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}
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const value = this.system.etat[name].value;
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const max = this.system.etat[name].max;
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const newValue = value + inc;
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if (0 <= newValue && newValue <= max) {
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await this.update({ [`system.etat.${name}.value`]: newValue })
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}
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}
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isDead() {
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return !this.isEntite() && this.system.sante.vie.value < -this.getSConst()
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@ -3772,7 +3759,7 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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async setEffect(statusId, status) {
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if (this.isEntite() || this.isVehicule()) {
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if (this.isEntite()) {
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return;
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}
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console.log("setEffect", statusId, status)
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@ -145,8 +145,11 @@ export class RdDBaseActor extends Actor {
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}
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getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
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getReveActuel() { return 0 }
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computeMalusSurEncombrement() { return 0 }
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getEncombrementMax() { return 0 }
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recompute() { }
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async setEffect(statusId, status) { }
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/* -------------------------------------------- */
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@ -388,14 +391,6 @@ export class RdDBaseActor extends Actor {
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}
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/* -------------------------------------------- */
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computeMalusSurEncombrement() {
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return 0;
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}
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getEncombrementMax() {
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return 0;
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}
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async computeEncTotal() {
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if (!this.pack) {
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this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
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@ -15,10 +15,7 @@ export class RdDCommerce extends RdDBaseActor {
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}
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canReceive(item) {
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if (item.isInventaire('all')) {
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return true;
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}
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return super.canReceive(item);
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return item.isInventaire('all');
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}
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getQuantiteDisponible(item) {
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@ -1,8 +1,8 @@
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import { RdDUtility } from "./rdd-utility.js";
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import { RdDActorSheet } from "./actor-sheet.js";
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import { RdDUtility } from "../rdd-utility.js";
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import { RdDBaseActorSheet } from "./base-actor-sheet.js";
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/* -------------------------------------------- */
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export class RdDActorVehiculeSheet extends RdDActorSheet {
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export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
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/** @override */
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static get defaultOptions() {
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@ -18,6 +18,22 @@ export class RdDActorVehiculeSheet extends RdDActorSheet {
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});
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}
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/* -------------------------------------------- */
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async getData() {
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let formData = await super.getData();
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mergeObject(formData,
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{
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
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limited: this.actor.limited,
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owner: this.actor.isOwner,
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});
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this.timerRecherche = undefined;
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return formData;
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}
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activateListeners(html) {
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super.activateListeners(html);
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if (!this.options.editable) return;
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28
module/actor/vehicule.js
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28
module/actor/vehicule.js
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@ -0,0 +1,28 @@
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import { RdDBaseActor } from "./base-actor.js";
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export class RdDVehicule extends RdDBaseActor {
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static get defaultIcon() {
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return "systems/foundryvtt-reve-de-dragon/icons/vehicules/charette.webp";
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}
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isVehicule() { return true }
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canReceive(item) {
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return item.isInventaire();
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}
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getEncombrementMax() {
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return this.system.capacite_encombrement;
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}
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async vehicleIncDec(name, inc) {
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if (!['resistance', 'structure'].includes(name)) {
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return
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}
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const newValue = this.system.etat[name].value + inc;
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if (0 <= newValue && newValue <= this.system.etat[name].max) {
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await this.update({ [`system.etat.${name}.value`]: newValue })
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}
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}
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}
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@ -29,11 +29,12 @@ import { Environnement } from "./environnement.js";
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import { RdDActor } from "./actor.js";
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import { RdDBaseActor } from "./actor/base-actor.js";
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import { RdDCommerce } from "./actor/commerce.js";
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import { RdDVehicule } from "./actor/vehicule.js";
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import { RdDActorSheet } from "./actor-sheet.js";
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import { RdDCommerceSheet } from "./actor/commerce-sheet.js";
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import { RdDActorCreatureSheet } from "./actor-creature-sheet.js";
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import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js";
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import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
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import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js";
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import { RdDItem } from "./item.js";
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import { RdDItemBlessure } from "./item/blessure.js";
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@ -94,7 +95,7 @@ export class SystemReveDeDragon {
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creature: RdDActor,
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entite: RdDActor,
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personnage: RdDActor,
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vehicule: RdDActor,
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vehicule: RdDVehicule,
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}
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}
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@ -28,7 +28,7 @@ const ajustementsEncaissement = Misc.intArray(-10, 26);
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/* -------------------------------------------- */
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function _buildAllSegmentsFatigue(max) {
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const cycle = [5, 2, 4, 1, 3, 0];
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let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
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const fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
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for (let i = 0; i <= max; i++) {
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const ligneFatigue = duplicate(fatigue[i]);
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const caseIncrementee = cycle[i % 6];
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@ -55,7 +55,7 @@ function _cumulSegmentsFatigue(matrix) {
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}
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/* -------------------------------------------- */
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const fatigueMatrix = _buildAllSegmentsFatigue(60);
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export const fatigueMatrix = _buildAllSegmentsFatigue(60);
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const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
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const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
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@ -460,10 +460,8 @@ export class RdDUtility {
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}
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/* -------------------------------------------- */
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static getSegmentsFatigue(maxEnd) {
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maxEnd = Math.max(maxEnd, 1);
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maxEnd = Math.min(maxEnd, fatigueMatrix.length);
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return fatigueMatrix[maxEnd];
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static getSegmentsFatigue(maxEndurance) {
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return fatigueMatrix[Math.min(Math.max(maxEndurance, 1), fatigueMatrix.length)];
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}
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/* -------------------------------------------- */
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@ -491,7 +489,7 @@ export class RdDUtility {
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// Build the nice (?) html table used to manage fatigue.
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// max should be the endurance max value
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static makeHTMLfatigueMatrix(fatigue, maxEndurance) {
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let segments = this.getSegmentsFatigue(maxEndurance);
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const segments = this.getSegmentsFatigue(maxEndurance);
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return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
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}
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@ -625,25 +623,6 @@ export class RdDUtility {
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return perte.total;
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}
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/* -------------------------------------------- */
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static currentFatigueMalus(value, max) {
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if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
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max = Math.max(1, Math.min(max, 60));
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value = Math.min(max * 2, Math.max(0, value));
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let fatigueTab = fatigueMatrix[max];
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let fatigueRem = value;
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for (let idx = 0; idx < fatigueTab.length; idx++) {
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fatigueRem -= fatigueTab[idx];
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if (fatigueRem <= 0) {
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return fatigueMalus[idx];
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}
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}
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return -7; // This is the max !
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}
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return 0;
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}
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/* -------------------------------------------- */
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static async responseNombreAstral(callData) {
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let actor = game.actors.get(callData.id);
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