Fix: recul sur encaissement créature #187
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@ -26,6 +26,7 @@ export class RdDItemCompetenceCreature extends Item {
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competence: itemData.name,
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competence: itemData.name,
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resistance: 100,
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resistance: 100,
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equipe: true,
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equipe: true,
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dommagesReels: arme.data.dommages,
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penetration: 0,
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penetration: 0,
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force: 0,
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force: 0,
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rapide: true
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rapide: true
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@ -1179,7 +1179,7 @@ export class RdDCombat {
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_computeImpactRecul(attaque) {
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_computeImpactRecul(attaque) {
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const taille = this.defender.getTaille();
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const taille = this.defender.getTaille();
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const force = this.attacker.getForce();
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const force = this.attacker.getForce();
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const dommages = attaque.arme.data.dommagesReels;
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const dommages = attaque.arme.data.dommagesReels ?? attaque.arme.data.dommages;
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return taille - (force + dommages);
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return taille - (force + dommages);
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}
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}
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