Stress et archétype
Déplacement du stress et de l'archétype avant les compétences Les lignes d'archétypes totalement réparties disparaissent
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@ -8,18 +8,18 @@ const xp_par_niveau = [5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20,
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const niveau_max = xp_par_niveau.length - 10;
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/* -------------------------------------------- */
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const limitesArchetypes = [
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{ "niveau": 0, "nombreMax": 100, "nombre": 0 },
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{ "niveau": 1, "nombreMax": 10, "nombre": 0 },
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{ "niveau": 2, "nombreMax": 9, "nombre": 0 },
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{ "niveau": 3, "nombreMax": 8, "nombre": 0 },
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{ "niveau": 4, "nombreMax": 7, "nombre": 0 },
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{ "niveau": 5, "nombreMax": 6, "nombre": 0 },
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{ "niveau": 6, "nombreMax": 5, "nombre": 0 },
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{ "niveau": 7, "nombreMax": 4, "nombre": 0 },
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{ "niveau": 8, "nombreMax": 3, "nombre": 0 },
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{ "niveau": 9, "nombreMax": 2, "nombre": 0 },
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{ "niveau": 10, "nombreMax": 1, "nombre": 0 },
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{ "niveau": 11, "nombreMax": 1, "nombre": 0 }
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{ "niveau": 0, "nombreMax": 100, "reste": 100 },
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{ "niveau": 1, "nombreMax": 10, "reste": 10 },
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{ "niveau": 2, "nombreMax": 9, "reste": 9 },
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{ "niveau": 3, "nombreMax": 8, "reste": 8 },
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{ "niveau": 4, "nombreMax": 7, "reste": 7 },
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{ "niveau": 5, "nombreMax": 6, "reste": 6 },
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{ "niveau": 6, "nombreMax": 5, "reste": 5 },
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{ "niveau": 7, "nombreMax": 4, "reste": 4 },
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{ "niveau": 8, "nombreMax": 3, "reste": 3 },
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{ "niveau": 9, "nombreMax": 2, "reste": 2 },
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{ "niveau": 10, "nombreMax": 1, "reste": 1 },
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{ "niveau": 11, "nombreMax": 1, "reste": 1 }
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];
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/* -------------------------------------------- */
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@ -267,23 +267,20 @@ export class RdDItemCompetence extends Item {
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/* -------------------------------------------- */
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static computeResumeArchetype(competences) {
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const archetype = RdDItemCompetence.getLimitesArchetypes();
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const computed = duplicate(limitesArchetypes);
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competences.map(it => Math.max(0, it.system.niveau_archetype))
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.forEach(niveau => {
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archetype[niveau] = archetype[niveau] ?? { "niveau": niveau, "nombreMax": 0, "nombre": 0 };
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archetype[niveau].nombre = (archetype[niveau]?.nombre ?? 0) + 1;
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.filter(n => n > 0)
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.forEach(n => {
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computed[n] = computed[n] ?? { niveau: n, nombreMax: 0, reste: 0 };
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computed[n].reste = computed[n].reste - 1;
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});
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return archetype;
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return computed.filter(it => it.reste > 0 && it.niveau > 0);
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}
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/* -------------------------------------------- */
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static getLimitesArchetypes() {
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return duplicate(limitesArchetypes);
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}
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static triVisible(competences) {
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return competences.filter(it => it.system.isVisible)
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.sort((a, b) => RdDItemCompetence.compare(a,b))
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.sort((a, b) => RdDItemCompetence.compare(a, b))
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}
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static $positionTri(comp) {
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@ -308,7 +305,7 @@ export class RdDItemCompetence extends Item {
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return 0;
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}
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static compare(a,b) {
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static compare(a, b) {
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const diff = RdDItemCompetence.$positionTri(a) - RdDItemCompetence.$positionTri(b);
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return diff ? diff : a.name.localeCompare(b.name);
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}
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@ -66,13 +66,13 @@
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</span>
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</div>
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<div class="grid grid-2col">
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<div class="flex-group-left flexcol competence-column">
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<div class="competence-column">
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.generale) categorie="Compétences générales"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.particuliere) categorie="Compétences Particulières"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.specialisee) categorie="Compétences Spécialisées"}}
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</div>
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<div class="flex-group-left flexcol competence-column">
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<div class="competence-column">
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.melee) categorie="Compétences de Mêlée"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.tir) categorie="Compétences de Tir"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.lancer) categorie="Compétences de Lancer"}}
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@ -80,7 +80,6 @@
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{{#if (or system.attributs.hautrevant.value options.vueDetaillee)}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.draconic) categorie="Draconic"}}
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{{/if}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html"}}
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</div>
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</div>
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</div>
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@ -1,23 +1,30 @@
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<div>
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<ul class="item-list">
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<li class="item flexrow">
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<span class="generic-label">Stress transformé</span>
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<input class="compteur-edit" type="text" name="experience" value="{{system.compteurs.experience.value}}" data-dtype="number" size="3"/>
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<label class="attribut-label" for="system.compteurs.experience.value">Stress transformé</label>
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{{#if options.vueDetaillee}}
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<input class="compteur-edit" type="text" name="system.compteurs.experience.value" value="{{system.compteurs.experience.value}}" data-dtype="number" size="3"/>
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{{else}}
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<label name="system.compteurs.experience.value">{{system.compteurs.experience.value}}</label>
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{{/if}}
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</li>
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{{#if options.vueDetaillee}}
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<li class="item flexrow">
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<span class="generic-label">Total XP compétences</span>
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<span class="competence-value">{{calc.competenceXPTotal}}</span>
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</li>
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{{#if options.vueDetaillee}}
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{{#if calc.comptageArchetype}}
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<li><hr></li>
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<li>Niveaux d'archétype à répartir</li>
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{{#each calc.comptageArchetype as |archetype key|}}
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{{#if (lt archetype.nombre archetype.nombreMax)}}
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{{#if (gt archetype.reste 0)}}
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<li class="item flexrow">
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<label class="generic-label">Archetype {{archetype.niveau}} : {{archetype.nombre}} / {{archetype.nombreMax}}</label>
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<label class="generic-label">Reste {{archetype.reste}} niveaux {{numberFormat archetype.niveau decimals=0 sign=true}} sur {{archetype.nombreMax}}</label>
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</li>
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{{/if}}
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{{/each}}
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{{/if}}
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{{/if}}
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<li> </li>
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</ul>
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</div>
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