Fix: accorder entités x2 si validation GR

Les entités pouvaient être accordées 2 fois en cas de validation
par le GR
This commit is contained in:
Vincent Vandemeulebrouck 2024-05-12 21:37:12 +02:00
parent d1ec67e485
commit fedf8f3b29

View File

@ -421,29 +421,13 @@ export class RdDBaseActorReve extends RdDBaseActor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async encaisser() { await RdDEncaisser.encaisser(this) } async encaisser() { await RdDEncaisser.encaisser(this) }
async encaisserDommagesRemote(rollData, attackerId, show) {
const attacker = game.actors.get(attackerId);
await this.encaisserDommages(rollData, attacker, show)
}
async encaisserDommages(rollData, attacker = undefined, show = undefined) { async encaisserDommages(rollData, attacker = undefined, show = undefined) {
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) { if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
return; return;
} }
const attackerId = attacker?.id;
if (ReglesOptionnelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'encaisserDommagesRemote',
args: [rollData, attackerId, show]
});
return;
}
const armure = await this.computeArmure(rollData); const armure = await this.computeArmure(rollData);
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){ if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){
DialogValidationEncaissement.validerEncaissement(this, rollData, armure, await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show);
jet => this.$onEncaissement(jet, show, attacker));
} }
else { else {
const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE }); const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
@ -451,6 +435,21 @@ export class RdDBaseActorReve extends RdDBaseActor {
} }
} }
async encaisserDommagesValidationGR(rollData, armure, attackerId, show) {
if (!game.user.isGM) {
RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'encaisserDommagesValidationGR',
args: [rollData, armure, attackerId, show]
});
} else {
const attacker = game.actors.get(attackerId);
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
jet => this.$onEncaissement(jet, show, attacker));
}
}
async $onEncaissement(jet, show, attacker) { async $onEncaissement(jet, show, attacker) {
await this.onAppliquerJetEncaissement(jet, attacker); await this.onAppliquerJetEncaissement(jet, attacker);
await this.$afficherEncaissement(jet, show); await this.$afficherEncaissement(jet, show);