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4 Commits

Author SHA1 Message Date
2bbf606f30 Fix User ... lacks permission to update
Correction de l'erreur qui était affichée chez les joueurs lors de
hooks utilisés pour effectuer des modifications sur des
documents:

- ChatMessage, ajout de flags pour l'heure
- Item au sein d'un Actor pour mettre à jour certains éléments
2024-06-11 02:49:18 +02:00
a385b98126 Various fixes for v12 2024-06-07 11:12:00 +02:00
8775df5285 Merge pull request 'Corrections v12' (#700) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#700
2024-06-01 09:11:18 +02:00
e19577eab2 Fix for v12 2024-05-31 21:48:19 +02:00
24 changed files with 115 additions and 85 deletions

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@ -0,0 +1,4 @@
[Dolphin]
Timestamp=2024,5,29,20,57,41.954
Version=4
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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@ -38,10 +38,22 @@ export class ChatVente {
return foundry.utils.mergeObject(detail, { acheteur }) return foundry.utils.mergeObject(detail, { acheteur })
} }
static async diminuerQuantiteAchatVente(chatMessageId, quantite) {
const chatMessage = game.messages.get(chatMessageId)
const vente = ChatVente.getDetailVente(chatMessageId)
vente.nbLots = Math.max(0, vente.nbLots - quantite)
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
static async setDetailAchatVente(chatMessage, vente) { const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
await chatMessage?.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots) chatMessage.update({ content: html });
await chatMessage?.setFlag(SYSTEM_RDD, DETAIL_VENTE, { chatMessage.render(true);
}
static async displayAchatVente(vente) {
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, {
item: vente.item, item: vente.item,
properties: vente.item.getProprietes(), properties: vente.item.getProprietes(),
vendeurId: vente.vendeurId, vendeurId: vente.vendeurId,
@ -50,21 +62,4 @@ export class ChatVente {
prixLot: vente.prixLot prixLot: vente.prixLot
}) })
} }
static async diminuerQuantite(chatMessageId, quantite) {
const chatMessage = game.messages.get(chatMessageId)
const vente = ChatVente.getDetailVente(chatMessageId)
vente.nbLots = Math.max(0, vente.nbLots - quantite)
await chatMessage?.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
chatMessage.update({ content: html });
chatMessage.render(true);
}
static async displayAchatVente(venteData) {
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', venteData);
const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
await ChatVente.setDetailAchatVente(chatMessage, venteData)
}
} }

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@ -902,7 +902,7 @@ export class RdDActor extends RdDBaseActorSang {
async ajouterRefoulement(value = 1, refouler) { async ajouterRefoulement(value = 1, refouler) {
let refoulement = this.system.reve.refoulement.value + value; let refoulement = this.system.reve.refoulement.value + value;
const roll = new Roll("1d20"); const roll = new Roll("1d20");
await roll.evaluate({ async: true }); await roll.evaluate();
await roll.toMessage({ flavor: `${this.name} refoule ${refouler} pour ${value} points de refoulement (total: ${refoulement})` }); await roll.toMessage({ flavor: `${this.name} refoule ${refouler} pour ${value} points de refoulement (total: ${refoulement})` });
if (roll.total <= refoulement) { if (roll.total <= refoulement) {
refoulement = 0; refoulement = 0;
@ -991,9 +991,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
buildTMRInnaccessible() { buildTMRInnaccessible() {
return this.items[TYPES.casetmr] return this.items.filter(it => it.type == TYPES.casetmr).filter(it => EffetsDraconiques.isInnaccessible(it)).map(it => it.system.coord)
.filter(it => EffetsDraconiques.isInnaccessible(it))
.map(it => it.system.coord)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -2628,13 +2626,13 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
async resetItemUse() { async resetItemUse() {
await this.unsetFlag(SYSTEM_RDD, 'itemUse');
await this.setFlag(SYSTEM_RDD, 'itemUse', {}); await this.setFlag(SYSTEM_RDD, 'itemUse', {});
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async incDecItemUse(itemId, inc = 1) { async incDecItemUse(itemId, inc = 1) {
let itemUse = foundry.utils.duplicate(this.getFlag(SYSTEM_RDD, 'itemUse') ?? {}); const currentItemUse = this.getFlag(SYSTEM_RDD, 'itemUse');
let itemUse = currentItemUse ? foundry.utils.duplicate(currentItemUse) : {};
itemUse[itemId] = (itemUse[itemId] ?? 0) + inc; itemUse[itemId] = (itemUse[itemId] ?? 0) + inc;
await this.setFlag(SYSTEM_RDD, 'itemUse', itemUse); await this.setFlag(SYSTEM_RDD, 'itemUse', itemUse);
console.log("ITEM USE INC", inc, itemUse); console.log("ITEM USE INC", inc, itemUse);

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@ -32,10 +32,10 @@ export class RdDBaseActor extends Actor {
} }
static init() { static init() {
Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id)); Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id)); Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id)); Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId)); Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
} }
static onSocketMessage(sockmsg) { static onSocketMessage(sockmsg) {
@ -82,10 +82,6 @@ export class RdDBaseActor extends Actor {
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; }; static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
static getParentActor(document) {
return document?.parent instanceof Actor ? document.parent : undefined
}
/** /**
* Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut: * Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
* compétences et monnaies. * compétences et monnaies.
@ -381,7 +377,7 @@ export class RdDBaseActor extends Actor {
ChatUtility.removeChatMessageId(achat.chatMessageIdVente); ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
} }
else if (achat.chatMessageIdVente) { else if (achat.chatMessageIdVente) {
await ChatVente.diminuerQuantite(achat.chatMessageIdVente, achat.choix.nombreLots) await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots)
} }
} }
} }

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@ -149,14 +149,13 @@ export class ChatUtility {
} }
static async setMessageData(chatMessage, key, flag) { static async setMessageData(chatMessage, key, flag) {
if (flag) { if (flag && chatMessage.isAuthor) {
await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag)); await chatMessage.setFlag(SYSTEM_RDD, key, flag)
} }
} }
static getMessageData(chatMessage, key) { static getMessageData(chatMessage, key) {
const json = chatMessage.getFlag(SYSTEM_RDD, key); return chatMessage.getFlag(SYSTEM_RDD, key);
return json ? JSON.parse(json) : undefined;
} }
static getChatMessage(event) { static getChatMessage(event) {
@ -175,6 +174,8 @@ export class ChatUtility {
} }
static async onCreateChatMessage(chatMessage, options, id) { static async onCreateChatMessage(chatMessage, options, id) {
if (chatMessage.isAuthor) {
await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp()); await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
} }
} }
}

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@ -117,8 +117,8 @@ export class RdDCoeur {
} }
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId) ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate())).total
infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate())).total
const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre) const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre)
for (let amoureux of [infoCoeur.source, infoCoeur.target]) { for (let amoureux of [infoCoeur.source, infoCoeur.target]) {
const actorAmoureux = game.actors.get(amoureux.actor.id); const actorAmoureux = game.actors.get(amoureux.actor.id);

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@ -29,5 +29,25 @@ export const RDD_CONFIG = {
"incarne": "Incarnée", "incarne": "Incarnée",
"nonincarne": "Non Incarnée", "nonincarne": "Non Incarnée",
"blurette": "Blurette" "blurette": "Blurette"
} },
heuresRdD : [
{value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"},
{value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"},
{value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"},
{value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"},
{value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"},
{value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"},
{value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"},
{value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"},
{value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"},
{value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"},
{value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"},
{value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"}
],
raretes: [
{value: "Commune", label: "Commune"},
{value: "Frequente", label: "Fréquente"},
{value: "Rare", label: "Rare"},
{value: "Rarissime", label: "Rarissime"}
]
} }

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@ -108,8 +108,8 @@ export class RdDItemSheet extends ItemSheet {
const competences = await SystemCompendiums.getCompetences('personnage'); const competences = await SystemCompendiums.getCompetences('personnage');
formData.categories = this.item.getCategories() formData.categories = this.item.getCategories()
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') { if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
formData.caracList = foundry.utils.duplicate(game.system.model.Actor.personnage.carac) formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.system.model.Actor.personnage.reve.reve) formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
formData.competences = competences; formData.competences = competences;
} }
if (this.item.type == 'arme') { if (this.item.type == 'arme') {

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@ -48,7 +48,7 @@ export class RdDItemBlessure extends RdDItem {
let lostEndurance = 0 let lostEndurance = 0
let lostVie = 0 let lostVie = 0
if (definition.endurance) { if (definition.endurance) {
lostEndurance = new Roll(definition.endurance).roll({async: false}).total; lostEndurance = await new Roll(definition.endurance).roll().total;
actor.santeIncDec("endurance", -Number(lostEndurance)); actor.santeIncDec("endurance", -Number(lostEndurance));
} }
if (definition.vie) { if (definition.vie) {

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@ -567,7 +567,7 @@ export class Migrations {
if (currentVersion.startsWith("v")) { if (currentVersion.startsWith("v")) {
currentVersion = currentVersion.substring(1) currentVersion = currentVersion.substring(1)
} }
if (isNewerVersion(game.system.version, currentVersion)) { if (foundry.utils.isNewerVersion(game.system.version, currentVersion)) {
// if (true) { /* comment previous and uncomment here to test before upgrade */ // if (true) { /* comment previous and uncomment here to test before upgrade */
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion)); const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
if (migrations.length > 0) { if (migrations.length > 0) {

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@ -166,15 +166,39 @@ export class Misc {
} }
static firstConnectedGM() { static firstConnectedGM() {
return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active); return game.users.sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
}
static connectedGMs() {
return game.users.filter(u => u.isGM && u.active);
} }
static isOwnerPlayer(actor, user = undefined) { /**
return actor.testUserPermission(user ?? game.user, CONST.DOCUMENT_PERMISSION_LEVELS.OWNER) * This helper method allows to get the docuument, for a single user (either first connected GM, or the owner
* if there is no connected GMs), or else return undefined.
*
* This allows for example update hooks that should apply modifications to actors to be called only for one
* user (preventing the "User ... lacks permission to update Item" that was occuring on hooks when Item updates
* were triggering other changes)
*
* @param {*} document the Document with is potentially an Actor
* @returns the actor if either the game.user is the first connected GM, or if the game.user is the owner
* and there is no connected GM
*/
static documentIfResponsible(document) {
if (document instanceof Document) {
if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
return document
}
}
return undefined
} }
static isOwnerPlayerOrUniqueConnectedGM(actor, user = undefined) { static isOwnerPlayer(actor) {
return Misc.isOwnerPlayer(actor, user) ?? Misc.isUniqueConnectedGM(); return actor.testUserPermission(game.user, CONST.DOCUMENT_PERMISSION_LEVELS.OWNER)
}
static isOwnerPlayerOrUniqueConnectedGM(actor) {
return Misc.isOwnerPlayer(actor) ?? Misc.isUniqueConnectedGM();
} }
/** /**

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@ -119,7 +119,7 @@ export class RdDCombatManager extends Combat {
//console.log("Combatat", c); //console.log("Combatat", c);
const roll = combatant.getInitiativeRoll(rollFormula); const roll = combatant.getInitiativeRoll(rollFormula);
if (!roll.total) { if (!roll.total) {
roll.evaluate({ async: false }); await roll.evaluate();
} }
const total = Math.max(roll.total, 0.00); const total = Math.max(roll.total, 0.00);
console.log("Compute init for", rollFormula, roll, total, combatant); console.log("Compute init for", rollFormula, roll, total, combatant);

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@ -138,7 +138,7 @@ export class RdDDice {
static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) { static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) {
const roll = new Roll(RdDDice._formulaOrFake(formula, options)); const roll = new Roll(RdDDice._formulaOrFake(formula, options));
await roll.evaluate({ async: true }); await roll.evaluate();
await this.showDiceSoNice(roll, options); await this.showDiceSoNice(roll, options);
return roll; return roll;
} }
@ -216,7 +216,7 @@ export class RdDDice {
static async fakeD10(faces) { static async fakeD10(faces) {
let roll = new Roll(`1d${faces}`); let roll = new Roll(`1d${faces}`);
await roll.evaluate({ async: true }); await roll.evaluate();
return roll.total; return roll.total;
} }

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@ -56,7 +56,7 @@ const temperatures = [
export class RdDMeteo { export class RdDMeteo {
static async getForce() { static async getForce() {
const roll = new Roll(`1dr`); const roll = new Roll(`1dr`);
await roll.evaluate({ async: true }); await roll.evaluate();
return roll.total; return roll.total;
} }
@ -67,14 +67,14 @@ export class RdDMeteo {
static async getTemperature() { static async getTemperature() {
const degre = await RdDMeteo.getForce(); const degre = await RdDMeteo.getForce();
const rollChaudFroid = new Roll('1d2'); const rollChaudFroid = new Roll('1d2');
await rollChaudFroid.evaluate({ async: true }); await rollChaudFroid.evaluate();
const chaudFroid = rollChaudFroid.total == 1; const chaudFroid = rollChaudFroid.total == 1;
return chaudFroid.total ? degre : -degre; return chaudFroid.total ? degre : -degre;
} }
static async getDirection(direction) { static async getDirection(direction) {
const roll = new Roll(`1d16`); const roll = new Roll(`1d16`);
await roll.evaluate({ async: true }); await roll.evaluate();
switch (roll.total % 16) { switch (roll.total % 16) {
case 0: return 'Nord'; case 0: return 'Nord';
case 1: return 'Nord Nord Est'; case 1: return 'Nord Nord Est';

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@ -300,6 +300,14 @@ export class RdDUtility {
Handlebars.registerHelper('plusMoins', diff => (diff > 0 ? '+' : '') + Math.round(diff)) Handlebars.registerHelper('plusMoins', diff => (diff > 0 ? '+' : '') + Math.round(diff))
Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic)); Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic));
// Handle v12 removal of this helper
Handlebars.registerHelper('select', function (selected, options) {
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']');
const html = options.fn(this);
return html.replace(rgx, "$& selected");
});
return loadTemplates(templatePaths); return loadTemplates(templatePaths);
} }
@ -624,7 +632,7 @@ export class RdDUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async _evaluatePerte(formula, over20) { static async _evaluatePerte(formula, over20) {
let perte = new Roll(formula, { over20: over20 }); let perte = new Roll(formula, { over20: over20 });
await perte.evaluate({ async: true }); await perte.evaluate();
return perte.total; return perte.total;
} }

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@ -17,7 +17,7 @@ export class AutoAdjustDarkness {
static async adjust(darkness) { static async adjust(darkness) {
if (AutoAdjustDarkness.isAuto()) { if (AutoAdjustDarkness.isAuto()) {
const scene = game.scenes.viewed; const scene = game.scenes.viewed;
if (scene?.globalLight && scene?.tokenVision) { if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) {
await scene.update({ darkness }); await scene.update({ darkness });
} }
} }

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@ -2,7 +2,7 @@
{{#if effects}} {{#if effects}}
{{#each effects as |effect key|}} {{#each effects as |effect key|}}
<span class="active-effect" data-effect="{{effect.id}}"> <span class="active-effect" data-effect="{{effect.id}}">
<img class="button-effect-img {{#if @root.options.isGM}}delete-active-effect{{/if}}" src="{{effect.icon}}" data-tooltip="{{localize effect.name}}" width="24" height="24" /> <img class="button-effect-img {{#if @root.options.isGM}}delete-active-effect{{/if}}" src="{{effect.img}}" data-tooltip="{{localize effect.name}}" width="24" height="24" />
</span> </span>
{{/each}} {{/each}}
{{#if calc.surprise}}<span>{{calc.surprise}}!</span>{{/if}} {{#if calc.surprise}}<span>{{calc.surprise}}!</span>{{/if}}

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@ -2,8 +2,6 @@
<div class="flexrow"> <div class="flexrow">
<input type="number" name="{{path}}.nombre" value="{{nombre}}" data-dtype="Number"/> <input type="number" name="{{path}}.nombre" value="{{nombre}}" data-dtype="Number"/>
<select name="{{path}}.unite" data-dtype="String" > <select name="{{path}}.unite" data-dtype="String" >
{{#select unite}} {{selectOptions (timestamp-formulesPeriode) selected=unite labelAttr="label" nameAttr="code" valueAttr="code"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-periode.html"}}
{{/select}}
</select> </select>
</div> </div>

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@ -6,9 +6,7 @@
type="number" data-dtype="Number" min="1" max="28" type="number" data-dtype="Number" min="1" max="28"
name="{{path}}.jourDuMois" value="{{jourDuMois}}" /> name="{{path}}.jourDuMois" value="{{jourDuMois}}" />
<select {{#if disabled}}{{disabled}}{{/if}} name="{{path}}.mois" class="calendar-signe-heure" data-dtype="String"> <select {{#if disabled}}{{disabled}}{{/if}} name="{{path}}.mois" class="calendar-signe-heure" data-dtype="String">
{{#select mois.key}} {{select config.heuresRdD selected=mois.key labelAttr="label" nameAttr="value" valueAttr="value"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-heures.html"}}
{{/select}}
</select> </select>
{{timestamp-imgSigne mois}} {{timestamp-imgSigne mois}}
<input {{#if disabled}}{{disabled}}{{/if}} type="number" class="number-x2" name="{{path}}.annee" value="{{annee}}" data-dtype="Number"/> <input {{#if disabled}}{{disabled}}{{/if}} type="number" class="number-x2" name="{{path}}.annee" value="{{annee}}" data-dtype="Number"/>
@ -17,9 +15,7 @@
<label></label> <label></label>
<label>heure</label> <label>heure</label>
<select {{#if disabled}}{{disabled}}{{/if}} name="{{path}}.heure" class="calendar-signe-heure" data-dtype="String"> <select {{#if disabled}}{{disabled}}{{/if}} name="{{path}}.heure" class="calendar-signe-heure" data-dtype="String">
{{#select heure.key}} {{select config.heuresRdD selected=heure.key labelAttr="label" nameAttr="value" valueAttr="value"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-heures.html"}}
{{/select}}
</select> </select>
{{timestamp-imgSigne heure}} {{timestamp-imgSigne heure}}
<input {{#if disabled}}{{disabled}}{{/if}} type="number" class="number-x2" name="{{path}}.minute" value="{{minute}}" data-dtype="Number"/> <input {{#if disabled}}{{disabled}}{{/if}} type="number" class="number-x2" name="{{path}}.minute" value="{{minute}}" data-dtype="Number"/>

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@ -26,9 +26,7 @@
</label> </label>
<span class="flexrow"> <span class="flexrow">
<select name="milieu-{{key}}-rarete" class="environnement-rarete flex-shrink" data-dtype="String"> <select name="milieu-{{key}}-rarete" class="environnement-rarete flex-shrink" data-dtype="String">
{{#select env.rarete}} {{selectOptions config.rarete selected=env.rarete labelAttr="label" valueAttr="value" nameAttr="value"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html"}}
{{/select}}
</select> </select>
{{rangePicker name="milieu-{{key}}-frequence" value=env.frequence min=(rarete-getChamp env.rarete 'min') max=(rarete-getChamp env.rarete 'max') step=1}} {{rangePicker name="milieu-{{key}}-frequence" value=env.frequence min=(rarete-getChamp env.rarete 'min') max=(rarete-getChamp env.rarete 'max') step=1}}
<label>[{{rarete-getChamp env.rarete 'min'}}-{{rarete-getChamp env.rarete 'max'}}]</label> <label>[{{rarete-getChamp env.rarete 'min'}}-{{rarete-getChamp env.rarete 'max'}}]</label>

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@ -7,7 +7,7 @@
{{else}} {{else}}
<input class="resource-content select-effect" type="checkbox" name="{{effect.id}}" {{#if effect.active}}checked{{/if}}/> <input class="resource-content select-effect" type="checkbox" name="{{effect.id}}" {{#if effect.active}}checked{{/if}}/>
{{/if}} {{/if}}
<img class="button-effect-img" height="16" width="16" src="{{effect.icon}}" data-tooltip="{{localize effect.name}}" /> <img class="button-effect-img" height="16" width="16" src="{{effect.img}}" data-tooltip="{{localize effect.name}}" />
<label>{{localize effect.name}}</label> <label>{{localize effect.name}}</label>
</li> </li>
{{/each}} {{/each}}

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@ -1,19 +1,11 @@
<div> <div>
<label>Conditions</label> <label>Conditions</label>
<select name="diffConditions" data-dtype="Number"> <select name="diffConditions" data-dtype="Number">
{{#select '0'}} {{selectOptions actorAstrologie.ajustements selected='0'}}
{{#each actorAstrologie.ajustements as |ajustement|}}
<option value={{ajustement}}>{{ajustement}}</option>
{{/each}}
{{/select}}
</select> </select>
<label>&nbsp;&nbsp;Jours</label> <label>&nbsp;&nbsp;Jours</label>
<select name="joursAstrologie" data-dtype="Number"> <select name="joursAstrologie" data-dtype="Number">
{{#select ''}} {{selectOptions dates selected='' labelAttr='label' valueAttr='index' nameAttr='index'}}
{{#each dates as |date|}}
<option value={{date.index}}>{{date.label}}</option>
{{/each}}
{{/select}}
</select> </select>
<label> <label>
&nbsp;&nbsp;Etat Général: {{actorAstrologie.etat}} &nbsp;&nbsp;Etat Général: {{actorAstrologie.etat}}