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c63a1d0991
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2429f5b20a
@ -1,8 +1,6 @@
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# 12.0
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## 12.0.16 - Le secret d'Astrobazzarh
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- Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués)
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- Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs
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- Ajout d'une option pour la localisation des blessures
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## 12.0.15 - Le messager d'Astrobazzarh
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- Correction des faces de dés personalisés dice-so-nice
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@ -220,18 +220,18 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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// Points de reve actuel
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this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
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this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
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this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
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this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
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// Initiative pour l'arme
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this.html.find('.arme-initiative a').click(async event => {
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let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id)
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let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
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if (combatant) {
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RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event));
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let action = this._getEventArmeCombat(event);
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RdDCombatManager.rollInitiativeAction(combatant._id, action);
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} else {
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ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
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}
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})
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});
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// Display TMR
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this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))
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@ -327,15 +327,14 @@ export class RdDBaseActorReve extends RdDBaseActor {
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const competence = this.getCompetence(idOrName);
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let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
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if (competence.type == ITEM_TYPES.competencecreature) {
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const token = RdDUtility.getSelectedToken(this)
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const arme = RdDItemCompetenceCreature.armeCreature(competence)
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if (arme && options.tryTarget && Targets.hasTargets()) {
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Targets.selectOneTargetToken(target => {
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Targets.selectOneToken(target => {
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if (arme.action == "possession") {
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RdDPossession.onAttaquePossession(target, this, competence)
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}
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else {
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RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
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RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
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}
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});
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return;
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@ -365,8 +364,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
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* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
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* @returns
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*/
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rollArme(arme, categorieArme, token) {
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token = token ?? RdDUtility.getSelectedToken(this)
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rollArme(arme, categorieArme = "competence") {
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const compToUse = this.$getCompetenceArme(arme, categorieArme)
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if (!RdDItemArme.isArmeUtilisable(arme)) {
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ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
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@ -387,7 +385,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
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return
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}
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Targets.selectOneTargetToken(target => {
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Targets.selectOneToken(target => {
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if (Targets.isTargetEntite(target)) {
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ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
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return
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@ -397,7 +395,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
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if (competence.isCompetencePossession()) {
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return RdDPossession.onAttaquePossession(target, this, competence);
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}
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RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme);
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RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
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})
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}
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@ -415,47 +413,48 @@ export class RdDBaseActorReve extends RdDBaseActor {
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/* -------------------------------------------- */
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async encaisser() { await RdDEncaisser.encaisser(this) }
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async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
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async encaisserDommages(rollData, attacker = undefined, show = undefined) {
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if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
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return;
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}
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const armure = await this.computeArmure(rollData);
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if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
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await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken);
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await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show);
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}
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else {
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const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
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await this.$onEncaissement(jet, show, attackerToken, defenderToken)
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const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
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await this.$onEncaissement(jet, show, attacker);
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}
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}
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async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) {
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async encaisserDommagesValidationGR(rollData, armure, attackerId, show) {
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if (!game.user.isGM) {
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RdDBaseActor.remoteActorCall({
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tokenId: this.token?.id,
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actorId: this.id,
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method: 'encaisserDommagesValidationGR',
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args: [rollData, armure, show, attackerToken, defenderToken]
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})
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args: [rollData, armure, attackerId, show]
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});
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} else {
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const attacker = game.actors.get(attackerId);
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DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
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jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
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jet => this.$onEncaissement(jet, show, attacker));
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}
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}
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async $onEncaissement(jet, show, attackerToken, defenderToken) {
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await this.onAppliquerJetEncaissement(jet, attackerToken);
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await this.$afficherEncaissement(jet, show, defenderToken);
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async $onEncaissement(jet, show, attacker) {
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await this.onAppliquerJetEncaissement(jet, attacker);
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await this.$afficherEncaissement(jet, show);
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}
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async onAppliquerJetEncaissement(encaissement, attackerToken) { }
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async onAppliquerJetEncaissement(encaissement, attacker) { }
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async $afficherEncaissement(encaissement, show, defenderToken) {
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async $afficherEncaissement(encaissement, show) {
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foundry.utils.mergeObject(encaissement, {
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alias: defenderToken?.name ?? this.name,
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alias: this.name,
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hasPlayerOwner: this.hasPlayerOwner,
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show: show ?? {}
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}, {overwrite: false});
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});
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await ChatUtility.createChatWithRollMode(
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{
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@ -89,9 +89,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
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/* -------------------------------------------- */
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async onAppliquerJetEncaissement(encaissement, attackerToken) {
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async onAppliquerJetEncaissement(encaissement, attacker) {
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const santeOrig = foundry.utils.duplicate(this.system.sante);
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const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table
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const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
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const perteVie = await this.santeIncDec("vie", -encaissement.vie);
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const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
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@ -169,7 +169,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
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/* -------------------------------------------- */
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async ajouterBlessure(encaissement, attackerToken = undefined) {
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async ajouterBlessure(encaissement, attacker = undefined) {
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if (encaissement.gravite < 0) return;
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if (encaissement.gravite > 0) {
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while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
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@ -181,7 +181,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
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}
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}
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const endActuelle = this.getEnduranceActuelle();
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const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
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const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attacker);
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if (blessure.isCritique()) {
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encaissement.endurance = endActuelle;
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}
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@ -74,7 +74,7 @@ export class RdDEntite extends RdDBaseActorReve {
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return [STATUSES.StatusComma].includes(effectId);
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}
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async onAppliquerJetEncaissement(encaissement, attackerToken) {
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async onAppliquerJetEncaissement(encaissement, attacker) {
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const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
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foundry.utils.mergeObject(encaissement, {
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resteEndurance: perteEndurance.newValue,
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@ -8,13 +8,14 @@ import { RdDUtility } from "./rdd-utility.js";
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export class DialogValidationEncaissement extends Dialog {
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static async validerEncaissement(actor, rollData, armure, onEncaisser) {
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const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE });
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let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
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const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
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actor: actor,
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rollData: rollData,
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encaissement: encaissement
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});
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new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true);
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const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser);
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dialog.render(true);
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}
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/* -------------------------------------------- */
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@ -55,14 +56,14 @@ export class DialogValidationEncaissement extends Dialog {
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this.html = html;
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this.html.find('input.encaissement-roll-result').keyup(async event => {
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this.forceDiceResult.total = event.currentTarget.value;
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this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
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this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
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this.html.find('label.encaissement-total').text(this.encaissement.total);
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this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
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});
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}
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async onValider() {
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this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
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this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
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this.onEncaisser(this.encaissement)
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}
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}
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@ -457,7 +457,7 @@ export class RdDCombat {
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if (Misc.isFirstConnectedGM()) {
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let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
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if (turn?.actor) {
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RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token);
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RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
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// TODO Playaudio for player??
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}
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}
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@ -469,51 +469,52 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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static rddCombatTarget(target, attacker, attackerToken) {
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return new RdDCombat(attacker, attackerToken?.id, target?.actor, target?.id, target)
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static rddCombatTarget(target, attacker) {
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const defender = target?.actor;
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const defenderTokenId = target?.id;
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return new RdDCombat(attacker, defender, defenderTokenId, target)
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}
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/* -------------------------------------------- */
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static rddCombatForAttackerAndDefender(attackerId, attackerTokenId, defenderTokenId) {
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const attacker = game.actors.get(attackerId)
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const defenderToken = defenderTokenId ? canvas.tokens.get(defenderTokenId) : undefined
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let defender = defenderToken?.actor;
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static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) {
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const attacker = game.actors.get(attackerId);
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let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined;
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let target = undefined
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if (!defenderTokenId || !defender) {
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console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
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target = Targets.getTarget()
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if (!target) {
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return
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return;
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}
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defenderTokenId = target.id;
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defender = target.actor;
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if (!defenderTokenId || !defender) {
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return
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return;
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}
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}
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return new RdDCombat(attacker, attackerTokenId, defender, defenderTokenId, target)
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return new RdDCombat(attacker, defender, defenderTokenId, target)
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}
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/* -------------------------------------------- */
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static onMsgEncaisser(msg) {
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let defender = canvas.tokens.get(msg.defenderTokenId).actor;
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if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
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let attackerRoll = msg.attackerRoll;
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let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
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let defender = canvas.tokens.get(msg.defenderToken.id).actor;
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defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken);
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const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id);
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defender.encaisserDommages(attackerRoll, attacker);
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const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
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rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
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}
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}
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/* -------------------------------------------- */
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static onMsgDefense(msg) {
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let defenderToken = canvas.tokens.get(msg.defenderToken.id)
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let defenderToken = canvas.tokens.get(msg.defenderTokenId);
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if (defenderToken && Misc.isFirstConnectedGM()) {
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const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
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rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme)
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rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
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const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
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rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
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rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
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}
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}
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@ -544,7 +545,6 @@ export class RdDCombat {
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html.on("click", button, event => {
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const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
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event.currentTarget.attributes['data-attackerId']?.value,
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event.currentTarget.attributes['data-attackerTokenId']?.value,
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event.currentTarget.attributes['data-defenderTokenId']?.value);
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if (rddCombat) {
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rddCombat.onEvent(button, event);
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@ -560,38 +560,22 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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constructor(attacker, attackerTokenId, defender, defenderTokenId, target) {
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constructor(attacker, defender, defenderTokenId, target) {
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this.attacker = attacker
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this.defender = defender
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this.target = target
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this.attackerId = this.attacker.id
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this.defenderId = this.defender.id
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this.attackerTokenId = attackerTokenId
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this.defenderTokenId = defenderTokenId
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this.attackerToken = RdDCombat.$extractAttackerTokenData(attacker, attackerTokenId)
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this.defenderToken = RdDCombat.$extractDefenderTokenData(defender, defenderTokenId, target)
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}
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static $extractAttackerTokenData(attacker, attackerTokenId) {
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const token = canvas.tokens.get(attackerTokenId);
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return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker)
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}
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static $extractDefenderTokenData(defender, defenderTokenId, target) {
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if (target) {
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return Targets.extractTokenData(target)
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}
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const token = canvas.tokens.get(defenderTokenId);
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return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender)
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}
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/* -------------------------------------------- */
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async onEvent(button, event) {
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const chatMessage = ChatUtility.getChatMessage(event);
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const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
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const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
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console.log('RdDCombat', attackerRoll, defenderRoll);
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const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
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const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
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const competence = event.currentTarget.attributes['data-competence']?.value;
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@ -601,7 +585,7 @@ export class RdDCombat {
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case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
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case '#parer-button': return this.parade(attackerRoll, armeParadeId);
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case '#esquiver-button': return this.esquive(attackerRoll, compId, competence);
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case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll);
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case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll, defenderTokenId);
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case '#echec-total-attaque': return this._onEchecTotal(attackerRoll);
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||||
|
||||
case '#appel-chance-attaque': return this.attacker.rollAppelChance(
|
||||
@ -718,7 +702,7 @@ export class RdDCombat {
|
||||
})
|
||||
}
|
||||
else {
|
||||
const defenderToken = canvas.tokens.get(this.defenderTokenId)
|
||||
const defenderToken = canvas.tokens.get(this.defenderTokenId);
|
||||
const dist = this.distance(_token, defenderToken)
|
||||
const isVisible = this.isVisible(_token, defenderToken)
|
||||
const portee = this._ajustementPortee(dist, rollData.arme)
|
||||
@ -785,7 +769,7 @@ export class RdDCombat {
|
||||
}
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
|
||||
|
||||
let rollData = this._prepareAttaque(competence, arme)
|
||||
let rollData = this._prepareAttaque(competence, arme);
|
||||
console.log("RdDCombat.attaque >>>", rollData);
|
||||
if (arme) {
|
||||
this.attacker.verifierForceMin(arme);
|
||||
@ -811,18 +795,15 @@ export class RdDCombat {
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_prepareAttaque(competence, arme) {
|
||||
let rollData = {
|
||||
alias: this.attackerToken.name,
|
||||
passeArme: foundry.utils.randomID(16),
|
||||
mortalite: arme?.system.mortalite,
|
||||
competence: competence,
|
||||
surprise: this.attacker.getSurprise(true),
|
||||
surpriseDefenseur: this.defender.getSurprise(true),
|
||||
sourceToken: this.attackerToken,
|
||||
targetToken: this.defenderToken,
|
||||
targetToken: Targets.extractTokenData(this.target),
|
||||
essais: {}
|
||||
};
|
||||
|
||||
@ -867,10 +848,9 @@ export class RdDCombat {
|
||||
alias: this.attacker.name,
|
||||
whisper: ChatUtility.getOwners(this.attacker),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
|
||||
alias: this.attackerToken.name,
|
||||
alias: this.attacker.name,
|
||||
attackerId: this.attackerId,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
isForce: isForce,
|
||||
isFinesse: isFinesse,
|
||||
isRapide: isRapide,
|
||||
@ -887,7 +867,7 @@ export class RdDCombat {
|
||||
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
|
||||
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
|
||||
attackerRoll.show = {
|
||||
cible: this.defenderToken?.name ?? 'la cible',
|
||||
cible: this.target ? this.defender.name : 'la cible',
|
||||
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
|
||||
}
|
||||
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
|
||||
@ -928,8 +908,7 @@ export class RdDCombat {
|
||||
attacker: this.attacker,
|
||||
attackerId: this.attackerId,
|
||||
esquives: esquives,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
|
||||
armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
|
||||
diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
|
||||
@ -953,7 +932,7 @@ export class RdDCombat {
|
||||
const choixDefense = await ChatMessage.create({
|
||||
// message privé: du défenseur à lui même (et aux GMs)
|
||||
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
||||
alias: this.attackerToken.name,
|
||||
alias: this.attacker.name,
|
||||
whisper: ChatUtility.getOwners(this.defender),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
|
||||
});
|
||||
@ -967,9 +946,8 @@ export class RdDCombat {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_defense", data: {
|
||||
attackerId: this.attacker?.id,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderId: this.defender?.id,
|
||||
defenderToken: this.defenderToken,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
defenderRoll: defenderRoll,
|
||||
paramChatDefense: paramChatDefense,
|
||||
rollMode: true
|
||||
@ -1002,8 +980,7 @@ export class RdDCombat {
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
|
||||
attackerId: this.attackerId,
|
||||
attacker: this.attacker,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
essais: attackerRoll.essais
|
||||
})
|
||||
});
|
||||
@ -1075,11 +1052,8 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_prepareParade(attackerRoll, armeParade, competenceParade) {
|
||||
let defenderRoll = {
|
||||
alias: this.defenderToken?.name,
|
||||
passeArme: attackerRoll.passeArme,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
attackerRoll: attackerRoll,
|
||||
competence: this.defender.getCompetence(competenceParade),
|
||||
arme: armeParade,
|
||||
@ -1159,11 +1133,8 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_prepareEsquive(attackerRoll, competence) {
|
||||
let rollData = {
|
||||
alias: this.defenderToken?.name,
|
||||
passeArme: attackerRoll.passeArme,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
attackerRoll: attackerRoll,
|
||||
competence: competence,
|
||||
surprise: this.defender.getSurprise(true),
|
||||
@ -1305,8 +1276,9 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async encaisser(attackerRoll, defenderRoll) {
|
||||
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderRoll);
|
||||
async encaisser(attackerRoll, defenderRoll, defenderTokenId) {
|
||||
defenderTokenId = defenderTokenId || this.defenderTokenId;
|
||||
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
|
||||
|
||||
if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) {
|
||||
this._onEchecTotal(defenderRoll);
|
||||
@ -1314,19 +1286,18 @@ export class RdDCombat {
|
||||
|
||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) {
|
||||
attackerRoll.attackerId = this.attackerId;
|
||||
attackerRoll.defenderTokenId = this.defenderToken.id;
|
||||
attackerRoll.defenderTokenId = defenderTokenId;
|
||||
|
||||
await this.computeRecul(defenderRoll);
|
||||
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken);
|
||||
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
|
||||
}
|
||||
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_encaisser",
|
||||
data: {
|
||||
attackerId: this.attackerId,
|
||||
attackerRoll: attackerRoll,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken
|
||||
defenderTokenId: defenderTokenId,
|
||||
attackerRoll: attackerRoll
|
||||
}
|
||||
});
|
||||
}
|
||||
@ -1334,28 +1305,28 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async displayActorCombatStatus(combat, actor, token) {
|
||||
static async displayActorCombatStatus(combat, actor, tokenId) {
|
||||
let formData = {
|
||||
combatId: combat._id,
|
||||
alias: token.name ?? actor.name,
|
||||
alias: actor.name,
|
||||
etatGeneral: actor.getEtatGeneral(),
|
||||
isSonne: actor.getSonne(),
|
||||
blessuresStatus: actor.computeResumeBlessure(),
|
||||
SConst: actor.getSConst(),
|
||||
actorId: actor.id,
|
||||
actor: actor,
|
||||
tokenId: token.id,
|
||||
tokenId: tokenId,
|
||||
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
||||
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
||||
}
|
||||
await ChatMessage.create({
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
|
||||
alias: token.name ?? actor.name
|
||||
alias: actor.name
|
||||
})
|
||||
await ChatMessage.create({
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
|
||||
whisper: ChatUtility.getOwners(actor),
|
||||
alias: token.name ?? actor.name
|
||||
alias: actor.name
|
||||
});
|
||||
}
|
||||
}
|
@ -72,6 +72,6 @@ export class RdDEncaisser extends Dialog {
|
||||
encaisserSpecial: this.encaisserSpecial,
|
||||
mortalite: mortalite
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ export class RdDTokenHud {
|
||||
// initiative
|
||||
await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
|
||||
// combat
|
||||
await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions);
|
||||
await RdDTokenHud.addExtensionHudCombat(html, combatant, actions);
|
||||
}
|
||||
|
||||
|
||||
@ -68,8 +68,8 @@ export class RdDTokenHud {
|
||||
});
|
||||
}
|
||||
|
||||
static async addExtensionHudCombat(html, combatant, token, actions) {
|
||||
const hudData = { combatant, token, actions, commandes: [] };
|
||||
static async addExtensionHudCombat(html, combatant, actions) {
|
||||
const hudData = { combatant, actions, commandes: [] };
|
||||
const controlIconTarget = html.find('.control-icon[data-action=target]');
|
||||
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
|
||||
(event) => {
|
||||
@ -80,7 +80,7 @@ export class RdDTokenHud {
|
||||
combatant.actor.conjurerPossession(possession);
|
||||
}
|
||||
else {
|
||||
combatant.actor.rollArme(action, 'competence', token)
|
||||
combatant.actor.rollArme(action);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -563,14 +563,14 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async jetEncaissement(actor, rollData, armure, options = { showDice: HIDE_DICE }) {
|
||||
static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
|
||||
const diff = Math.abs(rollData.diffLibre);
|
||||
let formula = RdDUtility.formuleEncaissement(diff, options)
|
||||
const roll = await RdDDice.roll(formula, options);
|
||||
|
||||
RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
|
||||
|
||||
return await RdDUtility.prepareEncaissement(actor, rollData, roll, armure);
|
||||
return await RdDUtility.prepareEncaissement(rollData, roll, armure);
|
||||
}
|
||||
|
||||
static remplaceDeMinParDifficulte(roll, diff, options) {
|
||||
@ -602,20 +602,15 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async prepareEncaissement(actor, rollData, roll, armure) {
|
||||
static async prepareEncaissement(rollData, roll, armure) {
|
||||
// La difficulté d'ataque s'ajoute aux dégâts
|
||||
const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
|
||||
const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
|
||||
const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
|
||||
const over20 = Math.max(jetTotal - 20, 0);
|
||||
encaissement.dmg = rollData.dmg
|
||||
if (ReglesOptionnelles.isUsing('localisation-aleatoire')){
|
||||
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(actor.type)
|
||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
|
||||
}
|
||||
else{
|
||||
encaissement.dmg.loc = {label:''}
|
||||
}
|
||||
encaissement.dmg = rollData.dmg;
|
||||
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
|
||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
|
||||
encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
|
||||
encaissement.roll = roll;
|
||||
encaissement.armure = armure;
|
||||
@ -746,15 +741,6 @@ export class RdDUtility {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
static getSelectedToken(actor) {
|
||||
if (canvas.tokens.controlled.length > 0) {
|
||||
const tokens = canvas.tokens.controlled
|
||||
.filter(it => it.actor.id == actor.id)
|
||||
return tokens[0]
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
static getSelectedActor(msgPlayer = undefined) {
|
||||
if (canvas.tokens.controlled.length == 1) {
|
||||
let token = canvas.tokens.controlled[0];
|
||||
|
@ -11,7 +11,6 @@ const listeReglesOptionnelles = [
|
||||
{ group: 'Récupération', name: 'recuperation-moral', descr: "Le moral revient vers 0 durant Château Dormant"},
|
||||
|
||||
|
||||
{ group: 'Règles de combat', name: 'localisation-aleatoire', descr: "Proposer une localisation aléatoire des blessures" },
|
||||
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
|
||||
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
|
||||
{ group: 'Règles de combat', name: 'deteriorationArmure', descr: "Tenir compte de la détérioration des armures" },
|
||||
|
@ -13,21 +13,18 @@ export class Targets {
|
||||
static extractTokenData(target) {
|
||||
return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||
}
|
||||
static buildActorTokenData(tokenId, actor) {
|
||||
return { id: tokenId, name: actor.name, img: actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||
}
|
||||
|
||||
static isTargetEntite(target) {
|
||||
return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
|
||||
}
|
||||
|
||||
static async selectOneTargetToken(onSelectTarget = target => { }) {
|
||||
const targets = Targets.listTargets()
|
||||
static async selectOneToken(onSelectTarget = target => { }) {
|
||||
const targets = Targets.listTargets();
|
||||
switch (targets.length) {
|
||||
case 0:
|
||||
return
|
||||
case 0: return;
|
||||
case 1:
|
||||
onSelectTarget(targets[0])
|
||||
return
|
||||
onSelectTarget(targets[0]);
|
||||
return;
|
||||
default:
|
||||
{
|
||||
const selectData = {
|
||||
@ -35,7 +32,7 @@ export class Targets {
|
||||
label: "Choisir une seule des cibles",
|
||||
list: targets.map(it => Targets.extractTokenData(it))
|
||||
};
|
||||
DialogSelect.select(selectData, onSelectTarget)
|
||||
DialogSelect.select(selectData, onSelectTarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1561,11 +1561,6 @@ div.control-icon.token-hud-icon {
|
||||
height: 100%;
|
||||
object-fit: contain;
|
||||
}
|
||||
.chat-inline-icon {
|
||||
border: 0;
|
||||
padding: 1px;
|
||||
vertical-align: text-top;
|
||||
}
|
||||
|
||||
#sidebar-tabs {
|
||||
flex: 0 0 28px;
|
||||
|
@ -3,22 +3,20 @@
|
||||
<br>
|
||||
{{#if (eq attacker.type 'personnage')}}
|
||||
{{#unless essais.attaqueChance}}
|
||||
<a class='chat-card-button' id='appel-chance-attaque'
|
||||
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'>
|
||||
Faire appel à la chance</a>
|
||||
<a class='chat-card-button' id='appel-chance-attaque' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>Faire appel à la chance</a>
|
||||
</a>
|
||||
<br>
|
||||
{{/unless}}
|
||||
{{#if (gt attacker.system.compteurs.destinee.value 0)}}
|
||||
<a class='chat-card-button' id='appel-destinee-attaque'
|
||||
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'>
|
||||
Utiliser la destinée</a>
|
||||
<a class='chat-card-button' id='appel-destinee-attaque' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>Utiliser la destinée</a>
|
||||
</a>
|
||||
<br>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
<a class='chat-card-button' id='echec-total-attaque'
|
||||
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'>
|
||||
<a class='chat-card-button' id='echec-total-attaque' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>
|
||||
Tirer la maladresse !
|
||||
</a>
|
||||
</div>
|
@ -1,17 +1,17 @@
|
||||
<div data-passearme="{{passeArme}}">
|
||||
{{#if (eq surprise 'totale')}}
|
||||
<span><strong>{{defenderToken.name}}</strong> est totalement surpris</span>
|
||||
<span><strong>{{defender.name}}</strong> est totalement surpris</span>
|
||||
{{else if essais.defense}}
|
||||
<span><strong>{{defenderToken.name}}</strong> doit :</span>
|
||||
<span><strong>{{defender.name}}</strong> doit :</span>
|
||||
{{else}}
|
||||
<span><strong>{{defenderToken.name}}</strong> doit se défendre
|
||||
<span><strong>{{defender.name}}</strong> doit se défendre
|
||||
{{~#if (eq surprise 'demi')}} avec une significative {{/if}} d'une attaque
|
||||
{{~#if attaqueParticuliere}} <strong>particulière en
|
||||
{{~#if (eq attaqueParticuliere 'finesse')}} finesse
|
||||
{{else if (eq attaqueParticuliere 'force')}} force
|
||||
{{else if (eq attaqueParticuliere 'rapidite')}} rapidité
|
||||
{{/if~}}</strong>
|
||||
{{/if}} de {{attackerToken.name}} ({{attaqueArme.name}}):
|
||||
{{/if}} de {{attacker.name}} ({{attaqueArme.name}}):
|
||||
</span>
|
||||
{{/if}}
|
||||
<span class='chat-card-button-area'>
|
||||
@ -20,17 +20,15 @@
|
||||
{{#if essais.defense}}
|
||||
{{#unless essais.defenseChance}}
|
||||
{{#if (eq defender.type 'personnage')}}
|
||||
<a class='chat-card-button' id='appel-chance-defense'
|
||||
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'>
|
||||
Faire appel à la chance</a>
|
||||
<a class='chat-card-button' id='appel-chance-defense' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>Faire appel à la chance</a>
|
||||
</a>
|
||||
<br>
|
||||
{{/if}}
|
||||
{{#if (eq defender.type 'personnage')}}
|
||||
{{#if (gt defender.system.compteurs.destinee.value 0)}}
|
||||
<a class='chat-card-button' id='appel-destinee-defense'
|
||||
data-attackerId='{{attackerId}}' data-attackerTokenId='{{attackerToken.id}}' data-defenderTokenId='{{defenderToken.id}}'>
|
||||
Utiliser la destinée</a>
|
||||
<a class='chat-card-button' id='appel-destinee-defense' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>Utiliser la destinée</a>
|
||||
</a>
|
||||
<br>
|
||||
{{/if}}
|
||||
@ -38,16 +36,14 @@
|
||||
{{/unless}}
|
||||
{{else}}
|
||||
{{#each armes as |arme key|}}
|
||||
<a class='chat-card-button' id='parer-button'
|
||||
data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderToken.id}}' data-attackerTokenId='{{../attackerToken.id}}'
|
||||
<a class='chat-card-button' id='parer-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}'
|
||||
data-armeid='{{arme._id}}'>
|
||||
Parer avec {{arme.name}} à {{../diffLibre }}{{#if arme.system.nbUsage}} (Utilisations : {{arme.system.nbUsage}}){{/if}}
|
||||
</a>
|
||||
<br>
|
||||
{{/each}}
|
||||
{{#if mainsNues}}
|
||||
<a class='chat-card-button' id='parer-button'
|
||||
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'
|
||||
<a class='chat-card-button' id='parer-button' data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderTokenId}}'
|
||||
data-armeid='{{arme._id}}' data-competence='{{arme.system.competence}}'>
|
||||
Parer à mains nues à {{diffLibre}}{{#if arme.system.nbUsage}} (Utilisations : {{arme.system.nbUsage}}){{/if}}
|
||||
</a>
|
||||
@ -55,9 +51,9 @@
|
||||
{{/if}}
|
||||
{{#if (ne attaqueCategorie 'tir')}}
|
||||
{{#each esquives as |esquive key|}}
|
||||
<a class='chat-card-button' id='esquiver-button'
|
||||
data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderToken.id}}' data-attackerTokenId='{{../attackerToken.id}}'
|
||||
<a class='chat-card-button' id='esquiver-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}'
|
||||
data-compid='{{esquive._id}}' data-competence='{{esquive.name}}'>
|
||||
{{log 'esquive' esquive}}
|
||||
{{esquive.name}} à {{../diffLibre}} {{#if esquive.system.nbUsage}} (Utilisations : {{esquive.system.nbUsage}}){{/if}}
|
||||
</a>
|
||||
<br>
|
||||
@ -65,8 +61,8 @@
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/unless}}
|
||||
<a class='chat-card-button' id='encaisser-button'
|
||||
data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'>
|
||||
<a class='chat-card-button' id='encaisser-button' data-attackerId='{{attackerId}}'
|
||||
data-defenderTokenId='{{defenderTokenId}}'>
|
||||
Encaisser à {{plusMoins dmg.total}}
|
||||
{{#if (eq dmg.mortalite 'non-mortel')~}}
|
||||
(non-mortel) !
|
||||
|
@ -18,18 +18,18 @@
|
||||
</h4>
|
||||
<div>
|
||||
Jet d'encaissement de {{roll.total}}
|
||||
{{~#unless (eq armure 0)}}, l'armure a protègé de {{armure}}
|
||||
{{#unless (eq armure 0)}}, l'armure a protègé de {{armure}}
|
||||
{{~#unless (eq penetration 0)}} (pénétration de {{penetration}}){{/unless}}
|
||||
{{~/unless~}}, total: <span class="rdd-roll-echec">{{total}}</span>
|
||||
{{~/unless}}, total: <span class="rdd-roll-echec">{{total}}</span>
|
||||
<br>
|
||||
{{alias}}
|
||||
{{#if (eq dmg.mortalite 'entiteincarnee')}}subit le coup
|
||||
{{else if mort}}vient de mourir
|
||||
{{else if blessure}}
|
||||
{{#if (gt blessure.system.gravite 0)}}subit une blessure {{blessure.system.label}}
|
||||
{{~else~}}subit une contusion
|
||||
{{else}}subit une contusion
|
||||
{{~/if~}}
|
||||
{{~else~}}s'en sort sans une égratignure
|
||||
{{else}}s'en sort sans une égratignure
|
||||
{{~/if~}}
|
||||
|
||||
{{~#unless (eq dmg.mortalite 'entiteincarnee')}}
|
||||
@ -39,11 +39,11 @@
|
||||
{{/unless~}}
|
||||
{{~#if (gt endurance 0)}}
|
||||
{{~#if hasPlayerOwner}}, a perdu {{endurance}} points d'endurance
|
||||
{{~#if (ne vie 0)}}, <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if~}}
|
||||
{{#if (ne vie 0)}}, <span class="rdd-roll-echec">{{vie}} points de vie</span>{{/if}}
|
||||
{{/if}}
|
||||
{{#if (ne dmg.mortalite 'entiteincarnee')}}
|
||||
{{#if (gt endurance 1)}}et
|
||||
{{#if sonne}}est <strong>sonné</strong><img class="chat-inline-icon" src="icons/svg/stoned.svg" data-tooltip="charge" height="16" width="16" /> jusqu'à la fin du prochain round{{else}}n'est pas sonné{{/if}}!
|
||||
{{#if sonne}}est <strong>sonné</strong><img class="chat-icon" src="icons/svg/stoned.svg" data-tooltip="charge" height="16" width="16" /> jusqu'à la fin du prochain round{{else}}n'est pas sonné{{/if}}!
|
||||
{{#if hasPlayerOwner}}Jet d'endurance : {{jetEndurance}} / {{resteEndurance}}{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
Loading…
Reference in New Issue
Block a user