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1 Commits
d7f2267d9c
...
dd296822bc
Author | SHA1 | Date | |
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dd296822bc |
@ -214,6 +214,8 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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});
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});
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// Boutons spéciaux MJs
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// Boutons spéciaux MJs
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this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
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this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
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this.html.find('.don-de-haut-reve').click(async event => this.actor.addDonDeHautReve())
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this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
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this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
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}
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}
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@ -38,6 +38,8 @@ import { RdDCoeur } from "./coeur/rdd-coeur.js";
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import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
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import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDCombatManager } from "./rdd-combat.js";
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import { RdDCombatManager } from "./rdd-combat.js";
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import { RdDItemTete } from "./item/tete.js";
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import { SystemCompendiums } from "./settings/system-compendiums.js";
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export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
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export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
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@ -87,7 +89,7 @@ export class RdDActor extends RdDBaseActorSang {
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}
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}
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$computeIsHautRevant() {
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$computeIsHautRevant() {
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this.system.attributs.hautrevant.value = this.itemTypes['tete'].find(it => Grammar.equalsInsensitive(it.name, 'don de haut-reve'))
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this.system.attributs.hautrevant.value = this.itemTypes[ITEM_TYPES.tete].find(it => RdDItemTete.isDonDeHautReve(it))
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? "Haut rêvant"
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? "Haut rêvant"
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: "";
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: "";
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}
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}
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@ -989,6 +991,16 @@ export class RdDActor extends RdDBaseActorSang {
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});
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});
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}
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}
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/* -------------------------------------------- */
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async addDonDeHautReve() {
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if (!game.user.isGM || this.isHautRevant()) {
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return
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}
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const donHR = await RdDItemTete.teteDonDeHautReve()
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if (donHR) {
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this.createEmbeddedDocuments('Item', [donHR.toObject()])
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async reinsertionAleatoire(raison, accessible = tmr => true) {
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async reinsertionAleatoire(raison, accessible = tmr => true) {
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@ -234,8 +234,7 @@ export class RdDStatBlockParser {
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});
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});
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if (hautRevant) {
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if (hautRevant) {
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let tetes = await SystemCompendiums.getWorldOrCompendiumItems("tete", "tetes-de-dragon-pour-tous-personnages")
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const donHR = await RdDItemTete.teteDonDeHautReve()
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let donHR = tetes.find(t => Grammar.equalsInsensitive(t.name, "Don de Haut-Rêve"))
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if (donHR) {
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if (donHR) {
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items.push(donHR.toObject());
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items.push(donHR.toObject());
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}
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}
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25
module/item/tete.js
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25
module/item/tete.js
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@ -0,0 +1,25 @@
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import { Grammar } from "../grammar.js"
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import { ITEM_TYPES, RdDItem } from "../item.js"
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import { SystemCompendiums } from "../settings/system-compendiums.js"
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const DON_HAUT_REVE = "Don de Haut-Rêve"
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export class RdDItemTete extends RdDItem {
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static get defaultIcon() {
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return "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"
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}
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static isDonDeHautReve(tete) {
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return tete.type == ITEM_TYPES.tete && Grammar.equalsInsensitive(tete.name, DON_HAUT_REVE)
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}
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static async teteDonDeHautReve() {
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const tetes = await SystemCompendiums.getItems("tetes-de-dragon-pour-tous-personnages", ITEM_TYPES.tete)
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const tete = tetes.find(it => RdDItemTete.isDonDeHautReve(it))
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if (!tete) {
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ui.notifications.warn(`Impossible de trouver la tête "${DON_HAUT_REVE}", vérifiez le compendium de têtes pour tous personnages`)
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}
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return tete
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}
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}
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@ -70,6 +70,7 @@ import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.
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import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js"
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import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js"
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import { RdDStatBlockParser } from "./apps/rdd-import-stats.js"
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import { RdDStatBlockParser } from "./apps/rdd-import-stats.js"
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import { RdDItemSort } from "./item-sort.js"
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import { RdDItemSort } from "./item-sort.js"
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import { RdDItemTete } from "./item/tete.js"
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/**
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/**
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* RdD system
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* RdD system
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@ -97,6 +98,7 @@ export class SystemReveDeDragon {
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ombre: RdDItemOmbre,
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ombre: RdDItemOmbre,
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poison: RdDItemPoison,
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poison: RdDItemPoison,
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queue: RdDItemQueue,
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queue: RdDItemQueue,
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tete: RdDItemTete,
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rencontre: RdDRencontre,
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rencontre: RdDRencontre,
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service: RdDItemService,
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service: RdDItemService,
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signedraconique: RdDItemSigneDraconique,
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signedraconique: RdDItemSigneDraconique,
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@ -145,8 +145,8 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html',
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@ -1,5 +1,6 @@
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import { ChatUtility } from "../chat-utility.js";
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import { ChatUtility } from "../chat-utility.js";
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import { HIDE_DICE, SYSTEM_RDD } from "../constants.js";
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import { HIDE_DICE, SYSTEM_RDD } from "../constants.js";
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import { Grammar } from "../grammar.js";
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import { RdDItem } from "../item.js";
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import { RdDItem } from "../item.js";
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import { Misc } from "../misc.js";
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import { Misc } from "../misc.js";
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import { RdDDice } from "../rdd-dice.js";
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import { RdDDice } from "../rdd-dice.js";
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@ -84,15 +85,14 @@ export class SystemCompendiums extends FormApplication {
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static async getWorldOrCompendiumItems(itemType, compendium) {
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static async getWorldOrCompendiumItems(itemType, compendium) {
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let items = game.items.filter(it => it.type == itemType)
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let items = game.items.filter(it => it.type == itemType)
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if (compendium) {
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if (compendium) {
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const ids = items.map(it => it.id);
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const ids = items.map(it => it.id)
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const names = items.map(it => it.name.toLowerCase());
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const names = items.map(it => Grammar.toLowerCaseNoAccent(it.name))
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const compendiumItems = await SystemCompendiums.getItems(compendium);
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const compendiumItems = await SystemCompendiums.getItems(compendium, itemType)
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items = items.concat(compendiumItems
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return items.concat(compendiumItems
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.filter(it => it.type == itemType)
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.filter(it => !ids.includes(it.id))
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.filter(it => !ids.includes(it.id))
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.filter(it => !names.includes(it.name.toLowerCase())));
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.filter(it => !names.includes(Grammar.equalsInsensitive(it.name))))
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}
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}
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return items;
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return items
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}
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}
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static async loadDocument(document) {
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static async loadDocument(document) {
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@ -129,11 +129,10 @@
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<div>
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<div>
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{{#if system.attributs.hautrevant.value}}
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{{#if system.attributs.hautrevant.value}}
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<h3>Haut rêvant</h3>
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<h3>Haut rêvant</h3>
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.hbs"}}
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{{else}}
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{{else}}
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<h3>Vous n'avez pas le don de haut-rêve</h3>
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<h3>Vous n'avez pas le don de haut-rêve</h3>
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<p>Attribuer la Tête de Dragon 'Don de Haut Rêve' pour rendre le personnage Haut-Rêvant.</p>
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.hbs"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html"}}
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{{/if}}
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{{/if}}
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<br><br>
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<br><br>
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</div>
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</div>
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@ -26,7 +26,7 @@
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{{/if}}
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{{/if}}
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</span>
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</span>
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</li>
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</li>
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.hbs"}}
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<hr>
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<hr>
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-signes-draconiques.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-signes-draconiques.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-rencontres.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-rencontres.html"}}
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41
templates/actor/non-haut-revant.hbs
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41
templates/actor/non-haut-revant.hbs
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@ -0,0 +1,41 @@
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{{#if (not system.attributs.hautrevant.value)}}
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<p>Attribuer la Tête de Dragon
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{{#if options.isGM}}
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<a class="chat-card-button don-de-haut-reve" data-tooltip="Donner le don de haut-rêve">Don de Haut Rêve</a>
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{{else}}
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'Don de Haut Rêve'
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{{/if}}
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pour rendre le personnage Haut-Rêvant.</p>
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{{/if}}
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<li class="item flexrow">
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<span class="competence-label">Seuil de Rêve :</span>
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<span>
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{{#if options.isGM}}
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<input class="competence-value seuil-reve-value" type="text" name="system.reve.seuil.value" value="{{system.reve.seuil.value}}" data-dtype="Number"/>
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{{else}}
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{{system.reve.seuil.value}}
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{{/if}}
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</span>
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</li>
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<li class="item flexrow" >
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<span class="competence-label">Refoulement : </span>
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<span>
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{{#if options.isGM}}
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<input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{system.reve.refoulement.value}}" data-dtype="Number"/>
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{{else}}
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{{system.reve.refoulement.value}}
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{{/if}}
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</span>
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</li>
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{{#if system.reve.reve.thanatosused}}
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<li class="item flexrow" >
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<span class="competence-label">La prochaine queue est une Ombre</span>
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<span>
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<img class="sheet-competence-img" src="systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp"/>
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</span>
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</li>
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{{/if}}
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<hr>
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-tetes.html"}}
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@ -1,34 +0,0 @@
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<ul class="item-list">
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<li class="item flexrow">
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<span class="competence-label">Seuil de Rêve :</span>
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<span>
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{{#if options.isGM}}
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<input class="competence-value seuil-reve-value" type="text" name="system.reve.seuil.value" value="{{system.reve.seuil.value}}" data-dtype="Number"/>
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{{else}}
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{{system.reve.seuil.value}}
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{{/if}}
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</span>
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</li>
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<li class="item flexrow" >
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<span class="competence-label">Refoulement : </span>
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<span>
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{{#if options.isGM}}
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<input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{system.reve.refoulement.value}}" data-dtype="Number"/>
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{{else}}
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{{system.reve.refoulement.value}}
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{{/if}}
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</span>
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</li>
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{{#if system.reve.reve.thanatosused}}
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<li class="item flexrow" >
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<span class="competence-label">La prochaine queue est une Ombre</span>
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<span>
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<img class="sheet-competence-img" src="systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp"/>
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</span>
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</li>
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{{/if}}
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</ul>
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<hr>
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-tetes.html"}}
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Reference in New Issue
Block a user