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eb09714579
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b5dc14687e
@ -1,9 +1,4 @@
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# 11.2
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## 11.2.8 - L'éclairage d'Akarlikarlikar
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- l'ajustement de la lumière jour/nuit s'étale sur moins de temps (vaisseau et Lyre)
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- les nouveaux tooltips ne masquent plus l'information d'expérience
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- les jets de dés pour maîtriser les rencontres fonctionnent de nouveau
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## 11.2.7 - Les explications d'Akarlikarlikar
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- Ajout de tooltips sur la plupart des boutons, liens clickables, objets, tâches, ...
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- Fix: on peut de nouveau regarder l'inventaire avec les droits limités/observateur
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@ -23,10 +23,6 @@ export class Misc {
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return isPositiveNumber ? "+" + number : number
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}
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static modulo(n, m) {
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return ((n % m) + m) % m;
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}
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static sum() {
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return (a, b) => Number(a) + Number(b);
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}
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@ -515,7 +515,7 @@ export class RdDCombat {
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static _callJetDeVie(event) {
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let actorId = event.currentTarget.attributes['data-actorId'].value;
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let tokenId = event.currentTarget.attributes['data-tokenId'].value;
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let token = canvas.tokens.get(tokenId)
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let token = canvas.tokens.placeables.find(t => t.id == tokenId)
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const actor = token?.actor ?? game.actors.get(actorId);
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if (actor?.isOwner) {
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actor.jetDeVie();
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@ -64,19 +64,19 @@ export const referenceAjustements = {
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},
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encTotal: {
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isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
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isUsed: (rollData, actor) => !rollData.oeuvre && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) && rollData.use?.encTotal,
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isUsed: (rollData, actor) => !rollData.oeuvre && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) && rollData.use.encTotal,
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getLabel: (rollData, actor) => 'Encombrement total',
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getValue: (rollData, actor) => -actor.getEncTotal()
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},
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surenc: {
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isVisible: (rollData, actor) => RdDCarac.isActionPhysique(rollData.selectedCarac) && actor.isSurenc(),
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isUsed: (rollData, actor) => rollData.use.surenc && RdDCarac.isActionPhysique(rollData.selectedCarac),
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isUsed: (rollData, actor) => rollData.use?.surenc && RdDCarac.isActionPhysique(rollData.selectedCarac),
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getLabel: (rollData, actor) => 'Sur-encombrement',
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getValue: (rollData, actor) => actor.computeMalusSurEncombrement()
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},
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moral: {
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isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.use?.moral,
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isUsed: (rollData, actor) => rollData.use.moral,
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isUsed: (rollData, actor) => rollData.use?.moral,
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getLabel: (rollData, actor) => 'Appel au moral',
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getValue: (rollData, actor) => 1
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},
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@ -84,7 +84,7 @@ export const referenceAjustements = {
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isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isVolonte(rollData.selectedCarac),
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isUsed: (rollData, actor) => rollData.use.coeur != undefined,
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getLabel: (rollData, actor) => 'Ajustement de cœur',
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getValue: (rollData, actor) => -2 * (rollData.use?.coeur?.coeur ?? 0)
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getValue: (rollData, actor) => -2 * (rollData.use.coeur?.coeur ?? 0)
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},
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moralTotal: {
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isUsed: (rollData, actor) => RdDCarac.isVolonte(rollData.selectedCarac),
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@ -159,9 +159,7 @@ export class RollDataAjustements {
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/* -------------------------------------------- */
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static calcul(rollData, actor) {
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// s'assurer de la correction des infos rollData
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mergeObject(rollData, { ajustements: {}, use: {} }, { overwrite: false })
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rollData.ajustements = {};
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for (var key in referenceAjustements) {
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const reference = referenceAjustements[key];
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rollData.ajustements[key] = {
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@ -2,6 +2,7 @@ import { SHOW_DICE, SYSTEM_RDD } from "../constants.js";
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import { Grammar } from "../grammar.js";
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import { Misc } from "../misc.js";
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import { RdDDice } from "../rdd-dice.js";
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import { AutoAdjustDarkness } from "./auto-adjust-darkness.js";
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export const WORLD_TIMESTAMP_SETTING = "calendrier";
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@ -15,14 +16,14 @@ export const RDD_MINUTES_PAR_JOUR = 1440; //RDD_HEURES_PAR_JOUR * RDD_MINUTES_PA
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const ROUNDS_PAR_MINUTE = 10;
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const DEFINITION_HEURES = [
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{ key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "Printemps", darkness: 0.9 },
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{ key: "sirene", label: "Sirène", lettreFont: 'i', saison: "Printemps", darkness: 0.1 },
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{ key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "Printemps" , darkness: 0.7},
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{ key: "sirene", label: "Sirène", lettreFont: 'i', saison: "Printemps" , darkness: 0.4},
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{ key: "faucon", label: "Faucon", lettreFont: 'f', saison: "Printemps" , darkness: 0},
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{ key: "couronne", label: "Couronne", lettreFont: '', saison: "Eté" , darkness: 0},
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{ key: "dragon", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 },
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{ key: "epees", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0},
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{ key: "lyre", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.1 },
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{ key: "serpent", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.9 },
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{ key: "lyre", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.4 },
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{ key: "serpent", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.7 },
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{ key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 },
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{ key: "araignee", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 },
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{ key: "roseau", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 },
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@ -97,10 +98,10 @@ export class RdDTimestamp {
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*/
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static definition(signe) {
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if (signe == undefined) {
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signe = 0
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signe = 0;
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}
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if (Number.isInteger(signe)) {
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return DEFINITION_HEURES[Misc.modulo(signe, RDD_HEURES_PAR_JOUR)]
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return DEFINITION_HEURES[signe % RDD_HEURES_PAR_JOUR];
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}
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let definition = DEFINITION_HEURES.find(it => it.key == signe);
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if (!definition) {
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@ -118,7 +119,10 @@ export class RdDTimestamp {
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}
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static ajustementAstrologiqueHeure(hn, nbAstral, heure) {
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let ecart = Misc.modulo(hn + nbAstral - heure, RDD_HEURES_PAR_JOUR);
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let ecart = (hn + nbAstral - heure) % RDD_HEURES_PAR_JOUR;
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if (ecart < 0) {
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ecart = (ecart + RDD_HEURES_PAR_JOUR) % RDD_HEURES_PAR_JOUR;
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}
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switch (ecart) {
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case 0: return 4;
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case 4: case 8: return 2;
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@ -154,13 +158,11 @@ export class RdDTimestamp {
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}
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static defHeure(heure) {
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heure = Misc.modulo(heure, RDD_HEURES_PAR_JOUR);
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return DEFINITION_HEURES.find(it => it.heure == heure)
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return DEFINITION_HEURES.find(it => (it.heure) == heure % RDD_HEURES_PAR_JOUR);
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}
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static findHeure(heure) {
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heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
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let parHeureOuLabel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
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let parHeureOuLabel = DEFINITION_HEURES.filter(it => (it.heure) == parseInt(heure) % RDD_HEURES_PAR_JOUR || Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure);
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if (parHeureOuLabel.length == 1) {
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return parHeureOuLabel[0];
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}
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@ -230,17 +232,17 @@ export class RdDTimestamp {
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}
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get annee() { return Math.floor(this.indexDate / RDD_JOURS_PAR_AN) }
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get mois() { return Math.floor(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
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get jour() { return Misc.modulo(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN), RDD_JOURS_PAR_MOIS) }
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get mois() { return Math.floor((this.indexDate % RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
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get jour() { return (this.indexDate % RDD_JOURS_PAR_AN) % RDD_JOURS_PAR_MOIS }
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get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) }
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get minute() { return Misc.modulo(this.indexMinute, RDD_MINUTES_PAR_HEURES) }
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get minute() { return this.indexMinute % RDD_MINUTES_PAR_HEURES }
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get round() { return ROUNDS_PAR_MINUTE * (this.indexMinute - Math.floor(this.indexMinute)) }
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get angleHeure() { return this.indexMinute / RDD_MINUTES_PAR_JOUR * 360 - 45 }
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get angleMinute() { return this.indexMinute / RDD_MINUTES_PAR_HEURES * 360 + 45 }
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get darkness() {
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const darknessDebut = 100 * RdDTimestamp.definition(this.heure).darkness
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const darknessFin = 100 * RdDTimestamp.definition(this.heure + 1).darkness
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const darknessDebut = RdDTimestamp.definition(this.heure).darkness *100
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const darknessFin = RdDTimestamp.definition(this.heure + 1).darkness *100
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const darknessMinute = Math.round((darknessFin - darknessDebut) * this.minute / RDD_MINUTES_PAR_HEURES);
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return (darknessDebut + darknessMinute)/100
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}
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@ -295,7 +297,7 @@ export class RdDTimestamp {
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const heure = this.heure + heures;
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return new RdDTimestamp({
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indexDate: this.indexDate + Math.floor(heure / RDD_HEURES_PAR_JOUR),
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indexMinute: this.indexMinute + Misc.modulo(heure, RDD_HEURES_PAR_JOUR) * RDD_MINUTES_PAR_HEURES
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indexMinute: this.indexMinute + (heure % RDD_HEURES_PAR_JOUR) * RDD_MINUTES_PAR_HEURES
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})
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}
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@ -345,7 +347,7 @@ export class RdDTimestamp {
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return {
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jours: jours,
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heures: Math.floor(minutes / RDD_MINUTES_PAR_HEURES),
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minutes: Misc.modulo(minutes, RDD_MINUTES_PAR_HEURES)
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minutes: minutes % RDD_MINUTES_PAR_HEURES
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}
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}
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}
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@ -1,8 +1,8 @@
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{
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"id": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"version": "11.2.8",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.8.zip",
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"version": "11.2.7",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.7.zip",
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"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
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"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
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"compatibility": {
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@ -1,13 +1,13 @@
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{{#unless system.isHidden}}
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<li class="item flexrow list-item {{#if system.isLevelUp}}xp-level-up tooltip{{/if}}" data-item-id="{{_id}}">
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<a class="competence-label" name="{{name}}" data-tooltip="Niveau {{plusMoins system.niveau}} en {{name}}">
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<li class="item flexrow list-item {{#if system.isLevelUp}}xp-level-up tooltip{{/if}}" data-item-id="{{_id}}" data-tooltip="Niveau {{plusMoins system.niveau}} en {{name}}">
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<a class="competence-label" name="{{name}}">
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<img class="sheet-competence-img" src="{{img}}"/>
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<span>{{name}}</span>
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</a>
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{{#if system.isLevelUp}}
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<span class="tooltiptext ttt-levelup">Vous pouvez dépenser {{system.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}</span>
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<a class="competence-xp-augmenter" compname="{{name}}">
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<a class="competence-xp-augmenter" compname="{{name}}" data-tooltip="Augmenter d'un niveau en {{name}}">
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<i class="fas fa-arrow-alt-circle-up"></i>
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</a>
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{{/if}}
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@ -19,7 +19,7 @@
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{{#if @root.options.vueDetaillee}}
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<span class="competence-xp {{#unless system.isLevelUp}}tooltip{{/unless}}">
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<input class="competence-xp " type="text" compname="{{name}}" name="comp-xp-{{name}}"
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value="{{numberFormat system.xp decimals=0 sign=false}}" data-dtype="number"
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value="{{numberFormat system.xp decimals=0 sign=false}}" data-dtype="number" data-tooltip="Expérience {{system.xp}} en {{name}}"
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{{#if (or (not @root.options.vueDetaillee) @root.options.vueArchetype)}}disabled{{/if}} />
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{{#unless system.isLevelUp}}
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<span class="tooltiptext left-competence ttt-xp">Vous devez acquérir {{system.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}</span>
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@ -28,7 +28,7 @@
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{{/if}}
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{{#if (eq system.categorie 'draconic')}}
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<input class="competence-xp-sort" type="text" compname="{{name}}" name="comp-xp-sort-{{name}}"
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value="{{numberFormat system.xp_sort decimals=0 sign=false}}" data-dtype="number"
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value="{{numberFormat system.xp_sort decimals=0 sign=false}}" data-dtype="number" data-tooltip="Expérience {{system.xp_sort}} en sorts de {{name}}"
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{{#if (or (not @root.options.vueDetaillee) @root.options.vueArchetype)}}disabled{{/if}} />
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{{/if}}
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{{#if @root.options.vueDetaillee}}
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@ -9,7 +9,7 @@
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{{#if item.descr}}
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{{{item.descr}}}
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{{else}}
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{{{item.label}}}: {{plusMoins item.value}}
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{{item.label}}: {{plusMoins item.value}}
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{{/if}}
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</div>
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{{/if}}
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@ -9,7 +9,7 @@
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{{#if item.descr}}
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{{{item.descr}}}
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{{else}}
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{{{item.label}}}: {{plusMoins item.value}}
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{{item.label}}: {{plusMoins item.value}}
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{{/if}}
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</div>
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{{/if}}
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