/** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ import { HtmlUtility } from "./html-utility.js"; import { RdDUtility } from "./rdd-utility.js"; /* -------------------------------------------- */ export class RdDActorHumanoideSheet extends ActorSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["rdd", "sheet", "actor"], template: "systems/foundryvtt-reve-de-dragon/templates/actor-humanoide-sheet.html", width: 640, height: 720, tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}], dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}] }); } /* -------------------------------------------- */ getData() { let data = super.getData(); data.itemsByType = {}; for (const item of data.items) { let list = data.itemsByType[item.type]; if (!list) { list = []; data.itemsByType[item.type] = list; } list.push(item); } // Compute current carac sum let sum = 0; Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } } ); data.data.caracSum = sum; data.data.carac.taille.isTaille = true; // To avoid button link; data.data.carac.chance.isChance = true; // Ajouter chance actuelle et utiliser; data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures); data.data.competencecreature = data.itemsByType["competencecreature"]; data.data.isGM = game.user.isGM; data.data.compteurs.ethylisme.nom = RdDUtility.getNomEthylisme(data.data.compteurs.ethylisme.value); RdDUtility.filterItemsPerTypeForSheet(data ); RdDUtility.buildArbreDeConteneur( this, data ); return data; } /* -------------------------------------------- */ async _onDrop(event) { await RdDUtility.processItemDropEvent(this.actor, event); super._onDrop(event); } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // Update Inventory Item html.find('.item-edit').click(ev => { const li = $(ev.currentTarget).parents(".item"); const item = this.actor.getOwnedItem(li.data("itemId")); item.sheet.render(true); }); // Delete Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); this.actor.deleteOwnedItem(li.data("itemId")); li.slideUp(200, () => this.render(false)); }); // Blessure control html.find('.blessure-control').click(ev => { const li = $(ev.currentTarget).parents(".item"); let btype = li.data("blessure-type"); let index = li.data('blessure-index'); let active = $(ev.currentTarget).data('blessure-active'); //console.log(btype, index, active); this.actor.manageBlessureFromSheet(btype, index, active).then( this.render(true) ); }); // Blessure data html.find('.blessures-soins').change(ev => { const li = $(ev.currentTarget).parents(".item"); let btype = li.data('blessure-type'); let index = li.data('blessure-index'); let psoins = li.find('input[name=premiers_soins]').val(); let pcomplets = li.find('input[name=soins_complets]').val(); let jours = li.find('input[name=jours]').val(); let loc = li.find('input[name=localisation]').val(); //console.log(btype, index, psoins, pcomplets, jours, loc); this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then( this.render(true) ); }); // Roll Carac html.find('.carac-label a').click((event) => { let caracName = event.currentTarget.attributes.name.value; this.actor.rollCarac( caracName.toLowerCase() ); }); // On competence change html.find('.creature-carac').change((event) => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCreatureCompetence( compName, "carac_value", parseInt(event.target.value) ); } ); html.find('.creature-niveau').change((event) => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCreatureCompetence( compName, "niveau", parseInt(event.target.value) ); } ); html.find('.creature-dommages').change((event) => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) ); } ); // Roll Skill html.find('.competence-label a').click((event) => { let compName = event.currentTarget.text; this.actor.rollCompetence( compName ); }); html.find('#vie-plus').click((event) => { this.actor.santeIncDec("vie", 1); this.render(true); }); html.find('#vie-moins').click((event) => { this.actor.santeIncDec("vie", -1); this.render(true); }); html.find('#endurance-plus').click((event) => { this.actor.santeIncDec("endurance", 1); this.render(true); }); html.find('#endurance-moins').click((event) => { this.actor.santeIncDec("endurance", -1); this.render(true); }); html.find('#encaisser-direct').click(ev => { this.actor.encaisser() }); html.find('#remise-a-neuf').click(ev => { if (game.user.isGM) { this.actor.remiseANeuf(); } }); } /* -------------------------------------------- */ /** @override */ setPosition(options={}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { // Update the Actor return this.object.update(formData); } }