/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { RdDUtility } from "./rdd-utility.js";
import { HtmlUtility } from "./html-utility.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDBonus } from "./rdd-bonus.js";
import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
import { RdDCarac } from "./rdd-carac.js";
/* -------------------------------------------- */
export class RdDActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
RdDUtility.initAfficheContenu();
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
width: 640,
//height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editCaracComp: false,
showCompNiveauBase: false,
montrerArchetype: false
});
}
/* -------------------------------------------- */
async getData() {
let formData = super.getData();
// -------------- version 0.7.9
// let formData = {
// cssClass: this.entity.owner ? "editable" : "locked",
// editable: this.isEditable,
// entity: duplicate(this.entity.data),
// limited: this.entity.limited,
// options: this.options,
// owner: this.entity.owner,
// title: this.title
// }
// // Entity data
// formData.actor = formData.entity;
// formData.data = formData.entity.data;
// // Owned items
// formData.items = formData.actor.items;
// formData.items.sort((a, b) => (a.sort || 0) - (b.sort || 0));
formData.itemsByType = Misc.classify(formData.items);
RdDUtility.filterItemsPerTypeForSheet(formData);
formData.options.isGM = game.user.isGM;
// la taille est la taille: on ne peut pas l'utiliser pour un jet
formData.data.carac.taille.isTaille = true;
if (this.actor.data.type == 'creature') return formData; // Shortcut
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
formData.itemsByType.arme = formData.itemsByType.arme ?? [];
formData.competenceByCategory = Misc.classify(formData.data.competences, item => item.data.categorie);
formData.calc = {
comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.data.competences),
competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.data.competences),
caracTotal: RdDCarac.computeTotal(formData.data.carac, formData.data.beaute),
// Mise à jour de l'encombrement total et du prix de l'équipement
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
prixTotalEquipement: await this.actor.computePrixTotalEquipement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
fatigue: {
malus: RdDUtility.calculMalusFatigue(formData.data.sante.fatigue.value, formData.data.sante.endurance.max),
html: "
" + RdDUtility.makeHTMLfatigueMatrix(formData.data.sante.fatigue.value, formData.data.sante.endurance.max).html() + "
"
},
resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures),
};
formData.calc.surEncombrementMessage = (formData.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "";
formData.data.competences.forEach(item => {
item.visible = !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item);
RdDItemCompetence.levelUp(item);
});
Object.values(formData.data.carac).forEach(c => {
RdDCarac.levelUp(c);
});
// Force empty arme, at least for Esquive
if (formData.itemsByType.arme == undefined) formData.itemsByType.arme = [];
for (const arme of formData.itemsByType.arme) {
arme.data.niveau = 0; // Per default, TODO to be fixed
for (const melee of formData.competenceByCategory.melee) {
if (melee.name == arme.data.competence)
arme.data.niveau = melee.data.niveau
}
for (const tir of formData.competenceByCategory.tir) {
if (tir.name == arme.data.competence)
arme.data.niveau = tir.data.niveau
}
for (const lancer of formData.competenceByCategory.lancer) {
if (lancer.name == arme.data.competence)
arme.data.niveau = lancer.data.niveau
}
}
// To avoid armour and so on...
formData.data.combat = duplicate(RdDUtility.checkNull(formData.itemsByType['arme']));
formData.data.combat = RdDCombatManager.finalizeArmeList(formData.data.combat, formData.itemsByType.competence, formData.data.carac);
formData.esquive = { name: "Esquive", niveau: formData.competenceByCategory?.melee.find(it => it.name == 'Esquive')?.data.niveau ?? -6 };
let corpsACorps = formData.competenceByCategory?.melee.find(it => it.name == 'Corps à corps');
if (corpsACorps) {
let cc_init = RdDCombatManager.calculInitiative(corpsACorps.data.niveau, formData.data.carac['melee'].value);
formData.data.combat.push(RdDItemArme.mainsNues({ niveau: corpsACorps.data.niveau, initiative: cc_init }));
}
this.armesList = duplicate(formData.data.combat);
formData.data.carac.taille.isTaille = true; // To avoid button link;
formData.data.compteurs.chance.isChance = true;
formData.data.blessures.resume = this.actor.computeResumeBlessure(formData.data.blessures);
// Mise à jour de l'encombrement total et du prix de l'équipement
// Common data
formData.data.competenceByCategory = formData.competenceByCategory;
formData.data.isGM = game.user.isGM;
formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
// low is normal, this the base used to compute the grid.
formData.data.fatigue = {
malus: RdDUtility.calculMalusFatigue(formData.data.sante.fatigue.value, formData.data.sante.endurance.max),
html: "" + RdDUtility.makeHTMLfatigueMatrix(formData.data.sante.fatigue.value, formData.data.sante.endurance.max).html() + "
"
}
RdDUtility.filterItemsPerTypeForSheet(formData);
formData.data.sortReserve = formData.data.reve.reserve.list;
formData.data.rencontres = duplicate(formData.data.reve.rencontre.list);
formData.data.caseSpeciales = formData.itemsByType['casetmr'];
RdDUtility.buildArbreDeConteneur(this, formData);
formData.data.vehiculesList = this.actor.buildVehiculesList();
formData.data.monturesList = this.actor.buildMonturesList();
formData.data.suivantsList = this.actor.buildSuivantsList();
return formData;
}
isCompetenceAffichable(competence) {
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
}
/* -------------------------------------------- */
async _onDrop(event) {
let toSuper = await RdDUtility.processItemDropEvent(this, event);
if (toSuper) {
super._onDrop(event);
}
}
/* -------------------------------------------- */
async createEmptyTache() {
await this.actor.createOwnedItem({ name: 'Nouvelle tache', type: 'tache' }, { renderSheet: true });
}
/* -------------------------------------------- */
async creerObjet() {
let itemType = $("#creer-equipement").val();
await this.actor.createOwnedItem({ name: 'Nouveau ' + itemType, type: itemType }, { renderSheet: true });
}
/* -------------------------------------------- */
async selectObjetType() {
let itemType = ["objet", "arme", "armure", "conteneur", "herbe", "ingredient", "livre", "potion", "munition", "monnaie"];
let options = 'Selectionnez le type d\'équipement ';
for (let typeName of itemType) {
options += '' + typeName + ' '
}
options += ' ';
let d = new Dialog({
title: "Créer un équipement",
content: options,
buttons: {
one: {
icon: ' ',
label: "Créer l'objet",
callback: () => this.creerObjet()
}
}
});
d.render(true);
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
html.find('#show-hide-competences').click((event) => {
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
this.render(true);
});
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
const item = this.actor.getOwnedItem(li.data("item-id"));
item.sheet.render(true);
});
// Update Inventory Item
html.find('.rencontre-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
const rencontreKey = li.data("item-id");
this.actor.deleteTMRRencontre(rencontreKey);
});
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
RdDUtility.confirmerSuppression(this, li);
});
html.find('.subacteur-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
RdDUtility.confirmerSuppressionSubacteur(this, li);
});
html.find('#encaisser-direct').click(ev => {
this.actor.encaisser();
});
html.find('.remise-a-neuf').click(ev => {
if (game.user.isGM) {
this.actor.remiseANeuf();
ev.preventDefault();
}
});
html.find('#creer-tache').click(ev => {
this.createEmptyTache();
});
html.find('#creer-un-objet').click(ev => {
this.selectObjetType();
});
html.find('#nettoyer-conteneurs').click(ev => {
this.actor.nettoyerConteneurs();
});
// Blessure control
html.find('.blessure-control').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let btype = li.data("blessure-type");
let index = li.data('blessure-index');
let active = $(ev.currentTarget).data('blessure-active');
//console.log(btype, index, active);
this.actor.manageBlessureFromSheet(btype, index, active).then(this.render(true));
});
// Blessure data
html.find('.blessures-soins').change(ev => {
const li = $(ev.currentTarget).parents(".item");
let btype = li.data('blessure-type');
let index = li.data('blessure-index');
let psoins = li.find('input[name=premiers_soins]').val();
let pcomplets = li.find('input[name=soins_complets]').val();
let jours = li.find('input[name=jours]').val();
let loc = li.find('input[name=localisation]').val();
//console.log(btype, index, psoins, pcomplets, jours, loc);
this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then(this.render(true));
});
// Equip Inventory Item
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.equiperObjet(li.data("item-id"));
this.render(true);
});
// Roll Carac
html.find('.carac-label a').click((event) => {
let caracName = event.currentTarget.attributes.name.value;
this.actor.rollCarac(caracName.toLowerCase());
});
html.find('#chance-actuelle').click((event) => {
this.actor.rollCarac('chance-actuelle');
});
html.find('#chance-appel').click((event) => {
this.actor.rollAppelChance();
});
html.find('#jet-astrologie').click((event) => {
this.actor.astrologieNombresAstraux();
});
// Roll Skill
html.find('.competence-label a').click((event) => {
let compName = event.currentTarget.text;
this.actor.rollCompetence(compName);
});
html.find('.tache-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let tacheId = li.data('item-id');
this.actor.rollTache(tacheId);
});
html.find('.meditation-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let meditationId = li.data('item-id');
this.actor.rollMeditation(meditationId);
});
html.find('.chant-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let chantId = li.data('item-id');
this.actor.rollChant(chantId);
});
html.find('.danse-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let danseId = li.data('item-id');
this.actor.rollDanse(danseId);
});
html.find('.musique-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let musiqueId = li.data('item-id');
this.actor.rollMusique(musiqueId);
});
html.find('.oeuvre-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let oeuvreId = li.data('item-id');
this.actor.rollOeuvre(oeuvreId);
});
html.find('.jeu-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let jeuId = li.data('item-id');
this.actor.rollJeu(jeuId);
});
html.find('.recettecuisine-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let recetteId = li.data('item-id');
this.actor.rollRecetteCuisine(recetteId);
});
html.find('.subacteur-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let actorId = li.data('actor-id');
let actor = game.actors.get(actorId);
if (actor) {
actor.sheet.render(true);
}
});
// Points de reve actuel
html.find('.ptreve-actuel a').click((event) => {
this.actor.rollCarac('reve-actuel');
});
// Roll Weapon1
html.find('.arme-label a').click((event) => {
let armeName = event.currentTarget.text;
let competenceName = event.currentTarget.attributes['data-competence-name'].value;
this.actor.rollArme(competenceName, armeName);
});
// Initiative pour l'arme
html.find('.arme-initiative a').click((event) => {
let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id);
if (combatant) {
let armeName = event.currentTarget.attributes['data-arme-name'].value;
let arme = this.armesList.find(a => a.name == armeName);
RdDCombatManager.rollInitiativeCompetence(combatant._id, arme);
} else {
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
}
});
// Display TMR, visuualisation
html.find('#visu-tmr').click((event) => {
this.actor.displayTMR("visu");
});
// Display TMR, normal
html.find('#monte-tmr').click((event) => {
this.actor.displayTMR("normal");
});
// Display TMR, fast
html.find('#monte-tmr-rapide').click((event) => {
this.actor.displayTMR("rapide");
});
html.find('#dormir-une-heure').click((event) => {
this.actor.dormir(1);
});
html.find('#dormir-chateau-dormant').click((event) => {
this.actor.dormirChateauDormant();
});
html.find('#enlever-tous-effets').click((event) => {
this.actor.enleverTousLesEffets();
});
// Display info about queue
html.find('.queuesouffle-label a').click((event) => {
let myID = event.currentTarget.attributes['data-item-id'].value;
const item = this.actor.getOwnedItem(myID);
item.sheet.render(true);
});
// Info sort
html.find('.sort-label a').click((event) => {
let myID = event.currentTarget.attributes['data-id'].value;
const item = this.actor.getOwnedItem(myID);
item.sheet.render(true);
});
// Info sort
html.find('.case-label a').click((event) => {
let myID = event.currentTarget.attributes['data-id'].value;
const item = this.actor.getOwnedItem(myID);
item.sheet.render(true);
});
// Display info about queue
html.find('.conteneur-name a').click((event) => {
let myID = event.currentTarget.attributes['data-item-id'].value;
RdDUtility.toggleAfficheContenu(myID);
this.render(true);
});
if (this.options.editCaracComp) {
// On carac change
html.find('.carac-value').change((event) => {
let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", "");
//console.log("Value changed :", event, caracName);
this.actor.updateCarac(caracName, parseInt(event.target.value));
});
html.find('.carac-xp').change((event) => {
let caracName = event.currentTarget.name.replace(".xp", "").replace("data.carac.", "");
//console.log("Value changed :", event, caracName);
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
});
// On competence change
html.find('.competence-value').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
//console.log("Competence changed :", compName);
this.actor.updateCompetence(compName, parseInt(event.target.value));
});
// On competence xp change
html.find('.competence-xp').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
});
// On competence xp change
html.find('.competence-xp-sort').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
});
// On competence archetype change
html.find('.competence-archetype').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
});
}
// Gestion du bouton lock/unlock
html.find('.lock-unlock-sheet').click((event) => {
this.options.editCaracComp = !this.options.editCaracComp;
this.render(true);
});
html.find('#show-hide-archetype').click((event) => {
this.options.montrerArchetype = !this.options.montrerArchetype;
this.render(true);
});
// On pts de reve change
html.find('.pointsreve-value').change((event) => {
let reveValue = event.currentTarget.value;
let reve = duplicate(this.actor.data.data.reve.reve);
reve.value = reveValue;
this.actor.update({ "data.reve.reve": reve });
});
// On seuil de reve change
html.find('.seuil-reve-value').change((event) => {
console.log("seuil-reve-value", event.currentTarget)
this.actor.setPointsDeSeuil(event.currentTarget.value);
});
html.find('#attribut-protection-edit').change((event) => {
this.actor.updateProtectionValue(event.currentTarget.attributes.name.value, parseInt(event.target.value));
});
// On stress change
html.find('.compteur-edit').change((event) => {
let fieldName = event.currentTarget.attributes.name.value;
this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
});
html.find('#ethylisme').change((event) => {
this.actor.setEthylisme(parseInt(event.target.value));
});
html.find('#stress-test').click((event) => {
this.actor.transformerStress();
this.render(true);
});
html.find('.moral-malheureux').click((event) => {
this.actor.jetDeMoral('malheureuse');
this.render(true);
});
html.find('.moral-neutre').click((event) => {
this.actor.jetDeMoral('neutre');
this.render(true);
});
html.find('.moral-heureux').click((event) => {
this.actor.jetDeMoral('heureuse');
this.render(true);
});
html.find('#ethylisme-test').click((event) => {
this.actor.ethylismeTest();
this.render(true);
});
html.find('#jet-vie').click((event) => {
this.actor.jetVie();
this.render(true);
});
html.find('#jet-endurance').click((event) => {
this.actor.jetEndurance();
this.render(true);
});
html.find('.monnaie-plus').click((event) => {
const li = $(event.currentTarget).parents(".item");
this.actor.monnaieIncDec(li.data("item-id"), 1);
this.render(true);
});
html.find('.monnaie-moins').click((event) => {
const li = $(event.currentTarget).parents(".item");
this.actor.monnaieIncDec(li.data("item-id"), -1);
this.render(true);
});
html.find('#vie-plus').click((event) => {
this.actor.santeIncDec("vie", 1);
this.render(true);
});
html.find('#vie-moins').click((event) => {
this.actor.santeIncDec("vie", -1);
this.render(true);
});
html.find('#endurance-plus').click((event) => {
this.actor.santeIncDec("endurance", 1);
this.render(true);
});
html.find('#endurance-moins').click((event) => {
this.actor.santeIncDec("endurance", -1);
this.render(true);
});
html.find('.data-sante-sonne').click((event) => {
this.actor.setSonne(event.currentTarget.checked);
this.render(true);
});
html.find('#ptreve-actuel-plus').click((event) => {
this.actor.reveActuelIncDec(1);
this.render(true);
});
html.find('#ptreve-actuel-moins').click((event) => {
this.actor.reveActuelIncDec(-1);
this.render(true);
});
html.find('#fatigue-plus').click((event) => {
this.actor.santeIncDec("fatigue", 1);
this.render(true);
});
html.find('#fatigue-moins').click((event) => {
this.actor.santeIncDec("fatigue", -1);
this.render(true);
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}