<li class="item item-blessure flexrow list-item blessure-active-{{lowercase system.label}}" data-item-id="{{id}}" data-tooltip="Blessure {{system.label}}"> <span class="blessure-control"> <img class="sheet-competence-img" src="{{img}}" /> {{system.label}} </span> {{#if (gt system.gravite 6)}} <span class="flexrow"></span> <span class="flexrow"></span> {{else}} <span class="flexrow"> <input type="checkbox" class="blessure-premierssoins-done" name="blessure.{{id}}.premierssoins.done" {{#if system.premierssoins.done}}checked{{/if}}/> {{#if system.premierssoins.done}} {{#unless system.soinscomplets.done}} <input type="text" class="blessure-premierssoins-bonus number-x2" name="blessure.{{id}}.premierssoins.bonus" data-dtype="number" value="{{system.premierssoins.bonus}}"/> {{/unless}} {{else}} <label>{{system.premierssoins.tache}} / {{system.gravite}}</label> {{/if}} </span> <span class="flexrow"> {{#if system.premierssoins.done}} <input type="checkbox" class="blessure-soinscomplets-done" name="blessure.{{id}}.system.soinscomplets.done" {{#if system.soinscomplets.done}}checked{{/if}}/> {{#if system.soinscomplets.done}} <input type="text" class="blessure-soinscomplets-bonus number-x2" name="blessure.{{id}}.system.soinscomplets.bonus" data-dtype="number" value="{{system.soinscomplets.bonus}}"/> {{/if}} {{else}} <label>Difficulté {{system.difficulte}}</label> {{/if}} </span> {{/if}} <span> {{#if system.origine}}<span>Par {{system.origine}}</span>{{/if}} {{#if system.localisation}}<span>{{system.localisation}}</span>{{/if}} </span> <span class="item-controls"> <a class="item-edit" data-tooltip="Editer"><i class="fas fa-edit"></i></a> <a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a> <a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a> </span> </li>