<li class="item item-blessure flexrow list-item blessure-active-{{lowercase system.label}}" data-item-id="{{id}}"
    data-tooltip="Blessure {{system.label}}">
  <span class="blessure-control">
    <img class="sheet-competence-img" src="{{img}}" />
    {{system.label}} 
  </span>
  {{#if (gt system.gravite 6)}}
  <span class="flexrow"></span>
  <span class="flexrow"></span>
  {{else}}
  <span class="flexrow">
    <input type="checkbox" class="blessure-premierssoins-done" name="blessure.{{id}}.premierssoins.done" {{#if system.premierssoins.done}}checked{{/if}}/>
    {{#if system.premierssoins.done}}
    {{#unless system.soinscomplets.done}}
    <input type="text" class="blessure-premierssoins-bonus number-x2" name="blessure.{{id}}.premierssoins.bonus" data-dtype="number" value="{{system.premierssoins.bonus}}"/>
    {{/unless}}
    {{else}}
    <label>{{system.premierssoins.tache}} / {{system.gravite}}</label>
    {{/if}}
  </span>
  <span class="flexrow">
    {{#if system.premierssoins.done}}
    <input type="checkbox" class="blessure-soinscomplets-done" name="blessure.{{id}}.system.soinscomplets.done" {{#if system.soinscomplets.done}}checked{{/if}}/>
    {{#if system.soinscomplets.done}}
    <input type="text" class="blessure-soinscomplets-bonus number-x2" name="blessure.{{id}}.system.soinscomplets.bonus" data-dtype="number" value="{{system.soinscomplets.bonus}}"/>
    {{/if}}
    {{else}}
    <label>Difficulté {{system.difficulte}}</label>
    {{/if}}
  </span>
  {{/if}}
  <span>
  {{#if system.origine}}<span>Par {{system.origine}}</span>{{/if}}
  {{#if system.localisation}}<span>{{system.localisation}}</span>{{/if}}
  </span>
  <span class="item-controls">
    <a class="item-edit" data-tooltip="Editer"><i class="fas fa-edit"></i></a>
    <a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
    &nbsp;
    <a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
  </span>
</li>