/** * Class providing helper methods to get the list of users, and */ export class ChatUtility { static chatWithRollMode(chatOptions, name) { let rollMode = game.settings.get("core", "rollMode"); chatOptions.user = game.user._id; switch (rollMode) { case "blindroll": // GM only if (!game.user.isGM) { ChatUtility.blindMessageToGM(chatOptions); chatOptions.whisper = [game.user._id]; chatOptions.content = "Message envoyé en aveugle au Gardien"; } else { chatOptions.whisper = ChatUtility.getUsers(user => user.isGM); } break; case "gmroll": // GM + rolling player chatOptions.user = game.user._id; chatOptions.whisper = ChatUtility.getWhisperRecipientsAndGMs(name); break; case "selfroll": // only the user chatOptions.user = game.user._id; chatOptions.whisper = [game.user._id]; break; default: case "roll": // everybody chatOptions.whisper = undefined; break; } console.log("roll message", chatOptions); ChatMessage.create(chatOptions); } static getWhisperRecipientsAndGMs(name) { return ChatMessage.getWhisperRecipients(name) .concat(this.getUsers(user => user.isGM)); } static getUsers(filter) { return game.users.filter(filter).map(user => user.data._id); } static blindMessageToGM(chatOptions) { let chatGM = duplicate(chatOptions); chatGM.whisper = ChatUtility.getUsers(user => user.isGM); chatGM.content = "Message aveugle de " + game.user.name + "
" + chatOptions.content; console.log("blindMessageToGM", chatGM); game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_gm_chat_message", data: chatGM }); } static handleGMChatMessage(data) { console.log("blindMessageToGM", data); if (game.user.isGM) { // message privé pour GM only data.user = game.user._id; ChatMessage.create(data); } } }