import { Misc } from "./misc.js"; export class RdDHotbar { /** * Create a macro when dropping an entity on the hotbar * Item - open roll dialog for item * Actor - open actor sheet * Journal - open journal sheet */ static initDropbar( ) { Hooks.on("hotbarDrop", async (bar, documentData, slot) => { // Create item macro if rollable item - weapon, spell, prayer, trait, or skill if (documentData.type == "Item") { let item = fromUuidSync(documentData.uuid) if (item == undefined) { item = this.actor.items.get( documentData.uuid ) } console.log( "DROP", documentData, item) if (!item || (item.type != "arme" && item.type != "competence" ) ) { return } let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`; let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command)); if (!macro) { macro = await Macro.create({ name: item.name, type: "script", img: item.img, command: command }, { displaySheet: false }) } game.user.assignHotbarMacro(macro, slot); } // Create a macro to open the actor sheet of the actor dropped on the hotbar else if (documentData.type == "Actor") { let actor = game.actors.get(documentData.id); let command = `game.actors.get("${documentData.id}").sheet.render(true)` let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command)); if (!macro) { macro = await Macro.create({ name: actor.name, type: "script", img: actor.img, command: command }, { displaySheet: false }) game.user.assignHotbarMacro(macro, slot); } } // Create a macro to open the journal sheet of the journal dropped on the hotbar else if (documentData.type == "JournalEntry") { let journal = fromUuidSync(documentData.uuid) let command = `game.journal.get("${documentData.id}").sheet.render(true)` let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command)); if (!macro) { macro = await Macro.create({ name: journal.name, type: "script", img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp", command: command }, { displaySheet: false }) game.user.assignHotbarMacro(macro, slot); } } return false; }); } /** Roll macro */ static rollMacro(itemName, itemType, bypassData) { const speaker = ChatMessage.getSpeaker(); let actor; if (speaker.token) actor = game.actors.tokens[speaker.token]; if (!actor) actor = game.actors.get(speaker.actor); let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined; if (!item){ return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`); } // Trigger the item roll switch (item.type) { case "arme": return actor.rollArme(item); case "competence": return actor.rollCompetence( itemName ); } } }