/**
* Extend the base Dialog entity by defining a custom window to perform spell.
* @extends {Dialog}
*/
import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
const tmrConstants = {
col1_y: 30,
col2_y: 55,
cellw: 55,
cellh: 55,
gridx: 28,
gridy: 28
}
export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
constructor(html, actor, tmrData) {
const dialogConf = {
title: "Terres Médianes de Rêve",
content: html,
buttons: {
closeButton: { label: "Fermer", callback: html => this.close(html) }
},
default: "closeButton"
}
const dialogOptions = {
classes: ["tmrdialog"],
width: 920, height: 980,
'z-index': 20
}
super(dialogConf, dialogOptions);
this.tmrdata = duplicate(tmrData);
this.actor = actor;
this.nbFatigue = 1; // 1 premier point de fatigue du à la montée
this.rencontresExistantes = duplicate(this.actor.data.data.reve.rencontre.list);
this.sortReserves = duplicate(this.actor.data.data.reve.reserve.list);
this.allTokens = []
this.pixiApp = new PIXI.Application({ width: 720, height: 860 });
}
/* -------------------------------------------- */
close() {
this.actor.santeIncDec("fatigue", this.nbFatigue).then(super.close()); // moving 1 cell costs 1 fatigue
}
/* -------------------------------------------- */
displaySortReserve() {
console.debug("displaySortReserve", this.sortReserves);
for (let sort of this.sortReserves) {
this._trackToken(this._tokenSortEnReserve(sort));
}
}
/* -------------------------------------------- */
displayPreviousRencontres() {
console.debug("displayPreviousRencontres", this.rencontresExistantes);
for (let rencontre of this.rencontresExistantes) {
this._trackToken(this._tokenRencontre(rencontre));
}
}
/* -------------------------------------------- */
updatePreviousRencontres() {
this._removeTokens(t => t.rencontre != undefined);
this.rencontresExistantes = duplicate(this.actor.data.data.reve.rencontre.list);
this.displayPreviousRencontres();
}
/* -------------------------------------------- */
updateSortReserve() {
this._removeTokens(t => t.sort != undefined);
this.sortReserves = duplicate(this.actor.data.data.reve.reserve.list);
this.displaySortReserve();
}
/* -------------------------------------------- */
async derober() {
await this.actor.addTMRRencontre(this.currentRencontre);
console.log("-> derober", this.currentRencontre);
this._tellToGM(this.actor.name + " s'est dérobé et quitte les TMR.");
this.close();
}
/* -------------------------------------------- */
async refouler(data) {
this._tellToGM(this.actor.name + " a refoulé une rencontre.");
await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
let result = await this.actor.ajouterRefoulement(1);
this.updatePreviousRencontres();
console.log("-> refouler", this.currentRencontre)
this.updateValuesDisplay();
}
/* -------------------------------------------- */
async maitriser(data) {
this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
this.updatePreviousRencontres();
const draconic = this.actor.getBestDraconic();
const carac = this.actor.getCurrentReve();
// TODO: ajouter l'état général?
const etatGeneral = this.actor.data.data.compteurs.etat.value
const difficulte = draconic.data.niveau - this.currentRencontre.force;
console.log("Maitriser", carac, draconic.data.niveau, this.currentRencontre.force);
let rolled = RdDResolutionTable.roll(carac, difficulte);
let message = "
Test : Rêve actuel / " + draconic.name + " / " + this.currentRencontre.name + "" + "
"
+ "
Jet : " + carac + " / " + difficulte + " -> " + rolled.score + "%
Résutat : " + rolled.roll;
if (rolled.isEchec) {
TMRUtility.processRencontreEchec(this.actor, this.currentRencontre);
this._tellToUser("Vous avez échoué à maîtriser un " + this.currentRencontre.name + " de force " + this.currentRencontre.force
+ "
Vous quittez brutalement les Terres Médianes !" + message);;
this.close();
} else {
TMRUtility.processRencontreReussite(this.actor, this.currentRencontre);
this._tellToUser("Vous avez réussi à maîtriser un " + this.currentRencontre.name + " de force " + this.currentRencontre.force + message);
}
console.log("-> matriser", this.currentRencontre);
this.updateValuesDisplay();
}
_tellToUser(message) {
ChatMessage.create({ title: "TMR", content: message, user: game.user._id, whisper: ChatMessage.getWhisperRecipients("GM") });
}
/* -------------------------------------------- */
async manageRencontre(coordTMR, cellDescr) {
this.currentRencontre = undefined;
let rencontre = this.rencontresExistantes.find(prev => prev.coord == coordTMR);
let deRencontre = new Roll("d7").roll();
console.log("manageRencontre", deRencontre, rencontre);
if (rencontre == undefined) {
if (deRencontre.total == 7) {
rencontre = TMRUtility.rencontreTMRRoll(coordTMR, cellDescr);
}
}
if (rencontre) { // Manages it
console.log("manageRencontre", rencontre)
this.currentRencontre = duplicate(rencontre);
let dialog = new Dialog({
title: "Rencontre en TMR!",
content: "Vous recontrez un " + rencontre.name + " de force " + rencontre.force + "
",
buttons: {
derober: { icon: '', label: "Se dérober", callback: () => this.derober() },
refouler: { icon: '', label: "Refouler", callback: () => this.refouler() },
maitiser: { icon: '', label: "Maîtriser", callback: () => this.maitriser() }
},
default: "derober"
});
dialog.render(true);
}
}
/* -------------------------------------------- */
performRoll(html) {
this.actor.performRoll(this.rollData);
}
/* -------------------------------------------- */
updateValuesDisplay() {
let ptsreve = document.getElementById("pointsreve-value");
ptsreve.innerHTML = this.actor.data.data.reve.reve.value;
let tmrpos = document.getElementById("tmr-pos");
let tmr = TMRUtility.getTMRDescription(this.actor.data.data.reve.tmrpos.coord);
console.log("updateValuesDisplay", this.actor.data.data.reve.tmrpos, tmr);
tmrpos.innerHTML = this.actor.data.data.reve.tmrpos.coord + " (" + tmr.label + ")";
let etat = document.getElementById("etatgeneral-value");
etat.innerHTML = this.actor.data.data.compteurs.etat.value;
let refoulement = document.getElementById("refoulement-value");
refoulement.innerHTML = this.actor.data.data.reve.refoulement.value;
let fatigueItem = document.getElementById("fatigue-table");
fatigueItem.innerHTML = "